Madman quest
The madman quest sees you fighting Doctor Archer for the Star of Hypernotus, an amulet versus curses that protects against confusion, stunning, sanity, and madness effects when carried.
Contents
Major threats
Sickness attacks
Many monsters (including nurses, some contaminated patients, and Doctor Archer) in the quest carry filth-crusted scalpels, which inflict deadly sickness on the PC. It is therefore inadvisable to attempt the quest without a unicorn horn or other means of curing illness. In a pinch, many monsters wear healer uniforms, which can be worn for sickness resistance.
Contaminated patients
Once damaged, these monsters may transform into more dangerous forms. Dangerous forms include human dream leeches (which deal intelligence damage much like mind flayers), coiling brawn (which deal high physical damage), fungal brains (which deal high magical damage), and byakhee (which are fast, deal high physical damage, and have a stunning attack). A patient may also transform into fulvous dead or skeletal humans, which are less dangerous.
Wands
The second half of the quest has several player-monsters, who are likely to spawn with offensive wands. It is therefore highly advisable to have reflection or magic resistance before going past the true Home Level, lest you lose the run to a wand of death.
Maps
False Home level
|..|..|..|..|..|..|
### |#+|+#|#+|+#|#+|+#|
###############S.................|
### # # ||#+|+#|#+|+#|#+|.|
### # ### ||..|..|..|..|..|.|
##### # ### |----------------.|
##^## ### # ### |..|..|..|..|..|..|
##### ### # |#+|+#|#+|+#|#+|..|
### ### # ### |.................|
# # # ##### |..|#+|+#|#+|+#|#+|
###############@## |..|..|..|..|..|..|
H # ##### |.----------------|
### ### |.|..|..|..|..|..||
##### |.|#+|+#|#+|+#|#+||
##### |.................|
### |#+|+#|#+|+#|#+|..|
|..|..|..|..|..|.>|
-------------------
This is the first level of the quest, and contains the character that issues the psychic call for aid, Lady Constance, but is NOT the true quest home. If spoken to, Lady Constance will simply direct you farther into the quest.
A variety of straitjacketed monsters can be found in the cells. These monsters are harmless, though some players may wish to kill them anyway to reduce message spam on the level.
As this is not the true quest home level, the downstairs can be freely used.
Upper filler levels
|.#.......--|.+...|
|.+...---.#.|#-...|
|--.--|.#.+.|.+...|
|.+.#.|.+.--|#-...|
|.#.+.|--.+.|.+...|
|--.--|.+.#.|#-...|
|.#.+.|.#.--|.+...|
|.+.#.|--.#.|#-...|
|--.--|.#.+.|.+...|
|.+.#.|.+.--|#-...|
|.#.+.|--.+.|.+...|
|--.--|.+.#.|#-...|
|.#.+.|.#.--|.+...|
|.+.#.|--.#.|#-...|
|--+--|.#.+.|.+...|
|.....|.+.---#-...|
|.....|--...+.....|
-------------------
This level does not exist in some games, as the Home level takes the place of the guaranteed upper filler level. Harmless straitjacketed monsters can once again be found in the two-square cells. The row of one-square cells on the right contains more dangerous monsters (coiling brawn, fungal brains, skeletons, and fulvous undead).
Home level
?S...|..|..|..|..|@|
|.#+|#+|+#|#+|+#|.|
|.#.............+.|
|-|.>...........|-|
|.#..----+----..+.|
|.+..|.......|..#.|
|-|..|.......|..|-| -----
|.+..|..###..|..#.| |-#-|
|.#..+..#@#..+..+.| |"#>|
|-|..|..###..|..|-| |-#-|
|.#..|.......|..+.| -----
|.+..|.......|..#.|
|-|..----+----..|-|
|.+...........<.#.|
|.#.............+.|
|-|+|+#|#+|+#|#+|-|
|(..|..|..|..|....|
-------------------
This is the true Home level of the quest, where the quest leader (Cassilda the Iron Maiden) can be found and beyond which the PC cannot proceed without the quest leader's permission.
Unusually, the quest artifact is also found on this level, in the secondary basement on the right. The level blocks teleportation and is undigable, but it is NOT unphaseable, so a source of phasing can be used to immediately claim the quest artifact (The quest artifact is normally accessed via a set of ladders beginning on the Goal level).
The spot marked '?' behind the secret door in the top-left cell contains a small pile of booze, potions of sleeping, potions of enlightenment, a potion of hallucination and a scroll of teleportation.
The spot marked '@' in the top-right cell has a doll of mollification and holy symbol of the black mother, as well as a shackled dark daughter priestess (which requires 10 insight to see, and so often can't be perceived when first visiting the level).
Locate level
|,,,,,,,,,|....|(.(.(.(|....|,,,,,,,,,,|
|,,,,,,,,,|..>.|.......|....+,,,,,,,,,,|
|,,,,,,,,,|....----+----....|,,,,,,,,,,|
|,,,,,,,,,|---###########---|,,,,,,,,,,|
|,,,,,,,,,|..+#----+----#+..|,,,,,,,,,,|
|,,,,,,,,,#(.|#|.,,,,,.|#|.(#,,,-----,,|
|,,,,,,,,,|---#|,,,,,,,|#---|,,-------,|
|,,,,,,,,,|..|#|,,t}}#,|#|..|,,||###||,|
|,,,,,,,,,#(.+#+,#}}t,,+#+.(#,,||<#>||,|
|,,,,,,,,,|..|#|,,}}},,|#|..|,,||###||,|
|,,,,,,,,,|---#|,,#,,,,|#---|,,-------,|
|,,,,,,,,,#(.|#|.,,,#,.|#|.(#,,,-----,,|
|,,,,,,,,,|..+#----+----#+..|,,,,,,,,,,|
|,,,,,,,,,|---###########---|,,,,,,,,,,|
|#,#,#,#,#|....----+----....|,,,,,,,,,,|
|.........+....|.......|.<..|,,,,,,,,,,|
|,,,,,,,,,|....|(.(.(.(|....|,,,,,,,,,,|
----------------------------------------
This level contains 2 hostile noblemen, 2 hostile noblewomen, 4 hostile healers, and 4 hostile nurses. These monsters are noteworthy for the useful potions, wands, and scrolls that they carry.
The marked '(' are "writing desks," which may contain useful scrolls and books.
Lower filler level(s)
| |>.....|---|.....>| |
| #.\....S###S....\.# |
| ----------#---------- |
| |...|<..|-S-|..>|...| |
| #...|...+###+...|...# |
| |...|...-----...|...| ----- |
| ---+--+-- --+--+--- ------- |
| |-#-|#| |#|-#-| ||###|| |
| ####S#| |#S#### ||<#>|| |
| |-#-|#| |#|-#-| ||###|| |
| ---+--+-- --+--+--- ------- |
| |...|...-----...|...| ----- |
| #...|...+###+...|...# |
| |...|>..|-S-|..>|...| |
| ----------#---------- |
| #.\....S###S....\.# |
| |>.....|---|.....>| |
------------------ -------------------
The downstair can be found in one of the marked spots (chosen at random).
Goal level
# ----- #
# ------...------ #
# |####+.(.+####| #
# |#|---...---|#| #
# |#| ----- |#| ##### #
# |--S-| |-S--| ##...## #
# -|....|- -|....|-##.....###
# |......| |......|#.......##
# #..<...| |...<..S....@<..##
# |......| |......|#.......##
# -|....|- -|....|-##.....###
# |--S-| |-S--| ##...## #
# |#| ----- |#| ##### #
# |#|---...---|#| #
# |####+.(.+####| #
# H------...------ #
# ----- #
########################################
The upstairs are found in one of the two marked points (chosen at random), and a magic chest can be found at the other point. One of the two points marked with '(' has a special box containing your "starting" kit. In addition, numerous normal chests containing normal chest loot can be found in the various attic rooms.
A Lurking One can be found at the point marked 'H', presuming the character has sufficient insight to perceive the monster.
Dr. Archer is generated wearing a cloak of magic resistance.
Finally, the up-ladder behind Dr. Archer gives access to the tower down to the quest artifact.
"Starting" kits
There is a special box on the quest goal level that contains your possessions that were taken from you when you were committed to the asylum (before the start of the game). As well as recovering these items, opening the box also causes you to regain your lost memories, which increases your skill cap in some certain skills, and gives a free skill up in at least one skill. Which items and skills are found in your box depends on your race - see the main page for details. Opening the box will also release several daughters of bedlam if you have at least 10 insight.
Post-quest
Unlike most roles, Madmen find a second powerful monster and a second artifact in their quest.
The Stranger
The Stranger is a powerful insight monster first encountered in the same area as the quest artifact. It is unlikely (and indeed undesirable) that the PC will have enough insight to perceive the Stranger at this point. Instead, the player will need to manage the effects of the Stranger as it follows the PC throughout the next phase of the game, before finally gaining enough insight to directly confront the Stranger and end its harassment.
Bokrug
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