Difference between revisions of "Big Room"

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(Big Room #10: a better representation of what the level looks like)
 
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The '''Big Room''' is just that.  A big room. It is filled with monsters and random items scattered throughout. Because of its size, it is easy for a player to inadvertently find himself surrounded by monsters; therefore, caution should be exercised, especially for weaker players.
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{{level|Big Room|
 +
|branch=Dungeons of Doom
 +
|from=10|to=12
 +
|probability=40%
 +
|bones=yes
 +
|mapping=yes
 +
|teleport=yes
 +
|digfloor=yes
 +
|digwalls=sometimes
 +
}}
 +
The '''Big Room''' is a special level which consists solely of one big room. It is filled with monsters and random items scattered throughout. Because of its size, it is easy for a player to inadvertently find themself surrounded by monsters; therefore, caution should be exercised, especially for weaker players.
  
It is possible for the Big Room to be the same [[dungeon level]] as the entrance portal to your [[quest]].  It is also possible that a [[monster]] has wandered into a [[Trap#Teleportation_trap_.28.5E.29|teleportation trap]] or a [[Trap#Level_teleporter_.28.5E.29|level teleporter]], so make sure the portal you are about to enter is the correct one.
+
The Big Room will not be generated in every game.  It has a 40% chance of appearing in the dungeon. If it does appear, it will be on [[dungeon level]] 10, 11 or 12.
  
This is true every time you enter your quest portal, but especially so in the Big Room where monsters can be anywhere.
+
It is possible for the Big Room to contain the upstair to [[Sokoban]] or the entrance portal to your [[quest]].
  
== Strategy ==
+
==Strategy==
 +
Upon your arrival, hostile [[monster]]s will spot you from much or all of the room, and will immediately move toward you.  It is easy to find yourself surrounded. [[Conflict]] is extremely effective, because of the large crowd of monsters that will be near you and each other. [[Elbereth]] will of course be very useful as well.
  
Upon your arrival, hostile [[monster]]s will spot you from much or all of the room, and will immediately move toward you. It is easy to find yourself surrounded.
+
Initially do not move off the stairs, so that you can leave the level quickly and heal if necessary -- be cautious of those monsters which can [[follow]] you up or down. If you fell into the level through a hole or trap door and are nowhere near the stairs, it may be wise to dig through the floor and return from the down stairs. (This usually requires a [[wand of digging|wand]] - a [[pick-axe]] is too slow without a means of limiting attacks against you.)
  
Stay on the upstairs (or the downstairs, if you're coming from below), so that you can leave the level quickly and heal if necessary.  Note that some monsters can follow you up or down the stairs. If you fell into the level through a hole or trap door and are nowhere near the stairs, digging through the floor could be a very wise move.
+
Another useful idea can be to use a [[scroll of earth]] to create a [[boulder fort]] around the upward [[stairs]]. Fire through the boulders with ranged attacks, or create a one-square gap in the fort so that only one square is free for the monsters to approach.
  
It is a good idea to use a [[scroll of earth]] to create a [[boulder fort]] around the upward [[stairs]]. The first level of [[Sokoban]] has two guaranteed scrolls of earth, which may be useful if [[you]] find yourself in a Big Room -- provided, of course, that the stairs to Sokoban aren't ''in'' the Big Room.
+
In desperate situations, breaking wands can be an effective but dangerous last resort. A [[wand of lightning]] or [[wand of fire]] can be broken to deal massive damage to multiple monsters. However, these wands will also hurt a player lacking resistances, possibly resulting in death - so this is only recommended for prepared players. In addition, wands of lightning can destroy your wands and rings when broken, and wands of fire can burn scrolls and boil potions.
 
 
If you have no ranged attacks, you can break or push away one boulder, so that one and only one square is free for the monsters to approach.
 
  
 
Beyond these pointers, the usual tactics for dealing with multiple foes apply.
 
Beyond these pointers, the usual tactics for dealing with multiple foes apply.
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== Maps ==
 
== Maps ==
  
These are the Big Rooms for [[NetHack 3.4.3]].  All Big Rooms have nondiggable walls, though digging through the floor is possible -- and may often be a good idea.
+
These are the Big Rooms for [[NetHack 3.6.1]].
  
Each Big Room has 15 random [[object]]s, six random [[trap]]s, and 28 random [[monster]]s.
+
Each Big Room contains 15 random [[object]]s, six random [[trap]]s, and 28 random [[monster]]s. Except as noted, all walls and terrain features are un-diggable, although the floor is not.
  
 
{{NGPL}}
 
{{NGPL}}
Line 29: Line 38:
 
This is the simplest Big Room, a large, fully-lit rectangular room.
 
This is the simplest Big Room, a large, fully-lit rectangular room.
  
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<div class="ttymap"><replacecharsblock rules="ttymap">
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|.........................................................................|
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---------------------------------------------------------------------------
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|.........................................................................|
 +
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 +
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 +
</replacecharsblock></div>
 +
 
 +
There's a 50% chance of this room having a terrain feature in the center, in one of the following patterns:
 +
 
 +
<div class="ttymap"><replacecharsblock rules="ttymap">
 +
?={{brightmagenta|?}}
 +
 
 +
---------------------------------------------------------------------------
 +
|.........................................................................|
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|.........???????????????????????????????????????????????????????.........|
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|.........................................................................|
 +
---------------------------------------------------------------------------
 +
</replacecharsblock></div>
 +
<div class="ttymap"><replacecharsblock rules="ttymap">
 +
?={{brightmagenta|?}}
 +
 
 +
---------------------------------------------------------------------------
 +
|.........................................................................|
 +
|.........................................................................|
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|.........................................................................|
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|..............?...........................................?..............|
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|..............?...........................................?..............|
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|..............?...........................................?..............|
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|..............?...........................................?..............|
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|.........................................................................|
 +
|.........................................................................|
 +
|.........................................................................|
 +
---------------------------------------------------------------------------
 +
</replacecharsblock></div>
 +
<div class="ttymap"><replacecharsblock rules="ttymap">
 +
?={{brightmagenta|?}}
 +
 
 +
---------------------------------------------------------------------------
 +
|.........................................................................|
 +
|.........................................................................|
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|....................................?....................................|
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|....................................?....................................|
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|....................................?....................................|
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|....................................?....................................|
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|....................................?....................................|
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|.........???????????????????????????????????????????????????????.........|
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|....................................?....................................|
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|....................................?....................................|
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|....................................?....................................|
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|....................................?....................................|
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|....................................?....................................|
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|.........................................................................|
 +
|.........................................................................|
 +
---------------------------------------------------------------------------
 +
</replacecharsblock></div>
 +
<div class="ttymap"><replacecharsblock rules="ttymap">
 +
?={{brightmagenta|?}}
 +
 
 +
---------------------------------------------------------------------------
 +
|.........................................................................|
 +
|.........................................................................|
 +
|.........................................................................|
 +
|...?????????????????????.........................?????????????????????...|
 +
|...?.................................................................?...|
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|...?.................................................................?...|
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|...?.................................................................?...|
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|...?.................................................................?...|
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|...?.................................................................?...|
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|...?.................................................................?...|
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|...?.................................................................?...|
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|...?.................................................................?...|
 +
|...?????????????????????.........................?????????????????????...|
 +
|.........................................................................|
 +
|.........................................................................|
 +
|.........................................................................|
 +
---------------------------------------------------------------------------
 +
</replacecharsblock></div>
 +
The terrain will be a single type - one of walls, [[iron bars]], [[lava]], [[tree]]s, or [[cloud]]s - chosen randomly.
  
 
=== Big Room #2 ===
 
=== Big Room #2 ===
  
This is identical to Big Room #1, except that portions of it are dark.
+
This is identical to Big Room #1 (without the terrain feature), except that portions of it are unlit. One of three patterns will be used:
  
---------------------------------------------------------------------------
+
<div class="ttymap"><replacecharsblock rules="ttymap">
|.......................                          .......................|
+
 
|.......................                          .......................|
+
---------------------------------------------------------------------------
|.......................                          .......................|
+
|.......................                          .......................|
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|                      ...........................                      |
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|                      ...........................                      |
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|.......................                          .......................|
+
|.......................                          .......................|
---------------------------------------------------------------------------
+
|.......................                          .......................|
 +
|.......................                          .......................|
 +
---------------------------------------------------------------------------
 +
</replacecharsblock></div>
 +
 
 +
<div class="ttymap"><replacecharsblock rules="ttymap">
 +
 
 +
---------------------------------------------------------------------------
 +
|.......................                          ........................|
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 +
|.......................                          ........................|
 +
|.......................                          ........................|
 +
---------------------------------------------------------------------------
 +
</replacecharsblock></div>
 +
 
 +
<div class="ttymap"><replacecharsblock rules="ttymap">
 +
 
 +
---------------------------------------------------------------------------
 +
|                      ..............................                    |
 +
|                      ..............................                    |
 +
|                      ..............................                    |
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|                      ..............................                    |
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|                      ..............................                    |
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|                      ..............................                    |
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|                      ..............................                    |
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|                      ..............................                    |
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|                      ..............................                    |
 +
|                      ..............................                    |
 +
---------------------------------------------------------------------------
 +
</replacecharsblock></div>
  
 
=== Big Room #3 ===
 
=== Big Room #3 ===
  
This Big Room has niches in the outermost walls and two large columns within it.  The initial monsters appear in positions marked M.
+
This Big Room has niches in the outermost walls and two large columns within it.  The initial monsters appear in positions marked M, rather than scattered through the level.
 +
 
 +
<div class="ttymap"><replacecharsblock rules="ttymap">
  
---------------------------------------------------------------------------
+
---------------------------------------------------------------------------
|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|
+
|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|
|.........................................................................|
+
|.........................................................................|
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+
|.........................................................................|
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+
|.........................................................................|
|..............---.......................................---..............|
+
|..............---.......................................---..............|
|...............|.........................................|...............|
+
|...............|.........................................|...............|
|.....|M|.|.|M|---|.|.|.|M|..........M........|.|M|.|.|.|---|M|.|.|M|.....|
+
|.....|M|.|.|M|---|.|.|.|M|..........M........|.|M|.|.|.|---|M|.|.|M|.....|
|.....|--------  --------|...................|----------  --------|.....|
+
|.....|--------  --------|...................|----------  --------|.....|
|.....|M|.|.|M|---|.|.|.|M|..........M........|.|M|.|.|.|---|M|.|.|M|.....|
+
|.....|M|.|.|M|---|.|.|.|M|..........M........|.|M|.|.|.|---|M|.|.|M|.....|
|...............|.........................................|...............|
+
|...............|.........................................|...............|
|..............---.......................................---..............|
+
|..............---.......................................---..............|
|.........................................................................|
+
|.........................................................................|
|.........................................................................|
+
|.........................................................................|
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+
|.........................................................................|
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+
|.........................................................................|
|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|
+
|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|
---------------------------------------------------------------------------
+
---------------------------------------------------------------------------
 +
</replacecharsblock></div>
  
 
=== Big Room #4 ===
 
=== Big Room #4 ===
  
This one has a "butterfly" shape and four [[fountain]]s.
+
This one has a "butterfly" shape and four non-magic [[fountain]]s.
 +
 
 +
<div class="ttymap"><replacecharsblock rules="ttymap">
  
-----------                                                    -----------
+
-----------                                                    -----------
|.........|                                                    |.........|
+
|.........|                                                    |.........|
|....{....|-----------|                            |-----------|....{....|
+
|....{....|-----------|                            |-----------|....{....|
|-|...................|----------|      |----------|...................|-|
+
|-|...................|----------|      |----------|...................|-|
  -|.............................|-------|.............................|-
+
  -|.............................|-------|.............................|-
    -|.................................................................|-  
+
  -|.................................................................|-
    -|...............................................................|-  
+
    -|...............................................................|-
      -|.............................................................|-    
+
    -|.............................................................|-
      -|...........................................................|-    
+
      -|...........................................................|-
      -|...........................................................|-       
+
      -|...........................................................|-
      -|.............................................................|-     
+
     -|.............................................................|-
    -|...............................................................|-     
+
     -|...............................................................|-
    -|.................................................................|-   
+
   -|.................................................................|-
  -|.............................|-------|.............................|-
+
   -|.............................|-------|.............................|-
|-|...................|----------|      |----------|...................|-|
+
|-|...................|----------|      |----------|...................|-|
|.....{...|-----------|                            |-----------|....{....|
+
|.....{...|-----------|                            |-----------|....{....|
|.........|                                                    |.........|
+
|.........|                                                    |.........|
-----------                                                    -----------
+
-----------                                                    -----------
 +
</replacecharsblock></div>
  
 
=== Big Room #5 ===
 
=== Big Room #5 ===
  
This one has an oval shape.
+
<div class="ttymap"><replacecharsblock rules="ttymap">
 +
 
 +
                            ------------------
 +
                    ---------................---------
 +
              -------................................-------
 +
        ------............................................------
 +
      ----......................................................----
 +
    ---............................................................---
 +
  ---................................................................---
 +
---....................................................................---
 +
|........................................................................|
 +
|........................................................................|
 +
|........................................................................|
 +
---....................................................................---
 +
  ---................................................................---
 +
    ---............................................................---
 +
      ----......................................................----
 +
        ------............................................------
 +
              -------................................-------
 +
                    ---------................---------
 +
                            ------------------
 +
</replacecharsblock></div>
 +
=== Big Room #6 ===
  
                            ------------------                          
+
<div class="ttymap"><replacecharsblock rules="ttymap">
                    ---------................---------                   
+
 
              -------................................-------             
+
    ---------        ---------         ---------         ---------   
          ------............................................------       
+
  ---.......---    ---.......---     ---.......---     ---.......--- 
      ----......................................................----     
+
  --...........--  --...........--  --...........--   --...........--
    ---............................................................---   
+
--.............-- --.............-- --.............-- --.............--
  ---................................................................--- 
+
-...............- -...............- -...............- -...............-
---....................................................................---
+
|-...............---...............---...............---...............--
|........................................................................|
+
|.................-.................-.................-.................|
|........................................................................|
+
|........T.................T.................T.................T........|
|........................................................................|
+
|.......................................................................|
---....................................................................---
+
|......T.{.....................................................{.T......|
  ---................................................................--- 
+
|.......................................................................|
    ---............................................................---   
+
|........T.................T.................T.................T........|
      ----......................................................----     
+
|.................-.................-.................-.................|
          ------............................................------       
+
--...............---...............---...............---...............--
              -------................................-------             
+
-...............- -...............- -...............- -...............-
                    ---------................---------                  
+
--.............-- --.............-- --.............-- --.............--
                            ------------------                             
+
  --...........--  --...........--   --...........--   --...........-- 
 +
  ---.......---     ---.......---    ---.......---     ---.......--- 
 +
    ---------         ---------        ---------        ---------   
 +
</replacecharsblock></div>
 +
=== Big Room #7 ===
 +
 
 +
<div class="ttymap"><replacecharsblock rules="ttymap">
 +
?={{brightmagenta|?}}
 +
 
 +
                                                        -----             
 +
                                                ---------...---           
 +
                                        ---------.........?...---         
 +
                                ---------.......................---       
 +
                        ---------.................................---     
 +
                ---------...........................................---   
 +
        ---------.....................................................--- 
 +
|--------...............................................................--|
 +
|.........................................................................|
 +
|.?.....................................................................?.|
 +
|.........................................................................|
 +
|--...............................................................--------|
 +
  ---.....................................................---------       
 +
    ---...........................................---------               
 +
      ---.................................---------                       
 +
        ---.......................---------                               
 +
          ---...?.........---------                                       
 +
            ---...---------                                               
 +
              -----                                                       
 +
</replacecharsblock></div>
 +
 
 +
The marked spaces will all be a single terrain type, one of lava, trees, fountains, or ordinary floor.
 +
=== Big Room #8 ===
 +
 
 +
<div class="ttymap"><replacecharsblock rules="ttymap">
 +
?={{brightmagenta|?}}
 +
 
 +
----------------------------------------------                           
 +
|............................................---                         
 +
--.............................................---                       
 +
---......................................FF.....---                     
 +
  ---...................................FF........---                   
 +
    ---................................FF...........---                 
 +
      ---.............................FF..............---               
 +
        ---..........................FF.................---             
 +
          ---.......................FF....................---           
 +
            ---....................FF.......................---         
 +
              ---.................FF..........................---       
 +
                ---..............FF.............................---     
 +
                  ---...........FF................................----   
 +
                    ---........FF...................................--- 
 +
                      ---.....FF......................................---
 +
                        ---.............................................--
 +
                           ---............................................|
 +
                            ----------------------------------------------
 +
</replacecharsblock></div>
 +
 
 +
The iron bars have a 40% chance of being replaced by a single terrain type, one of lava, [[moat]], trees, clouds, walls, or ordinary floor.
 +
=== Big Room #9 ===
 +
 
 +
<div class="ttymap"><replacecharsblock rules="ttymap">
 +
 
 +
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
 +
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}                }}}}}}}}}}}}}}}}}}}}}}}}}}}}}
 +
}}}}}}}}}}}}}}}}}}}}}                                }}}}}}}}}}}}}}}}}}}}}
 +
}}}}}}}}}}}}}}}                                            }}}}}}}}}}}}}}}
 +
}}}}}}}}}}                ......................                }}}}}}}}}}
 +
}}}}}}}              ...............................              }}}}}}}
 +
}}}}}              .........LLLLLLLLLLLLLLLLLL.........              }}}}}
 +
}}}                ....LLLLLLLLLLLLLLLLLLLLLLLLLLL.....                }}}
 +
}                  ..LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL..                  }
 +
}                  ..LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL..                  }
 +
}                  ..LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL..                  }
 +
}}}                ....LLLLLLLLLLLLLLLLLLLLLLLLLLL.....                }}}
 +
}}}}}              .........LLLLLLLLLLLLLLLLLL.........              }}}}}
 +
}}}}}}}              ...............................              }}}}}}}
 +
}}}}}}}}}}                ......................                }}}}}}}}}}
 +
}}}}}}}}}}}}}}}                                            }}}}}}}}}}}}}}}
 +
}}}}}}}}}}}}}}}}}}}}}                                }}}}}}}}}}}}}}}}}}}}}
 +
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}                }}}}}}}}}}}}}}}}}}}}}}}}}}}}}
 +
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
 +
</replacecharsblock></div>
 +
 
 +
The blank space is unlit floor.
 +
=== Big Room #10 ===
 +
 
 +
<div class="ttymap"><replacecharsblock rules="ttymap">
 +
 
 +
.......................................................................
 +
.......................................................................
 +
.......................................................................
 +
.......................................................................
 +
...C.C.....C.....C.......C.....C...C...C...C...........C.......C...C...
 +
...C.CCC.C.CCC.C.C.CCCCC.CCC.C.C.C.C.C.C.C.C.C.CCCCCCC.C.C.CCC.C.CCC...
 +
...C.C...C.....C.C...C.C.C...C...C.C.C...C...C.C...C...C.C.C...C...C...
 +
...C.C.CCCCCCCCC.CCC.C.C.C.CCCCCCC.C.CCCCCCCCC.C.C.C.CCCCC.C.CCCCC.C...
 +
...C...C.......C...C.C.C.C.C.C...C.C.C...C...C...C.C.......C.....C.C...
 +
...CCCCC.CCCCC.CCC.C.C.C.C.C.C.C.C.C.CCC.CCC.CCCCC.CCCCCCCCCCCCC.C.C...
 +
...C...C.....C...C...C...C.C...C...C...C.......C...C...C.......C.C.C...
 +
...C.CCCCCCC.CCC.CCCCC.CCC.C.CCCCCCCCCCCCCCCCCCC.CCC.C.C.C.CCCCC.C.C...
 +
...C.C.....C.C.C.....C.....C.C.....C.............C...C...C...C...C.C...
 +
...C.C.C.CCC.C.CCCCC.CCCCCCC.C.CCC.C.CCCCCCCCCCCCC.CCCCCCCCC.C.CCC.C...
 +
...C...C...........C...........C.....C.....................C.......C...
 +
.......................................................................
 +
.......................................................................
 +
.......................................................................
 +
.......................................................................
 +
</replacecharsblock></div>
 +
 
 +
The maze is randomly generated; the layout above is an example. There's a 33% chance of the clouds being replaced by a single terrain type, one of lava, moat, trees, walls, or iron bars; if so, about 5% of the new terrain will be replaced with ordinary floor. The up stairs to the [[Dungeons of Doom]] will never be in the maze, and [[level teleport]]ing or falling from above will never place you inside it. The down stairs, up stairs to Sokoban, and quest portal may be in the maze. Unlike other layouts, walls are diggable, trees may be chopped down, and iron bars may be dissolved by acid. Any solid rock around the edges of the level is undiggable.
 +
 
 +
{{upcoming|NetHack 3.7.0|An 11th variant is added, a maze level with 3 to 5-square wide corridors and 1-square wide walls made of [[boulder]]s. The random traps are all [[rolling boulder trap]]s.}}
  
 
== History ==
 
== History ==
  
Big Room #1 first appears in [[NetHack 3.1.0]].  The others first appear in [[NetHack 3.2.0]].
+
Big Room #1 first appeared in its empty variant in [[NetHack 3.1.0]].  Rooms #2 (the first variant) through #5 first appeared in [[NetHack 3.2.0]].  The other rooms, and the variants of #1, appeared in [[NetHack 3.6.0]], and the variants of #2 in [[NetHack 3.6.1]]. In 3.6.0, the maze in #10 may contain a [[minotaur]], as of 3.6.1 it never will.<ref>https://sourceforge.net/p/nethack/NetHack/ci/32305ace5cfec0df0b88853c00d8b93fda787893/</ref>
 +
 
 +
== Variants ==
 +
=== UnNetHack ===
 +
[[UnNetHack]] contains a large number of additional variants for Big Room, and they all now contain a few guaranteed [[candle]]s scattered throughout the level.
 +
 
 +
=== SpliceHack ===
 +
In [[SpliceHack]], as many as two Big Room levels may be generated, one below level 10 and one below level 20.<ref>https://github.com/NullCGT/SpliceHack/blob/Spl-R-1.1.0/dat/dungeon.lua</ref>
 +
 
 +
== References ==
 +
<references />
  
 +
{{nethack-361}}
 
[[Category:Special levels]]
 
[[Category:Special levels]]

Latest revision as of 00:11, 18 July 2023

Big Room
Location Level 10–12 of the
Dungeons of Doom
Probability 40%
Bones Yes
Mappable Yes
Teleportable Yes
Diggable floor Yes
Diggable walls sometimes

The Big Room is a special level which consists solely of one big room. It is filled with monsters and random items scattered throughout. Because of its size, it is easy for a player to inadvertently find themself surrounded by monsters; therefore, caution should be exercised, especially for weaker players.

The Big Room will not be generated in every game. It has a 40% chance of appearing in the dungeon. If it does appear, it will be on dungeon level 10, 11 or 12.

It is possible for the Big Room to contain the upstair to Sokoban or the entrance portal to your quest.

Strategy

Upon your arrival, hostile monsters will spot you from much or all of the room, and will immediately move toward you. It is easy to find yourself surrounded. Conflict is extremely effective, because of the large crowd of monsters that will be near you and each other. Elbereth will of course be very useful as well.

Initially do not move off the stairs, so that you can leave the level quickly and heal if necessary -- be cautious of those monsters which can follow you up or down. If you fell into the level through a hole or trap door and are nowhere near the stairs, it may be wise to dig through the floor and return from the down stairs. (This usually requires a wand - a pick-axe is too slow without a means of limiting attacks against you.)

Another useful idea can be to use a scroll of earth to create a boulder fort around the upward stairs. Fire through the boulders with ranged attacks, or create a one-square gap in the fort so that only one square is free for the monsters to approach.

In desperate situations, breaking wands can be an effective but dangerous last resort. A wand of lightning or wand of fire can be broken to deal massive damage to multiple monsters. However, these wands will also hurt a player lacking resistances, possibly resulting in death - so this is only recommended for prepared players. In addition, wands of lightning can destroy your wands and rings when broken, and wands of fire can burn scrolls and boil potions.

Beyond these pointers, the usual tactics for dealing with multiple foes apply.

Maps

These are the Big Rooms for NetHack 3.6.1.

Each Big Room contains 15 random objects, six random traps, and 28 random monsters. Except as noted, all walls and terrain features are un-diggable, although the floor is not.

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

Big Room #1

This is the simplest Big Room, a large, fully-lit rectangular room.

---------------------------------------------------------------------------
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
---------------------------------------------------------------------------

There's a 50% chance of this room having a terrain feature in the center, in one of the following patterns:

---------------------------------------------------------------------------
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........???????????????????????????????????????????????????????.........|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
---------------------------------------------------------------------------
---------------------------------------------------------------------------
|.........................................................................|
|.........................................................................|
|.........................................................................|
|..............?...........................................?..............|
|..............?...........................................?..............|
|..............?...........................................?..............|
|..............?...........................................?..............|
|..............?...........................................?..............|
|..............?...........................................?..............|
|..............?...........................................?..............|
|..............?...........................................?..............|
|..............?...........................................?..............|
|..............?...........................................?..............|
|.........................................................................|
|.........................................................................|
|.........................................................................|
---------------------------------------------------------------------------
---------------------------------------------------------------------------
|.........................................................................|
|.........................................................................|
|....................................?....................................|
|....................................?....................................|
|....................................?....................................|
|....................................?....................................|
|....................................?....................................|
|.........???????????????????????????????????????????????????????.........|
|....................................?....................................|
|....................................?....................................|
|....................................?....................................|
|....................................?....................................|
|....................................?....................................|
|....................................?....................................|
|.........................................................................|
|.........................................................................|
---------------------------------------------------------------------------
---------------------------------------------------------------------------
|.........................................................................|
|.........................................................................|
|.........................................................................|
|...?????????????????????.........................?????????????????????...|
|...?.................................................................?...|
|...?.................................................................?...|
|...?.................................................................?...|
|...?.................................................................?...|
|...?.................................................................?...|
|...?.................................................................?...|
|...?.................................................................?...|
|...?.................................................................?...|
|...?????????????????????.........................?????????????????????...|
|.........................................................................|
|.........................................................................|
|.........................................................................|
---------------------------------------------------------------------------

The terrain will be a single type - one of walls, iron bars, lava, trees, or clouds - chosen randomly.

Big Room #2

This is identical to Big Room #1 (without the terrain feature), except that portions of it are unlit. One of three patterns will be used:

---------------------------------------------------------------------------
|.......................                           .......................|
|.......................                           .......................|
|.......................                           .......................|
|.......................                           .......................|
|.......................                           .......................|
|.......................                           .......................|
|                       ...........................                       |
|                       ...........................                       |
|                       ...........................                       |
|                       ...........................                       |
|.......................                           .......................|
|.......................                           .......................|
|.......................                           .......................|
|.......................                           .......................|
|.......................                           .......................|
|.......................                           .......................|
---------------------------------------------------------------------------
---------------------------------------------------------------------------
|.......................                          ........................|
|.......................                          ........................|
|.......................                          ........................|
|.......................                          ........................|
|.......................                          ........................|
|.......................                          ........................|
|.......................                          ........................|
|.......................                          ........................|
|.......................                          ........................|
|.......................                          ........................|
|.......................                          ........................|
|.......................                          ........................|
|.......................                          ........................|
|.......................                          ........................|
|.......................                          ........................|
|.......................                          ........................|
---------------------------------------------------------------------------
---------------------------------------------------------------------------
|                      ..............................                     |
|                      ..............................                     |
|                      ..............................                     |
|                      ..............................                     |
|                      ..............................                     |
|                      ..............................                     |
|                      ..............................                     |
|                      ..............................                     |
|                      ..............................                     |
|                      ..............................                     |
|                      ..............................                     |
|                      ..............................                     |
|                      ..............................                     |
|                      ..............................                     |
|                      ..............................                     |
|                      ..............................                     |
---------------------------------------------------------------------------

Big Room #3

This Big Room has niches in the outermost walls and two large columns within it. The initial monsters appear in positions marked M, rather than scattered through the level.

---------------------------------------------------------------------------
|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|..............---.......................................---..............|
|...............|.........................................|...............|
|.....|M|.|.|M|---|.|.|.|M|..........M........|.|M|.|.|.|---|M|.|.|M|.....|
|.....|--------   --------|...................|----------   --------|.....|
|.....|M|.|.|M|---|.|.|.|M|..........M........|.|M|.|.|.|---|M|.|.|M|.....|
|...............|.........................................|...............|
|..............---.......................................---..............|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|.|.|.|.|.|M|
---------------------------------------------------------------------------

Big Room #4

This one has a "butterfly" shape and four non-magic fountains.

-----------                                                     -----------
|.........|                                                     |.........|
|....{....|-----------|                             |-----------|....{....|
|-|...................|----------|       |----------|...................|-|
  -|.............................|-------|.............................|-
   -|.................................................................|-
    -|...............................................................|-
     -|.............................................................|-
      -|...........................................................|-
      -|...........................................................|-
     -|.............................................................|-
    -|...............................................................|-
   -|.................................................................|-
  -|.............................|-------|.............................|-
|-|...................|----------|       |----------|...................|-|
|.....{...|-----------|                             |-----------|....{....|
|.........|                                                     |.........|
-----------                                                     -----------

Big Room #5

                            ------------------
                    ---------................---------
              -------................................-------
         ------............................................------
      ----......................................................----
    ---............................................................---
  ---................................................................---
---....................................................................---
|........................................................................|
|........................................................................|
|........................................................................|
---....................................................................---
  ---................................................................---
    ---............................................................---
      ----......................................................----
         ------............................................------
              -------................................-------
                    ---------................---------
                            ------------------

Big Room #6

     ---------         ---------         ---------         ---------     
   ---.......---     ---.......---     ---.......---     ---.......---   
  --...........--   --...........--   --...........--   --...........--  
 --.............-- --.............-- --.............-- --.............-- 
 -...............- -...............- -...............- -...............- 
|-...............---...............---...............---...............--
|.................-.................-.................-.................|
|........#.................#.................#.................#........|
|.......................................................................|
|......#.{.....................................................{.#......|
|.......................................................................|
|........#.................#.................#.................#........|
|.................-.................-.................-.................|
--...............---...............---...............---...............--
 -...............- -...............- -...............- -...............- 
 --.............-- --.............-- --.............-- --.............-- 
  --...........--   --...........--   --...........--   --...........--  
   ---.......---     ---.......---     ---.......---     ---.......---   
     ---------         ---------         ---------         ---------     

Big Room #7

                                                        -----              
                                                ---------...---            
                                        ---------.........?...---          
                                ---------.......................---        
                        ---------.................................---      
                ---------...........................................---    
        ---------.....................................................---  
|--------...............................................................--|
|.........................................................................|
|.?.....................................................................?.|
|.........................................................................|
|--...............................................................--------|
  ---.....................................................---------        
    ---...........................................---------                
      ---.................................---------                        
        ---.......................---------                                
          ---...?.........---------                                        
            ---...---------                                                
              -----                                                        

The marked spaces will all be a single terrain type, one of lava, trees, fountains, or ordinary floor.

Big Room #8

----------------------------------------------                             
|............................................---                           
--.............................................---                         
 ---......................................##.....---                       
   ---...................................##........---                     
     ---................................##...........---                   
       ---.............................##..............---                 
         ---..........................##.................---               
           ---.......................##....................---             
             ---....................##.......................---           
               ---.................##..........................---         
                 ---..............##.............................---       
                   ---...........##................................----    
                     ---........##...................................---   
                       ---.....##......................................--- 
                         ---.............................................--
                           ---............................................|
                             ----------------------------------------------

The iron bars have a 40% chance of being replaced by a single terrain type, one of lava, moat, trees, clouds, walls, or ordinary floor.

Big Room #9

}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}                }}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}}}}}}}}}}}}}}}}}}}}}                                }}}}}}}}}}}}}}}}}}}}}
}}}}}}}}}}}}}}}                                            }}}}}}}}}}}}}}}
}}}}}}}}}}                ......................                }}}}}}}}}}
}}}}}}}              ...............................               }}}}}}}
}}}}}              .........}}}}}}}}}}}}}}}}}}.........              }}}}}
}}}                ....}}}}}}}}}}}}}}}}}}}}}}}}}}}.....                }}}
}                  ..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}..                  }
}                  ..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}..                  }
}                  ..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}..                  }
}}}                ....}}}}}}}}}}}}}}}}}}}}}}}}}}}.....                }}}
}}}}}              .........}}}}}}}}}}}}}}}}}}.........              }}}}}
}}}}}}}              ...............................               }}}}}}}
}}}}}}}}}}                ......................                }}}}}}}}}}
}}}}}}}}}}}}}}}                                            }}}}}}}}}}}}}}}
}}}}}}}}}}}}}}}}}}}}}                                }}}}}}}}}}}}}}}}}}}}}
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}                }}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}

The blank space is unlit floor.

Big Room #10

.......................................................................
.......................................................................
.......................................................................
.......................................................................
...#.#.....#.....#.......#.....#...#...#...#...........#.......#...#...
...#.###.#.###.#.#.#####.###.#.#.#.#.#.#.#.#.#.#######.#.#.###.#.###...
...#.#...#.....#.#...#.#.#...#...#.#.#...#...#.#...#...#.#.#...#...#...
...#.#.#########.###.#.#.#.#######.#.#########.#.#.#.#####.#.#####.#...
...#...#.......#...#.#.#.#.#.#...#.#.#...#...#...#.#.......#.....#.#...
...#####.#####.###.#.#.#.#.#.#.#.#.#.###.###.#####.#############.#.#...
...#...#.....#...#...#...#.#...#...#...#.......#...#...#.......#.#.#...
...#.#######.###.#####.###.#.###################.###.#.#.#.#####.#.#...
...#.#.....#.#.#.....#.....#.#.....#.............#...#...#...#...#.#...
...#.#.#.###.#.#####.#######.#.###.#.#############.#########.#.###.#...
...#...#...........#...........#.....#.....................#.......#...
.......................................................................
.......................................................................
.......................................................................
.......................................................................

The maze is randomly generated; the layout above is an example. There's a 33% chance of the clouds being replaced by a single terrain type, one of lava, moat, trees, walls, or iron bars; if so, about 5% of the new terrain will be replaced with ordinary floor. The up stairs to the Dungeons of Doom will never be in the maze, and level teleporting or falling from above will never place you inside it. The down stairs, up stairs to Sokoban, and quest portal may be in the maze. Unlike other layouts, walls are diggable, trees may be chopped down, and iron bars may be dissolved by acid. Any solid rock around the edges of the level is undiggable.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

An 11th variant is added, a maze level with 3 to 5-square wide corridors and 1-square wide walls made of boulders. The random traps are all rolling boulder traps.

History

Big Room #1 first appeared in its empty variant in NetHack 3.1.0. Rooms #2 (the first variant) through #5 first appeared in NetHack 3.2.0. The other rooms, and the variants of #1, appeared in NetHack 3.6.0, and the variants of #2 in NetHack 3.6.1. In 3.6.0, the maze in #10 may contain a minotaur, as of 3.6.1 it never will.[1]

Variants

UnNetHack

UnNetHack contains a large number of additional variants for Big Room, and they all now contain a few guaranteed candles scattered throughout the level.

SpliceHack

In SpliceHack, as many as two Big Room levels may be generated, one below level 10 and one below level 20.[2]

References


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

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