Difference between revisions of "Iron shoes"

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'''Iron shoes''' are a kind of non-magical [[boots|boot]]. When unidentified, they appear as '''hard shoes'''.
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'''Iron shoes''' are a type of non-magical [[boots]] that appear in ''[[NetHack]]''. They are naturally made of [[iron]], and appear as '''hard shoes''' when unidentified. When worn, they grant 2 [[AC]].
  
They are commonly dropped by [[dwarf|dwarves]] in the [[Gnomish Mines]], and, along with [[high boots]], are one of the only two kinds of boots to have a natural [[AC]] of 2. They are much easier to find than high boots, but weigh more and incur a spellcasting penalty.
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==Generation==
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Live [[Dwarf (monster attribute)|dwarves]] have a {{frac|6|7}} chance of [[monster starting inventory|generating with]] iron shoes, and [[Uruk-hai]] have a {{frac|3}} chance of generating with them.{{refsrc|src/makemon.c|417|version=NetHack 3.6.7|comment=Uruk-hai armor and weapons}}{{refsrc|src/makemon.c|370|version=NetHack 3.6.7}} [[Orc-captain]]s have a {{frac|2}} chance of being generated with Uruk-hai armor, giving them an effective {{frac|6}} chance of generating with the boots.{{refsrc|src/makemon.c|402|version=NetHack 3.6.7|comment=switch for orc-captains}}
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==Description==
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A pair of iron shoes grants 2 base [[AC]] when worn. Worn iron shoes will protect you against a [[xan]]'s [[Wounded legs|leg-wounding]] sting {{frac|2|5}} of the time.{{refsrc|src/mhitu.c|1220|version=NetHack 3.6.7}}
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==Strategy==
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Iron shoes and [[high boots]] are the only kinds of boots to have a natural AC of 2; iron shoes are much easier to find, particularly in the [[Gnomish Mines]], but weigh more and incur a small [[spellcasting]] penalty. They are additionally vulnerable to [[Erosion|rusting]], which among other things can make encounters with [[rust monster]]s annoying.
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In the early phases of the game, melee roles with low interest in spells and casters looking to prioritize AC will likely grab one of the many pairs of iron shoes they encounter in the Mines, and may swap them for lighter high boots if deemed necessary. Their spellcasting penalty is low enough that it is usually possible to retain a comfortably low failure rate if no other metal armor is worn.
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==History==
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Iron shoes first appear in [[NetHack 3.0.0]].
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==Variants==
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Some variants rename the hard shoes used by dwarves to '''dwarvish boots''', which may grant an AC bonus to dwarves that wear them, and are otherwise the same as iron shoes; other variants may additionally repurpose the iron shoes given to Uruk-hai into [[orcish boots]].
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===dNetHack===
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In [[dNetHack]], the pair of iron shoes is simply known as a '''pair of shoes''' and retains its unidentified appearance. They grant 1 AC and 1 [[DR]] when worn, and have a base object material of iron - their material is always shown when identified, even when made of their base material.
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===xNetHack===
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[[xNetHack]] renames iron shoes to dwarvish boots and retains the odds of Uruk-hai generating with them, with a comment in makemon.c suggesting that they stole their boots from dwarves.
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===EvilHack===
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In [[EvilHack]], iron shoes are renamed to dwarvish boots and grant a +1 AC bonus to dwarves that wear them, while Uruk-hai and other [[Orc (monster class)|orcs]] are instead given orcish boots, which grant a +1 AC bonus to orcs wearing them.
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[[Croesus]] has a {{frac|2}} chance of generating with a set of gold dwarvish boots among his golden armor.
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A pair of dwarvish boots can be created at a [[Forge (dungeon feature)|forge]] by combining a [[dwarvish short sword]] and a pair of [[Gauntlets (EvilHack)|gauntlets]].
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===SlashTHEM===
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In [[SlashTHEM]], the [[militant cleric]] of the rebel leader's party that serves as [[quest nemeses]] for the default [[Noble quest]] will generate with iron shoes.
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===Hack'EM===
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[[Hack'EM]] splits iron shoes into dwarvish and orcish boots similar to EvilHack.
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[[Upgrading]] a pair of [[high boots]] will produce a pair of dwarvish boots. As in EvilHack, a pair of dwarvish boots can be created at a forge by combining a dwarvish short sword and a pair of gauntlets.
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==References==
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<references/>
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{{nethack-367}}
 
[[Category:Boots]]
 
[[Category:Boots]]
{{nethack-343}}
 

Latest revision as of 00:19, 27 April 2024

[   iron shoes   Iron shoes.png
Appearance hard shoes
Slot boots
AC 2
Special (none)
Base price 16 zm
Weight 50
Material iron

Iron shoes are a type of non-magical boots that appear in NetHack. They are naturally made of iron, and appear as hard shoes when unidentified. When worn, they grant 2 AC.

Generation

Live dwarves have a 67 chance of generating with iron shoes, and Uruk-hai have a 13 chance of generating with them.[1][2] Orc-captains have a 12 chance of being generated with Uruk-hai armor, giving them an effective 16 chance of generating with the boots.[3]

Description

A pair of iron shoes grants 2 base AC when worn. Worn iron shoes will protect you against a xan's leg-wounding sting 25 of the time.[4]

Strategy

Iron shoes and high boots are the only kinds of boots to have a natural AC of 2; iron shoes are much easier to find, particularly in the Gnomish Mines, but weigh more and incur a small spellcasting penalty. They are additionally vulnerable to rusting, which among other things can make encounters with rust monsters annoying.

In the early phases of the game, melee roles with low interest in spells and casters looking to prioritize AC will likely grab one of the many pairs of iron shoes they encounter in the Mines, and may swap them for lighter high boots if deemed necessary. Their spellcasting penalty is low enough that it is usually possible to retain a comfortably low failure rate if no other metal armor is worn.

History

Iron shoes first appear in NetHack 3.0.0.

Variants

Some variants rename the hard shoes used by dwarves to dwarvish boots, which may grant an AC bonus to dwarves that wear them, and are otherwise the same as iron shoes; other variants may additionally repurpose the iron shoes given to Uruk-hai into orcish boots.

dNetHack

In dNetHack, the pair of iron shoes is simply known as a pair of shoes and retains its unidentified appearance. They grant 1 AC and 1 DR when worn, and have a base object material of iron - their material is always shown when identified, even when made of their base material.

xNetHack

xNetHack renames iron shoes to dwarvish boots and retains the odds of Uruk-hai generating with them, with a comment in makemon.c suggesting that they stole their boots from dwarves.

EvilHack

In EvilHack, iron shoes are renamed to dwarvish boots and grant a +1 AC bonus to dwarves that wear them, while Uruk-hai and other orcs are instead given orcish boots, which grant a +1 AC bonus to orcs wearing them.

Croesus has a 12 chance of generating with a set of gold dwarvish boots among his golden armor.

A pair of dwarvish boots can be created at a forge by combining a dwarvish short sword and a pair of gauntlets.

SlashTHEM

In SlashTHEM, the militant cleric of the rebel leader's party that serves as quest nemeses for the default Noble quest will generate with iron shoes.

Hack'EM

Hack'EM splits iron shoes into dwarvish and orcish boots similar to EvilHack.

Upgrading a pair of high boots will produce a pair of dwarvish boots. As in EvilHack, a pair of dwarvish boots can be created at a forge by combining a dwarvish short sword and a pair of gauntlets.

References