High-elf
@ High-elf | |
---|---|
Difficulty | 7 |
Attacks |
Weapon 2d4 physical, spellcasting 0d0 clerical |
Base level | 5
|
Speed | 12 |
Base AC | 10 |
Base MR | 10 |
Alignment | -7 (chaotic) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 800 |
Nutritional value | 350 |
Size | Medium |
Resistances | sleep resistance |
Resistances conveyed | sleep (33%) |
A High-elf:
| |
Reference | monst.c#line3128 |
A High-elf, @, is a deferred monster in the source code of NetHack. The High-elf is an elven monster that is part of the human or elf monster class: they are strong, can see invisible, have infravision, and can be seen via infravision.[1]
High-elves served as the quest guardians for the Elf quest - they were rendered defunct in NetHack 3.3.0 along with the Elf role, which was replaced by the Ranger role and its associated quest. NetHack currently uses "high-elf" as an alternate name for the Elvenking.[2]
A High-elf has a weapon attack and will cast one clerical monster spell during each of their turns. Like all elves, High-elves possess sleep resistance.
Eating a High-elf corpse or tin has a 1⁄3 chance (33%) of granting sleep resistance.
Generation
As a deferred monster, High-elves are not generated at all, but have rules governing their generation like any other monster.
High-elves are not randomly generated, and they are not a valid form for polymorph.
History
The High-elf first appears in NetHack 3.1.0, and last appears in NetHack 3.2.3.
Variants
SLASH'EM
High-elves appear in NetHack-- 3.1.3, an ancestor of SLASH'EM, and are also present in the source code of SLASH'EM and SlashTHEM.
In SLASH'EM and SlashTHEM, high-elves are not randomly generated, but are a valid form for polymorph. High-elves are grouped with other elves rather than the quest guardians in monst.c, and some of their attributes are changed: they have a base level of 7, they are lawful rather than chaotic as with other elves in SLASH'EM, and their clerical spellcasting attack is 2d17.