Difference between revisions of "Lizard (monster class)"
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− | The '''lizard''' [[monster class]] | + | {{for|the monster|lizard}} |
+ | The '''lizard''' is a [[monster class]] that appears in ''[[NetHack]]'', and is represented by the [[colon]] glyph ({{white|:}}). Lizards are designated internally by the macro '''S_LIZARD'''.{{refsrc|include/monsym.h|72|version=NetHack 3.6.7}} | ||
− | The | + | The class contains the following monsters:{{refsrc|src/monst.c|2656|version=NetHack 3.6.7}} |
* {{monsymlink|newt}} | * {{monsymlink|newt}} | ||
* {{monsymlink|gecko}} | * {{monsymlink|gecko}} | ||
* {{monsymlink|iguana}} | * {{monsymlink|iguana}} | ||
+ | * {{monsymlink|baby crocodile}} | ||
* {{monsymlink|lizard}} | * {{monsymlink|lizard}} | ||
* {{monsymlink|chameleon}} | * {{monsymlink|chameleon}} | ||
* {{monsymlink|crocodile}} | * {{monsymlink|crocodile}} | ||
− | |||
* {{monsymlink|salamander}} | * {{monsymlink|salamander}} | ||
==Strategy== | ==Strategy== | ||
− | Most early lizards are unremarkable and easy to handle, including the lizard itself. Of the few that can actually trouble players, the chameleon's difficulty is entirely dependent on what it shapeshifts into, and it is fairly likely you may encounter it in an easy-to-dispatch form; the salamander | + | Most early lizards are unremarkable and easy to handle, including the lizard itself. Of the few that can actually trouble players, the chameleon's difficulty is entirely dependent on what it shapeshifts into, and it is fairly likely you may encounter it in an easy-to-dispatch form; conversely, the salamander will not appear in a game normally until [[Gehennom]]. The crocodile is capable of inflicting severe damage unless fought with care, but has a lower speed that can be taken advantage of. |
==Appearance== | ==Appearance== | ||
− | "Lizard" is a category that includes all form of non-[[snake]] reptiles and amphibians, both mundane and fantastic. While the chameleon and salamander are named for real-world animals, the former is portrayed in a much more fantastic fashion, and the latter is based on a monster from ''[[Dungeons & Dragons]]'' | + | "Lizard" is a category that includes all form of non-[[Snake (monster class)|snake]] reptiles and amphibians, both mundane and fantastic - with the exception of the salamander, all lizards are classified as [[animal]]s. While the chameleon and salamander are named for real-world animals, the former is portrayed in a much more fantastic fashion, and the latter is based on a monster from ''[[Dungeons & Dragons]]'' despite having a tile based on the animal. |
− | == | + | ==Variants== |
− | [[ | + | ===SLASH'EM=== |
+ | [[SLASH'EM]] introduces new monsters to the lizard monster class: | ||
+ | * {{monsymlink|gila monster}} | ||
+ | * {{monsymlink|rhaumbusun}} | ||
+ | * {{monsymlink|basilisk}} | ||
+ | * {{monsymlink|komodo dragon}} | ||
+ | |||
+ | ===UnNetHack=== | ||
+ | [[UnNetHack]] introduces one new monster to the lizard monster class: | ||
+ | |||
+ | * {{monsymlink|giant turtle}} | ||
+ | |||
+ | ===xNetHack=== | ||
+ | In [[xNetHack]], version 3.0 changed the glyph for this monster class to {{white|l}} (lowercase L) to avoid using a punctuation glyph; [[leprechaun]]s were merged into the {{monclass|i}} class. This was reverted in version 6.0.<ref>[https://github.com/copperwater/xNetHack/commit/6f0e0260b088cdf79cb5f857a48c428714bfce78 xNetHack commit 6f0e026: "Move lizards back to : and leprechauns back to l"]</ref> | ||
+ | |||
+ | ===SlashTHEM=== | ||
+ | [[SlashTHEM]] retains the monsters added in SlashTHEM and adds new monsters to the lizard monster class: | ||
+ | |||
+ | * {{red|:}} [[deminewt]] | ||
+ | * {{magenta|:}} [[master newt]] | ||
+ | * {{red|:}} [[giant turtle]] | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | {{nethack-367}} | ||
[[Category:Monster classes]] | [[Category:Monster classes]] | ||
− |
Latest revision as of 09:46, 31 December 2023
- For the monster, see lizard.
The lizard is a monster class that appears in NetHack, and is represented by the colon glyph (:). Lizards are designated internally by the macro S_LIZARD.[1]
The class contains the following monsters:[2]
- : newt
- : gecko
- : iguana
- : baby crocodile
- : lizard
- : chameleon
- : crocodile
- : salamander
Contents
Strategy
Most early lizards are unremarkable and easy to handle, including the lizard itself. Of the few that can actually trouble players, the chameleon's difficulty is entirely dependent on what it shapeshifts into, and it is fairly likely you may encounter it in an easy-to-dispatch form; conversely, the salamander will not appear in a game normally until Gehennom. The crocodile is capable of inflicting severe damage unless fought with care, but has a lower speed that can be taken advantage of.
Appearance
"Lizard" is a category that includes all form of non-snake reptiles and amphibians, both mundane and fantastic - with the exception of the salamander, all lizards are classified as animals. While the chameleon and salamander are named for real-world animals, the former is portrayed in a much more fantastic fashion, and the latter is based on a monster from Dungeons & Dragons despite having a tile based on the animal.
Variants
SLASH'EM
SLASH'EM introduces new monsters to the lizard monster class:
- : gila monster
- : rhaumbusun
- : basilisk
- : komodo dragon
UnNetHack
UnNetHack introduces one new monster to the lizard monster class:
xNetHack
In xNetHack, version 3.0 changed the glyph for this monster class to l (lowercase L) to avoid using a punctuation glyph; leprechauns were merged into the i imp or minor demon class. This was reverted in version 6.0.[3]
SlashTHEM
SlashTHEM retains the monsters added in SlashTHEM and adds new monsters to the lizard monster class:
- : deminewt
- : master newt
- : giant turtle