Difference between revisions of "Multishot"

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m
m (missile weapons (including launched arrows and bolts), not just throwing weapons for rangers, trigger mulitshot)
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** a [[Samurai]] firing [[ya]] from a [[yumi]]
 
** a [[Samurai]] firing [[ya]] from a [[yumi]]
 
** a [[Rogue]] throwing [[dagger]]s (of any variety)
 
** a [[Rogue]] throwing [[dagger]]s (of any variety)
** a [[Ranger]] with any throwing weapon
+
** a [[Ranger]] with any missile weapon
 
** in SporkHack, a [[Caveman]] firing [[rock|rocks]] or [[gem|gems]] from a [[sling]]
 
** in SporkHack, a [[Caveman]] firing [[rock|rocks]] or [[gem|gems]] from a [[sling]]
 
* reduced to 1 if you are [[Confusion|confused]], [[stun]]ned, or the missile requires a [[launcher]] which you aren't wielding
 
* reduced to 1 if you are [[Confusion|confused]], [[stun]]ned, or the missile requires a [[launcher]] which you aren't wielding
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The actual number of missiles fired is [[D notation|d(multishot)]], or 1 to your multishot counter, inclusive, but no higher than the number of missiles in the [[stack]].
 
The actual number of missiles fired is [[D notation|d(multishot)]], or 1 to your multishot counter, inclusive, but no higher than the number of missiles in the [[stack]].
  
You may cap the number of missiles fired or thrown with the {{kbd|n}} command, e.g. "n1f4" ("1fh" in vi-mode) to fire one missile to the left.  You will fire the lesser of the number of missiles you chose and the number you would otherwise have fired, i.e. this will not allow you to fire more missiles, only fewer.
+
You may cap the number of missiles fired or thrown with the {{kbd|n}} command, e.g. "n1f4" ("1fh" in vi-mode) to fire one missile to the left.  You will fire the lesser of the number of missiles you chose and the number you would otherwise have fired, (i.e. this will not allow you to fire more missiles, only fewer).
  
 
You can [[fire]] or [[throw]] multiple:
 
You can [[fire]] or [[throw]] multiple:

Revision as of 16:33, 26 July 2011

Multishot refers to the ability to sometimes throw or fire more than one projectile of certain types in a single move.

The multishot counter starts at 1, and is modified as follows:

Racial bonuses are based on your starting race, not your current race. For example, a human polymorphed into an orc will not fire an extra orcish arrow from his orcish bow, but an orc polymorphed into a mountain centaur will get the bonus.

The actual number of missiles fired is d(multishot), or 1 to your multishot counter, inclusive, but no higher than the number of missiles in the stack.

You may cap the number of missiles fired or thrown with the n command, e.g. "n1f4" ("1fh" in vi-mode) to fire one missile to the left. You will fire the lesser of the number of missiles you chose and the number you would otherwise have fired, (i.e. this will not allow you to fire more missiles, only fewer).

You can fire or throw multiple:

(Crossbow bolts and arrows only if wielding the appropriate launcher.)

You cannot fire or throw multiple:

This makes these weapons less attractive for ranged combat.

Throwing, with t, and firing, with f, are equivalent, except that t does not trigger the autoquiver option.

Throwing gold is an exception: You can throw t an arbitrary amount, but fire f only one piece. The gold will always miss monsters, but has a chance of angering priests and shopkeepers. (This does not break atheist conduct.) Throwing gold down dark corridors can substitute for a way to detect monsters.