Difference between revisions of "Garo"

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'''Garo''' are a new member of the [[ghost]] [[monster class]], added in [[dNetHack]], as well as [[Slash'EM Extended]] and [[SLASHTHEM]]. To differentiate between different members of this class, the ASCII tile for the class has been changed to {{white|.}} (a period).
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'''Garo''' are a member of the [[ghost]] [[monster class]], added in [[dNetHack]] and [[SlashTHEM]]. To differentiate between different members of this class, the ASCII tile for the class has been changed to {{white|.}} (a period).
 
 
{{todo|rumors and consultations}}
 
  
 
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Regular garo [[Monster starting inventory|start with]] two [[stiletto]]s, and have a 25% chance of carrying [[shuriken]]s.
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Regular garo [[Monster starting inventory|start with]] two [[stiletto]]s and have a 25% chance of carrying [[shuriken]]s. When they die, they divulge a [[rumor]] and then explode for 4d4 damage. The rumor is true 75% of the time. Garo have a 1% chance of leaving a garo [[mask]] behind after death.
  
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{{encyclopedia| "That is the ghost of a ninja. Its scientific name is Garo
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Robe. They are merely shells that are empty on the inside.
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They're the shells of spies from an enemy nation sent to
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investigate Ikana. They have been unable to forget their
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living days. Even now their spirits--emptiness cloaked in
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darkness--continue to spy."
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|[ Pamela's Father, Majora's Mask ]}}
  
 
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  |speed=18
  |AC=-5
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Only one '''garo master''' will be generated. It carries [[shuriken]]s and two [[curse]]d [[stiletto]]s.
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Only one '''garo master''' will be generated. It carries [[shuriken]]s and two [[curse]]d [[stiletto]]s. When it dies, it divulges a single [[major consultation]], then explodes for 4d8 damage. This major consultation does not interfere with XP gains from consulting with the [[Oracle]]. It is guaranteed to leave behind a garo master mask after death.
  
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{{encyclopedia| Leader of the ninja that came from points unknown to spy on
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the Kingdom of Ikana. This master spy has uncovered secrets
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greater and more dangerous than those found by lesser garo.
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}}
  
 
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dNetHack Makemon.c line 1045
 
dNetHack Makemon.c line 1045
  
[[Category:dNethack monsters]]
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[[Category:dNetHack monsters]]

Latest revision as of 03:04, 5 October 2022

Garo are a member of the ghost monster class, added in dNetHack and SlashTHEM. To differentiate between different members of this class, the ASCII tile for the class has been changed to . (a period).

Garo

Regular garo start with two stilettos and have a 25% chance of carrying shurikens. When they die, they divulge a rumor and then explode for 4d4 damage. The rumor is true 75% of the time. Garo have a 1% chance of leaving a garo mask behind after death.

"That is the ghost of a ninja. Its scientific name is Garo
Robe. They are merely shells that are empty on the inside.
They're the shells of spies from an enemy nation sent to
investigate Ikana. They have been unable to forget their
living days. Even now their spirits--emptiness cloaked in
darkness--continue to spy."

[ Pamela's Father, Majora's Mask ]

Garo master

Only one garo master will be generated. It carries shurikens and two cursed stilettos. When it dies, it divulges a single major consultation, then explodes for 4d8 damage. This major consultation does not interfere with XP gains from consulting with the Oracle. It is guaranteed to leave behind a garo master mask after death.

Leader of the ninja that came from points unknown to spy on
the Kingdom of Ikana. This master spy has uncovered secrets
greater and more dangerous than those found by lesser garo.

Origin

Garo come from the Legend of Zelda series. They are opponents in Majora's Mask.

References

dNetHack Makemon.c line 1045