Difference between revisions of "Ghast"

From NetHackWiki
Jump to navigation Jump to search
(origin)
(copyedit pass up to origin)
 
(2 intermediate revisions by one other user not shown)
Line 19: Line 19:
 
  |reference=[[SLASH'EM_0.0.7E7F2/monst.c#line3427]]
 
  |reference=[[SLASH'EM_0.0.7E7F2/monst.c#line3427]]
 
}}
 
}}
A ghast is a monster particular to [[SLASH'EM]]. It is a [[carnivorous]] low-level undead being similar to a [[ghoul]].
+
 
 +
A '''ghast''', {{monsym|ghast}}, is a type of [[monster]] that appears in [[SLASH'EM]], [[SpliceHack]], [[SlashTHEM]], and [[Hack'EM]]. It is a low-level [[undead]] being similar to a [[ghoul]]: it is [[carnivorous]], [[humanoid]], [[mindless]], [[unbreathing]], and can [[follow]] the player character to other levels.
 +
 
 +
Ghasts share the ghoul's paralyzing claw attack, and also have a second claw attack and a bite attack. They possess [[cold resistance]], [[sleep resistance]], [[poison resistance]], and [[drain resistance]].
  
 
==Generation==
 
==Generation==
In addition to random generation, ghasts may be created by a [[necromancer]] using the [[raise zombies]] technique on a [[humanoid]] corpse without a matching [[zombie]] form: in this case, they will create a ghast {{frac|4}}th of the time; other times, they will create a ghoul.
+
In addition to random generation, a [[Necromancer]] using the [[raise zombies]] technique on a [[humanoid]] corpse without a matching [[zombie]] form has a {{frac|4}} chance of creating a ghast.
 
 
==Description==
 
Ghasts have a slightly lower base level than SLASH'EM ghouls, as well as a shorter-duration paralysis attack, but they gain a bite attack in addition to the claw attack.  Furthermore, they are able to [[follow]] you across levels when adjacent.
 
  
Like SLASH'EM ghouls, ghasts may leave an old corpse upon death.
+
Ghasts may leave an old corpse upon death.
  
 
==Strategy==
 
==Strategy==
Ghasts are fairly non-threatening: at 1d2 turns, their paralysis attack is unlikely to cause too much harm unless you're already surrounded, and their melee attacks have very mediocre damage output. Furthermore, they move at half the speed of an unhasted player, and have no [[AC]] to speak of. [[Magic cancellation]] or [[free action]] will render their paralysis attack completely harmless.
+
Ghasts are fairly non-threatening: they are slightly weaker than ghouls in SLASH'EM and its variants, they move at a slow 6 [[speed]], and their melee attacks have very mediocre damage output. A ghast also has no [[AC]] or [[Magic resistance (monster)|MR score]] to speak of, making them easy to hit and kill. Their paralysis attack is unlikely to cause too much harm unless you are already surrounded, and can be prevented with [[magic cancellation]] or [[free action]].
  
 
==Origin==
 
==Origin==
Ghasts are purely a modern fantasy invention, derived simply from the word ''ghastly'' and its resemblance to ''ghost(ly)''; NetHack's ghasts specifically appear to derive from D&D.  Curiously, the spelling of the word ''[https://en.wiktionary.org/wiki/ghastly ghastly]'' itself also derives from similar confusion with the word ''ghost'': ''ghastly'' derives from an Old English root meaning "to torment, frighten" while "ghostly" comes from a root meaning "spirit", but during the standardization of English spelling in the 16th century, the words were both spelled with an initial ''gh'' due to their resemblance in both form and meaning.
+
Ghasts are purely a modern fantasy invention, derived simply from the word ''ghastly'' and its resemblance to ''ghostly''; NetHack's ghasts specifically appear to derive from D&D.  Curiously, the spelling of the word ''[https://en.wiktionary.org/wiki/ghastly ghastly]'' itself also derives from similar confusion with the word ''ghost'': ''ghastly'' derives from the Old English root 'gast' meaning "to torment, frighten" while "ghostly" comes from a root meaning "spirit", but during the standardization of English spelling in the 16th century, ''gastly'' was standardized to ''ghastly'' due to its resemblance in both form and meaning to ''ghost'' or ''ghostly''.
 
+
{{slashem-7E7|offset=1}}
 +
{{variant-343}}<!--{{variant-36X}}-->
 
[[Category:SLASH'EM monsters]]
 
[[Category:SLASH'EM monsters]]
 +
[[Category:SlashTHEM monsters]]
 +
[[Category:SpliceHack monsters]]
 +
[[Category:Hack'EM monsters]]

Latest revision as of 09:35, 6 December 2023

A ghast, Z, is a type of monster that appears in SLASH'EM, SpliceHack, SlashTHEM, and Hack'EM. It is a low-level undead being similar to a ghoul: it is carnivorous, humanoid, mindless, unbreathing, and can follow the player character to other levels.

Ghasts share the ghoul's paralyzing claw attack, and also have a second claw attack and a bite attack. They possess cold resistance, sleep resistance, poison resistance, and drain resistance.

Generation

In addition to random generation, a Necromancer using the raise zombies technique on a humanoid corpse without a matching zombie form has a 14 chance of creating a ghast.

Ghasts may leave an old corpse upon death.

Strategy

Ghasts are fairly non-threatening: they are slightly weaker than ghouls in SLASH'EM and its variants, they move at a slow 6 speed, and their melee attacks have very mediocre damage output. A ghast also has no AC or MR score to speak of, making them easy to hit and kill. Their paralysis attack is unlikely to cause too much harm unless you are already surrounded, and can be prevented with magic cancellation or free action.

Origin

Ghasts are purely a modern fantasy invention, derived simply from the word ghastly and its resemblance to ghostly; NetHack's ghasts specifically appear to derive from D&D. Curiously, the spelling of the word ghastly itself also derives from similar confusion with the word ghost: ghastly derives from the Old English root 'gast' meaning "to torment, frighten" while "ghostly" comes from a root meaning "spirit", but during the standardization of English spelling in the 16th century, gastly was standardized to ghastly due to its resemblance in both form and meaning to ghost or ghostly.