The Pen of the Void

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)   The Pen of the Void   (No tile)
Base item athame
Damage vs. small 1d4 x2 + (special)
Damage vs. large 1d3 x2 + (special)
To-hit bonus +1d5
Bonus versus pen restored
Weapon skill dagger
Size one-handed
Affiliation
When carried

(none)

When wielded

(special)

When invoked

see article

Base price 2500 zm
Weight 10
Material iron

The Pen of the Void is an artifact that appears in dNetHack, notdNetHack and notnotdNetHack, and serves as the Binder quest artifact. It is gnostic-aligned and its base item is an athame.

Generation

The Pen of the Void can be wished for unlike other quest artifacts in dNetHack and its variants, and can be left behind as part of a bones level.

The Pen of the Void is the guaranteed first sacrifice gift for Binders, and can be enhanced into the role's quest artifact. If they somehow do not obtain the Pen of the Void via sacrifice prior to entering the Binder quest goal, then it will be placed on the square of the quest nemesis Acererak at level creation - when generated this way, The Pen of the Void will be cursed and at +5 enchantment.

Description

The Pen of the Void is a somewhat complex artifact, and appears in two different forms.

Single-blade form

In most cases, the Pen of the Void appears as a normal athame, though it can only be enchanted to +5 - attempts to enchant the Pen further will simply fail rather than vaporize it.

In this form, the Pen can store one spirit (as detailed below) and has no #invoke effect. Reading the Pen will show that it was once a dual-bladed athame, but the second blade has been snapped off - for a non-Binder the Pen will always be single-bladed, as the double-bladed form can only be created by Binders that have killed Acererak.

Dual-blade form

Once a Binder slays Acererak, the Pen takes on its dual-bladed form - if the Binder already holds the Pen, it will be transformed into this form. The dual-blade Pen of the Void deals double damage, can be enchanted to +10, and can store two spirits; the effects of stored spirits also increase. Reading the Pen will show that it has both blades.

Invoking the restored Pen activates its "Void Chime" power: For the next 5 turns, any spirits stored in the blade count as being bound to the character as well, and all spirits bound to the player count as being in the Pen. While the Void Chime is sounding, breaking a spirit's taboo does not unbind it. The Void Chime also resets the cooldowns of all spirit powers.

Pen binding

If a Binder with no free slots attempts to bind a spirit while wielding the Pen of the Void, the spirit may instead be stored in the Pen. The spirit's binding timeout is set as normal, and its seal appears on the Pen. Spirits stored in the Pen modify the artifact in some way in lieu of their usual abilities, and the character is not subject to their taboos. If the Pen is single-bladed, a character may only bind one spirit inside it, while the dual-bladed Pen can store two spirits. Reading the Pen will reveal what spirits are inside it.

Spirit effects

Spirit Single-blade Pen effect Dual-blade Pen effect Ritual modifications
Ahazu 15 chance of subtracting 3 movement points and +1d4 damage 15 chance of subtracting 3 movement points and +4d4 damage
Amon +1d4 fire damage +4d4 fire damage
Andrealphus Can engrave teleport and teleport control wards The Pen burns engravings
Andromalius Sneak attack, resist theft of weapon Extra sneak attack damage
Astaroth +1d4 shock damage +4d4 shock damage The Pen must be eroded (rust or corrosion).
Balam +1d4 cold damage +4d4 cold damage
Berith Can joust, +1d4 damage to Blood Mercenary Can shatter weapons, +4d4 damage to Blood Mercenary
Buer Heal 1d4 HP per hit Heal 4d4 HP per hit
Chupoclops 110 chance of +1d4 damage and creating web 110 chance of +4d4 damage and creating web
Dantalion 110 chance of +1d4 damage and probing 110 chance of +4d4 damage and probing
Echidna +1d4 acid damage +4d4 acid damage
Eden Damage is dealt as silver Damage is dealt as double silver damage
Enki +1d4 water damage +4d4 water damage
Eurynome 120 chance of counterattack 110 chance of counterattack
Eve Pen can be launcher for any projectile Pen has unlimited range with projectiles
Fafnir +2d4 damage versus golems, +1d4 damage versus nonliving +8d4 damage versus golems, +4d4 damage versus nonliving
Huginn and Muninn +1d4 damage versus non-blind monsters + blinding for 1 turn +4d4 damage versus non-blind monsters + blinding for 1 turn
Iris +1d4 wilting damage +4d4 wilting damage
Jack Pen is a light source Pen gains the "bright light" artifact property
Malphas 120 of killed enemies become pet crows 110 of killed enemies become pet crows
Marionette Pen can be applied like a polearm Pen gets 2x strength bonus
Mother 120 chance of paralysis 15 chance of paralysis
Naberius +1d4 vs peaceful or frightened +4d4 vs peaceful or frightened
Orthos 110 chance of +2d8 damage and knockback 110 chance of +8d8 damage and knockback
Ose 15 chance of dealing +1d15 damage (always if target is telepathic) 15 chance of dealing +4d15 damage (always if target is telepathic)
Otiax +1 damage and 120 chance of theft +1d4 damage and 120 chance of theft
Paimon Gain 1 energy per hit Gain 4 energy per hit
Shiro Throw rock at melee target Throw boulder at melee target
Simurgh Stun target +2d4 damage and stun target
Tenebrous 120 chance of draining level 14 chance of draining level
Ymir Pen is poisoned Set strength to 25