Difference between revisions of "Boomerang"

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Boomerangs can be effective against unicorns who will always attempt to avoid any direct line of ranged attack.
 
Boomerangs can be effective against unicorns who will always attempt to avoid any direct line of ranged attack.
 +
 +
Boomerangs can be especially effect in large open spaces like the [[Big Room]], registering multiple hits with a single toss.
  
 
Boomerangs cannot be [[multishot]].
 
Boomerangs cannot be [[multishot]].

Revision as of 16:28, 28 October 2014

) Boomerang.png
Name boomerang
Appearance boomerang
Damage vs. small 1d9
Damage vs. large 1d9
To-hit bonus +0
Weapon skill boomerang
Size one-handed
Base price 20 zm
(+10/positive
enchant)
Weight 5
Material wood

A boomerang is a ranged weapon, designed for throwing.

When thrown, it will travel in a circular path clockwise from the direction thrown, hitting anything in its path: in most versions it will alternate with ( as it flies to show spinning. If it makes its way back to you there is a (dexterity in 20) chance of catching the boomerang; otherwise it hits you. A boomerang that is cursed or thrown while fumbling will always hit you. Boomerangs will not return if their path is blocked by a wall, or if they move over a sink. [1]

The exact path of the thrown boomerang is shown below in order 1-9 for each direction. Despite some redeeming features the unusual throwing mechanics make this a rarely used weapon.

However, if you are more interested in doing damage than having the weapon return, a boomerang can be effectively used over a range up to four spaces. Assume a monster is approaching you from a cardinal direction (N,S,E,W). If it approaches from the N, it can be hit at a distance of four spaces by throwing to the NW (45 degrees counter-clockwise) if there are at least two open files to the W. A monster at a distance of three spaces to the N can be hit by throwing to the W (90 degrees counter-clockwise) if there are three open files in that direction. Any monster can be hit at two spaces by throwing directly at it (the only available option in hallways). Monsters approaching from an ordinal direction (NE,NW,SE,SW) can also only be hit at two spaces.

Boomerangs can be effective against unicorns who will always attempt to avoid any direct line of ranged attack.

Boomerangs can be especially effect in large open spaces like the Big Room, registering multiple hits with a single toss.

Boomerangs cannot be multishot.

When used as a melee weapon rather than thrown, a boomerang has a luck-dependent chance of breaking into splinters.[2]

Fire NW Fire N. Fire NE
..45... ..34... ...23..
.3..6.. .2..5.. ..1..4.
.2...7. .1..6.. .@...5.
..1..8. .@..7.. .9..6.. 
...@9.. ..98... ..87...
....... ....... .......
Fire W.         Fire E. 
..567..         ..@12.. 
.4...8.         .9...3. 
.3...9.         .8...4. 
..21@..         ..765..  
.......         ....... 
Fire SW Fire S. Fire SE 
...78.. ..89... ..9@... 
..6..9. .7..@.. .8..1.. 
.5...@. .6..1.. .7...2. 
.4..1.. .5..2.. ..6..3.  
..32... ..43... ...54.. 
....... ....... ....... 


Boomerang skill

Boomerang
Max Role
Basic
Expert

Boomerangs are the only weapons to use boomerang skill, and there are no artifact boomerangs.

References