Difference between revisions of "Homunculus"

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The '''homunculus''', {{monsym|homunculus}}, is a [[monster]] that appears in ''[[NetHack]]''. It is one of the earliest members of the [[minor demon]] [[monster class]] that a player may encounter, as well as one of the earliest [[flying]] monsters. Its corpse is [[poisonous]] and has a small chance of conveying [[poison resistance|poison]] or [[sleep resistance]].
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A '''homunculus''', {{monsym|homunculus}}, is a type of [[monster]] that appears in ''[[NetHack]]''. The homunculus is one of the earliest [[minor demon]]s that a [[player]] character can encounter, as well as one of the earliest [[flying]] monsters. Homunculi are [[tiny]] monsters that have [[infravision]], can be seen via infravision, can follow the player character to other levels if they are adjacent, and can move through [[iron bars]] due to their size.
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A homunculus has a [[sleep]]-inducing bite and possesses [[sleep resistance]] and [[poison resistance]].
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A homunculus [[corpse]] is [[poisonous]] to eat, but eating a homunculus corpse or [[tin]] has a roughly {{frac|15}} chance each of conveying poison resistance or sleep resistance.
  
 
==Generation==
 
==Generation==
The homunculus can begin generating as early as the second or third floor, and will often generate as [[peaceful]] for [[chaotic]] characters.
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Randomly-generated homunculi may be created as [[peaceful]] for [[chaotic]] characters.
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Breaking an [[expensive camera]] has a {{frac|2|9}} chance of creating a homunculus, which will be peaceful unless the camera was [[cursed]].{{refsrc|dothrow.c|1943|version=NetHack 3.6.7}}
  
Breaking an [[expensive camera]] has a {{frac|2|9}} chance of creating a homunculus; this is a reference to ''[[Discworld]]'' novel "The Color of Magic", which reveals that the iconoscope (the Discworld equivalent of a camera) contains a "picture-painting demon". The homunculus will be peaceful unless the camera was [[cursed]].{{refsrc|dothrow.c|1943|version=NetHack 3.6.6}}
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Homunculi appear among the random {{white|i}} that are part of the first [[quest]] [[monster class]] for [[Knight]]s and make up {{frac|24|175}} of the monsters that are randomly generated on the [[Knight quest]]. They also appear among the random {{white|i}} that are generated on each floor of the [[Wizard quest]] at level creation.
  
 
==Strategy==
 
==Strategy==
A homunculus can move as fast as an unburdened character at normal speed and is small enough to fit through iron bars - while their sole [[bite]] attack is not as dangerous as the [[floating eye]]'s gaze, it can put unwary adventurers to [[sleep]], making them a hazard. Despite this, it is not too remarkable otherwise, and can be brought down fairly quickly. Cautious players can use whatever ranged attacks they have at their disposal or the assistance of a [[pet]] - [[wand]] charges can usually be saved for much tougher enemies unless the situation is dire.  
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Homunculi are fairly hazardous to meet early on: their sole [[bite]] attack is not as dangerous as the [[floating eye]]'s gaze, but being put to sleep can be similarly lethal. Thankfully, the homunculus is not particularly strong and can be brought down fairly quickly. Cautious players can use whatever [[ranged attack]]s they have at their disposal or the assistance of a [[pet]]; [[wand]] charges can usually be saved for much tougher enemies unless the situation is dire. Sleep resistance makes it much safer to fight homunculi hand-to-hand; roles and races that start with or obtain early poison resistance can safely eat the corpse for a potential source of the intrinsic.
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==History==
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The homunculus first appears in Hack for PDP-11, which is based on [[Jay Fenlason's Hack]], and is included in the initial bestiary for [[Hack 1.0]].
  
Sleep resistance makes it much safer to fight homunculi hand-to-hand, as they can only do 3 damage per hit at most - roles and races that start with early poison resistance can safely eat the corpse for a potential source.
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From Hack for PDP-11 and Hack 1.0 to [[NetHack 2.3e]], homunculi are represented by the {{white|h}} glyph; in [[NetHack 3.0.0]], homunculi are moved to their current glyph.
  
 
==Origin==
 
==Origin==
 
{{Wikipedia|Homunculus}}
 
{{Wikipedia|Homunculus}}
The homunculus is an artificial being created in the shape of a miniature, fully formed human, and is often heavily associated with the practice of alchemy. First appearing in sixteenth-century writings attributed to German alchemist and philosopher [[wikipedia:Paracelsus|Paracelsus]], it has been compared to the [[golem]] of Jewish folklore and the [[wikipedia:Mandrake|mandrake]], whose roots often resemble the human figure in shape - both are also related to each other through the theme of "man as divine". [[wikipedia:Carl Jung|Carl Jung]] attributes the concept's origin to the 3rd-century work ''Visions of Zosimos'', where the titular character encounters a priest who changes into "the opposite of himself, into a mutilated anthroparion" (Greek for a diminutive form of "person"); related to this is ''Takwin'' (Arabic: تكوين‎) in Islamic alchemy, which referred to the goal of artificially creating life, up to and including humans, in the laboratory.  
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In folklore, the homunculus is an artificial being created in the shape of a miniature fully-formed human, and is often heavily associated with the practice of alchemy. They first appear in sixteenth-century writings attributed to German alchemist and philosopher [[wikipedia:Paracelsus|Paracelsus]], and have been compared to the [[golem]] of Jewish folklore as well as the [[wikipedia:Mandrake|mandrake]], whose roots often resemble the human figure in shape. In the theory of preformationism, humans and other animals are said to have developed from "homunculi" of themselves into fully formed beings; homunculus-like figures also appeared in discussions of conception and birth as human understanding of reproduction developed. The homunculus also lends its name to the modern [[wikipedia:cortical homunculus|cortical homunculus]], a distorted miniature scale model of the human body that represents the relative space each part occupies in the brain.
  
The homunculus also figures in the theory of preformationism - the idea that animals, including humans, developed from miniature versions of themselves into fully formed beings - and was later used in the discussion of conception and birth as understanding of reproduction developed. It lends its name to the modern [[wikipedia:cortical homunculus|cortical homunculus]], a distorted miniature scale model of the human body that represents the relative space each part occupies in the brain.
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In ''[[Dungeons & Dragons]]'', a homunculus (misspelled "homonculous" in early sources) is a construct created and animated via a special process that takes the combined efforts of a magic-user and an alchemist. A homunculus is a bipedal, winged imp-like creature that does not need to breathe, eat or sleep, and is telepathically linked to the magic-user from the use of their blood in its creation: it cannot speak, but shares the knowledge of its creator, and the telepathic link allows it to transmit what it sees and hear back to its creator. A homunculus is a loyal servant to its creator and can be used as a spy; they are not especially strong in combat, but possess a venomous bite that can put a victim to sleep temporarily. Killing the homunculus causes damage to the magic-user that created it.
  
==History==
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The idea of a homunculus inhabiting a camera is derived from the ''[[Discworld]]'' novel "The Color of Magic", where the iconoscope (the Discworld equivalent of a camera) is revealed to contain a "picture-painting demon".
The homunculus is one of the earliest monsters to be featured in ''NetHack'' - its very first appearance is in the bestiary of "Hack for PDP-11", an early variant of [[Jay Fenlason's Hack]] based on a leaked early draft of [[Hack 1.0]] by [[Andries Brouwer]]. Homunculi were represented by the {{white|h}} glyph until [[NetHack 3.0.0]], where they would be made part of the minor demon class (represented by {{white|i}}).
 
  
 
==Variants==
 
==Variants==
 
===SLASH'EM===
 
===SLASH'EM===
 
In [[SLASH'EM]], the homunculus [[Monsters with hits creatures as a +x weapon (SLASH'EM)|hits as a +1 weapon]].
 
In [[SLASH'EM]], the homunculus [[Monsters with hits creatures as a +x weapon (SLASH'EM)|hits as a +1 weapon]].
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Homunculi appear among the random {{white|i}} that are part of the second quest monster class for [[Necromancer]]s and make up {{frac|6|175}} of the monsters randomly generated on the [[Necromancer quest]].
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All of the above information also applies to [[SlashTHEM]].
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===dNetHack===
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In [[dNetHack]], homunculi can appear in the court of a [[Throne room#dNetHack|throne room]] ruled by a [[gnome king]] or [[Gnome queen (dNetHack)|gnome queen]].
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===xNetHack===
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In [[xNetHack]], homunculi and other minor demons that leave corpses are [[carnivorous]]. Homunculi also take +d6 damage from being hit with [[iron]] weapons and items.
  
 
===EvilHack===
 
===EvilHack===
In [[EvilHack]], the [[lesser homunculus]] and [[greater homunculus]] are introduced, with the homunculus being an intermediate growth stage between them; the [[Infidel]] role will always start with a pet lesser homunculus.
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In [[EvilHack]], the [[lesser homunculus]] and [[greater homunculus]] are introduced, with the homunculus being an intermediate [[Growing up|growth stage]] between them; the [[Infidel]] role starts with a pet lesser homunculus.
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===Hack'EM===
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In [[Hack'EM]], homunculi have three growth stages as in EvilHack, and are carnivorous as in xNetHack. As in SLASH'EM, they  appear among the random {{white|i}} that are part of the second quest monster class for Necromancers and make up {{frac|6|175}} of the monsters randomly generated on the Necromancer quest.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
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==References==
 
==References==
 
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<references/>
{{nethack-366}}
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{{nethack-367}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Latest revision as of 06:58, 17 February 2024

A homunculus, i, is a type of monster that appears in NetHack. The homunculus is one of the earliest minor demons that a player character can encounter, as well as one of the earliest flying monsters. Homunculi are tiny monsters that have infravision, can be seen via infravision, can follow the player character to other levels if they are adjacent, and can move through iron bars due to their size.

A homunculus has a sleep-inducing bite and possesses sleep resistance and poison resistance.

A homunculus corpse is poisonous to eat, but eating a homunculus corpse or tin has a roughly 115 chance each of conveying poison resistance or sleep resistance.

Generation

Randomly-generated homunculi may be created as peaceful for chaotic characters.

Breaking an expensive camera has a 29 chance of creating a homunculus, which will be peaceful unless the camera was cursed.[1]

Homunculi appear among the random i that are part of the first quest monster class for Knights and make up 24175 of the monsters that are randomly generated on the Knight quest. They also appear among the random i that are generated on each floor of the Wizard quest at level creation.

Strategy

Homunculi are fairly hazardous to meet early on: their sole bite attack is not as dangerous as the floating eye's gaze, but being put to sleep can be similarly lethal. Thankfully, the homunculus is not particularly strong and can be brought down fairly quickly. Cautious players can use whatever ranged attacks they have at their disposal or the assistance of a pet; wand charges can usually be saved for much tougher enemies unless the situation is dire. Sleep resistance makes it much safer to fight homunculi hand-to-hand; roles and races that start with or obtain early poison resistance can safely eat the corpse for a potential source of the intrinsic.

History

The homunculus first appears in Hack for PDP-11, which is based on Jay Fenlason's Hack, and is included in the initial bestiary for Hack 1.0.

From Hack for PDP-11 and Hack 1.0 to NetHack 2.3e, homunculi are represented by the h glyph; in NetHack 3.0.0, homunculi are moved to their current glyph.

Origin

In folklore, the homunculus is an artificial being created in the shape of a miniature fully-formed human, and is often heavily associated with the practice of alchemy. They first appear in sixteenth-century writings attributed to German alchemist and philosopher Paracelsus, and have been compared to the golem of Jewish folklore as well as the mandrake, whose roots often resemble the human figure in shape. In the theory of preformationism, humans and other animals are said to have developed from "homunculi" of themselves into fully formed beings; homunculus-like figures also appeared in discussions of conception and birth as human understanding of reproduction developed. The homunculus also lends its name to the modern cortical homunculus, a distorted miniature scale model of the human body that represents the relative space each part occupies in the brain.

In Dungeons & Dragons, a homunculus (misspelled "homonculous" in early sources) is a construct created and animated via a special process that takes the combined efforts of a magic-user and an alchemist. A homunculus is a bipedal, winged imp-like creature that does not need to breathe, eat or sleep, and is telepathically linked to the magic-user from the use of their blood in its creation: it cannot speak, but shares the knowledge of its creator, and the telepathic link allows it to transmit what it sees and hear back to its creator. A homunculus is a loyal servant to its creator and can be used as a spy; they are not especially strong in combat, but possess a venomous bite that can put a victim to sleep temporarily. Killing the homunculus causes damage to the magic-user that created it.

The idea of a homunculus inhabiting a camera is derived from the Discworld novel "The Color of Magic", where the iconoscope (the Discworld equivalent of a camera) is revealed to contain a "picture-painting demon".

Variants

SLASH'EM

In SLASH'EM, the homunculus hits as a +1 weapon.

Homunculi appear among the random i that are part of the second quest monster class for Necromancers and make up 6175 of the monsters randomly generated on the Necromancer quest.

All of the above information also applies to SlashTHEM.

dNetHack

In dNetHack, homunculi can appear in the court of a throne room ruled by a gnome king or gnome queen.

xNetHack

In xNetHack, homunculi and other minor demons that leave corpses are carnivorous. Homunculi also take +d6 damage from being hit with iron weapons and items.

EvilHack

In EvilHack, the lesser homunculus and greater homunculus are introduced, with the homunculus being an intermediate growth stage between them; the Infidel role starts with a pet lesser homunculus.

Hack'EM

In Hack'EM, homunculi have three growth stages as in EvilHack, and are carnivorous as in xNetHack. As in SLASH'EM, they appear among the random i that are part of the second quest monster class for Necromancers and make up 6175 of the monsters randomly generated on the Necromancer quest.

Encyclopedia entry

A homunculus is a creature summoned by a mage to perform some particular task. They are particularly good at spying. They are smallish creatures, but very agile. They can put their victims to sleep with a venomous bite, but due to their size, the effect does not last long on humans.

"Tothapis cut him off. 'Be still and hearken. You will travel aboard the sacred wingboat. Of it you may not have heard; but it will bear you thither in a night and a day and a night. With you will go a homunculus that can relay your words to me, and mine to you, across the leagues between at the speed of thought.'"

[ Conan the Rebel, by Poul Anderson ]

References