Difference between revisions of "Green slime"

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(Removed "See also" section, as Sliming is linked plenty of times in the article already. Also minor cleanup.)
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{{Wikipedia|Green slime (Dungeons & Dragons)}}
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The '''green slime''', {{monsym|green slime}}, is a dangerous monster that appears in [[NetHack]]. It is slow and has a single, seemingly innocuous touch attack that deals very low damage, but can also cause [[sliming]].
  
A '''green slime''' is a seemingly innocuous, but deadly creature. It is slow and weak, but it [[sliming|slimes]] unwary adventurers, a [[delayed instadeath]] if not cured.
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There is a sliming passive attack coded into the slime's attack set, but there is nothing in [[uhitm.c]] that currently handles sliming passives;{{refsrc|monst.c|1702}} the attack still contributes to the [[experience points]] you earn for killing the green slime.
  
[[Magic cancellation]] protects from the sliming attack. Green slimes also respect [[Elbereth]], should one happen to appear outside Gehennom.
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==Generation==
 
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Green slimes are randomly generated only in [[Gehennom]], but are a valid form for things like [[shapeshifter]]s and [[polymorph trap]]s. They can also be generated if a neutral spellcaster casts the [[summon nasties]] [[monster spell]]s.
Green slimes leave [[glob]]s instead of corpses. Globs are safe to touch, but not to eat. Monsters will pick up globs as a potential [[stoning]] cure, but only [[salamander]]s will actually eat them.
 
  
==Generation==
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Instead of [[corpse]]s, green slimes leave [[glob]]s of green slime that are safe to touch, but not to eat.
Green slimes are generated only in [[Gehennom]], but can also be encountered elsewhere by a consequence of [[summon nasties]] [[monster spell]]s or polymorphing [[shapeshifter]]s like [[chameleon]]s.
 
  
==Sliming==
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==Strategy==
 
{{main|Sliming}}
 
{{main|Sliming}}
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While it only has one attack and moves at half the speed of an average [[hero]], the green slime is extremely dangerous - sliming is a [[delayed instadeath]] that leaves you with nine turns to cure it before you are fully turned into a green slime yourself. As such, avoid remaining within melee range of the monster if at all possible. If you have no choice or else are pinned close to one (e.g., as part of a group of summoned nasties), be sure to have at least one or two cures (e.g. a [[wand of fire]] or a [[spell of cure sickness]]) ready to go immediately if you get slimed.
  
'''Sliming''' is the process of a character turning into green slime as the result of either the slime's touch attack, using a biting attack against the slime, [[engulf]]ing it, or eating a glob of it. It is shown as '''Slime''' in the status line. The process is fatal for [[you]], but for other monsters they simply turn into a green slime. It is a slow process - you will have nine turns to take action against it if it is induced by the slime's attack or biting it and four turns if by means of engulfing it.
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Note that monsters will pick up leftover globs as a potential [[stoning]] cure - only [[salamander]]s will actually eat them, as they are the only fiery (and thus slimeproof) monsters eligible to pick up and use such items.
  
==Code==
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==Origin==
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{{Wikipedia|Green slime (Dungeons & Dragons)}}
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Green slimes are one of the many monsters imported from ''[[Dungeons & Dragons]]''.
  
The in-code description of green slime includes provision for a 0d0 sliming passive attack, but that as of 3.6.0, this has not been implemented.{{refsrc|monst.c|1702|comment=but note that [[uhitm.c]] has no implementation for a '''passive''' sliming attack.}} However, the sliming passive attack still contributes to the experience points you earn for killing the green slime.
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==History==
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The green slime is introduced in [[NetHack 3.3.0]]; the glob of green slime it leaves behind in lieu of a corpse was introduced in [[NetHack 3.6.0]].  
  
==Mythology==
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==Variants==
Green slimes are borrowed from ''[[Dungeons & Dragons]]''.
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===SLASH'EM===
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In [[SLASH'EM]], the green slime's attack has a {{frac|1|4}} chance of succeeding instead of 100%. They also drop normal corpses instead of globs, but the corpse is still unsafe to eat. Green slime corpses can be found in [[Special room (SLASH'EM)|fungus farms]].
  
==SLASH'EM==
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===EvilHack===
 
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In [[EvilHack]], the green slime now has an engulfing attack that can indue sliming similar to its touch attack, as well as strangling its victim unless they have a means of [[magical breathing]].
In [[SLASH'EM]], the green slime's attack has a {{frac|1|4}} chance of succeeding instead of 100%. They also drop normal corpses instead of [[glob]]s, but the corpse is still unsafe to eat.
 
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
 
 
{{encyclopedia-redirect|amoeboid}}
 
{{encyclopedia-redirect|amoeboid}}
  
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<references/>
 
<references/>
  
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{{nethack-366}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 10:25, 15 May 2021

The green slime, P, is a dangerous monster that appears in NetHack. It is slow and has a single, seemingly innocuous touch attack that deals very low damage, but can also cause sliming.

There is a sliming passive attack coded into the slime's attack set, but there is nothing in uhitm.c that currently handles sliming passives;[1] the attack still contributes to the experience points you earn for killing the green slime.

Generation

Green slimes are randomly generated only in Gehennom, but are a valid form for things like shapeshifters and polymorph traps. They can also be generated if a neutral spellcaster casts the summon nasties monster spells.

Instead of corpses, green slimes leave globs of green slime that are safe to touch, but not to eat.

Strategy

Main article: Sliming

While it only has one attack and moves at half the speed of an average hero, the green slime is extremely dangerous - sliming is a delayed instadeath that leaves you with nine turns to cure it before you are fully turned into a green slime yourself. As such, avoid remaining within melee range of the monster if at all possible. If you have no choice or else are pinned close to one (e.g., as part of a group of summoned nasties), be sure to have at least one or two cures (e.g. a wand of fire or a spell of cure sickness) ready to go immediately if you get slimed.

Note that monsters will pick up leftover globs as a potential stoning cure - only salamanders will actually eat them, as they are the only fiery (and thus slimeproof) monsters eligible to pick up and use such items.

Origin

Green slimes are one of the many monsters imported from Dungeons & Dragons.

History

The green slime is introduced in NetHack 3.3.0; the glob of green slime it leaves behind in lieu of a corpse was introduced in NetHack 3.6.0.

Variants

SLASH'EM

In SLASH'EM, the green slime's attack has a 14 chance of succeeding instead of 100%. They also drop normal corpses instead of globs, but the corpse is still unsafe to eat. Green slime corpses can be found in fungus farms.

EvilHack

In EvilHack, the green slime now has an engulfing attack that can indue sliming similar to its touch attack, as well as strangling its victim unless they have a means of magical breathing.

Encyclopedia entry

See the encyclopedia entry for amoeboid.

Reference