Difference between revisions of "Dart"
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− | '''Darts''' are the most common [[ranged weapon]] in [[NetHack]]. Usual sources of darts include [[kobold]]s (generated with 3-15 darts) and [[dart trap]]s. [[Tourist]]s also start with darts in their initial inventory | + | '''Darts''' are the most common [[ranged weapon]] in [[NetHack]]. Usual sources of darts include [[kobold]]s (which are generated with 3-15 darts) and [[dart trap]]s. [[Tourist]]s also start with darts in their initial inventory. |
− | Along with other cursed missile weapons | + | Along with other cursed missile weapons, cursed darts occasionally slip from your hand when you throw or fire them, and either end up on the ground or get thrown in a different direction. |
As with most other [[projectile]]s, when used in melee they are ineffective and do not train the dart skill. | As with most other [[projectile]]s, when used in melee they are ineffective and do not train the dart skill. | ||
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==Breakage== | ==Breakage== | ||
− | + | : ''Main article: [[Projectile#Breakage|Breakage]]'' | |
− | + | Along with other types of ammunition, darts are liable to break after hitting a monster. This destroys the item, with no message. This chance to break depends on the item's [[enchantment]] and your [[Luck]]. | |
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+ | Because of this, [[dagger]]s are often considered a better thrown weapon, since they do not break. However, each dagger weighs as much as ten darts. | ||
== Dart skill == | == Dart skill == | ||
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[[Category:Weapons]] | [[Category:Weapons]] | ||
− | {{nethack- | + | {{nethack-360}} |
Revision as of 17:52, 30 November 2016
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Name | dart |
Appearance | dart |
Damage vs. small | 1d3 |
Damage vs. large | 1d2 |
To-hit bonus | +0 |
Weapon skill | dart |
Size | one-handed |
Base price | 2 zm (+10/positive enchant) |
Weight | 1 |
Material | iron |
Darts are the most common ranged weapon in NetHack. Usual sources of darts include kobolds (which are generated with 3-15 darts) and dart traps. Tourists also start with darts in their initial inventory.
Along with other cursed missile weapons, cursed darts occasionally slip from your hand when you throw or fire them, and either end up on the ground or get thrown in a different direction.
As with most other projectiles, when used in melee they are ineffective and do not train the dart skill.
Dipping darts in a potion of sickness will poison them, for an additional d6 damage and 10% chance of instadeath per dart against non-poison resistant foes.
Breakage
- Main article: Breakage
Along with other types of ammunition, darts are liable to break after hitting a monster. This destroys the item, with no message. This chance to break depends on the item's enchantment and your Luck.
Because of this, daggers are often considered a better thrown weapon, since they do not break. However, each dagger weighs as much as ten darts.
Dart skill
Dart | |
---|---|
Max | Role |
Basic | |
Expert |
Darts are the only weapons to use dart skill, and there are no artifact darts.
References
External links
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.