Difference between revisions of "Green slime"

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m (Text replace - "\[\[Spellbook of (dig|magic missile|fireball|cone of cold|sleep|finger of death|light|detect monsters|healing|knock|force bolt|confuse monster|cure blindness|drain life|slow monster|wizard lock|create monster|detect food|cause fear|clairvo)
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Being slimed ends your game after nine turns; however, you can cure the condition:
 
Being slimed ends your game after nine turns; however, you can cure the condition:
 
* Burn away the slime: Either by being hit by a [[fire]]-based attack, such as zapping oneself with a [[wand of fire]] or reading a [[scroll of fire]], or by polymorphing into a fiery monster (specifically, a [[fire vortex]], [[flaming sphere]], [[fire elemental]], or [[salamander]]{{refsrc|mondata.h|51}})
 
* Burn away the slime: Either by being hit by a [[fire]]-based attack, such as zapping oneself with a [[wand of fire]] or reading a [[scroll of fire]], or by polymorphing into a fiery monster (specifically, a [[fire vortex]], [[flaming sphere]], [[fire elemental]], or [[salamander]]{{refsrc|mondata.h|51}})
* Casting [[Spellbook of cure sickness|cure sickness]] causes the slime to disappear
+
* Casting {{Spell of|cure sickness}} causes the slime to disappear
 
* So does [[invoke|#invoking]] the [[Staff of Aesculapius]]
 
* So does [[invoke|#invoking]] the [[Staff of Aesculapius]]
 
* [[Prayer]] is also effective at removing slime (but doing this in Gehennom is a [[Bad Idea]])
 
* [[Prayer]] is also effective at removing slime (but doing this in Gehennom is a [[Bad Idea]])

Revision as of 17:24, 3 November 2012

The green slime is a seemingly innocuous, but deadly creature. It is slow and weak, but its touch slimes unwary adventurers, a delayed instadeath if not cured. Eating the corpse will also slime you.

It is generated only in Gehennom, but can also be encountered elsewhere by a consequence of summon nasties monster spells or polymorphing shape changers like chameleons.

Being slimed ends your game after nine turns; however, you can cure the condition:

  • Burn away the slime: Either by being hit by a fire-based attack, such as zapping oneself with a wand of fire or reading a scroll of fire, or by polymorphing into a fiery monster (specifically, a fire vortex, flaming sphere, fire elemental, or salamander[1])
  • Casting cure sickness causes the slime to disappear
  • So does #invoking the Staff of Aesculapius
  • Prayer is also effective at removing slime (but doing this in Gehennom is a Bad Idea)
  • An amulet of life saving will save you from the end result
  • An amulet of unchanging will immediately abort the sliming process
  • Controlled polymorph into a green slime will save you, as inconsistent as this may seem. However, if you have controlled polymorph, it is far better to polymorph into a fiery monster, since you will be immune to subsequent sliming attacks, and pretty much any fiery monster is a better fighting form. A salamander is probably the best choice, since it is the only fiery monster with eyes, and can also wear all armor except boots. Fire vortices are also a good option: although blind, they are extremely fast and can pick up items.

The only way to gain resistance to sliming, although not listed as a specific intrinsic, is to wear an amulet of unchanging. Conversely, the Wizard of Yendor and the Endgame Riders are not immune, either.

Green slimes do respect Elbereth.

Note that the in-code description for green slime includes provision for a 0d0 sliming passive attack, but that as of 3.4.3, this has not been implemented.[2] However, the sliming passive attack still contributes to the experience points you earn for killing the green slime.

  1. mondata.h in NetHack 3.4.3, line 51
  2. monst.c in NetHack 3.4.3, line 1849: but note that uhitm.c has no implementation for a passive sliming attack.

See Also