Quest guardian
Quest guardians are peaceful humans generated on the Home level of the Quest in NetHack. They possess some distinct characteristics based on the quest they serve as guardian for (e.g. chieftains have poison resistance like barbarians).
Description
The quest guardians are:
Role | Guardians |
---|---|
Archeologist | @ student |
Barbarian | @ chieftain |
Caveman | @ neanderthal |
Healer | @ attendant |
Knight | @ page |
Monk | @ abbot |
Priest | @ acolyte |
Ranger | @ hunter |
Rogue | @ thug |
Samurai | @ roshi |
Tourist | @ guide |
Valkyrie | @ warrior |
Wizard | @ apprentice |
When #chatted to, quest guardians will give various quest-appropriate responses, which are listed on the appropriate role's Quest page. Pets will not attack quest guardians unless confused or under conflict. Killing a quest guardian decreases your current alignment record by MAX⁄8, where MAX is your current maximum possible alignment, in addition to murder penalties.[1]
The following information pertains to an upcoming version (NetHack 3.7). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Per 20cbadc, killing quest guardians will also now incur a -4 Luck penalty and anger your god.History
The quest guardians first appear alongside the Quest branch in NetHack 3.1.0.
Messages
- That was probably a bad idea...
- You killed a quest guardian and incurred a MAX/8 alignment record penalty.
- Whoopsie-daisy!
- As above, while hallucinating.
Variants
Some variants make it so that quest guardians actively attack any and all hostile monsters that appear within the quest.
SLASH'EM
The quest guardians for the new roles introduced in SLASH'EM are:
Role | Guardians |
---|---|
Flame Mage | @ igniter |
Ice Mage | @ froster |
Necromancer | @ embalmer |
Undead Slayer | @ exterminator |
Yeoman | @ Yeoman Warder |