Naberius

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Naberius, mysterious councilor is a spirit that appears in dNetHack, notdNetHack and notnotdNetHack.

Ritual, seal and taboo

The seal of Naberius must be addressed by a hero with at least 14 intelligence and wisdom each, while they are either confused or have drunk at least one potion of booze per experience level.

To keep Naberius bound, the hero must have drunk at least one potion of booze per three experience levels over the course of the game (e.g. a level 9 character must have drunk at least three potions of booze). Drunkenness is normally capped at 3 potions of booze per level, and further potions will not be counted.

Mark

A hero that has Naberius bound develops a forked tongue. This tongue can only be seen up close—wearing a mask can hide the hero's mouth.

Benefits

Naberius grants the hero the ability to see invisible, and also grants skill in attack spells and quarterstaffs.

Naberius's active powers are as follows:

  • Bloody Tongue: The hero causes a single adjacent monster of their choice to flee, which is not treated as a hostile act.
  • Silver Tongue: The hero attempts taming on a single adjacent monster of their choice, with respect to the charisma-based limit for tamed pets.

Naberius's passive powers are as follows:

  • Crimson Fangs: The hero gains an extra 1d6 bite attack, and they are healed for d8 HP when using the bite on a fleeing target, or else whenever they stun or confuse a peaceful target.
  • Rhetoric of Magic: The hero's spellcasting is enhanced so that spells deal +50% more damage, which stacks with other effects that grant double spell damage (e.g. the Magic Mirror of Merlin). Explosions from cast spells cover a 5x5 square, while rays from cast spells are doubled in length.
  • Arts and Sciences: The hero is treated as having a minimum of Basic in any skill that they are normally restricted or unskilled in if that skill is used for a skill check, including lightsaber forms and knightly stances.

As a monster

In notdNetHack and notnotdNetHack, Naberius, d, also appears as a monster that can be summoned by an Illithanachronounbinder. He is a carnivorous canine-like animal that can be seen via infravision. Unlike most summonable spirits, Naberius is not flagged as immune to taming, but he may turn traitor while tame.

Naberius has six bite attacks that alternate between 6d6 and 4d6 damage dice, and possesses fire resistance.

Generation

Naberius is first generated when summoned from his seal by an Illithanachronounbinder. He is always created hostile, and is not a valid form for normal polymorph.

Naberius is always generated with 9 to 11 potions of booze.

Naberius does not leave a corpse upon death.

Strategy

Below this point, there are major spoilers for the Illithanachronounbinder role. They can be accessed by selecting the "Role spoiler" tab.

Naberius possesses a solid 15 points of natural AC (effectively -5), and his several strong bite attacks and 20 speed allow him to deal fearsome melee damage: despite all of this, he is likely to be much less dangerous than implied—an Illithanachronounbinder facing Naberius is likely to have a high DR that reduces the damage of each individual bite, and they are also likely to at least one source of very fast speed and a method to create distance between them (e.g. Eurynome's Dancing Shoes, the psionic pulse ability gained at experience level 4). Illithanachronounbinders will also likely have knowledge of some applicable wards that can keep Naberius further out of melee range and at their mercy.

If Naberius is killed after being summoned, he can be encountered again in the Void, a branch accessed by opening the high altar of Ilsensine the Fallen as an Illithanachronounbinder using the invoke effect of The Elder Cerebral Fluid. Naberius is placed randomly along with many other spirits of the near void on the second floor of the branch, and is generated with the "whispers" template, which makes him nonliving.

Messages

You hear a snuffing noise.
You attempted to bind Naberius.
A dog wanders in to the seal, nose to the ground.
It wanders back and forth, then looks up at you.
It looks up at you with all three heads.
"Hello, I am Naberius, the councilor."
"I can smell the weaknesses others try to hide."
"I can make men trust or make men flee."
You successfully bound Naberius to yourself. The first three lines are omitted if you are blind.
A dog wanders in to the seal, nose to the ground.
With its second head, it licks your hand.
But its third head steals your weapon!
You begin to chase the animal,
and it abandons your blade in the center of the seal.
You successfully bound Naberius to The Pen of the Void. The first three lines are omitted if you are blind.
Something steals your weapon!
This is printed in lieu of the first three lines for a blind hero.
The sound fades away.
You failed to bind Naberius due to a lack of open slots for spirits of the Near Void.
You hear rhetoric and sage advice.
You performed the binding ritual incorrectly.

Encyclopedia entry

The Twenty-fourth Spirit is Naberius. He is a most valiant Marquis, and showeth in the form of a Black Crane, fluttering about the Circle, and when he speaketh it is with a hoarse voice. He maketh men cunning in all Arts and Sciences, but especially in the Art of Rhetoric. He restoreth lost Dignities and Honours. He governeth 19 Legions of Spirits. His Seal is this, which is to be worn, etc.

[ The Lesser Key of Solomon ]