Difference between revisions of "Green slime"

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{{Wikipedia|Green slime (Dungeons & Dragons)}}
 
{{Wikipedia|Green slime (Dungeons & Dragons)}}
  
The '''green slime''' is a seemingly innocuous, but deadly creature. It is slow and weak, but its touch [[sliming|slimes]] unwary adventurers, a [[delayed instadeath]] if not cured. Eating the corpse will also slime you.
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The '''green slime''' is a seemingly innocuous, but deadly creature. It is slow and weak, but its touch [[sliming|slimes]] unwary adventurers, a [[delayed instadeath]] if not cured. The slime's touch has a 1d4 chance of successfully [[Sliming]] you, in which case it is shown as '''Slime''' in the status line.  Eating the corpse will also slime you.
  
 
It is generated only in [[Gehennom]], but can also be encountered elsewhere by a consequence of [[summon nasties]] [[monster spell]]s or polymorphing [[shapeshifter|shape changers]] like [[chameleon]]s.
 
It is generated only in [[Gehennom]], but can also be encountered elsewhere by a consequence of [[summon nasties]] [[monster spell]]s or polymorphing [[shapeshifter|shape changers]] like [[chameleon]]s.

Revision as of 18:02, 11 July 2014

The green slime is a seemingly innocuous, but deadly creature. It is slow and weak, but its touch slimes unwary adventurers, a delayed instadeath if not cured. The slime's touch has a 1d4 chance of successfully Sliming you, in which case it is shown as Slime in the status line. Eating the corpse will also slime you.

It is generated only in Gehennom, but can also be encountered elsewhere by a consequence of summon nasties monster spells or polymorphing shape changers like chameleons.

Being slimed ends your game after nine turns; however, you can cure the condition:

  • Burn away the slime: Either by being hit by a fire-based attack, such as zapping oneself with a wand of fire or reading a scroll of fire, or by polymorphing into a fiery monster (specifically, a fire vortex, flaming sphere, fire elemental, or salamander[1])
  • Casting cure sickness causes the slime to disappear
  • So does #invoking the Staff of Aesculapius
  • Prayer is also effective at removing slime (but doing this in Gehennom is a Bad Idea)
  • An amulet of life saving will save you from the end result
  • An amulet of unchanging will immediately abort the sliming process
  • Controlled polymorph into a green slime will save you, as inconsistent as this may seem. However, if you have controlled polymorph, it is far better to polymorph into a fiery monster, since you will be immune to subsequent sliming attacks, and pretty much any fiery monster is a better fighting form. A salamander is probably the best choice, since it is the only fiery monster with eyes, and can also wear all armor except boots. Fire vortices are also a good option: although blind, they are extremely fast and can pick up items.

The only way to gain resistance to sliming, although not listed as a specific intrinsic, is to wear an amulet of unchanging. Conversely, the Wizard of Yendor and the Endgame Riders are not immune, either.

Green slimes do respect Elbereth.

Note that the in-code description for green slime includes provision for a 0d0 sliming passive attack, but that as of 3.4.3, this has not been implemented.[2] However, the sliming passive attack still contributes to the experience points you earn for killing the green slime.

  1. mondata.h in NetHack 3.4.3, line 51
  2. monst.c in NetHack 3.4.3, line 1849: but note that uhitm.c has no implementation for a passive sliming attack.

See Also