Difference between revisions of "Monkey"

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  |frequency=1
 
  |frequency=1
 
  |genocidable=Yes
 
  |genocidable=Yes
  |attacks=Claw [[Theft (attack)|steals a random item]], Bite 1d3  
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  |attacks=Claw 0d0 [[Theft (attack)|steals]], Bite 1d3 physical
 
  |weight=100
 
  |weight=100
 
  |nutr=50
 
  |nutr=50
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  |resistances=None
 
  |resistances=None
 
  |resistances conveyed=None
 
  |resistances conveyed=None
  |attributes={{attributes|A monkey|animal=1|humanoid=1|carnivore=1|infravisible=1}}
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  |attributes={{attributes|A monkey|animal=1|humanoid=1|omnivore=1|infravisible=1}}
  |reference=[[monst.c#line2069]]
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  |reference=[[monst.c#line1918]]
 
}}
 
}}
  
While related by symbol to the [[ape]] and [[carnivorous ape]], the '''monkey''' is quite different.  Unlike its larger cousins, the monkey is very weak.  What it lacks in ferocity, however, it makes up for with mischievousness.  The monkey will, before attacking, steal a random item from the adventurer, then immediately flee, attempting to make off with the player's property.  Monkeys are not particularly fast and don't teleport like [[nymph]]s do, so it's usually not too difficult to chase them down and kill them. (If you're a [[Knight]], keep in mind attacking a fleeing monster incurs a small alignment penalty.)
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A '''monkey''', {{monsym|monkey}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is a small [[omnivorous]] [[apelike creature]] that can be seen via [[infravision]].
  
Monkeys cannot steal worn items that are cursed.
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A monkey has a claw attack that can [[theft (attack)|steal items]] and a bite attack.
  
== Encyclopedia entry ==
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Monkeys can be tamed with [[banana]]s, and additionally consider them a [[treat]].
  
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==Generation==
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Randomly generated monkeys may be created as peaceful for [[neutral]] characters.
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Five monkeys are generated in the Bazaar Town map of [[Minetown]] at level creation, with two placed randomly and the other three occupying the room north of the central [[fountain]].
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Monkeys appear among the random {{white|Y}} that make up the second [[quest]] [[monster class]] for [[Healer]]s and make up {{frac|6|175}} of the monsters randomly generated on the [[Healer quest]].
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==Strategy==
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Monkeys are not particularly fast, making chasing them down much less annoying compared to nymphs even if your character is somewhat burdened. Their theft attacks can also fail and give you time to kill them in melee before they can actually steal anything. Unlike nymphs, monkeys will not teleport after stealing and cannot steal [[cursed]] items.
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Early [[Knight]]s may want to take care in dealing with monkeys, as attacking a fleeing monster in melee incurs a small alignment penalty; using a [[pet]] to do the dirty work for you or attacking from range are both effective as an alternative.
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==History==
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The monkey first appears in [[SLASH 6]], and makes its vanilla debut in [[NetHack 3.3.0]].
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==Variants==
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===SLASH'EM===
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In [[SLASH'EM]], monkeys are considered fully can be generated in [[real zoo]]s.
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===dNetHack===
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In [[dNetHack]], a monkey is one of two default starting pets for the [[Pirate]] [[role]].
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Two monkeys are randomly placed on the upper filler level of the [[Pirate quest]] at level creation. Three monkeys are randomly placed on the Paradise Island map of [[The Sea (dNetHack)|The Sea]] at level creation.
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===notdNetHack===
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In [[notdNetHack]], in addition to dNetHack details, {{frac|5}} of monsters randomly generated on the [[Archipelago]] [[adventure branch]] will be monkeys.
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===SlashTHEM===
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In addition to SLASH'EM details, the [[Corsair]] role in [[SlashTHEM]] has a monkey as one of five possible starting pets.
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Four monkeys are generated in the village of the [[Town]] branch at level creation.
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==Encyclopedia entry==
 
{{encyclopedia|<poem>
 
{{encyclopedia|<poem>
 
"Listen, man-cub," said the Bear, and his voice rumbled like  
 
"Listen, man-cub," said the Bear, and his voice rumbled like  
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we do not hunt where they hunt; we do not die where they die...."
 
we do not hunt where they hunt; we do not die where they die...."
 
{{right-align|[ The Jungle Book, by Rudyard Kipling ]}}
 
{{right-align|[ The Jungle Book, by Rudyard Kipling ]}}
</poem>}}
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</poem>
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}}
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{{nethack-367}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-343}}
 

Latest revision as of 05:08, 7 February 2024

A monkey, Y, is a type of monster that appears in NetHack. It is a small omnivorous apelike creature that can be seen via infravision.

A monkey has a claw attack that can steal items and a bite attack.

Monkeys can be tamed with bananas, and additionally consider them a treat.

Generation

Randomly generated monkeys may be created as peaceful for neutral characters.

Five monkeys are generated in the Bazaar Town map of Minetown at level creation, with two placed randomly and the other three occupying the room north of the central fountain.

Monkeys appear among the random Y that make up the second quest monster class for Healers and make up 6175 of the monsters randomly generated on the Healer quest.

Strategy

Monkeys are not particularly fast, making chasing them down much less annoying compared to nymphs even if your character is somewhat burdened. Their theft attacks can also fail and give you time to kill them in melee before they can actually steal anything. Unlike nymphs, monkeys will not teleport after stealing and cannot steal cursed items.

Early Knights may want to take care in dealing with monkeys, as attacking a fleeing monster in melee incurs a small alignment penalty; using a pet to do the dirty work for you or attacking from range are both effective as an alternative.

History

The monkey first appears in SLASH 6, and makes its vanilla debut in NetHack 3.3.0.

Variants

SLASH'EM

In SLASH'EM, monkeys are considered fully can be generated in real zoos.

dNetHack

In dNetHack, a monkey is one of two default starting pets for the Pirate role.

Two monkeys are randomly placed on the upper filler level of the Pirate quest at level creation. Three monkeys are randomly placed on the Paradise Island map of The Sea at level creation.

notdNetHack

In notdNetHack, in addition to dNetHack details, 15 of monsters randomly generated on the Archipelago adventure branch will be monkeys.

SlashTHEM

In addition to SLASH'EM details, the Corsair role in SlashTHEM has a monkey as one of five possible starting pets.

Four monkeys are generated in the village of the Town branch at level creation.

Encyclopedia entry

"Listen, man-cub," said the Bear, and his voice rumbled like
thunder on a hot night. "I have taught thee all the Law of
the Jungle for all the peoples of the jungle--except the
Monkey-Folk who live in the trees. They have no law. They
are outcasts. They have no speech of their own, but use the
stolen words which they overhear when they listen, and peep,
and wait up above in the branches. Their way is not our way.
They are without leaders. They have no remembrance. They
boast and chatter and pretend that they are a great people
about to do great affairs in the jungle, but the falling of
a nut turns their minds to laughter and all is forgotten.
We of the jungle have no dealings with them. We do not drink
where the monkeys drink; we do not go where the monkeys go;
we do not hunt where they hunt; we do not die where they die...."

[ The Jungle Book, by Rudyard Kipling ]