Difference between revisions of "Heavy mace"

From NetHackWiki
Jump to navigation Jump to search
m (spacing)
m (angel inventory details)
 
Line 20: Line 20:
 
[[Aligned cleric]]s that are not [[Drow (monster attribute)|drow]] have a {{frac|2}} chance of [[Monster starting inventory|generating with]] a heavy mace.
 
[[Aligned cleric]]s that are not [[Drow (monster attribute)|drow]] have a {{frac|2}} chance of [[Monster starting inventory|generating with]] a heavy mace.
  
[[Angelic being]]s that generate with weapons have a {{frac|2}} chance of generating with a heavy mace. For lawful angelic beings, if your character is not a [[Priest]], their heavy mace has a chance to be made into Demonbane: this will always happen if the angelic being is a [[M2_LORD|lord]] to their kind, and otherwise occurs with a {{frac|20}} chance. In either case, the angelic being's mace will be non-cursed, [[erodeproof]]ed and enchanted from +1 to +3; if the mace is not an artifact, it has a {{frac|10}} chance of generating with an [[object property]].
+
[[Angelic being]]s that generate with weapons have a {{frac|2}} chance of generating with a heavy mace. For lawful angelic beings, if Demonbane is lawful (i.e. you are not a non-lawful [[priest]]), their heavy mace has a chance to be made into Demonbane: this will always happen if the angelic being is a [[M2_LORD|lord]] to their kind, and otherwise occurs with a {{frac|20}} chance. If a monster would receive Demonbane but it already exists, it has a {{frac|10}} chance of getting a heavy mace with an [[object property]]. In either case, the angelic being's mace will be blessed, [[erodeproof]]ed and enchanted from +0 to +3.
  
 
A heavy mace can be created at a [[Forge (dungeon feature)|forge]] by combining two maces.
 
A heavy mace can be created at a [[Forge (dungeon feature)|forge]] by combining two maces.

Latest revision as of 15:16, 29 February 2024

)
Name heavy mace
Appearance heavy mace
Damage vs. small 1d10+1
Damage vs. large 1d10
To-hit bonus +0
Weapon skill mace
Size one-handed
Base price 10 zm
(+10/positive
enchant)
Weight 50
Material iron

A heavy mace is a type of weapon that appears in EvilHack and Hack'EM. It is a one-handed weapon that uses the mace skill, and has a default object material of iron.

The heavy mace is the base item for the artifact weapons Demonbane and Disrupter.

Generation

In addition to random generation, heavy maces can be sold in general stores and weapon shops.

Aligned clerics that are not drow have a 12 chance of generating with a heavy mace.

Angelic beings that generate with weapons have a 12 chance of generating with a heavy mace. For lawful angelic beings, if Demonbane is lawful (i.e. you are not a non-lawful priest), their heavy mace has a chance to be made into Demonbane: this will always happen if the angelic being is a lord to their kind, and otherwise occurs with a 120 chance. If a monster would receive Demonbane but it already exists, it has a 110 chance of getting a heavy mace with an object property. In either case, the angelic being's mace will be blessed, erodeproofed and enchanted from +0 to +3.

A heavy mace can be created at a forge by combining two maces.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.