Difference between revisions of "Fire helmet"

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(Another rewrite, esp. for some advice that rings as questionable even to anyone without direct SLASH experience)
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  |special=[[fire resistance]]
 
  |special=[[fire resistance]]
 
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A '''fire helmet''' is a type of [[helm]] that appears in [[Slash'EM Extended]] and [[SlashTHEM]].
 
  
In both variants the helm is made of [[iron]] and provides [[fire resistance]] while worn. The main difference is that the SlashTHEM helm always has the unidentified appearance "red shiny helmet", while the Slash'EM Extended helm has a randomized appearance (with default "red helmet").
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The '''fire helmet''' is a type of [[helm]] that appears in [[Slash'EM Extended]] and [[SlashTHEM]], as well as [[SLASH 6]].
  
SlashTHEM fire helmet is also not considered [[magical item|magical]].
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In SlashTHEM, it appears as a '''red shiny helmet''' while unidentified, In Slash'EM Extended, it has a randomized appearance, with the default one being a "red helmet".
  
In SlashTHEM the helm is part of the starting inventory of the [[Firefighter]] [[role]].  
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==Common traits==
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The fire helmet provides 1 [[AC]] and [[fire resistance]] while worn, and is made of [[iron]].
  
An early item with this description appears in [[SLASH 6]].
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==SlashTHEM==
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In SlashTHEM, all [[Firefighter]]s start with a fire helmet; their [[quest artifact]], the [[Fire Chief Helmet]], is an [[artifact]] fire helmet.
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The helm is not considered a [[magical item]].
  
 
==Strategy==
 
==Strategy==
The SlashTHEM Firefighter's starting fire helmet is probably not worth keeping for the entire game, as it has a base [[AC]] of just 1 and the extrinsic it confers isn't even necessary to Firefighters, who already have [[intrinsic]] fire resistance.  Other roles who do not have innate fire resistance probably won't need it either, since the intrinsic is easy to obtain by eating corpses or getting [[crowned]].  Players attempting a foodless, crownless run might want to hold on to any fire helmets they find, if they have not found any other sources of fire resistance, but most of the time they will probably want to wear a [[helm of brilliance]] or [[helm of telepathy]] instead, if they can find one of those.
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For SlashTHEM Firefighters, who start the game with intrinsic fire resistance, their starting fire helmet is effectively a heavier [[orcish helm]]; as such, it will at least suffice for protection from [[falling rock trap|falling rocks]] and [[piercer]]s until they find a better helm, such as a [[dwarvish iron helm]] from the [[Mines]] or the Fire Chief Helmet, whose extrinsics more than compensate for the base item.
 
 
As a [[Helm#Hard helmets|hard hat]], though, the helmet offers good protection from [[falling rock trap|falling rocks]] and [[piercer]]s, so Firefighters may want to hold on to it until they find a better choice of helms, like a [[dwarvish iron helm]] from the [[Mines]].
 
  
This helmet can be useful for equipping humanoid pets, since many of them don't have fire resistance, and not many other helmets have any extra effects for pets ([[cornuthaum]] does give MC2, but it is superseded by [[zipper boots]] which grant MC3 and can be worn by most monsters without any side-effects).
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Roles without intrinsic fire resistance will likely want this as a temporary source, usually to tide them over until they can obtain it from another source (e.g. killing [[fire ant]]s and eating their [[corpse]]s). Players attempting both [[foodless]] and [[crownless]] conducts might want to hold on to any fire helmets they find if there are no other sources of fire resistance; otherwise, once you have the property you can replace it at your leisure, usually with a [[helm of brilliance]] or [[helm of telepathy]].
  
The extrinsics provided by the SlashTHEM Firefighter [[quest artifact]], [[Firefighter#Quest|the Fire Chief Helmet]], possibly compensate for the weakness of its base item.
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Humanoid pets will appreciate the fire helmet's fire resistance, and few other items (such as the [[cornuthaum]] and [[zipper boots]]) can provide any beneficial extra effects for pets.
  
 
==References==
 
==References==

Revision as of 09:18, 22 February 2020

[   fire helmet  
Appearance red shiny helmet
Slot helm
AC 1
Special fire resistance
Base price 50 zm
Weight 50
Material iron

The fire helmet is a type of helm that appears in Slash'EM Extended and SlashTHEM, as well as SLASH 6.

In SlashTHEM, it appears as a red shiny helmet while unidentified, In Slash'EM Extended, it has a randomized appearance, with the default one being a "red helmet".

Common traits

The fire helmet provides 1 AC and fire resistance while worn, and is made of iron.

SlashTHEM

In SlashTHEM, all Firefighters start with a fire helmet; their quest artifact, the Fire Chief Helmet, is an artifact fire helmet.

The helm is not considered a magical item.

Strategy

For SlashTHEM Firefighters, who start the game with intrinsic fire resistance, their starting fire helmet is effectively a heavier orcish helm; as such, it will at least suffice for protection from falling rocks and piercers until they find a better helm, such as a dwarvish iron helm from the Mines or the Fire Chief Helmet, whose extrinsics more than compensate for the base item.

Roles without intrinsic fire resistance will likely want this as a temporary source, usually to tide them over until they can obtain it from another source (e.g. killing fire ants and eating their corpses). Players attempting both foodless and crownless conducts might want to hold on to any fire helmets they find if there are no other sources of fire resistance; otherwise, once you have the property you can replace it at your leisure, usually with a helm of brilliance or helm of telepathy.

Humanoid pets will appreciate the fire helmet's fire resistance, and few other items (such as the cornuthaum and zipper boots) can provide any beneficial extra effects for pets.

References

  • SLASH 6 objects.c line 252
  • SlashTHEM u_init.c line 265