Lord Carnarvon

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Lord Carnarvon, @, is the Archeologist quest leader. Like the students under his watch, he can tunnel through walls if he is given a pick-axe, though it is highly unlikely to be seen in practice.

Strategy

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Lord Carnarvon, along with other quest leaders, has been made significantly stronger, since killing quest leaders no longer makes the game unwinnable.

The changed stats are as follows: Speed becomes 15 (from 12); MR becomes 90 (from 30); first attack becomes 4d10 (from 1d6), and he gains a 4d8 spell-casting attack.

Lord Carnarvon also starts with a +5 fedora and a +4 bullwhip.

dNetHack

In dNetHack, Lord Carnarvon is always generated with a blessed +7 pistol and 26-31 blessed +7 bullets. This is probably the only firearm most Archeologists will ever see (unless playing in a bones-rich environment); even so, it's not worth "liberating" from him, as the bullet supply is barely enough to train the skill to Basic, and there's no way bar wishing to obtain more.

Encyclopedia entry

Lord Carnarvon was a personality who could have been produced
nowhere but in England, a mixture of sportsman and collector,
gentleman and world traveler, a realist in action and a
romantic in feeling. ... In 1903 he went for the first time
to Egypt in search of a mild climate and while there visited
the excavation sites of several archaeological expeditions.
... In 1906 he began his own excavations.

[ Gods, Graves, and Scholars, by C. W. Ceram ]

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.