Difference between revisions of "Archeologist"

From NetHackWiki
Jump to navigation Jump to search
(typofix and linkify)
(some refactoring, preparation for future expansion)
Line 1: Line 1:
'''Archaeologists''' are one of the [[Class difficulty|harder classes]], but can become powerful in the late game.
+
'''Archeologists''' are one of the [[Class difficulty|harder classes]], but can become powerful in the late game. NetHack spells archeologist without the extra a in the middle. Most people call them '''Arc'''s for short.
  
Archaeologists can be [[human]], a [[gnome]], or a [[dwarf]].
 
  
Their quest artifact is [[The Orb of Detection]], which confers magic resistance and telepathy, gives you half damage when attacked by spells, and can be invoked to toggle invisibility on and off.
+
Archeologists can be [[Alignment|lawful]] ([[human (starting race)|human]] or [[dwarf (starting race)|dwarf]]) or [[Alignment|neutral]] (human or [[gnome (starting race)|gnome]]).
 
 
Best [[weapons]] are a pick-axes, sabres, boomerangs, and whips.  And you can bareknuckle pretty good too.  Dwarvish mattocks are two handed pick-axes that rock pretty hard.
 
 
 
A good [[artifact]] weapon for you is [[Grayswandir]], a silver sabre that really kicks ass in Gehennom.  Keep an eye out for captains because they sometimes carry silver sabres as well.
 
  
 
==Starting equipment==
 
==Starting equipment==
Line 26: Line 21:
 
==Abilities==
 
==Abilities==
  
*XL 1 : Stealth,
+
Archeologists gain the following abilities upon reaching the specified [[experience level]]:
*XL 1 : Speed,
+
 
*XL 10: Searching,
+
*XL 1 : [[Stealth]]
 +
*XL 1 : [[Speed]]
 +
*XL 10: [[Searching]]
 +
 
 +
Additionally:
 +
 
 
*You can use [[two-weapon combat]].
 
*You can use [[two-weapon combat]].
 
*You can use uncursed [[touchstone]]s as blessed.
 
*You can use uncursed [[touchstone]]s as blessed.
  
==Quest artifact==
+
==Stats==
 +
 
 +
''Main article: [[Hit points and power]]''
  
The archeologist quest artifact is [[The Orb of Detection]]. It is a lawful crystal ball. When carried, it confers [[magic resistance]], [[telepathy]] and half damage when attacked by spells. When #[[invoke]]d, it toggles invisibility on/off.
+
You start with a base 11 HP, with a racial bonus: +2 for humans, +4 for dwarves, +1 for gnomes.  
  
See main article, [[archaeologist quest]].
+
You start with a base power of 1, with a racial bonus: +2 for gnomes, +1 for humans.
 +
 
 +
==Quest==
 +
 
 +
''Main article: [[Archeologist quest]]''
 +
 
 +
The archeologist quest artifact is [[The Orb of Detection]], a [[crystal ball]]. When carried, it confers [[magic resistance]], [[telepathy]] and [[half spell damage|half damage when attacked by spells]]. When #[[invoke]]d, it toggles invisibility on/off.
  
 
==Gods==
 
==Gods==
  
*Lawful:  Quetzalcoatl     (humans, dwarves)
+
''Main article: [[Religion]]''
*Neutral: Camaxtli         (humans, gnomes)
+
 
 +
*Lawful:  Quetzalcoatl
 +
*Neutral: Camaxtli
 
*Chaotic: Huhetotl
 
*Chaotic: Huhetotl
  
 
==Archeologist rank titles==
 
==Archeologist rank titles==
Digger (xplvl 1-2), Field Worker (3-5), Investigator (6-9), Exhumer (10-13), Excavator (14-17), Spelunker (18-21), Speleologist (22-25), Collector (26-29), Curator (30)
+
 
 +
The [[status line]] shows you to be one of the following ranks when you reach the specified experience level:
 +
 
 +
*XL 1-2: Digger
 +
*XL 3-5: Field Worker
 +
*XL 6-9: Investigator
 +
*XL 10-13: Exhumer
 +
*XL 14-17: Excavator
 +
*XL 18-21: Spelunker
 +
*XL 22-25: Speleologist
 +
*XL 26-29: Collector
 +
*XL 30: Curator
 +
 
 +
==Origin==
 +
 
 +
The archeologist's attire is heavily influenced by the [[Wikipedia:Indiana Jones|Indiana Jones]] movies - you start with a leather jacket, fedora and bullwhip.
 +
 
 +
==Strategy==
 +
 
 +
===Weapon selection===
 +
 
 +
The best early [[weapons]] are the [[pick-axe]] and your starting whip (purely for the +2 bonus; whips are ordinarily quite poor). [[Dwarvish mattock]]s are two handed pick-axes that do more damage than any other non-artifact weapon.
 +
 
 +
A good [[artifact]] weapon for you is [[Grayswandir]], which does [[double-damage]] and [[silver damage]]. A plain non-artifact silver saber is an excellent weapon - the [[watch captain]] in [[Minetown]] often carries one, so consider getting a pet to kill him for it.
 +
 
  
 
{{DOD}}
 
{{DOD}}
  
 
[[Category:Roles]]
 
[[Category:Roles]]

Revision as of 11:20, 6 August 2006

Archeologists are one of the harder classes, but can become powerful in the late game. NetHack spells archeologist without the extra a in the middle. Most people call them Arcs for short.


Archeologists can be lawful (human or dwarf) or neutral (human or gnome).

Starting equipment

Abilities

Archeologists gain the following abilities upon reaching the specified experience level:

Additionally:

Stats

Main article: Hit points and power

You start with a base 11 HP, with a racial bonus: +2 for humans, +4 for dwarves, +1 for gnomes.

You start with a base power of 1, with a racial bonus: +2 for gnomes, +1 for humans.

Quest

Main article: Archeologist quest

The archeologist quest artifact is The Orb of Detection, a crystal ball. When carried, it confers magic resistance, telepathy and half damage when attacked by spells. When #invoked, it toggles invisibility on/off.

Gods

Main article: Religion

  • Lawful: Quetzalcoatl
  • Neutral: Camaxtli
  • Chaotic: Huhetotl

Archeologist rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:

  • XL 1-2: Digger
  • XL 3-5: Field Worker
  • XL 6-9: Investigator
  • XL 10-13: Exhumer
  • XL 14-17: Excavator
  • XL 18-21: Spelunker
  • XL 22-25: Speleologist
  • XL 26-29: Collector
  • XL 30: Curator

Origin

The archeologist's attire is heavily influenced by the Indiana Jones movies - you start with a leather jacket, fedora and bullwhip.

Strategy

Weapon selection

The best early weapons are the pick-axe and your starting whip (purely for the +2 bonus; whips are ordinarily quite poor). Dwarvish mattocks are two handed pick-axes that do more damage than any other non-artifact weapon.

A good artifact weapon for you is Grayswandir, which does double-damage and silver damage. A plain non-artifact silver saber is an excellent weapon - the watch captain in Minetown often carries one, so consider getting a pet to kill him for it.


This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.