Difference between revisions of "Grimtooth"

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(Elf players can't wield Grimtooth)
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   |tohit='''+1d2'''
 
   |tohit='''+1d2'''
 
   |skill=dagger
 
   |skill=dagger
   |affiliation=<ul><li>[[chaotic]]</li><li>[[orc|orcish]]</li></ul>
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   |affiliation=<ul><li>[[chaotic]]</li><li>[[Orc (monster attribute)|orcish]]</li></ul>
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  |whenwielded=<ul><li>detect [[elf (monster attribute)|elves]]</li></ul>
 
   |cost=300
 
   |cost=300
 
   |weight=10
 
   |weight=10
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{{todo|Elven players cannot wield Grimtooth, and attempting to do so deals damage "You can't handle your crude dagger named Grimtooth!" in addition to the usual chance for blasting.}}
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'''Grimtooth''' is an [[artifact weapon]] that appears in ''[[NetHack]]''. It is [[chaotic]]-aligned, and its [[base item]] is an [[orcish dagger]].
  
'''Grimtooth''' is a [[chaotic]] [[orcish dagger]] that has +d2 to hit and adds +d6 damage against all monsters. It is one of several [[artifact weapons]] that get in your way of getting [[Stormbringer]] from sacrificing. [[Elven (starting race)|Elven]] players will never receive Grimtooth as a gift, and it will glow red when there are elves on the level.{{refsrc|artilist.h|70|version=NetHack 3.6.0}}
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==Generation==
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Any randomly generated orcish dagger has a base {{frac|20}} chance of being made into Grimtooth, as it is the only artifact orcish dagger. Grimtooth may also be given as a [[sacrifice gift]] to chaotic, non-[[Elf (starting race)|elven]] characters.
  
As of [[NetHack 3.6.0]], [[rogue (player monster)|rogues]] on the [[Astral Plane]] have a 25% chance of starting with an orcish dagger{{refsrc|mplayer.c|229|version=NetHack 3.6.0}}. Any [[player monster]]'s starting weapon has a 50% chance of being an [[artifact]], if there is an artifact with that base item that has not been created yet, so a rogue's starting weapon may be Grimtooth, if it has not been generated already.
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[[Player monster]] [[Rogue (player monster)|rogues]] on the [[Astral Plane]] have a 25% chance of [[Monster starting inventory|starting with an orcish dagger]] in place of their initial primary weapon&mdash;like all player monsters on the Plane, there is a 50% chance it will be made into an artifact weapon of the same [[base item]].{{refsrc|src/mplayer.c|270|version=NetHack 3.6.7}} Grimtooth is the only artifact orcish dagger, resulting in a 12.5% chance that a Rogue will be carrying it on the Planes.
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==Description==
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Grimtooth has +d2 to hit and a +d6 damage against all monsters, and while wielded it confers [[warned of monster type|warning against elves]], glowing red when any [[elf (monster attribute)|elves]] are present on the level.{{refsrc|src/artilist.h|709|version=NetHack 3.6.7|comment=damage bonus against all monsters is special cased in spec_dbon()}} Characters that are elven, including those [[polymorph]]ed into elven monsters, cannot wield Grimtooth and will be [[Artifact blast|blasted]] if they attempt to.
  
 
==Strategy==
 
==Strategy==
While damage bonuses versus all monsters are nice, this weapon is only about as effective as a normal [[long sword]], and therefore is mostly useless. It does, however, average the same damage as a [[crysknife]] but without all the attendant bother. It might be useful to wizards who don't want to over-enchant [[Magicbane]], as a +7 Grimtooth will do more damage than a +2 Magicbane, but they would probably be better off using a gifted and unrestricted artifact weapon.
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Grimtooth's weak base item means that even with its damage bonuses to all monsters, it is effectively on par with a normal [[long sword]] - most chaotic non-elven players will only consider Grimtooth as an obstacle to receiving [[Stormbringer]] through [[sacrifice]]. However, it averages the same damage as a [[crysknife]], without the crysknife's danger of reverting to a [[worm tooth]] or the requirement of a [[scroll of enchant weapon]] to create.
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Despite its relatively low damage in comparison to other artifacts, orcish [[Ranger]]s and Rogues that obtain it early are likely to make good use of it until they acquire Stormbringer or [[Fire and Frost Brand|one of the Brands]].
  
==Average damage calculation==
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===Average damage calculation===
The average damage calculations in the following table do not include bonuses from [[Skill|weapon skills]], [[strength]], or from using a [[blessed]] weapon against [[undead]] or [[demon]]s.
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The average damage calculations in the following table do not include bonuses from [[Skill|weapon skills]], [[strength]], or from using a [[blessed]] weapon against [[undead]] or [[M2_DEMON|demons]].
 
{|class="wikitable"
 
{|class="wikitable"
 
!Weapon
 
!Weapon
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|}
 
|}
  
==UnNetHack==
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==Variants==
In [[UnNetHack]], Grimtooth is quite a bit more useful. It is permanently [[poison]]ed, so against monsters which are not poison resistant it deals an additional 1d6 damage and has a 10% chance of killing them instantly. Grimtooth is the first gift [[rogue]]s receive from [[sacrifice]].
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===SLASH'EM===
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In [[SLASH'EM]], Grimtooth gives a flat +6 damage bonus as opposed to 1d6, but is still outshined by the many better artifacts present, particularly for chaotic players. It might be a decent choice for twoweaponing, which is allowed for artifacts in SLASH'EM.
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===UnNetHack===
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In [[UnNetHack]], Grimtooth is permanently [[poison]]ed and deals +d6 damage against non-[[Poison resistance|poison resistant]] monsters, with a 10% chance of killing them instantly - this makes it markedly more useful. Grimtooth is also the first sacrifice gift for [[Rogue]]s.
  
==SLASH'EM==
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===dNetHack===
This weapon is marginally more effective in SLASH'EM, as it gives a flat +6 damage bonus as opposed to 1d6.  Still, there are many better artifacts out there, particularly for the chaotic player. It might be a decent choice for [[twoweapon|twoweaponing]], which is allowed for artifacts in SLASH'EM.
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In [[dNetHack]], Grimtooth has +d5 to-hit, doubled damage, and warning against elves, [[human (monster attribute)|humans]] and [[minion]]s. It can be created by naming an orcish dagger, and can be [[twoweapon]]ed as a secondary weapon.
  
== References ==
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===xNetHack===
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In [[xNetHack]], Grimtooth is permanently poisoned as in UnNetHack, though the removal of poison instadeath makes it somewhat less powerful. Its base price is raised from 300 to 1000.
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===EvilHack===
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In [[EvilHack]], Grimtooth has a disease-incuding attack with a {{frac|6}} chance of inflicting terminal [[sickness]] on the target. Grimtooth also deals extra damage to elves in addition to bonus damage from [[iron]], and has a chance of instakilling any elf it hits (including an elven or drow player).
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The sickness inflicted by the disease attack can be used to dispose of targets with massive defenses, such as high level low-AC [[player monster]]s, that do not have an immunity or a means of curing it. You are credited (or blamed) for monsters that die of terminal illness this way and gain experience as normal.
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==References==
 
<references/>
 
<references/>
 
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{{nethack-367}}
 
[[Category:Artifact weapons]]
 
[[Category:Artifact weapons]]
{{nethack-360}}
 

Latest revision as of 02:19, 20 March 2024

)   Grimtooth   Orcish dagger.png
Base item orcish dagger
Damage vs. small 1d3 +1d6
Damage vs. large 1d3 +1d6
To-hit bonus +1d2
Bonus versus (any)
Weapon skill dagger
Size one-handed
Affiliation
When carried

(none)

When wielded
When invoked

(none)

Base price 300 zm
Weight 10
Material iron

Grimtooth is an artifact weapon that appears in NetHack. It is chaotic-aligned, and its base item is an orcish dagger.

Generation

Any randomly generated orcish dagger has a base 120 chance of being made into Grimtooth, as it is the only artifact orcish dagger. Grimtooth may also be given as a sacrifice gift to chaotic, non-elven characters.

Player monster rogues on the Astral Plane have a 25% chance of starting with an orcish dagger in place of their initial primary weapon—like all player monsters on the Plane, there is a 50% chance it will be made into an artifact weapon of the same base item.[1] Grimtooth is the only artifact orcish dagger, resulting in a 12.5% chance that a Rogue will be carrying it on the Planes.

Description

Grimtooth has +d2 to hit and a +d6 damage against all monsters, and while wielded it confers warning against elves, glowing red when any elves are present on the level.[2] Characters that are elven, including those polymorphed into elven monsters, cannot wield Grimtooth and will be blasted if they attempt to.

Strategy

Grimtooth's weak base item means that even with its damage bonuses to all monsters, it is effectively on par with a normal long sword - most chaotic non-elven players will only consider Grimtooth as an obstacle to receiving Stormbringer through sacrifice. However, it averages the same damage as a crysknife, without the crysknife's danger of reverting to a worm tooth or the requirement of a scroll of enchant weapon to create.

Despite its relatively low damage in comparison to other artifacts, orcish Rangers and Rogues that obtain it early are likely to make good use of it until they acquire Stormbringer or one of the Brands.

Average damage calculation

The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.

Weapon Damage
+0 Grimtooth \frac{1+3}{2}+\frac{1+6}{2}=\bold{5.5}
+7 Grimtooth \frac{1+3}{2}+\frac{1+6}{2}+7=\bold{12.5}

Variants

SLASH'EM

In SLASH'EM, Grimtooth gives a flat +6 damage bonus as opposed to 1d6, but is still outshined by the many better artifacts present, particularly for chaotic players. It might be a decent choice for twoweaponing, which is allowed for artifacts in SLASH'EM.

UnNetHack

In UnNetHack, Grimtooth is permanently poisoned and deals +d6 damage against non-poison resistant monsters, with a 10% chance of killing them instantly - this makes it markedly more useful. Grimtooth is also the first sacrifice gift for Rogues.

dNetHack

In dNetHack, Grimtooth has +d5 to-hit, doubled damage, and warning against elves, humans and minions. It can be created by naming an orcish dagger, and can be twoweaponed as a secondary weapon.

xNetHack

In xNetHack, Grimtooth is permanently poisoned as in UnNetHack, though the removal of poison instadeath makes it somewhat less powerful. Its base price is raised from 300 to 1000.

EvilHack

In EvilHack, Grimtooth has a disease-incuding attack with a 16 chance of inflicting terminal sickness on the target. Grimtooth also deals extra damage to elves in addition to bonus damage from iron, and has a chance of instakilling any elf it hits (including an elven or drow player).

The sickness inflicted by the disease attack can be used to dispose of targets with massive defenses, such as high level low-AC player monsters, that do not have an immunity or a means of curing it. You are credited (or blamed) for monsters that die of terminal illness this way and gain experience as normal.

References

  1. src/mplayer.c in NetHack 3.6.7, line 270
  2. src/artilist.h in NetHack 3.6.7, line 709: damage bonus against all monsters is special cased in spec_dbon()