Difference between revisions of "Hellfire"

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{{artifact weapon
 
{{artifact weapon
| color=wood color
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| color=wood color
| name=Hellfire
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| name=Hellfire
| base=crossbow
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| base=crossbow
| smalldmg=1d2 '''+7''' (+2d6)
+
| smalldmg=1d2 '''+7''' (+2d6)
| largedmg=1d2 '''+7''' (+2d6)
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| largedmg=1d2 '''+7''' (+2d6)
| tohit='''+5'''
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| tohit='''+5'''
| skill=crossbow
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| skill=crossbow
| affiliation=* [[chaotic]]
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| affiliation=<ul><li>[[chaotic]]</li></ul>
| whenwielded=* [[fire resistance]]
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| whenwielded=<ul><li>[[fire resistance]]</li></ul>
| cost=4000
+
| cost=4000
| weight=50
+
| weight=50
| material=wood
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| material=wood
 
}}
 
}}
'''Hellfire''' is an artifact [[crossbow]] added in [[SLASH'EM]].<ref>http://www.angelfire.com/trek/mazewest/spoilers/arti_007e6.txt</ref> Along with [[Plague]], it is one of two new missile-launching artifacts in SLASH'EM. It has a flat +5 to hit, +7 damage, and bolts fired from it cause explosions at the feet of its target, doing an additional 2d6 damage. Contrary to what one might expect, an exploding bolt isn't necessarily used up; the standard chances of breakage ("[[mulching]]" rates) apply. Hellfire also provides [[fire resistance]] when wielded. Since crossbows are relatively abundant, it's not uncommon to come across Hellfire lying about in the dungeon or in a weapon or armor shop.
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'''Hellfire''' is an artifact that appears in [[SLASH'EM]] and [[SlashTHEM]]. It is [[chaotic]]-aligned, and its base item is a [[crossbow]]; it is one of two missile-launching artifacts added to SLASH'EM, with the other being [[Plague]]. When wielded, Hellfire grants [[fire resistance]].
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Hellfire has a flat +5 to-hit bonus and +7 damage; bolts fired from it cause fiery explosions in a 3x3 square centered on any target they hit, doing an additional 2d6 damage (this does not cause the bolt to actually explode).
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==Generation==
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Since crossbows are relatively abundant, it is not uncommon to come across Hellfire lying about in the dungeon or in a weapon or armor [[shop]].
  
 
==Strategy==
 
==Strategy==
Hellfire is great for a character who wants to do a lot of ranged fighting, as it turns ordinary crossbow bolts into potent weapons. However, some caveats apply. Fired bolts explode in a 3x3 square, hitting anything in the area. Therefore, you should avoid firing Hellfire at point blank range, or when your target is adjacent to anything you don't want to hit, such as pets, aligned priests, and shopkeepers. Finally, it should be noted that crossbows are two-handed weapons and therefore a player using Hellfire frequently may want to avoid wearing shields so she can easily switch back and forth to melee mode. Finally, due to SLASH'EM's increased blasting damage, nonchaotics shouldn't bother with Hellfire since re-wielding the weapon each time you switch from melee to ranged combat will cause too much damage.
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In theory, Hellfire is great for a character who wants to do a lot of ranged fighting, as it turns ordinary crossbow bolts into potent weapons. However, several caveats apply:
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 +
Due to the range of the explosions, you should avoid firing Hellfire at a target that is either point-blank range or adjacent to anything you don't want to hit, such as [[pet]]s, [[aligned priest]]s, and [[shopkeeper]]s. In addition, crossbows are two-handed weapons in SLASH'EM, making [[shield]]s of any kind an obstruction; SLASH'EM's increased blasting damage also means that cross-aligned players should avoid Hellfire in particular, as re-wielding the weapon each time you switch from melee to ranged combat will cause too much damage. Finally, the presence of rapid-fire [[machine gun]]s and other [[firearms]] make Hellfire less powerful than some mundane alternatives for most roles.
  
Due to the presence of rapid-fire machine guns and the like in SLASH'EM, Hellfire is less powerful than some mundane alternatives for most roles. The exceptions are [[Rogue]] and [[Ranger]], both of whom can reach expert in the [[crossbow]] skill and therefore use Hellfire as a viable alternative to firearms.
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With all of this in mind, [[Rogue]]s and [[Ranger]]s are likely to benefit the most from discovering Hellfire - they can reach expert in [[crossbow]] skill, making Hellfire a viable alternative to firearms for them.
  
 
==References==
 
==References==
 
<references/>
 
<references/>
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{{slashem-7E7|offset=1}}
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{{variant-343}}
 
[[Category:SLASH'EM artifact weapons]]
 
[[Category:SLASH'EM artifact weapons]]
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[[Category:SlashTHEM artifact weapons]]

Revision as of 13:14, 12 April 2022

)   Hellfire   Crossbow.png
Base item crossbow
Damage vs. small 1d2 +7 (+2d6)
Damage vs. large 1d2 +7 (+2d6)
To-hit bonus +5
Bonus versus (any)
Weapon skill crossbow
Size one-handed
Affiliation
When carried

(none)

When wielded
When invoked

(none)

Base price 4000 zm
Weight 50
Material wood

Hellfire is an artifact that appears in SLASH'EM and SlashTHEM. It is chaotic-aligned, and its base item is a crossbow; it is one of two missile-launching artifacts added to SLASH'EM, with the other being Plague. When wielded, Hellfire grants fire resistance.

Hellfire has a flat +5 to-hit bonus and +7 damage; bolts fired from it cause fiery explosions in a 3x3 square centered on any target they hit, doing an additional 2d6 damage (this does not cause the bolt to actually explode).

Generation

Since crossbows are relatively abundant, it is not uncommon to come across Hellfire lying about in the dungeon or in a weapon or armor shop.

Strategy

In theory, Hellfire is great for a character who wants to do a lot of ranged fighting, as it turns ordinary crossbow bolts into potent weapons. However, several caveats apply:

Due to the range of the explosions, you should avoid firing Hellfire at a target that is either point-blank range or adjacent to anything you don't want to hit, such as pets, aligned priests, and shopkeepers. In addition, crossbows are two-handed weapons in SLASH'EM, making shields of any kind an obstruction; SLASH'EM's increased blasting damage also means that cross-aligned players should avoid Hellfire in particular, as re-wielding the weapon each time you switch from melee to ranged combat will cause too much damage. Finally, the presence of rapid-fire machine guns and other firearms make Hellfire less powerful than some mundane alternatives for most roles.

With all of this in mind, Rogues and Rangers are likely to benefit the most from discovering Hellfire - they can reach expert in crossbow skill, making Hellfire a viable alternative to firearms for them.

References