Difference between revisions of "Grand Master"
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{{nethack-364}} | {{nethack-364}} |
Revision as of 01:45, 16 January 2021
@ Grand Master | |
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Difficulty | 30 |
Attacks |
Claw 4d10, kick 2d8, spell-casting (clerical), spell-casting (clerical) |
Base level | 25 |
Base experience | 1053 |
Speed | 12 |
Base AC | 0 |
Base MR | 70 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Unique |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | Fire, shock, sleep, poison |
Resistances conveyed |
None |
The Grand Master:
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Reference | monst.c#line3110 |
- For the skill level, see Skill and Martial arts.
The Grand Master, @, is the Monk quest leader. Like his abbots, he is capable of clerical spell-casting, and his melee attacks are more powerful than other quest leaders, reflecting the monk's affinity towards martial arts. Interestingly, he has fire resistance, shock resistance, sleep resistance and poison resistance, much like a highly experienced player monk would.
Generation
Unlike other quest leaders, and like abbots and player monster monks, he is generated without a weapon.
Encyclopedia entry
- See the encyclopedia entry for monk.
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.