Difference between revisions of "Ghost (monster class)"

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(Variants: xNetHack removes this class)
(Shades' speed is 10, not 3)
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Players killed under most normal circumstances will become a ghost when their [[bones]] file is loaded.
 
Players killed under most normal circumstances will become a ghost when their [[bones]] file is loaded.
  
==Common traits==
+
===Common traits===
  
 
Ghosts have the following traits in common:
 
Ghosts have the following traits in common:
Line 19: Line 19:
 
*They are [[undead]].
 
*They are [[undead]].
 
*They are [[unsolid]].
 
*They are [[unsolid]].
*They are very slow, with a [[speed]] of 3.
 
 
*They are capable of [[flight]] and [[phasing]].
 
*They are capable of [[flight]] and [[phasing]].
 
*They will [[follow]] a nearby player to other levels.
 
*They will [[follow]] a nearby player to other levels.

Revision as of 05:10, 5 June 2020

Ghost is a monster class represented by the symbol  .

Members

The monsters in this class are:

Characteristics

Players killed under most normal circumstances will become a ghost when their bones file is loaded.

Common traits

Ghosts have the following traits in common:

Variants

SpliceHack and EvilHack introduce a new member of the ghost monster class:

In xNetHack, this monster class does not exist; ghosts and shades are merged into the ​W wraith class.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.