Sneak attack (dNetHack)
dNetHack, notdNetHack and notnotdNetHack expand upon the backstab mechanic from NetHack and add several new methods of performing sneak attacks and backstabbing fleeing enemies, as well as methods to gain the ability to perform sneak attacks and increase their power. Sneak attacks are also possible with ranged attacks as well as melee attacks, and monsters can perform sneak attacks under the right circumstances.
In order to perform a sneak attack, the attacker must have both some ability that lets them sneak attack (giving them at least one sneak attack dice), and some circumstance that renders the defender vulnerable to a sneak attack (which determines the method of sneak attack).
Contents
Sneak attack dice
There are many ways to gain the ability to sneak attack. These each grant +1 sneak attack die, and they all stack:
Dice for general use
- +1 die if the attacker is a sneaky, backstabbing type of monster (including a character polymorphed into one)
- Player-exclusive bonuses:
- +1 die for a Rogue that is not polymorphed
- +1 die for a Drow Anachrononaut (Myrkalfar) that is not polymorphed
- +1 die if Andromalius is bound
Dice for specific weapons
- +1 die when attacking with the wielded Spineseeker
- +1 bonus die if the sneak attack is from behind (see below), for a total of +2 dice
- +1 die when attacking with a wielded bestial claw while the beast's embrace glyph is active
- +1 die when attacking with the Pen of the Void that has Andromalius bound into it, even while the Pen is not wielded (e.g. when thrown)
- +1 bonus die if the Pen is in its dual-bladed form (post-quest), for a total of +2 dice
- +1 die when attacking with the wielded Lolth's Fang
- +1 bonus die if the defender is trapped in a web, for a total of +2 dice
- Player-exclusive bonuses:
A user has suggested improving this page or section as follows:
"List of MG_BACKSTAB monsters?"
Sneak attack conditions
In order to for the attacker to sneak attack, the defender must have anatomy, the attacker must not be engulfed, and the attacker must not be hitting themself. The attacker must also have a valid method of sneak attacking the defender, exploiting some disadvantage that the defender is at:
- The defender can be attacked while helpless if they are paralyzed, laughing, stunned, confused, or sleeping.
- If the player is the defender, it also applies to anything that makes the player helpless, or while they're in the middle of a multi-turn action.
- The defender can be attacked while suicidal if they are affected by the Suicidal madness.
- The defender can be attacked while blinded.
- If the player is the defender, this only applies if the player has no way to see or sense the attacking monster.
- The defender can be attacked while trapped, e.g. in a pit, web, or bear trap
- If the player is the defender, it also applies when they are held by a monster
- There are a few ways to attack from behind (also known as a backstab):
- the player attacks a monster, and the monster is looking for the player in totally the wrong direction (both wrong about whether the player is north/in-line/south of them, and wrong about whether the player is west/in-line/east of them)
- the player attacks a monster, and the monster has no idea where the player is (e.g. if the monster hasn't noticed the player yet)
- the defender is a monster, and they are fleeing
- the defender is the player, and they can't see or sense the attacking monster
- If the player attacks a monster, and the monster doesn't know exactly where the player is, then the player can attack while hidden and catch the monster flat-footed in a couple of cases:
- the player is more than 8 moves away from the monster, i.e. they snipe the monster
- the player is attacking with The Lifehunt Scythe wielded in their main hand, and the monster has a head and is alive or undead (not e.g. a golem)
Juyo is trained by making melee attacks with a lit lightsaber in Shii-Cho or Juyo form, as long as the target is disadvantaged (i.e. if the attacker has a sneak attack method, even if they have no sneak attack dice).
Sneak attacks are usually announced by combat messages, but only when the player is the attacker.
Sneak attack damage and bonuses
If the attacker has at least one sneak attack dice and a valid method of sneak attack, and this attack is not a multihit, then they will make a sneak attack. They roll the sneak attack dice and add them to their attack's damage. The size of the sneak attack dice is normally equal to the attacker's level (a monster's current monster level, your experience level if not polymorphed, or your polymorph form's base monster level), capped at 30 (the maximum player level). e.g. if the attacker is level 30 and has 2 sneak attack dice, then the sneak attack will add +2d30 damage.
If the attack was made with the weapon Silver Starlight, or if the attacker is a Cuprilach Rilmani, then the sneak attack die size is increased by 50%. These two bonuses do not stack.
There are some thoughts (from glyphs) that will trigger when the player makes a sneak attack:
- The clawmark glyph increases total damage of sneak attacks by 30%
- The rapturous eye glyph heals 30 HP
- The writhe glyph restores 30 energy
Melee sneak attacks with The Lifehunt Scythe have a 1⁄20 chance of beheading the target. This requires that the attack target have a head.
If the player makes a melee sneak attack with a lit lightsaber using Juyo, they have a chance for a staggering blow, and they always get movement points refunded. See the Juyo page for more details. When not sneak attacking, these staggering blows can still trigger, but the odds are reduced by 60%.
A user has suggested improving this page or section as follows:
"Any notdNetHack-exclusive sneak attack sources/effects? Strategy section?"