Difference between revisions of "Goblin Town"

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==Strategy==
 
==Strategy==
In the event the trap door to the second floor is within a prison cell, the iron bars can be destroyed with a [[wand of striking]], [[force bolt]] or [[acid]].
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In the event the trap door to the second floor is within a prison cell, the iron bars can be destroyed with a [[wand of striking]], [[force bolt]] or [[acid]].  
  
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Even if the player is not yet powerful enough to defeat the Goblin King, Goblin Town is still worth exploring. The plentiful corpses provide a helpful early game nutrition boost, the arrow traps can be disarmed for forging fodder, and the orcish shaman is an easy chance at telepathy. However, iron-hating races (Drow and Elf) may wish to approach with more caution, due to the abundance of arrows and orcish daggers, both of which are commonly generated as iron.
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Rings of invisibility can be consistently identified by exploring the lake, as the One Ring is always named.
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==Origin==
 
==Origin==
 
Both floors of Goblin Town are based on the works of [[J.R.R. Tolkien]]: the 'town' itself and the cavern lake are locations set within the Misty Mountains.
 
Both floors of Goblin Town are based on the works of [[J.R.R. Tolkien]]: the 'town' itself and the cavern lake are locations set within the Misty Mountains.

Revision as of 07:55, 6 August 2023

Goblin Town is a dungeon branch that appears in EvilHack. Within it resides the Goblin King, who must be defeated to gain permanent access to Minetown.

Generation

Goblin Town is accessible via magic portal, which always appears on dungeon level 2 or 3.

Description

The dungeon branch consists of two floors: the cavern that makes up the actual "town", and a subterranean lake.

First floor

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                       (G^                                                  

The entire level is non-diggable, no-teleport and surrounded by solid rock, and phasing is blocked; the level is unlit, with the exception of the prison cell interiors and the Goblin King's dwelling. The level is dotted with dead trees, and there is a forge in front of the first cell. The portal from the main dungeon always leads out into the upper-left area.

There are seven traps: three squeaky boards, three arrow traps, and a trap door. Two squeaky boards occupy the passageway from the entrance, while the third is in the secret passageway leading from the Goblin King's dwelling; one arrow trap blocks the passage to the open area with the forge, another blocks the path to the third cell, and the third blocks the path to the Goblin King's lair. Finally, the trap door is placed at one of the locations marked ^ on the map (including a square in the north cell occupied by a rock gnome), and falling down it leads to the second floor of the branch.

The marked storeroom has a 12 chance to contain a lit general shop with an orc shopkeeper. Each jail cell generates a set of prisoners with no inventory at the marked positions, along with a locked door in the middle of each wall of iron bars that has a chance to be replaced by additional bars - the first cell by the forge has a 720 chance of the door being replaced, and the other cells have a 12 chance. The cell by the forge also has a chest containing a novel named The Blacksmith's Cookbook - it has a 1320 chance of also containing a war hammer, and an independent 12 chance of containing a potion of acid.

The Goblin King is generated alone atop a throne in his lair, with a locked chest nearby that has 100 gold pieces, a random ring, and three random gem objects; the chest also has a 110 chance of containing a rare magic marker. Fourteen goblins, four hobgoblins, a goblin shaman and a bugbear are placed around the level - all these monsters are generated hostile.

Second floor

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The floor is unlit and non-diggable, and phasing is blocked. Dead trees are sparsely placed around the level, and paths of shallow water lead to an 'island' in the center of the map. Taking the up stair present in the level will lead you back to the first floor, placing you somewhere in the opening containing the magic portal.

Two piranha, two jellyfish, five bats, and two giant bats are placed randomly around the floor at level creation - they will all be generated hostile. Corpses of elves, goblins, hobgoblins and piranha are placed at the marked locations around the level; a cursed ring of invisibility named The One Ring (not to be confused with an actual artifact ring) is also placed randomly in the level, and may be on a square of shallow water. Gollum will generate at one of the squares marked with a G - he is capable of swimming and will move through the level to seek out the ring, eating the various corpses if they are still fresh enough.

The chest on the larger island contains two random gem objects and a potion, and has a 1320 chance to contain a pair of goggles. The chest on the smaller island blocked by deep water contains 200 gold pieces and three random gem objects, and has a 720 chance of containing elven chain mail, as well as a 12 chance of containing an elven cloak.

Strategy

In the event the trap door to the second floor is within a prison cell, the iron bars can be destroyed with a wand of striking, force bolt or acid.

Even if the player is not yet powerful enough to defeat the Goblin King, Goblin Town is still worth exploring. The plentiful corpses provide a helpful early game nutrition boost, the arrow traps can be disarmed for forging fodder, and the orcish shaman is an easy chance at telepathy. However, iron-hating races (Drow and Elf) may wish to approach with more caution, due to the abundance of arrows and orcish daggers, both of which are commonly generated as iron.

Rings of invisibility can be consistently identified by exploring the lake, as the One Ring is always named.

Origin

Both floors of Goblin Town are based on the works of J.R.R. Tolkien: the 'town' itself and the cavern lake are locations set within the Misty Mountains.