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| {{monster | | {{monster |
| + | |name=giant |
| |difficulty=8 | | |difficulty=8 |
| |level=6 | | |level=6 |
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| |reference=[[monst.c#line1388]] | | |reference=[[monst.c#line1388]] |
| }} | | }} |
− | '''Giants''' are a category of [[monster]]s in ''[[NetHack]]''. The '''giant''', {{monsym|giant}}, is also a monster which normally only serves as the base monster for the corpse left by killing a [[giant zombie]] or [[giant mummy]], and is not normally generated; its stats are identical to those of the [[stone giant]].
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− | {{todo|Expand on some variants, at least the one-sentence sections, and flesh out strategy a bit more especially wrt boulders}} | + | The '''giant''', {{monsym|giant}}, is a [[monster]] that formerly appeared in ''[[NetHack]]''. It serves as the "base" monster for the [[corpse]] left by killing a [[giant zombie]] or [[giant mummy]]. Its stats are identical to those of the [[stone giant]]. |
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− | ==Monster attribute==
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− | Monsters with the <code>M2_GIANT</code> flag are considered giants; tthe [[artifact]] [[long sword]] [[Giantslayer]] grants a +1d5 [[to-hit]] bonus and double damage against monsters with the <code>M2_GIANT</code> flag when wielded. Giants are also considered [[kebabable]]; you receive a +2 [[to-hit]] bonus when using a weapon that uses the [[spear]] skill against a giant.
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− | Monsters with the <code>M2_GIANT</code> flag include:
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− | * {{monsymlink|Stone giant}}
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− | * {{monsymlink|Hill giant}}
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− | * {{monsymlink|Fire giant}}
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− | * {{monsymlink|Frost giant}}
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− | * {{monsymlink|Storm giant}}
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− | *Unique giant monsters:
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− | ** {{monsymlink|Lord Surtur}}
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− | ** {{monsymlink|Cyclops}}
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− | * {{monsymlink|Giant zombie}}
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− | * {{monsymlink|Giant mummy}}
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− | ===Common traits===
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− | All types of non-undead giant are part of the [[giant humanoid]] [[monster class]], and thus represented by the {{white|H}} glyph; they can pick up and throw [[boulder]]s, collect [[gems]], and break down [[door]]s. Giants are carnivorous and either lawful or chaotic, and generally have low [[monster magic resistance]]. They are too [[huge]] to wear shirts, cloaks, and body [[armor]], but they will pick up and wield [[weapons]] and wear other types of armor.
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− | Giant [[corpse]]s, including those of unique giants, have a 50% chance to increase your [[strength]], similar to a non-[[cursed]] [[tin]] of [[spinach]], when eaten in addition to any other intrinsics.{{refsrc|eat.c|1068|version=NetHack 3.6.0}}
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− | Despite sharing some of the above traits, such as their size and their corpses giving strength bonuses, [[ettin]] and [[titan]]s lack the <code>M2_GIANT</code> flag and are not considered giants.
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− | In addition to the normal responses for [[humanoid]] monsters, [[chat]]ting to a peaceful, non-undead giant may cause them to boast about their gem collection, complain about a mutton diet, or shout "Fee fi fo fum!" and guffaw; this last result has a chance of waking nearby [[sleeping]] monsters.{{refsrc|src/sounds.c|751|version=NetHack 3.6.2}}
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| ==Generation== | | ==Generation== |
− | Giants that are not undead can occasionally be generated in groups, and have a 50% chance of being [[Monster starting inventory|created with]] a [[boulder]], and are often generated with a small assortment of gems. They may also be generated in [[throne room]]s, becoming eligible as early as dungeon level 13.
| + | The 'base' giant is [[Normal mechanism|not generated normally]]. Zapping a [[wand of undead turning]] at a giant corpse that is left by a [[giant mummy|mummy]] or [[giant zombie|zombie]] will revive that mummy or zombie instead. You can [[wish]] for a [[figurine]] of a giant to create one by applying, or wish for a corpse that can be revived to create one; you can also [[reverse genocide]] to create several generic giants. |
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− | All non-undead giants are eligible for the usual [[offensive item|offensive]], [[defensive item|defensive]], and [[miscellaneous item]]s; since they are all at least [[difficulty level]] 8, they can potentially receive a [[wand of death]].
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− | ==Strategy== | + | ==History== |
− | Giants will often throw their boulder at you as soon as they can see you. Players can use these boulders as a defensive measure against other monsters, keeping them away and using [[ranged attack]]s to fire past the boulders and pick them off; giant boulders are especially useful for clogging up hallways. However, giants can not only freely pick up boulders, but can also start with and/or pick up attack [[wand]]s, providing a nasty surprise for players. On the other hand, their low MR leaves them very vulnerable to wands and [[spell]]s in turn; the only giants with any significant MR are the giant mummy and Lord Surtur.
| + | The giant was introduced in [[NetHack 1.3d]]. |
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− | Giant corpses and their strength bonuses are frequently sought after, especially by physically weaker roles and races, but are also high in nutrition; this make it unlikely that a player will be able to eat a group of them, as they will likely become [[tainted]] from the amount of turns required, and their high nutrition presents a [[choking]] hazard. A [[tinning kit]] is highly recommended, and will additionally make the corpses of giant zombies and mummies safe as well; unlike spinach, tins of giant meat provide a strength increase even if [[cursed]].
| + | [[NetHack 3.0.0]] adds and differentiates most of the distinct giant types (minus the [[storm giant]]) while also introducing their close relative, the titan; the "base" giant remains in the game's data, since the giant zombie and giant mummy are among the newly-differentiated undead introduced in the same version. |
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− | [[Cavemen]] and [[Valkyrie]]s in particular benefit from having hill giants and fire giants as their respective second quest monsters, and giant humanoids act as their second quest classes; this enables potential corpse [[farming]], especially with the co-aligned sanctuary available to Cavemen, but also carries the danger that a randomly generated H may turn out to be a [[titan]].
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− | [[Archeologist]]s and [[Priest]]s can also technically farm giant corpses, as well as ettin corpses, but mummies and zombies are the respective second quest class for them and only have a 3% chance of generation. Archaeologists have the advantage of starting with a tinning kit that makes undead corpses safer to each and much less immediately filling; Priests will not only have to procure one, but also find a way to lure them out of the quest branch and its [[graveyard]] levels, and will prefer the gains from luring [[wraith]]s instead.
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| ==Variants== | | ==Variants== |
− | {{main|Giant (starting race)}}
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− | Many variants make the giant eligible for a starting race.
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| ===SLASH'EM=== | | ===SLASH'EM=== |
− | In [[SLASH'EM]], there is only a 25% chance that strength gain will occur when eating giant meat.{{refsrc|eat.c|1130|version=SLASH'EM 0.0.7E7F2}} This does not affect the chance of gaining any other intrinsics from the corpse. It is now possible to encounter normally-generated "plain" giants as well. | + | In [[SLASH'EM]] and [[SlashTHEM]], it is possible to encounter living "plain" giants in the [[Giant Caverns]]. |
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− | SLASH'EM also includes the [[giant court]], a special type of [[throne room]] carried over from [[NetHack-- 3.1.3]] that only contains giants, and introduces [[The Giant Caverns]], a special level that houses several giants and a new unique giant, [[The Largest Giant]].
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− | ===SLASH'EM Extended===
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− | {{main|Gigant}}
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− | The [[gigant]] is a playable race added in [[SLASH'EM Extended]] that is considered a sub-species of giant and shares some common traits, along with its corresponding [[player monster]]. They start the game with a boulder alongside the usual starting inventory for their role, and can pick up and throw more; however, they also start with incurable [[hunger]]. Giants generated outside of [[Special level (SLASH'EM)|special levels]] and the [[quest]] branch will be peaceful towards gigants; gigants eating giant corpses is not considered [[cannibalism]], however, and the intrinsic hunger may allow them to get more out of the meal on average.
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− | ===SLASHTHEM===
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− | [[SLASHTHEM]] reintroduces the [[large giant]], a monster from [[NetHack--]] that was not carried over from [[SLASH 6]] and thus did not appear in the original SLASH'EM.
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− | ===NetHack Fourk===
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− | In [[NetHack Fourk]], giants are a playable [[race]]. Giants can be [[Barbarian]]s, [[Cavemen]], or [[Ranger]]s. They can pick up and throw boulders, which makes it very easy for them to move past a boulder in a corridor. Their size prevents them from wearing most normal armor. They move at half speed and (aside from strength) has significantly lower attribute caps.
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− | ===EvilHack===
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− | [[EvilHack]] adds the giant as a playable race.
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− | ===GruntHack=== | + | ===dNetHack=== |
− | [[GruntHack]] adds the giant as a playable race. | + | In [[dNetHack]], "plain" giants are among the court room members that can appear in retooled [[Special room (dNetHack)|throne rooms]] if the room's ruler is a titan. |
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| == Encyclopedia entry == | | == Encyclopedia entry == |
− | | + | {{encyclopedia|Giants have always walked the earth, though they are rare in these times. They range in size from little over nine feet to a towering twenty feet or more. The larger ones use huge boulders as weapons, hurling them over large distances. All types of giants share a love for men - roasted, boiled, or fried. Their table manners are legendary. |
− | {{encyclopedia|Giants have always walked the earth, though they are rare in | |
− | these times. They range in size from little over nine feet | |
− | to a towering twenty feet or more. The larger ones use huge | |
− | boulders as weapons, hurling them over large distances. All | |
− | types of giants share a love for men - roasted, boiled, or | |
− | fried. Their table manners are legendary. | |
| }} | | }} |
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| [[Category:Monsters]] | | [[Category:Monsters]] |
− | {{nethack-364}} | + | {{nethack-366}} |