Difference between revisions of "Mines' End"

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(The Catacombs: Added a note about elbereth not affecting minotaurs.)
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'''Mines' End''' lies at the bottom of the [[Gnomish Mines]]. It will be either the 8th or 9th level of that branch and will therefore occur somewhere between Dlvl10 and Dlvl13. There are three versions of Mines' End; each of which is guaranteed to contain a [[luckstone]].
 
'''Mines' End''' lies at the bottom of the [[Gnomish Mines]]. It will be either the 8th or 9th level of that branch and will therefore occur somewhere between Dlvl10 and Dlvl13. There are three versions of Mines' End; each of which is guaranteed to contain a [[luckstone]].
  
A notable fact is that Mines' End, being the lowest level of the Gnomish Mines, has [[undiggable]] floor. Therefore, zapping a [[wand of digging]] downwards—one of several ways of escaping looming death—will have not quite the desired effect.
+
Mines' End, being the lowest level of the Gnomish Mines, has an [[undiggable]] floor. Therefore, zapping a [[wand of digging]] downwards will produce a pit instead of a hole.
  
 
Credit for all maps in this article goes to the NetHack Gazetteer's Mines' End page.
 
Credit for all maps in this article goes to the NetHack Gazetteer's Mines' End page.
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  |mapping=yes
 
}}
 
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This level contains seven hidden places, marked on the map below. Six of them are behind [[secret door]]s, and the seventh is behind a narrow [[Movement_tactics#Passing_small_gaps|choke point]]. One of these hidden places contains a [[luckstone]], another contains a [[loadstone]], four contain [[mimic]]s pretending to be gray stones, and one is empty. In addition, there are two random tools, seven random gems, and three other random objects placed throughout the level. The walls are undiggable.
+
This level contains seven hidden places, marked on the map below. Six of them are behind [[secret door]]s, and the seventh is behind a narrow [[Movement_tactics#Passing_small_gaps|choke point]].  
 +
 
 +
Each of these hidden places can contain (items in each location are listed in order from bottom to top of pile):{{refsrc|dat/mines.des|889|nethack=3.6.6}}
 +
 
 +
* a [[ruby]], a [[worthless piece of red glass]], and a [[luckstone]]
 +
* a [[worthless piece of red glass]], a [[ruby]], and a [[loadstone]],
 +
* a [[diamond]], an [[emerald]], a [[worthless piece of violet glass]], and a [[mimic]] pretending to be a [[luckstone]]
 +
* a [[worthless piece of white glass]], an [[emerald]], an [[amethyst]], and a [[mimic]] pretending to be a [[loadstone]],  
 +
* a [[diamond]], a [[worthless piece of green glass]], an [[amethyst]], and a [[mimic]] pretending to be a [[flint stone]]
 +
* a [[worthless piece of white glass]], an [[emerald]], a [[worthless piece of violet glass]], and a [[mimic]] pretending to be a [[touchstone]]
 +
* nothing
 +
 
 +
In addition, there are two random tools, seven random gems, and three other random objects placed throughout the level. The rubies, emeralds, and diamonds can be identified because they are hard gems, while the amethysts can be identified because they are always grouped with the diamond and green glass.
 +
 
 +
All walls are undiggable.
  
 
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This version contains six guaranteed [[potion of booze|potions of booze]] (as the name would suggest) in stacks of two, with some 3rd potion. The bottom stack is guaranteed to have a [[potion of object detection]]; the others are random. There are two random tools, seven random gems, three other random objects, and six random traps scattered throughout the level. The [[luckstone]] is at the chamber in the far right; the blank tiles are rock that needs to be dug out to reach this chamber. The chamber also contains one [[ruby]] and one [[emerald]]&nbsp;(SW), two [[diamond]]s&nbsp;(NW), two [[emerald]]s&nbsp;(NE), two [[amethyst]]s, one [[ruby]] and one luckstone&nbsp;(SE), as well as a few random gems. To get to the hidden gem cache, you can teleport in or dig with a pickaxe. As the spell/wand of digging only digs one tile here, you'll need more charges than one wand can hold, so they make a poor choice.
+
This version contains a room behind two secret doors (here, marked S) in the northwest, containing three piles of potions, each pile containing two guaranteed [[potion of booze|potions of booze]] (as the name would suggest), and one other kind of potion. For the southernmost pile, the other potion is guaranteed to be a [[potion of object detection]]; the other potions in the two northern piles are random.
 +
 
 +
Scattered throughout the level, there are two random tools, seven random gems, three other random objects, and six random traps. The [[luckstone]] is at the chamber in the northeast; the blank tiles are rock that needs to be dug out to reach this chamber. The chamber also contains one [[ruby]] and one [[emerald]]&nbsp;(SW), two [[diamond]]s&nbsp;(NW), two [[emerald]]s&nbsp;(NE), two [[amethyst]]s, one [[ruby]] and one luckstone&nbsp;(SE), as well as a few random gems. To get to the hidden gem cache, you can teleport in or dig with a pickaxe. As the spell/wand of digging only digs one tile here, you'll need more charges than one wand can hold, so they make a poor choice.
 +
 
 +
{{upcoming|NetHack 3.7.0|As of {{commit|c4c31ae6a8cdab60b319cc8b355445968e8ec286}}, it is no longer possible to arrive on the level in the gem cache area.  Previously, it was possible for an unlucky character to get stuck in the treasure chamber by falling or levelporting there without a way to escape.}}
  
 
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Nethack 3.6 changed this map slightly, and now has some randomness to it.
 
Nethack 3.6 changed this map slightly, and now has some randomness to it.
Tiles with a H might be walls or floor. The tile with D will contain a (locked) Secret door in case the entrance at the lower right is walled off.
+
Tiles with a H might be walls or floor. The square marked D will contain a locked [[Door#Finding secret doors|secret door]] in case the entrance at the lower right is walled off.
 
Some of these walls are mutually exclusive so that there will always be a way to reach every part of the level without digging. For details check [[Source:NetHack 3.6.0/dat/mines.des#line983]].
 
Some of these walls are mutually exclusive so that there will always be a way to reach every part of the level without digging. For details check [[Source:NetHack 3.6.0/dat/mines.des#line983]].
 
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}}
 
}}
 
{{wikipedia|Catacombs}}
 
{{wikipedia|Catacombs}}
This level is unmappable and contains a randomly-generated maze. The level walls, the large chambers, and the possible locations of the [[luckstone]] are fixed. There are three possible locations for the luckstone. The two locations that do not contain the luckstone will have nothing and a flint stone respectively. The luckstone and flint stone lie on a [[trap|level teleporter]]. The rest of the level contains two diamonds, three emeralds, two rubies, two amethysts, seven other random gems, five random scrolls, four random spellbooks, three other random objects, and seven more random traps (so that the chance of at least one [[polytrap]] is 55.6%).{{refsrc|mines.des|992}} The spellbooks and scrolls make this the most desirable level for spellcasters, but it is also the most difficult, because the starting room often contains several powerful monsters in a small space. There are two random [[V]] in the level, and there may well be a [[minotaur]] hiding out in the maze. Stay on the up stairs, and don't forget [[Elbereth]] (although be aware that it will not work on the minotaur - in most cases you are better off going up and coming back when you are strong enough to face it).
+
This level is unmappable and contains a randomly-generated maze. The level walls, the large chambers, and the possible locations of the [[luckstone]] are fixed. There are three possible locations for the luckstone. Of the two locations that do not contain the luckstone, one will have nothing and the other a flint stone. The luckstone and the flint stone lie on [[level teleporter]]s. The rest of the level contains two diamonds, three emeralds, two rubies, two amethysts, seven other random gems, five random scrolls, four random spellbooks, three other random objects, and seven more random traps (so that the chance of at least one [[polytrap]] is 55.6%).{{refsrc|mines.des|992}}
 +
 
 +
The spellbooks and scrolls make this the most desirable level for spellcasters, but it is also the most difficult, because the starting room often contains several powerful monsters in a small space. There are two random [[V]] in the level but they will appear in their shape-changed [[d]] and [[B]] forms unless you defeat them in battle.  Earlier versions sometimes generated a [[minotaur]] hiding out in the maze, but this no longer happens as of V3.6.1. Stay on the up stairs, and don't forget [[Elbereth]] (although be aware that it will not work on a minotaur - in most cases you are better off going up and coming back when you are strong enough to face it).
  
 
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The dotted areas are always open floor; the {{lightgray|<}} is the upstairs; the *s mark the locations of the luck and flint stones; and the {{blue|{}} are fountains. The rest of the level is filled with random maze.
+
The dotted areas are always open floor; the {{lightgray|<}} is the upstairs; the {{lightgray|*}} mark the locations of the luck and flint stones; and the {{blue|{}} are fountains. The rest of the level is filled with random maze.
 +
 
 +
There are a couple of different ways that you can get the luckstone off the [[level teleporter]] traps:
 +
 
 +
* Step onto the trap directly.
 +
** If you have [[magic resistance]], nothing will happen and you can pick up the stone.
 +
** If you have [[teleport control]], you can choose to teleport to the current level and the trap will be removed.
 +
** Otherwise, you are teleported to a random level above and will have to make your way back - the trap will be removed after this happens.
 +
* Zap the stone with a [[wand of teleportation]], which will teleport it to a random location on the level.
 +
 
 +
{{upcoming|NetHack 3.7.0|Per {{commit|c7229627137407d3056233f8e85b79830f0b6a57}}, level teleporter traps can be destroyed by zapping them with a [[wand of cancellation]] or the [[spell of cancellation]].}}
 +
 
 +
== Variants ==
 +
[[dNetHack]], [[EvilHack]], [[NetHack Fourk]], and [[FIQHack]] all provide an additional Mines' End variant, the Orc Temple, based on a patch by Khor. In all of these variants, it has the following basic layout (some variants make minor adjustments):
 +
 
 +
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(={{brown|(}}
 +
 
 +
                                                                  -------
 +
                                            -------              --LLLLL--
 +
                        ---------------    |.....|            --LL...LL--
 +
                        --..|..........|    |.._..|        -----|LL.....LL|
 +
                      --...F..........|    |.....|        |(((||L.......L|
 +
        ---------    --....|-+------+-|    ----+----      |...||L..._...L|
 +
        --.......--  --.....F..........-----|.......|---------+---L.......L|
 +
--------.........----.....--...............F.......F.....||.....|LL.....LL|
 +
--..........}}}...........--..............................--.....|-LL...LL--
 +
|<..........}{}...........+............................._.+......|--LL.LL--
 +
--..........}}}...........--..............................--.....| ---S---
 +
--------.........----.....--...............F.......F.....||.....|    .   
 +
        --.......--  --.....F..........-----|.......|---------S---         
 +
        ---------    --....|-+------+-|    ----+----        .           
 +
                      --...F..........|    |.....|                       
 +
                        --..|..........|    |.._..|                       
 +
                        ---------------    |.....|                       
 +
                                            -------                       
 +
                                                                           
 +
                                                                           
 +
</replacecharsblock></div>
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 +
The space around the temple will be a random maze. A path in the bottom area leads to the secret cave in the upper right, which contains six orc shamans worshiping a figurine of a [[balrog]], placed on the altar in that chamber. Most of the rest of the level is filled with various types of orcs. All the altars are [[unaligned]] altars of Moloch. The luckstone is placed randomly on this level, along with a flint stone and eight random gems.
  
==SLASH'EM==
+
===SLASH'EM===
 
SLASH'EM contains an additional level to the Gnomish Mines which is reached by a down staircase in the now misnamed Mines' End. The [[Mine king level|Mine King level]] can also be dug to through the floor of Mines' End. This is important mainly not as an escape, but as a warning to be alert for trapdoors which can drop you into a situation you are not prepared for (the new final level of the mines can be difficult for the unprepared). The down staircase will be located on one of the possible [[luckstone]] locations for the "Mimic of the Mines" and the "Catacombs" variants and immediately next to the gem cache in the "Gnome King's Wine Cellar" variant.
 
SLASH'EM contains an additional level to the Gnomish Mines which is reached by a down staircase in the now misnamed Mines' End. The [[Mine king level|Mine King level]] can also be dug to through the floor of Mines' End. This is important mainly not as an escape, but as a warning to be alert for trapdoors which can drop you into a situation you are not prepared for (the new final level of the mines can be difficult for the unprepared). The down staircase will be located on one of the possible [[luckstone]] locations for the "Mimic of the Mines" and the "Catacombs" variants and immediately next to the gem cache in the "Gnome King's Wine Cellar" variant.
  

Latest revision as of 14:27, 24 February 2024

Mines' End lies at the bottom of the Gnomish Mines. It will be either the 8th or 9th level of that branch and will therefore occur somewhere between Dlvl10 and Dlvl13. There are three versions of Mines' End; each of which is guaranteed to contain a luckstone.

Mines' End, being the lowest level of the Gnomish Mines, has an undiggable floor. Therefore, zapping a wand of digging downwards will produce a pit instead of a hole.

Credit for all maps in this article goes to the NetHack Gazetteer's Mines' End page.

The Mimic of the Mines

The Mimic of the Mines
Location Level 8–9 of the
Gnomish Mines
Bones No
Mappable Yes
Teleportable Yes
Diggable floor No
Diggable walls No

This level contains seven hidden places, marked on the map below. Six of them are behind secret doors, and the seventh is behind a narrow choke point.

Each of these hidden places can contain (items in each location are listed in order from bottom to top of pile):[1]

In addition, there are two random tools, seven random gems, and three other random objects placed throughout the level. The rubies, emeralds, and diamonds can be identified because they are hard gems, while the amethysts can be identified because they are always grouped with the diamond and green glass.

All walls are undiggable.

                         ---------     -------------       -------
                         |.......|     |.......|...|       |.....|*
     ---------        ----.......-------...........|       |--...-S-
     |.......|        |..........................-S-      --.......|
     |......-------   |--...........<............|*       |.......--
     |..--........-----..........................|.       |.-..----
     --..--.-----........|.....................--|        |-..--
      --..--.*| -----------..................---.----------..--
       |...--.|    |.*S...S..............---................--
      ----..-----  ------------........--- ------------...--|
      |.........--            ----------              ---...-- -----
     --.....---..--                           --------  --...---...--
  ----..|..-- --..---------------------      --......--  ---........|
---....-----   --..|..................---    |........|    |.......--
|.......|       --......................S*.  --......-|    |--..---- 
---.--.--        ----.................---     ------..------...--    
  |....S*.          |...............|..|         .*S...........|     
  ------            --------------------           -------------     

The Gnome King's Wine Cellar

The Gnome King's Wine Cellar
Location Level 8–9 of the
Gnomish Mines
Bones No
Mappable Yes
Teleportable Yes
Diggable floor No
Diggable walls rock around gem chamber only

This version contains a room behind two secret doors (here, marked S) in the northwest, containing three piles of potions, each pile containing two guaranteed potions of booze (as the name would suggest), and one other kind of potion. For the southernmost pile, the other potion is guaranteed to be a potion of object detection; the other potions in the two northern piles are random.

Scattered throughout the level, there are two random tools, seven random gems, three other random objects, and six random traps. The luckstone is at the chamber in the northeast; the blank tiles are rock that needs to be dug out to reach this chamber. The chamber also contains one ruby and one emerald (SW), two diamonds (NW), two emeralds (NE), two amethysts, one ruby and one luckstone (SE), as well as a few random gems. To get to the hidden gem cache, you can teleport in or dig with a pickaxe. As the spell/wand of digging only digs one tile here, you'll need more charges than one wand can hold, so they make a poor choice.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As of commit c4c31ae6, it is no longer possible to arrive on the level in the gem cache area. Previously, it was possible for an unlucky character to get stuck in the treasure chamber by falling or levelporting there without a way to escape.
-----------------------------------------------------                        
|...................................................|                        
|.----------S--.---...---------------------------|..|                        
|.||----   |.|--- |...|..........................|..|                        
|.||...| ---.-.|---...|.............<...............|                **      
|.||...--|.....|....---..........................|..|.               **      
|.||.....|-S-..|....|............................|..|..                      
|.|----..|!.|..---..|----------------------------|..|-.                      
|.|   |..|!.|....|..................................|...                     
|.|   |..|!.|-----..------------------------------..|....                    
|.-----..---|.......|-----------------------     |..|.....                   
|...........|----.--|......................|     |..|.......                 
------------|...|.| --------------------.|.-------..|.....|..                
-------------.{.|.|---------------------.|..........|.....|....              
|...............|.S......................|-------------..-----...            
|.---------------.|---------------------.|.........................          
|.................|                    |.....................|........       
-------------------                    --------------------------------      

Nethack 3.6 changed this map slightly, and now has some randomness to it. Tiles with a H might be walls or floor. The square marked D will contain a locked secret door in case the entrance at the lower right is walled off. Some of these walls are mutually exclusive so that there will always be a way to reach every part of the level without digging. For details check Source:NetHack 3.6.0/dat/mines.des#line983.

-----------------------------------------------------                        
|.................H...H.............................|                        
|.----------S--.---...---------------------------|..|                        
|.||----   |.|--- |...|..........................|..|                        
|.||...| ---.-.|---...|.............<............H..|                **      
|.||...--|.....|....-H-..........................|..D.               **      
|.||.....|-S-..|....|............................|..|..                      
|.|----..|!.|..---..|----------------------------|HH|-.                      
|.|   |..|!.|....|..................................|...                     
|.|   |..|!.|-----..------------------------------..|....                    
|.-----..---|.......|-----------------------     |..|.....                   
|...........|----.--|......................|     |..|.......                 
-------HH---|...|.| --------------------.|.-------..|.....|..                
-------HH----.{.|.|---------------------.|..........|.....|....              
|...............|.S......................|-------------HH-----...            
|.---------------.|---------------------.|...................H.....          
|.................|                    |.....................|........       
-------------------                    --------------------------------      

The Catacombs

The Catacombs
Location Level 8–9 of the
Gnomish Mines
Bones No
Mappable No
Teleportable Yes
Diggable floor No
Diggable walls not around luckstone locations

This level is unmappable and contains a randomly-generated maze. The level walls, the large chambers, and the possible locations of the luckstone are fixed. There are three possible locations for the luckstone. Of the two locations that do not contain the luckstone, one will have nothing and the other a flint stone. The luckstone and the flint stone lie on level teleporters. The rest of the level contains two diamonds, three emeralds, two rubies, two amethysts, seven other random gems, five random scrolls, four random spellbooks, three other random objects, and seven more random traps (so that the chance of at least one polytrap is 55.6%).[2]

The spellbooks and scrolls make this the most desirable level for spellcasters, but it is also the most difficult, because the starting room often contains several powerful monsters in a small space. There are two random V in the level but they will appear in their shape-changed d and B forms unless you defeat them in battle. Earlier versions sometimes generated a minotaur hiding out in the maze, but this no longer happens as of V3.6.1. Stay on the up stairs, and don't forget Elbereth (although be aware that it will not work on a minotaur - in most cases you are better off going up and coming back when you are strong enough to face it).

-----------------------   ---------------------------       -----------------
|      ...            |   |    ...                  |       |               |
|      ...            -----    ...                  ---     |               |
|      ...             ...     ...                    |     |               |
|                      ...    ---                     |   ---       ------- |
|                  .......    | |                     |   |         |.....| |
|         --- ---  .......    ---     -----------     --- |         |.....S |
|         |.....|  ...........        |.........|       | |         |*....| |
|         |.....|      .......---     |.........|       ---         ------- |
|         |..{..|      .......| |     S....<....S                           |
|         |.....|      ...    ---     |.........|   ---                     |
|         |.....|      ...            |.........|   | |...                  |
----      --- ---      ...---         -----------   ---...    ---     ---   |
 --|..                 ...| |                          ...    | |     | |   |
 |*S..                ----- ---                        ...    | ---   --- ---
 |-|..                |       |...                 ... ...    |   |       |  
 |*S..              ---       |...      ---        .{.        |   ---------  
 --|..              |         |...      | |        ...        |              
   ------------------         ----------- ---------------------              

The dotted areas are always open floor; the < is the upstairs; the * mark the locations of the luck and flint stones; and the { are fountains. The rest of the level is filled with random maze.

There are a couple of different ways that you can get the luckstone off the level teleporter traps:

  • Step onto the trap directly.
    • If you have magic resistance, nothing will happen and you can pick up the stone.
    • If you have teleport control, you can choose to teleport to the current level and the trap will be removed.
    • Otherwise, you are teleported to a random level above and will have to make your way back - the trap will be removed after this happens.
  • Zap the stone with a wand of teleportation, which will teleport it to a random location on the level.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Per commit c7229627, level teleporter traps can be destroyed by zapping them with a wand of cancellation or the spell of cancellation.

Variants

dNetHack, EvilHack, NetHack Fourk, and FIQHack all provide an additional Mines' End variant, the Orc Temple, based on a patch by Khor. In all of these variants, it has the following basic layout (some variants make minor adjustments):

                                                                   -------
                                             -------              --}}}}}--
                         ---------------     |.....|             --}}...}}--
                        --..|..........|     |.._..|        -----|}}.....}}|
                       --...#..........|     |.....|        |(((||}.......}|
         ---------    --....|-+------+-|    ----+----       |...||}..._...}|
        --.......--  --.....#..........-----|.......|---------+---}.......}|
 --------.........----.....--...............#.......#.....||.....|}}.....}}|
--..........}}}...........--..............................--.....|-}}...}}--
|<..........}{}...........+............................._.+......|--}}.}}--
--..........}}}...........--..............................--.....| ---S---
 --------.........----.....--...............#.......#.....||.....|    .     
        --.......--  --.....#..........-----|.......|---------S---          
         ---------    --....|-+------+-|    ----+----         .             
                       --...#..........|     |.....|                        
                        --..|..........|     |.._..|                        
                         ---------------     |.....|                        
                                             -------                        
                                                                            
                                                                            

The space around the temple will be a random maze. A path in the bottom area leads to the secret cave in the upper right, which contains six orc shamans worshiping a figurine of a balrog, placed on the altar in that chamber. Most of the rest of the level is filled with various types of orcs. All the altars are unaligned altars of Moloch. The luckstone is placed randomly on this level, along with a flint stone and eight random gems.

SLASH'EM

SLASH'EM contains an additional level to the Gnomish Mines which is reached by a down staircase in the now misnamed Mines' End. The Mine King level can also be dug to through the floor of Mines' End. This is important mainly not as an escape, but as a warning to be alert for trapdoors which can drop you into a situation you are not prepared for (the new final level of the mines can be difficult for the unprepared). The down staircase will be located on one of the possible luckstone locations for the "Mimic of the Mines" and the "Catacombs" variants and immediately next to the gem cache in the "Gnome King's Wine Cellar" variant.

References

External links

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