Difference between revisions of "Multishot"

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The actual number of missiles fired is [[D notation|d(multishot)]], or 1 to your multishot counter, inclusive, but no higher than the number of missiles in the [[stack]].
 
The actual number of missiles fired is [[D notation|d(multishot)]], or 1 to your multishot counter, inclusive, but no higher than the number of missiles in the [[stack]].
  
You may cap the number of missiles fired or thrown with a [[numeric prefix]] such as "1fh" in vi-mode or "n1f4" otherwise to fire one missile to the left. You will fire the lesser of the number of missiles you chose and the number you would otherwise have fired, (i.e. this will not allow you to fire more missiles, only fewer).
+
You may cap the number of missiles fired or thrown with a [[numeric prefix]] such as "1fh" in vi-mode or "n1f4" otherwise to fire one missile to the left. You will fire the lesser of the number of missiles you chose and the number you would otherwise have fired, (i.e. this will not allow you to fire more missiles, only fewer).
  
 
You can [[fire]] or [[throw]] multiple:
 
You can [[fire]] or [[throw]] multiple:
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* [[crossbow bolt]]s
 
* [[crossbow bolt]]s
 
* [[arrow]]s
 
* [[arrow]]s
([[Crossbow bolt]]s and [[arrow]]s only if wielding the appropriate [[launcher]].)
+
 
 +
You can fire multiple [[crossbow bolt]]s or [[arrow]]s only if you are wielding the appropriate [[launcher]].
  
 
You cannot [[fire]] or [[throw]] multiple:
 
You cannot [[fire]] or [[throw]] multiple:
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* [[boomerang]]s
 
* [[boomerang]]s
 
* [[knife|knives]]
 
* [[knife|knives]]
* or any other weapon or object.
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* any other weapon or object
 +
 
 
This makes these weapons less attractive for ranged combat.
 
This makes these weapons less attractive for ranged combat.
  
Throwing, with {{kbd|t}}, and firing, with {{kbd|f}}, are equivalent, except that {{kbd|t}} does not trigger the [[autoquiver]] option.  
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Throwing, with {{kbd|t}}, and firing, with {{kbd|f}}, are equivalent, except that {{kbd|t}} does not trigger the [[autoquiver]] option.
  
 
Throwing [[gold]] is an exception: You can throw {{kbd|t}} an arbitrary amount, but fire {{kbd|f}} only one piece. The gold will always miss monsters, but has a chance of angering [[aligned priest|priest]]s and [[shopkeeper]]s. (This does not break [[atheist]] conduct.) Throwing gold down dark corridors can substitute for a way to detect monsters.
 
Throwing [[gold]] is an exception: You can throw {{kbd|t}} an arbitrary amount, but fire {{kbd|f}} only one piece. The gold will always miss monsters, but has a chance of angering [[aligned priest|priest]]s and [[shopkeeper]]s. (This does not break [[atheist]] conduct.) Throwing gold down dark corridors can substitute for a way to detect monsters.
 
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{{nethack-343}}
[[Category:Actions]]
+
[[Category:Strategy]]
 +
[[Category:Weapons]]

Revision as of 01:28, 11 October 2012

Multishot refers to the ability to sometimes throw or fire more than one projectile of certain types in a single move.

The multishot counter starts at 1, and is modified as follows:

Racial bonuses are based on your starting race, not your current race. For example, a human polymorphed into an orc will not fire an extra orcish arrow from his orcish bow, but an orc polymorphed into a mountain centaur will get the bonus.

The actual number of missiles fired is d(multishot), or 1 to your multishot counter, inclusive, but no higher than the number of missiles in the stack.

You may cap the number of missiles fired or thrown with a numeric prefix such as "1fh" in vi-mode or "n1f4" otherwise to fire one missile to the left. You will fire the lesser of the number of missiles you chose and the number you would otherwise have fired, (i.e. this will not allow you to fire more missiles, only fewer).

You can fire or throw multiple:

You can fire multiple crossbow bolts or arrows only if you are wielding the appropriate launcher.

You cannot fire or throw multiple:

This makes these weapons less attractive for ranged combat.

Throwing, with t, and firing, with f, are equivalent, except that t does not trigger the autoquiver option.

Throwing gold is an exception: You can throw t an arbitrary amount, but fire f only one piece. The gold will always miss monsters, but has a chance of angering priests and shopkeepers. (This does not break atheist conduct.) Throwing gold down dark corridors can substitute for a way to detect monsters.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.