Andromalius
Andromalius, the Repentant Rogue is a spirit that appears in dNetHack, notdNetHack and notnotdNetHack.
Ritual, seal and taboo
Andromalius's seal must contain any two of the following sets of items when the hero addresses it, with the two items being removed from the game if the binding ritual would be successful even if the hero lacks an open slot—if the hero has an open slot, then a third different item from the list will be generated in place of the used-up items.
- a sack
- a universal key
- a ring with a randomized appearance that is made of gold
- a coin
- a dagger
- an apple
- a scroll
- a tin whistle
- a mirror
- an egg of any kind
- a potion
- a cave spider corpse
- a corpse of the hero's own race (determined by the applicable monster attribute flags), or an equivalent item
- a clockwork component, for clockwork automaton heroes
- a broken android, for Android men
- a broken gynoid, for Android women
- a corpse of any elf, dwarf, gnome, orc, hobbit, human, deep one, or primate monster (i.e. monkey, ape, yeti, carnivorous ape, or sasquatch)
- a spellbook
- a bell
- a lock pick
- a live sewer rat
If the hero is given a sewer rat, they will be generated as tame, while any corpses "gifted" by Andromalius will be partly eaten.
To remain bound to Andromalius, a hero must not steal directly from a shop or use any item that is considered stolen (including the Binder's starting inventory).
Mark
A hero bound to Andromalius has their facial features take on the rigidity of a bad disguise. Their odd face will not be noticed from a distance, and they can wear a mask or stay out of lit squares to disguise it.
Benefits
While Andromalius is bound, he grants skill in daggers and protects a hero from any form of theft attack: this includes normal item theft, gold-stealing, and charming from nymphs and similar monsters, but does not cover types of seduction that do not normally steal items (e.g., foocubi that steal items when attacking monsters, but will engage the hero in an encounter if they hit).
Andromalius's active powers are as follows:
- Jester's Mirth: Immobilize a single adjacent monster with laughter, subject to a MR score check. A monster that passes the check will be frozen for 1 turn, and is otherwise immobilized for a duration based on the roll of that hero's "spirit die", e.g. a hero of XL 3-5 uses a d2, a hero of XL 6-9 uses a d3, etc. While immobile, the target is vulnerable to sneak attacks.
- Thief's Instincts: The hero will detect secret doors and traps.
His passive powers are as follows:
- Detect Thieves: The hero is warned of monsters with theft attacks.
- Sneak attack: The hero is capable of sneak attacks.
- Know Stolen: Any stolen items in the hero's inventory are identified as such.
As a monster
| @ Andromalius (No tile) | |
|---|---|
| Difficulty | 16 |
| Attacks |
Weapon 2d4 teleports your gear away, touch 2d4 paralyzes, weapon 2d4 steal item |
| Base level | 12 |
| Base experience | 328 |
| Speed | 12 |
| Base AC | 6 |
| Base MR | 0 |
| Alignment | 1 (lawful) |
| Frequency (by normal means) | 0 (Not randomly generated) |
| Genocidable | No |
| Weight | 1450 |
| Nutritional value | 400 |
| Size | medium
|
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Andromalius:
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In notdNetHack and notnotdNetHack, Andromalius, @, also appears as a monster that can be summoned by an Illithanachronounbinder. He is a human that can be seen via infravision, and will pick up and collect items. Like many summoned spirits, Andromalius cannot be tamed.
Andromalius has a weapon attack that teleports away worn armor, a paralyzing touch attack, and a second weapon attack that can steal items.
Generation
Andromalius is first generated when summoned from his seal by an Illithanachronounbinder. He is always created hostile, and is not a valid form for normal polymorph.
Andromalius is always generated with a sack and a stack of 5-15 daggers.
Andromalius does not leave a corpse upon death.
Strategy
Below this point, there are major spoilers for the Illithanachronounbinder role. They can be accessed by selecting the "Role spoiler" tab.
If Andromalius is killed after being summoned, he can be encountered again in the Void, a branch accessed by opening the high altar of Ilsensine the Fallen as an Illithanachronounbinder using the invoke effect of The Elder Cerebral Fluid. Andromalius is generated along with many other spirits of the near void on the first floor of the branch, and is generated with the "whispers" template, which makes him nonliving.
Messages
- Gloved hands reach down and pick up <a(n) item> and <a(n) item> from the confines of the seal.
- The hands begin to juggle. They move faster and faster, adding new objects as they go.
- You spot a <a(n) item> and <a(n) item> before losing track of the individual objects.
- Suddenly, the hands toss one of the whirling objects to you.
- You attempted to bind Andromalius.
- When your attention returns to the seal, the hands have gone.
- You successfully bound Andromalius to yourself.
- It's the Pen of the Void. You didn't notice it had been taken!
- You successfully bound Andromalius to The Pen of the Void.
- A startled-looking rat lands in your hands, then leaps to the floor.
- You were gifted a pet rat as part of the binding ritual. This has a 5.55% chance of occurring.
- You see <a(n) item> pass far over your head, out of reach.
- When your attention returns to the seal, the hands have gone.
- You failed to bind Andromalius due to a lack of open slots for spirits of the Near Void, still consuming the two ritual items in the process.
- The image of a pair of gloved hands comes unbidden to the forefront of your mind.
- With your mind's eye, you watch as they make a show of prestidigitation,
- palming and unpalming <a(n) item>. Suddenly, they throw <a(n) item> at your face!
- You come out of your revere with a start.
- You performed the binding ritual incorrectly.
Encyclopedia entry
There is a legend.
Once, there was a rogue, the favorite servant of the Thief God. With his dying breath, the rogue renounced theft, thereby stealing his soul from the God.