Difference between revisions of "Giant (monster)"

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  |reference=[[monst.c#line1388]]
 
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'''Giants''' are a category of [[monster]]s in ''[[NetHack]]''. The '''giant''', {{monsym|giant}}, is also a monster which normally only serves as the base for the corpse left by killing a [[giant zombie]] or [[giant mummy]]; its stats are identical to those of the [[stone giant]].
 
  
{{todo|Expand on some variants, at least the one-sentence sections, and flesh out strategy a bit more especially wrt boulders}}
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The '''giant''', {{monsym|giant}}, is a [[monster]] that formerly appeared in ''[[NetHack]]''. It serves as the "base" monster for the [[corpse]] left by killing a [[giant zombie]] or [[giant mummy]]. Its stats are identical to those of the [[stone giant]].
 
 
==Monster attribute==
 
Monsters with the <code>M2_GIANT</code> flag are considered giants; the [[artifact]] [[long sword]] [[Giantslayer]] grants a +1d5 [[to-hit]] bonus and double damage against monsters with the <code>M2_GIANT</code> flag when wielded. Giants are also considered [[kebabable]]; you receive a +2 [[to-hit]] bonus when using a weapon that uses the [[spear]] skill against a giant.
 
 
 
Monsters with the <code>M2_GIANT</code> flag include:
 
 
 
* {{monsymlink|Stone giant}}
 
* {{monsymlink|Hill giant}}
 
* {{monsymlink|Fire giant}}
 
* {{monsymlink|Frost giant}}
 
* {{monsymlink|Storm giant}}
 
*Unique giant monsters:
 
** {{monsymlink|Lord Surtur}}
 
** {{monsymlink|Cyclops}}
 
* {{monsymlink|Giant zombie}}
 
* {{monsymlink|Giant mummy}}
 
 
 
===Common traits===
 
All types of non-undead giant are part of the [[giant humanoid]] [[monster class]], and thus represented by the {{white|H}} glyph; they can pick up and throw [[boulder]]s, collect [[gems]], and break down [[door]]s. Giants are carnivorous and either lawful or chaotic, and generally have low [[monster magic resistance]]. They are too [[huge]] to wear shirts, cloaks, and body [[armor]], but they will pick up and wield [[weapons]] and wear other types of armor.
 
 
 
Giant [[corpse]]s, including those of unique giants, have a 50% chance to increase your [[strength]], similar to a non-[[cursed]] [[tin]] of [[spinach]], when eaten in addition to any other intrinsics.{{refsrc|eat.c|1068|version=NetHack 3.6.0}}
 
 
 
Despite sharing some of the above traits, such as their size and their corpses giving strength bonuses, [[ettin]] and [[titan]]s lack the <code>M2_GIANT</code> flag and are not considered giants.
 
 
 
In addition to the normal responses for [[humanoid]] monsters, [[chat]]ting to a peaceful, non-undead giant may cause them to boast about their gem collection, complain about a mutton diet, or shout "Fee fi fo fum!" and guffaw; this last result has a chance of waking nearby [[sleeping]] monsters.{{refsrc|src/sounds.c|751|version=NetHack 3.6.2}}
 
  
 
==Generation==
 
==Generation==
Giants that are not undead can occasionally be generated in [[groups]]. They have a 50% chance of being [[Monster starting inventory|created with]] a [[boulder]], and are often generated with a small assortment of gems. They may also be generated in [[throne room]]s, becoming eligible as early as dungeon level 13. The 'base' giant is [[Normal mechanism|not randomly generated]], but can be created by zapping a [[wand of undead turning]] at a giant [[corpse]] that is not left by a mummy or zombie.
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The 'base' giant is [[Normal mechanism|not generated normally]]. Zapping a [[wand of undead turning]] at a giant corpse that is left by a [[giant mummy|mummy]] or [[giant zombie|zombie]] will revive that mummy or zombie instead. You can [[wish]] for a [[figurine]] of a giant to create one by applying, or wish for a corpse that can be revived to create one; you can also [[reverse genocide]] to create several generic giants.
 
 
==Strategy==
 
Giants will often throw their boulder at you as soon as they can see you. Players can use these boulders as a defensive measure against other monsters, keeping them away and using [[ranged attack]]s to fire past the boulders and pick them off; boulders are especially useful for clogging up hallways. However, this will not impede the giants themselves, who can freely step over and pick up boulders.
 
 
 
Giants can also generate with and/or pick up dangerous items and attack [[wand]]s as well; on the other hand, their low MR leaves them very vulnerable to wands and [[spell]]s themselves, and the only giants with any significant MR are the giant mummy and Lord Surtur. Giants are also usually slower than the player character at base [[speed]], and you will likely have found a source of fast speed by the time you encounter them.
 
 
 
Giant corpses and their strength bonuses are frequently sought after, especially by physically weaker roles and races; most non-[[elf (starting race)|elven]] characters will seek out giant corpses to continue increasing their strength once it has hit 18. However, giant corpses are also very high in nutrition, and their high nutrition presents a [[choking]] hazard. A [[tinning kit]] such as the one [[Archeologist]]s start the game with is recommended, and additionally makes the corpses of giant zombies and mummies safe as well; unlike spinach, tins of giant meat provide a strength increase even if [[cursed]].  
 
  
[[Cavemen]] and [[Valkyrie]]s in particular benefit from having hill giants and fire giants as their respective second quest monsters, and giant humanoids act as their second quest classes; this enables corpse [[farming]], especially with the co-aligned sanctuary available to Cavemen, but also carries the danger that a randomly generated H may turn out to be a [[titan]].
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==History==
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The giant was introduced in [[NetHack 1.3d]].
  
While Archeologists and [[Priest]]s can also access giant corpses as well as ettin corpses on their quest, their best source is the mummies and zombies, which are the respective second quest classes for them and only have a 3% chance of generation. Archaeologists have the advantage of starting with a tinning kit, and can makes these corpses safer to eat while not being satiated quickly; Priests will much prefer the gains from farming [[wraith]]s instead.
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[[NetHack 3.0.0]] adds and differentiates most of the distinct giant types (minus the [[storm giant]]) while also introducing their close relative, the titan; the "base" giant remains in the game's data, since the giant zombie and giant mummy are among the newly-differentiated undead introduced in the same version.
  
 
==Variants==
 
==Variants==
{{main|Giant (starting race)}}
 
Many variants make the giant eligible for a starting race.
 
 
 
===SLASH'EM===
 
===SLASH'EM===
In [[SLASH'EM]], there is only a 25% chance that strength gain will occur when eating giant meat.{{refsrc|eat.c|1130|version=SLASH'EM 0.0.7E7F2}} This does not affect the chance of gaining any other intrinsics from the corpse. It is now possible to encounter normally-generated "plain" giants as well.
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In [[SLASH'EM]] and [[SlashTHEM]], it is possible to encounter living "plain" giants in the [[Giant Caverns]].
 
 
SLASH'EM also includes the [[giant court]], a special type of [[throne room]] carried over from [[NetHack-- 3.1.3]] that only contains giants, and introduces [[The Giant Caverns]], a special level that houses several giants and a new unique giant, [[The Largest Giant]].
 
 
 
===SLASH'EM Extended===
 
{{main|Gigant}}
 
The [[gigant]] is a playable race added in [[SLASH'EM Extended]] that is considered a sub-species of giant and shares some common traits, along with its corresponding [[player monster]]. They start the game with a boulder alongside the usual starting inventory for their role, and can pick up and throw more; however, they also start with incurable [[hunger]]. Giants generated outside of [[Special level (SLASH'EM)|special levels]] and the [[quest]] branch will be peaceful towards gigants; gigants eating giant corpses is not considered [[cannibalism]], however, and the intrinsic hunger may allow them to get more out of the meal on average.
 
 
 
===SLASHTHEM===
 
[[SLASHTHEM]] reintroduces the [[large giant]], a monster from [[NetHack--]] that was not carried over from [[SLASH 6]] and thus did not appear in the original SLASH'EM.
 
 
 
===NetHack Fourk===
 
In [[NetHack Fourk]], giants are a playable [[race]]. Giants can be [[Barbarian]]s, [[Cavemen]], or [[Ranger]]s. They can pick up and throw boulders, which makes it very easy for them to move past a boulder in a corridor. Their size prevents them from wearing most normal armor. They move at half speed and (aside from strength) has significantly lower attribute caps.
 
 
 
===EvilHack===
 
[[EvilHack]] adds the giant as a playable race.
 
 
 
===GruntHack===
 
[[GruntHack]] adds the giant as a playable race.
 
  
 
===dNetHack===
 
===dNetHack===
In [[dNetHack]], both the [[gnoll matriarch]] and [[siege ogre]] are given the <code>M2_GIANT</code> tag. Giants also appear in the retooled [[Special room (dNetHack)|throne rooms]], where they can now only be found as part of the audience if the room's ruler is a titan.
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In [[dNetHack]], "plain" giants are among the court room members that can appear in retooled [[Special room (dNetHack)|throne rooms]] if the room's ruler is a titan.
  
 
== Encyclopedia entry ==
 
== Encyclopedia entry ==
 
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{{encyclopedia|Giants have always walked the earth, though they are rare in these times.  They range in size from little over nine feet to a towering twenty feet or more.  The larger ones use huge boulders as weapons, hurling them over large distances.  All types of giants share a love for men - roasted, boiled, or fried.  Their table manners are legendary.
{{encyclopedia|Giants have always walked the earth, though they are rare in
 
these times.  They range in size from little over nine feet
 
to a towering twenty feet or more.  The larger ones use huge
 
boulders as weapons, hurling them over large distances.  All
 
types of giants share a love for men - roasted, boiled, or
 
fried.  Their table manners are legendary.
 
 
}}
 
}}
  
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[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-364}}
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{{nethack-366}}

Latest revision as of 06:26, 12 December 2022

The giant, H, is a monster that formerly appeared in NetHack. It serves as the "base" monster for the corpse left by killing a giant zombie or giant mummy. Its stats are identical to those of the stone giant.

Generation

The 'base' giant is not generated normally. Zapping a wand of undead turning at a giant corpse that is left by a mummy or zombie will revive that mummy or zombie instead. You can wish for a figurine of a giant to create one by applying, or wish for a corpse that can be revived to create one; you can also reverse genocide to create several generic giants.

History

The giant was introduced in NetHack 1.3d.

NetHack 3.0.0 adds and differentiates most of the distinct giant types (minus the storm giant) while also introducing their close relative, the titan; the "base" giant remains in the game's data, since the giant zombie and giant mummy are among the newly-differentiated undead introduced in the same version.

Variants

SLASH'EM

In SLASH'EM and SlashTHEM, it is possible to encounter living "plain" giants in the Giant Caverns.

dNetHack

In dNetHack, "plain" giants are among the court room members that can appear in retooled throne rooms if the room's ruler is a titan.

Encyclopedia entry

Giants have always walked the earth, though they are rare in these times. They range in size from little over nine feet to a towering twenty feet or more. The larger ones use huge boulders as weapons, hurling them over large distances. All types of giants share a love for men - roasted, boiled, or fried. Their table manners are legendary.

References