Difference between revisions of "Ki-rin"

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(3.6.0 adds M1_NOHANDS and M1_ANIMAL to fix C341-18.)
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The '''ki-rin''', {{monsym|ki-rin}}, is an [[angelic being]] in [[NetHack]]. It is often a candidate for a player's [[steed]] (if they manage to [[tame]] one - difficult due to its high magic resistance, making a [[wish]] for a [[figurine]] a more likely method) due to its high speed, power, and ability to fly.  They also will wear amulets and shields of [[reflection]] (though they are not generated with either), preventing any nasty disintegration accidents. A ki-rin steed will never [[riding|buck]] you because of [[conflict]] due to its high combined base level and monster magic resistance unless it is level drained below 15.
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The '''ki-rin''', {{monsym|ki-rin}}, is an [[angelic being]] in [[NetHack]]. It is often a candidate for a player's [[steed]] (if they manage to [[tame]] one - difficult due to its high magic resistance, making a [[wish]] for a [[figurine]] a more likely method) due to its high speed, power, and ability to fly. A ki-rin steed will never [[riding|buck]] you because of [[conflict]] due to its high combined base level and monster magic resistance unless it is level drained below 15.
  
 
Any non-[[knight]] should count on a [[charm monster|charmed]] ki-rin going [[tameness|wild]] (peaceful) after [[ride|mounting]], kicking or whipping it five times.
 
Any non-[[knight]] should count on a [[charm monster|charmed]] ki-rin going [[tameness|wild]] (peaceful) after [[ride|mounting]], kicking or whipping it five times.
 
A ki-rin is too large to wear shirts, body armor, or cloaks, and its horns will not fit into metal helmets, but is able to wear boots, shields, and gloves despite being ridable. This is [[bug#C341-18|bug C341-18]].
 
  
 
==Strategy==
 
==Strategy==
A ki-rin makes a superb steed for players that spend a lot of time riding. It is the only steed with a faster-than-normal movement rate that can [[flying|fly]]. Because [[ki-rin]] are spellcasters, they will cast [[haste self]], giving them an effective movement rate of 24, making them as fast as a non-[[fast]] [[warhorse]] or [[unicorn]]. Perhaps more importantly, their high hit points, damaging attacks, ability to heal self, and high magic resistance make them powerful enough to survive in [[Gehennom]].
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A ki-rin makes a superb steed for players that spend a lot of time riding. It is the only steed with a faster-than-normal movement rate that can [[flying|fly]]. Because [[ki-rin]] are spellcasters, they will cast [[haste self]], giving them an effective movement rate of 24, making them as fast as a non-[[fast]] [[warhorse]] or [[unicorn]]. Perhaps more importantly, their high hit points, damaging attacks, ability to heal self, and high magic resistance make them powerful enough to survive in [[Gehennom]].
  
 
Once you have mounted a [[ki-rin]], you should not dismount unless absolutely necessary. Since only knights start with [[riding]] skill at basic, other roles will not be able to pick up objects, #loot containers, drop items on altars, #dip items in fountains, etc. initially. Because a ki-rin will go feral after five mount attempts, it is better to advance riding skill on a more traditional mount such as a [[horse]] first, then switch to your ki-rin once you reach basic skill. Roles which are restricted in riding will probably not have much use for them.
 
Once you have mounted a [[ki-rin]], you should not dismount unless absolutely necessary. Since only knights start with [[riding]] skill at basic, other roles will not be able to pick up objects, #loot containers, drop items on altars, #dip items in fountains, etc. initially. Because a ki-rin will go feral after five mount attempts, it is better to advance riding skill on a more traditional mount such as a [[horse]] first, then switch to your ki-rin once you reach basic skill. Roles which are restricted in riding will probably not have much use for them.
  
A ki-rin can benefit greatly from amulets and armor, as noted above. Ideally, you should give your ki-rin a pair of well-enchanted boots ([[elven boots]] are a good candidate since they can safely be enchanted to +7), gloves, and a shield. A [[shield of reflection]] is best; unlike [[magic resistance]], the rider's reflection is not transmitted to his steed. Finally, if you have a spare [[amulet of life saving]], it is probably worth giving one to your ki-rin for those tough fights. Since tame ki-rin are usually gotten by wishing for a figurine, you can generally control when you mount it. If at all possible, have all your equipment ready and get your ki-rin to wear it before mounting it for the first time; otherwise you will have to dismount to get it to do so, reducing your number of remaining mounts before it goes feral.
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Note that a [[knight]] does ''not'' reduce [[tameness]] when mounting a Ki-Rin. Thus, they are free to mount and dismount a ki-rin as many times as they wish without fear of it going feral as a result.
  
Note that a [[knight]] does ''not'' reduce [[tameness]] when mounting a Ki-Rin. Thus, they are free to mount and dismount a ki-rin as many times as they wish without fear of it going feral as a result.
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==Variants==
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Prior to NetHack 3.6.0, ki-rin were able to wear amulets, boots, shields, and gloves despite being ridable. This was [[bug#C341-18|bug C341-18]]. Variants based on 3.4.3 that did not address this bug themselves will allow a ki-rin to wear additional equipment, including obtaining reflection from an [[amulet of reflection|amulet]] or [[shield of reflection|shield]].
  
 
==SLASH'EM==
 
==SLASH'EM==
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[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-343}}
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{{nethack-360}}

Revision as of 15:59, 7 January 2016

The ki-rin, A, is an angelic being in NetHack. It is often a candidate for a player's steed (if they manage to tame one - difficult due to its high magic resistance, making a wish for a figurine a more likely method) due to its high speed, power, and ability to fly. A ki-rin steed will never buck you because of conflict due to its high combined base level and monster magic resistance unless it is level drained below 15.

Any non-knight should count on a charmed ki-rin going wild (peaceful) after mounting, kicking or whipping it five times.

Strategy

A ki-rin makes a superb steed for players that spend a lot of time riding. It is the only steed with a faster-than-normal movement rate that can fly. Because ki-rin are spellcasters, they will cast haste self, giving them an effective movement rate of 24, making them as fast as a non-fast warhorse or unicorn. Perhaps more importantly, their high hit points, damaging attacks, ability to heal self, and high magic resistance make them powerful enough to survive in Gehennom.

Once you have mounted a ki-rin, you should not dismount unless absolutely necessary. Since only knights start with riding skill at basic, other roles will not be able to pick up objects, #loot containers, drop items on altars, #dip items in fountains, etc. initially. Because a ki-rin will go feral after five mount attempts, it is better to advance riding skill on a more traditional mount such as a horse first, then switch to your ki-rin once you reach basic skill. Roles which are restricted in riding will probably not have much use for them.

Note that a knight does not reduce tameness when mounting a Ki-Rin. Thus, they are free to mount and dismount a ki-rin as many times as they wish without fear of it going feral as a result.

Variants

Prior to NetHack 3.6.0, ki-rin were able to wear amulets, boots, shields, and gloves despite being ridable. This was bug C341-18. Variants based on 3.4.3 that did not address this bug themselves will allow a ki-rin to wear additional equipment, including obtaining reflection from an amulet or shield.

SLASH'EM

In addition to all the benefits above, ki-rin in SLASH'EM require a +3 weapon to hit. This makes them better steeds: they are immune to most physical attacks, including powerful minotaurs and even some Demon Princes; it also makes them more dangerous should you encounter a hostile one. Note that ki-rin are not level-drain or stoning resistant, so an amulet of drain resistance or an amulet versus stone are also good options for the amulet slot. Ki-rin are also given as minions to lawful players, starting at level 13, though minions cannot be saddled or ridden.

Origin

The Ki-rin originates from Chinese mythology, and it is considered benevolent. It resembles a horse/deer-shaped Asian dragon (this includes deer-like horns).

The more frequent romanised name is "qilin".

Encyclopedia entry

The ki-rin is a strange-looking flying creature. It has
scales, a mane like a lion, a tail, hooves, and a horn. It
is brightly colored, and can usually be found flying in the
sky looking for good deeds to reward.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.