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NetHack can be a monstrously complicated game, so it's not unnatural to seek help from time to time. Conventional sources of wisdom are:
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This page contains old sections from [[NetHackWiki:Ask an expert]]. If you want to carry on talking about these topics, post a new section on the current ''Ask an expert'' page. This page is intended to be a static archive.
  
* The [[Oracle]] - the intended source of information for [[unspoiled]] players.
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==Most hopeless death==
* [[rec.games.roguelike.nethack]]
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So I was on IRC tonight, and we were having some fun chatting. One guy says he's in the mines and has one hp. Then:
* [irc://irc.freenode.org/nethack #nethack] on irc.freenode.net
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; (name clipped) (Wiz Hum Mal Cha), 1136 points, killed by a worthless piece of white glass
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What's the most pathetic death you've seen? [[User:Fredil Yupigo|Fredil Yupigo]] 01:54, 13 March 2008 (UTC)
  
Additionally, a number of knowledgable players are active on this wiki, so feel free to ask a question below and somebody is sure to answer it eventually. Long discussions are probably more suited to the newsgroup.
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I was killed trying to mount my pony in a game of Net Nethack. I slipped and died. --[[Special:Contributions/216.228.41.12|216.228.41.12]] 02:24, 8 August 2008 (UTC)
  
Start a new section for each question, as in the example below.
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I died by kicking a wall [[User:ItazuEstamaru|ItazuEstamaru]] 16:26, 14 August 2008 (UTC)
  
==Tracking a game==
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I died eating an egg. Turned out to be from a cockatrice, who would have known-Billob
How do people track their games? Do they just #name items to help identify things?  What about where stashes are at, or what intrinsics you have?  I'd be interested in something to help with that, but I'm not sure what to look for..--[[User:24.154.148.70|24.154.148.70]] 20:17, 13 February 2008 (UTC)
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:That's why I never eat eggs unless I'm desperate.--[[User:Kahran042|Kahran042]] 05:27, 3 September 2008 (UTC)
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:This one was pretty sad for me:
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:*'''Val Hum Fem Law), 287938 points, Phranck,choked on a lump of royal jelly'''
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:I just got really greedy and didn't notice I was oversatiated :( [[User:Addps4cat|Addps4cat]] 18:49, 3 September 2008 (UTC)
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::Once I had Magicbane, but forgot I had Magicbane, and was killed by a giant ant :( [[User:Fredil Yupigo|Fredil Yupigo]] 02:20, 1 October 2008 (UTC)
  
==Excalibur for Samurai==
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* ok, this isn't death (yet), but I've just done the most utterly retarded thing in nethack... i mean, you know how some terminal emulators (notably PuTTY) allow you to paste text by clicking the mouse?... ok, you guessed the rest... i'll only add that I had about ~1k of a written text in the clipboard... I honestly don't have any idea what exactly happened in the split second that the paste operation went off but I'm sure I was just a tiny bit from YASD... and how pathetic would this be?... argh... ps. i really, really don't know how this managed to toggle this amount of options, but I finally got round to setting them the way I like (afterwards, I mean... I _had_ to...) ;))) - [[User:Blueshade|Blueshade]] 00:04, 28 October 2008 (UTC)
  
Does dipping a katana in a fountain work for getting Excalibur? If not, what's the best way to get a long sword?{{unsigned|67.189.113.120}}
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Killed by a very fast invisble archlich at level 9 of the dungeon.
:Katanas can't be dipped for Excalibur. Long swords are not that uncommon: you may get one at random, or you may kill a  [[barrow wight]].--[[User:Ray Chason|Ray Chason]] 01:23, 25 November 2007 (UTC)
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I was happily exploring a new dungeon level. It "all happened" in 1 turn . The message was looking like:
 +
It Hits, it hits, it hits [...] It casts finger of death... You die... DYWYPI ?
  
==Food taste==
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    I was killed by tripping on my cat, instead of displacing it or stopping.  It did 23 damage.
  
Does the taste of food do anything? [[User:24.4.155.160|24.4.155.160]] 03:04, 8 July 2007 (UTC)
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==How to identify gray stones in containers?==
:It does nothing to ''you'', it's just that raw meat "tastes terrible" if you're not a carnivore and plant-based foods "taste terrible" if you're not an herbivore -- try eating that corpse when polymorphed into a dragon or other predatory animal, for example.  There is a consequence for your [[pet]], however -- it will turn up its nose at anything that "tastes terrible" unless it is famished.--[[User:Ray Chason|Ray Chason]] 17:15, 8 July 2007 (UTC)
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I am familiar with the kick test for seeing if a gray stone is a [[loadstone]].  However, how can one determine if a gray stone in a container is a loadstone?  After all, the container weight makes it impossible to kick the container, regardless of the stone inside. [[User:RJaguar3|RJaguar3]] 14:24, 15 July 2008 (UTC)
  
::What about "Blecch! Rotten food!"?  I found the line in [[eat.c#line1198|eat.c]],, but couldn't make heads or tails of it.  Does rotten food give any nutrition? (In other words, is it worth finishing eating it?).  --[[User:Snicker|Snicker]] 06:50, 30 July 2007 (UTC)
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:As far as I know, this is one of those corner cases where there's no perfect strategy. I think you'll either have to take a chance and grab it, or else leave it alone. -- [[User:Killian|Killian]] 14:55, 15 July 2008 (UTC)
:::Rotten food is less nourishing than non-rotten.  Also, a rotten [[wraith]] corpse will disintegrate and not level you up.  There are of course the other well-known ill effects.--[[User:Ray Chason|Ray Chason]] 14:10, 30 July 2007 (UTC)
 
  
==Fruit juice==
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:If you can get a gelatinous cube to eat the container, and then kill it, the suspected loadstone will end up on the floor. Maybe then you'll be able to kick it. [[Special:Contributions/91.84.221.238|91.84.221.238]] 15:08, 15 July 2008 (UTC)
 +
::You can #[[Force]] the container with a blunt object, such as a [[quarterstaff]], repeatedly to destroy the container; the contents will then be left on the ground. Be sure to take out potions and such before doing so, though. [[User:Fredil Yupigo|Fredil Yupigo]] 17:49, 15 July 2008 (UTC)
  
What's fruit juice good for? [[User:24.4.155.160|24.4.155.160]] 21:48, 3 July 2007 (UTC)
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:Ideally, but very tedious: Take out everything but the mystery stone. Then get another container of the same kind, and an identified safe grey stone of any kind. Drop all your inventory and lift each container in turn. If they have the same effect on you ("Burdened" in both cases, say, or nothing in both cases) then gradually pick up other items and repeat. If they both roll over from burdened to stressed on the same round, then it's not a loadstone; if one jumps before the other, it is. More practically: take out everything but the mystery stone and lift the container. If it's a loadstone, it will be a bigger-than-expected burden.  
:In itself, fruit juice is good for a little nutrition and not much else.  But a potion that "tastes like fruit juice" may in fact be the [[potion of see invisible]]. Furthermore, dipping a [[unicorn horn]] into a [[potion of sickness]] turns the potion to fruit juice, identifying both potions; and dipping an [[amethyst stone]] into a [[potion of booze]] turns the potion to fruit juice, identifying both potions and also the stone.--[[User:Ray Chason|Ray Chason]] 18:50, 4 July 2007 (UTC)
 
OK, thanks. [[User:24.4.155.160|24.4.155.160]] 02:57, 8 July 2007 (UTC)
 
  
:I find that dipping large stacks into a fountain to create potions of water is also quite useful.
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:But, since the DevTeam thinks of everything, the game offers a rare kindness for your situation: loadstones generated in containers will not always autocurse the ''first'' time you pick them up. This happened to me two hours ago. Stupidly, I picked it up again.--Jack
  
==Do I really need magic resistance?==
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:My policy is not to retrieve a gray stone from a container if I even suspect that it's a loadstone.  It's not worth the risk, especially considering the guaranteed luckstone at the bottom of the Mines.  Still, all four gray stones in vanilla NetHack have their unique properties:  touchstones go "scritch, scritch" when you rub an iron object on them; flint stones draw no price when offered in a general store; loadstones fail the kick test; and luckstones have none of the preceding properties.  (If you're playing SLASH'EM, you also have the healthstone to deal with.)  In this way, the four gray stones can be identified, and perhaps you can figure out which stone you're looking at.--[[User:Ray Chason|Ray Chason]] 14:24, 16 July 2008 (UTC)
  
So I've got reflection, and I keep reading that I need magic resistance, but I can't figure out exactly why. Is it just to avoid polymorph and teleport traps?  --[[User:Beefnut|Beefnut]] 05:53, 1 March 2007 (UTC)
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:You could pick up the container. It should be much heavier with a loadstone. --[[Special:Contributions/24.225.69.8|24.225.69.8]] 06:29, 20 August 2008 (UTC)
*Not only that, but several monsters, mainly late game, like to cast spells. Some of the worse ones include destroy armor, which can leave you very vulnerable very fast, and touch of death, which outright kills you. Magic resistance guards against these. [[User:Lotte|Lotte]] 12:07, 1 March 2007 (UTC)
 
  
It seems he never met those Master and Arch Liches and good old Rodney.
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==Lance training==
Even with magic resistance it can hurt being the target of one of those spells they cast at you.[[User:Jin Tsu|Jin Tsu]]
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Does [[pounding]] train the lance skill, and does it matter whether you're mounted or unmounted? What about attacking with the lance while on foot? Getting my lance skill up could be difficult if the only option is to attack while mounted and risk breaking it every time. [[User:404notfound|404notfound]] 18:57, 18 July 2008 (UTC)
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:You can't "pound" a lance. Pounding is when you apply a polearm, while [[jousting]] happens when you apply a lance. Every succesful joust will exercise the lance skill (see [[uhitm.c#line657]] and [[uhitm.c#line907]]). You must be mounted to be able to joust. You can exercise your lance (as long as you do at least 2 damage) while unmounted but you won't be able to joust. [[User:Addps4cat|Addps4cat]] 14:58, 25 August 2008 (UTC)
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::You most certainly can "pound" a lance.  You don't even have to be mounted to do it.  It works just like pounding with a polearm. Pounding (mounted or unmounted), jousting, and hitting normally while mounted with a lance all exercise lance skill. (Bashing with the lance doesn't.) [[User:Marcmagus|Marcmagus]] 16:23, 10 October 2008 (UTC)
  
*Getting MR in some form is a more pressing issue than reflection. Besides the various instadeath attacks, it will also protect against polymorph traps, which will trash your armor. I'm very happy if I can get MR somehow before Dlvl 8 (which is where polytraps start appearing).
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==Astral fun!==
--[[User:omniscientist|omniscientist]]
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I was playing wizard mode games on the astral plane, and saw a player monster named "Andy the invisible Necromancer". I killed him, and in his corpse were two wands of death - 0:3 and 0:7! What were the odds of that!? [[User:Fredil Yupigo|Fredil Yupigo]] 01:25, 26 July 2008 (UTC)
  
==Where can I find candles?==
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:By my calculations, the chance of an Astral PM being generated with 2+ wands of death is about 0.1%. There are apparently 3–6 of them on Astral, so the exact chance would depend on how many you kill and loot. -- [[User:Killian|Killian]] 02:09, 26 July 2008 (UTC)
  
'''I'm standing on the vibrating square and haven't got any candles. What can I do?''' --[[User:Jayt|Jayt]] 22:23, 22 June 2006 (UTC)
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:Did you notice his name? He's a ''necromancer''; it's probably a DevTeam joke.
  
:You can go back to Izchak's shop in [[Minetown]] to buy some, or in the rare event that there aren't enough there, you can wish for them (wishing for 7 candles always gives 7). Additionally, candles are non-magical, so [[polypiling]] non-magical tools should yield some. --[[User:Jayt|Jayt]] 22:23, 22 June 2006 (UTC)
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==Patching Nethack for Windows==
 +
I've followed the patching page you have here, but I keep getting the same error. When I get to this point:
  
==Corpse Weights in code==
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*Start <tt>cmd.exe</tt> and do the following:
In the Source Code what files define the corpse weights? -- [[User:PraetorFenix|PraetorFenix]] 08:43, 25 June 2006 (UTC)
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cd c:\nh343
:They're in [[monst.c#line101]]. The first number in that line says giant ants (and also their corpses) have weight 10. --[[User:Jayt|Jayt]] 18:04, 25 June 2006 (UTC)
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path=c:\mingw\bin
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patch -p1 < nh343-menucolor.diff
  
==artifact that defends against lycanthropy==
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It gives me this message, "'patch' is not recognized as an internal or external command, operable program of batch file."  I don't know what's up, help!
what is the artifact that defends against lycanthrophy? <ref>[[eat.c#line976]]</ref> -- [[User:PraetorFenix|PraetorFenix]] 04:53, 29 June 2006 (UTC)
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:Checking my own MinGW installation, I see that patch is in <tt>c:\msys\1.0\bin</tt>.  MSYS seems to have been split off from MinGW at some point.  You'll need that too, and the path line should be <tt>path=c:\mingw\bin;c:\msys\1.0\bin;%PATH%</tt>.--[[User:Ray Chason|Ray Chason]] 19:05, 30 July 2008 (UTC)
 +
::I just went to the [[Patching]] page and it already has a way to get the patch program:
 +
::* Download the patch binary zip package from http://gnuwin32.sourceforge.net/packages/patch.htm
 +
::* Unpack that into the same directory as MinGW, so that the patch.exe will be in the same place as mingw32-make.
 +
::Did you do that? Does the file <tt>c:\mingw\bin\patch.exe</tt> exist?  If not, you'll need to install it.--[[User:Ray Chason|Ray Chason]] 19:09, 30 July 2008 (UTC)
 +
:::Okay, I see that I had unpacked the patch zip wrong.  But now I get this error:
  
:It's [[The_Banes#Werebane|Werebane]], though lycanthropy isn't strictly the same thing as Disease. --[[User:Jayt|Jayt]] 09:59, 29 June 2006 (UTC)
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::: "E:\nethacksrc>patch -p1 < nh343-menucolor.diff
:: Sliming and stoning (which I added) might not be [[disease]] either. --[[User:Kernigh|Kernigh]] 00:08, 30 June 2006 (UTC)
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::: patching file include/color.h
 +
::: Assertion failed: hunk, file ../patch-2.5.9-src/patch.c, line 354
  
===References===
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::: This application has requested the Runtime to terminate it in an unusual way.
<references/>
+
::: Please contact the application's support team for more information."
 +
 
 +
::: Thanks for the help so far though.
 +
 
 +
== The Platinum Yendorian Express Card and wizards ==
 +
So, I'm playing a wizard and I am getting close to the castle and will get my wand of wishing. I have almost all resistances (save for disintegrate, but I'm working on it.) and I was thinking of making one of my wishes the PYEC. The [[Wish]] page says it's ok for a Neutral character to wish for it, yet the PYEC is an intelligent artifact and it says it will blast me if I use it if I'm not the proper role. So, my question is - should I wish for the card or not? Even if it blasts me, will I still be able to recharge my items with it?
 +
:If you're neither neutral nor a Tourist, forget about the PYEC -- it will evade your grasp.  If you're neutral but not a tourist, you can charge things with the PYEC, but you will only get the ''uncursed'' charging effect.  The bottom line here is ''never'' charge a [[wand of wishing]] or [[magic marker]] with the PYEC unless you are a Tourist, because these objects can be charged only once and you want that charge to be the blessed kind.  Use a blessed [[scroll of charging]] instead.
 +
:My style is never to wish for artifacts, not just for the [[conduct]] but also because I don't accept the risk of failure.  I'll wish for a magic marker if I must, and two scrolls of charging if that's also necessary; once I have a magic marker and have identified the scroll of charging, I tend to find I can get all the charges I need.--[[User:Ray Chason|Ray Chason]] 18:36, 10 August 2008 (UTC)
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::I guess I'll forget about it then. Also, the character is in Explore mode so his score and conduct don't really matter that much. I think I'll use the wishes for 2 blessed scrolls of charging, a marker and....for something else I can't think of right now. (gotta check what I need)
 +
::Note that blessed and uncursed charging have the same effect on an empty magic marker. (For wishing, though, definitely use blessed scrolls.) [[Special:Contributions/92.236.187.64|92.236.187.64]] 12:53, 26 August 2009 (UTC)
 +
 
 +
== Master Mind Flayers ==
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 +
Hello everyone, I have a question re Mind Flayers. I have yet to meet one but my friend as well as various nethack spoilers tell me that they can make you forget items you have previously identified. My question then is this: I have identified a gem, and #name'd it as such. If a Mind Flayer removes my memory of that identified gem will the #name remain? If so would #name'ing all my items be a viable defense?
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 +
 
 +
 
 +
Thanks,
 +
 
 +
Tim
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 +
 
 +
:Yes, if you individually name each item, then you will remember the names after an amnesia attack (note that amnesia might make you forget the names you assigned for each ''class'' of items). See #[[name]] for more information. —[[User:Shijun|Shijun]] 22:46, 12 August 2008 (UTC)
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 +
== Loss of ability to search ==
 +
 
 +
Something rather strange happened in a recent game. Very early on (first 500 turns or so) I failed in trying to convert an altar and ended up converting myself. I knew this made the game unwinnable, but decided to play on for fun. (Because it was just after finding a WoW and giving myself a nice ascension-quality armor kit, no less!)  I was a neutral human archaeologist, and sacrificed a werewolf, without thinking, pissing off my god severely. I forgot that this also made the altar chaotic, so I sacrificed again to appease my god and ended up getting converted.
 +
 
 +
Anyway, the strange part is that I apparently couldn't search for anything--doors, traps--at all after this. No matter how long I searched in a spot where I knew there was a door, I never found it, although digging would yield "You break through a secret door?" Is this some weird punishment I've never seen before, or is it possible that my luck was so low as to make successful searching completely impossible? How low would this have to be, if so? (I played about 10 000 turns total before succumbing to a mind flayer.)
 +
:Well I looked into it a bit. If you look at [[detect.c#line1191]] you'll see
 +
if(rnl(7-fund)) continue;
 +
:This is basically making a call to the random number generator that is influenced by luck (see [[Rnd.c#rnl]]). Basically that function needs to return a zero for you to find your door. You'll see that right after that it makes a call that reveals the door:
 +
cvt_sdoor_to_door(&levl[x][y]); /* .typ = DOOR */
 +
:Anyway, with the worst luck possible (-13), and no artifacts or lenses you have a roughly 0.2231% (~1 in 450) chance of revealing it each turn. You'd have to search for about 1400 turns to have a 95% chance of the door being revealed. [[User:Addps4cat|Addps4cat]] 13:04, 24 August 2008 (UTC)
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 +
== elemental planes ==
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 +
I'm never able to make it past the elemental planes. What always happens is archons and titans keep summoning more of each other until the entire level is filled with them. Wearing a ring of conflict doesn't seem to be enough to thin their numbers, unfortunately. What am I supposed to do? How do you deal with the hordes of archons? I'm wondering - perhaps I'm genociding too many classes of monsters and thus, their summon spells summon more of each other? Maybe I should pursue a more minimalist genociding strategy?
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 +
:You shouldn't try to kill them all of them. Archons and others can be zapped with a wand of teleportation. If you get surrounded, you can't teleport yourself but you might get away by breaking a wand of teleportation. --[[Special:Contributions/24.225.69.8|24.225.69.8]] 22:32, 20 August 2008 (UTC)
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 +
::Thanks.  I just ascended for the first time :)  (As a Caveman.)  This time, I didn't genocide very many species; I found that the archons did not summon more archons this time around.  I also made a point of bringing a few wands of teleportation along (plus 3 wands of death, for good measure) just in case I started getting surrounded again.  In the Astral plane, I did find that there were a lot of monsters, but not nearly as many as the archons used to summon when I genocided 20+ species. [[Special:Contributions/150.108.235.22|150.108.235.22]] 06:14, 25 August 2008 (UTC)
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 +
==Recovering games on NAO==
 +
 
 +
So my internet connection is spotty at best.  I was playing on NAO the other day, and I lagged out/disconnected while I was waiting for the terminal to tell me what happened after I attacked a monster (I think it was a gnome king).  I futzed with my wireless for a bit, and then tried to log in again.  NAO had me wait a bit while it resolved some stale processes, which happens when you DC, and it said something about a stale monster (don't remember exactly).  So just my luck, I got disconnected ''again'' while this was going on.  I logged in yet again, afraid that something horrible had gone wrong, and indeed, I got:
 +
 
 +
::Shall I pick a character's race, role, gender and alignment for you? [ynq]
 +
 
 +
Panicking, I checked the page for my account (https://alt.org/nethack/plr.php?player=Handrocles) and indeed, after several days it still shows my game as it was when I crashed.  I daren't try to start a new game or anything, beyond the message above.  Now, and here's the clincher: RNG knows I die often enough, but on this particular game I found a wand of wishing (0:3) on turn 12, an amulet of life saving, and later in Izchak's shop I got two magic lamps!  Needless to say, this character is pimped out (AC -1 at level 1, as a wizard!).  The RNG giveth, and the RNG taketh away, but I'd really hate to lose this game to anything other than my own stupidity.
 +
 
 +
So, here are my questions:
 +
 
 +
# Has anyone else had this happen before, and what happened if you started a new game on top of your old one?
 +
# Is there any way I can contact someone on NAO to try to recover this game? 
 +
 
 +
I wouldn't even be bothering anyone if this weren't my best game ever ever, but given what's gone on so far I think it's worth trying to save.
 +
 
 +
Thanks!
 +
--[[User:Andronikus|Andronikus]] 16:59, 2 September 2008 (UTC)
 +
 
 +
When similar stuff happens on my local machine, I "save-scum": zip the entire nethackdir up before doing anything else, and then try [[recover]].[[User:Tjr|Tjr]] 00:58, 2 December 2008 (UTC)
 +
 
 +
== I die alot ==
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 +
Everytime I start a wizard I die around the mines area (i suck). But more often than not its because I run out of energy first killing all those damn gnomes (as I am an elf, also last game my pet died). Normaly my pet would take care of everything but I feel like I relying on mittens too much. Is their something I should be doing? I'm engraving elbereth alot too. [[User:Glisignoli|Ha! Showed you!]] 00:28, 8 September 2008 (UTC)
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 +
:Using your pet and engraving E are both good techniques. The next thing I can suggest is to start picking up and throwing daggers, since starting Wizards don't really have enough power to use spells exclusively. Don't forget to curse-test and wear armour you find, too. Non-metal armour is best, but depending on your spell selection you might find that extra AC is more important in the short-term than spellcasting. Once you can survive long enough to find an altar and start sacrifice-camping for Magicbane, the Wizard game tends to get a whole lot easier. -- [[User:Killian|Killian]] 03:37, 8 September 2008 (UTC)
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 +
== Quantum Mechanics ==
 +
 
 +
I've never had a chance to figure this one out:
 +
 
 +
When you kill a Quantum Mechanic you sometimes get a box left behind.  This box either contains a live cat or a dead cat (i.e. Schrodenger's box).  I have always wondered what happens when you shoot a wand of probing at Schrodengers box? Is the cat alive, dead, or alive and dead at the same time?
  
==blessing a spellbook==
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anyone ever try this one?
what does blessing a spellbook do? i.e making it blessed not just uncursed
 
does it improve the chances of learning the spell or the chances of casting the spell? -- [[User:PraetorFenix|PraetorFenix]] 04:56, 29 June 2006 (UTC)
 
:It improves your chance of successfully reading it to 100%, regardless of intelligence, level, or anything else. Reading a difficult spellbook will still take time though. --[[User:Jayt|Jayt]] 09:55, 29 June 2006 (UTC)
 
  
==Help==
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:The cat (alive or dead) is created by {{function|pickup.c|observe_quantum_cat}}, which is only called when the box is opened. In fact, a comment in this function explicitly notes that other forms of observation ''should'' determine the cat's state, but don't. I haven't tested this, but based on my reading of the code I would expect the box to be considered empty by the probe. -- [[User:Killian|Killian]] 15:00, 19 September 2008 (UTC)
excuse me, i have no idea what this wiki does, and no sane way to find out.{{unsigned|86.135.225.41}}
 
:It's a wiki about a game called NetHack. [[Wikihack:About]] is a good starting point. --[[User:Jayt|Jayt]] 18:08, 12 July 2006 (UTC)
 
  
==Other ways to detect portals==
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:That's fantastic that the DevTeam has considered this problem.  Any other ideas on how to detect the cat without opening the box?  Maybe telepathy?  It's definitely a Small Matter of Programming to properly implement all the possibilities. --[[User:Andronikus|Andronikus]] 15:39, 19 September 2008 (UTC)
So what other ways are there to detect the portals on the elemental planes but a confused scroll of gold detection? --[[User:ZeroOne|ZeroOne]] 18:27, 20 July 2006 (UTC)
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::The cat isn't in the box until it's looted. I just did a wizmode test, and neither telepathy nor probing revealed anything. [[User:Fredil Yupigo|Fredil Yupigo]] 02:25, 7 October 2008 (UTC)
:You can [[apply]] a [[crystal ball]] to look for the "^" symbol, or you can wield the Amulet of Yendor - it gets hotter/colder as you move towards/away from the portal. On the [[Plane of Fire]], you can usually just wander around for a few dozen turns and some random monster will walk into the portal, locating it for you. This works on the [[Plane of Air]] too, but might be more dangerous with all those air elementals. --[[User:Jayt|Jayt]] 22:12, 20 July 2006 (UTC)
 
[[Category:Strategy]]
 
[[Category:Wikihack]]
 
::OK... It's just that crystal balls are rare and rather heavy, and I prefer wearing an amulet of life saving. I was hoping I could use confused spell(book) of detect treasure, or maybe potions of object detection... But oh well, I just wished for a magic marker and wrote those scrolls. And ascended the rogue! --[[User:ZeroOne|ZeroOne]] 03:18, 21 July 2006 (UTC)
 
:::Congrats! :-) You don't have to wear the AoY - just wield it (although being without a weapon is arguably worse than being without an amulet of life saving...) --[[User:Jayt|Jayt]] 09:32, 21 July 2006 (UTC)
 
  
Wand of secret door detection works well also.  [[User:69.72.41.162|69.72.41.162]] 14:25, 28 May 2007 (UTC)
+
:::Seems like a stethoscope ought to work too. Just for the record.
  
==Cursed +127 SDSM==
+
== Recovering games ==
Is a cursed +127 SDSM a good thing or a bad thing? What does it do?
 
:It's a very good thing. It lowers your [[AC]] by 136 points. You're not likely to see it outside [[wizard mode]] though. --[[User:Jayt|Jayt]] 12:02, 10 August 2006 (UTC)
 
  
::But I thought cursed items never could have positive numbers for enhancements... --[[User:SuperNoob|SuperNoob]] 13:54, 14 August 2006 (UTC)
+
Hey everyone,
  
:::Cursed items are generally not ''generated'' with a positive enchantment. A cursed +127 SDSM could have been made by enchanting an SDSM to +127, then having it become cursed. --[[User:Eidolos|Eidolos]] 16:03, 14 August 2006 (UTC)
+
I have a first generation Macbook that has the great habit of crashing.  Whenever I'm playing the game and it crashes, I lose that particular game. It seems that all of my good games stretch just long enough to have the computer destroy them.
  
::::I suppose it ''is'' possible to get a +127 SDSM in a normal game... but (if I'm reading [[read.c]] correctly), you have to beat a 1 in
+
I usually uninstall and reinstall NetHack to get it to work again whenever this happens, but this last game I got down to Medusa's Lair (dungeon level 21), much farther than I've ever gotten. I don't want to reinstall the game just to get that far and have it crash again, so I was wondering if there was a way to recover this character and continue playing?
  
'''(this has been deleted beacuse it triggerd the spam filter, but trust me, it's a whole lot--[[User:Edrobot|Edrobot]] 19:56, 26 March 2007 (UTC))'''
+
I'm using Nethack 3.4.3, Mac OS X tile port.  The operating system version is 10.4.11N
  
::::chance. That's not an accurate calculation; your actual odds will be worse. Much easier to stick to [[pudding farming]] for [[protection]] :-) --[[User:Jayt|Jayt]] 16:57, 14 August 2006 (UTC)
+
Many thanks
  
==Autopickup and gold pieces==
+
I am in a similar bind. My computer started to crash as I was fighting a Zruty. I was doing great, I had potions of full heal, SDSM, ring of polymorph control, wands of polymorph, I was on my way to create monsters to sacrifice at an altar when my system froze, I pressed a few buttons, a few of the actions resolved themselves really quickly and then my system crashed. Usually when my system crashes I just put my character's name in and it says "There are some files under the name "xxxx", restore?" and it starts me off at the current level stairs, losing a load of progress at times or at times it is merely a minor inconvenience. But this time it did not load, it created a new character. I feel really bummed; when Nethack kills me, I accept it. But Mage Hand (my character) isn't even on the top 10 list, (she was the farthest I've ever gotten) it's as though she never existed.
I've been fooling around with the autopickup exceptions, and for the life of me I can't figure out how to make it so that I always pick up gold pieces. "<gold" "<*gold*" and "<$" don't work. --[[User:Flatluigi|Flatluigi]] 03:53, 27 August 2006 (UTC)
+
I'm using the latest version of Nethack on Windows.
 +
Is there balm in Gilead?
  
:Autopickup exceptions is for discriminating within an item class (so you, say, only pick up certain potions). I think what you want is:
+
* First, before even starting Nethack again, the entire application (right-click on its icon and choose compress) so you can play around with it safely. Do the next steps each on a freshly decompressed copy.
  OPTIONS=autopickup
+
* Next, try to start Nethack again.
  OPTIONS=pickup_types:$
+
* If that does not help, reboot the Macbook. Yes, this does help astonishingly often (though I have a later generation macbook).
:I use <tt>$!/="+?</tt> Good luck! --[[User:Eidolos|Eidolos]] 04:07, 27 August 2006 (UTC)
+
* Try the recover command line utililty. At least my build of tiles Nethack does not invoke it automatically, though in the second poster's case it seems to. Do do this, open up Terminal.app (applications -> utilites), and type
 +
  cd /Users/tjr/Desktop/NetHack/NetHack.app
 +
  ls ./nethackdir/[0-9]*cavemanfred.*
 +
where /Users/tjr/Desktop/ must be replaced with the full path to your copy of Nethack and cavemanfred with your character's name. If the second command prints anything, say "502cavemanfred.0", "502cavemanfred.1" and so on, then type
 +
./nethackdir/recover 502cavemanfred
 +
and you should get your game back, restored at the point of time you last changed dungeon levels.
 +
* If that still does not help, you should acquire a habit of save-scumming to ward agaist crashes. -[[User:Tjr|Tjr]] 16:10, 14 July 2009 (UTC)
  
==Aggravate monster and stealth?==
+
== Eating corpses ==
'''I am playing SLASH'EM 0.0.7E7F2. I ate a large cat (stupid mistake, I should not eat corpses while hallucinating) and now have [[aggravate monster]] as an intrinsic. I later found elven boots, so now I have stealth. How do aggravate monster and stealth interact? Should I be worried?''' --[[User:Kernigh|Kernigh]] 00:42, 3 September 2006 (UTC)
 
  
:From a cursory glance at the NetHack source, it seems like [[aggravate monster]] completely nullifies the effects of [[stealth]]. See the big comment and code of [[monmove.c#disturb]]. Aggravate monster has additional bad effects, like making your pet dog become untame faster. Whether it's at all the same for [[SLASH'EM]] is anyone's guess. :) --[[User:Eidolos|Eidolos]] 01:41, 3 September 2006 (UTC)
+
Pretty silly question, but as an elf is it safe to eat and sacrifice dwarf corpses?
  
::The code you point to seems to say the opposite -- ignoring other factors it says if (!stealth && AggMon) then wake up?-- [[User: 4.246.45.192| 4.246.45.192]] 01:41, 3 September 2006 (UTC)
+
:As long as they're not too old in the first case, and it's on an altar of your alignment in the second, you'll be fine.  --[[User:Andronikus|Andronikus]] 10:10, 29 September 2008 (UTC)
  
:::Good point. Sorry Kernigh! --[[User:Eidolos|Eidolos]] 05:11, 3 September 2006 (UTC)
+
== My keyboard doesn't have "<>" how do I dig down? or how do I change the keys? ==
  
:::: The code in SLASH'EM is {{semsrc|src/monmove.c|1.11.2.1|line=208}}. This is not the part of the code that I am familiar with, but now that you suggest it, the code does look like (!stealth && AggMon). I guess that I should worry about my pets, then. I have no idea what happened to my pet dog [[Fido]], maybe it went untame and my pet horse killed it while I was not looking? I tried my [[magic whistle]] on a few different levels. --[[User:Kernigh|Kernigh]] 18:26, 3 September 2006 (UTC)
+
seriously, it doesn't have'em. I don't know what to do.{{unsigned|190.143.59.162}}
  
==How do I kill/avoid archons?==
+
:There's no way to remap the keys via NetHack itself. I see two possible solutions: either configure your operating system to use a different keyboard layout that does have those keys, or use some kind of terminal wrapper program to translate some other keystroke into the keys you want. It's difficult to give more help than that without some details of your setup (OS, physical keyboard layout, software keyboard layout etc.). -- [[User:Killian|Killian]]
  
On the Elemental Plane of Air I'll get swamped by summoned monsters from archons, such that in a few moves practically the whole level is filled with all the monsters I havn't genocided (including more archons)How do I deal(kill/avoid) with archons on this levelThe closest I've come to getting to the portal was by using many scrolls of taming while confused, but I was hopelessly bogged down in monsters... Chris. 14 Sept 2006
+
:If your keyboard doesn't have "<>", then it must be some non-US layoutAre you playing on Microsoft WindowsIf so, are you playing the console or the tiled version? [[Nhraykey.dll]] might help you with your problem, if you can do any of these three things:
  
:Archons shouldn't summon other archons, but a few relevant tactics for summoning storms are:
+
:* Tolerate a somewhat annoying [[W343-4|bug]];
:* If you can get close to the archon, kill or cancel it before anything else
+
:* [[Patch]] your source code to fix it; or,
:* Use conflict
+
:* The whois data for your IP seems to place you in Colombia.  Is that true?  ¿Habla usted español?  If so, then perhaps [http://spanish-nethack.sourceforge.net/ this] es para usted.  It's some silly gringo's attempt to render NetHack in the language of Cervantes.  Más que esto, it's the only published version of NetHack that has a correct nhraykey.dll, and even enables it by default.
:* Move fast; don't stop to kill anything unless you have to
+
: (Full disclosure:  I am the Ray in nhraykey.dll.  Yes, that means the bug is my fault.  Mi culpa, mi culpa, mi máxima culpa.  I am also that silly gringo.)--[[User:Ray Chason|Ray Chason]] 14:35, 30 September 2008 (UTC)
:* Avoid the archon - it will only summon monsters around itself
+
::Preview Is My Friend.  The bug I speak of is [[W343-4|this one]], dammit.--[[User:Ray Chason|Ray Chason]] 14:36, 30 September 2008 (UTC)
:* Be extremely tough and dangerous, then muscle your way through the crowd!
 
:--[[User:Jayt|Jayt]] 21:03, 14 September 2006 (UTC)
 
  
::I'd like to second Jayt's second and third points. Using a [[ring of conflict|conflict]] makes the monsters focus on each other and you can sneak between them. You must also be very fast and ''never'' burdened on the elemental planes. Just locate the portal and run for it. Being [[invisibility|invisible]] is also useful and [[cloak of displacement|displacement]] will help you too. --[[User:ZeroOne|ZeroOne]] 21:27, 14 September 2006 (UTC)
+
== Alt.org - Really high HP ==
  
:::Thanks for the advice, just to follow up - I am running NH v.343 on Pocket PC and Archons ARE being summoned (big problem), so even if I run up and kill'em quick in 3-4 hits it will still summon at least one other archon (not to mention the plethora of other critters. Conflict doesn't seem effective since they (multiple archons) are also casting 'monsters aware of your presence' spells so they all go back to wailing on me.  I'll have to try wands of teleport and avoidance... That or change the version I'm playing.  Chris. 15 Sept 2006
+
I'm looking at the all time high scores on alt.org, and some of these people have hp in the MILLIONS!
 +
How on earth did they do that? Nurse dancing? Potions of full healing? Royal Jelly?
 +
Edit: Looking [https://alt.org/nethack/ttyrecscreen.php?fname=https://alt.org/nethack/userdata/ZyrKx/ttyrec/2008-07-05.22:30:29.ttyrec.bz2 here] it seems as though pudding farming is the way to go.
 +
--[[User:Glisignoli|Ha! Showed you!]] 22:50, 6 October 2008 (UTC)
 +
:[[Polyself bug]] :) Pudding farming was probably used to hoard amulets of life saving so they didn't die from polymorphing to level 0. [[User:Fredil Yupigo|Fredil Yupigo]] 23:01, 7 October 2008 (UTC)
  
::::While I'm not familiar with that particular port, I'd have to say that it's probably the same game, just with a different interface. Meaning the mechanics are the same and all. Anyway, according to J. Ali Harlow's Monster Manual, [[Archon]]s have 80 MR.. which means that conflict is, on average, only going to affect them every one in five turns. Conflict is more for the critters they summon. In any case, I can't stress how important evasion and [[wand of teleport|wands of teleport]] are on the [[Elemental Planes|Planes]]. Good luck! --[[User:Eidolos|Eidolos]] 20:09, 15 September 2006 (UTC)
+
== Hello <player>! I was looking for Zippo ==
  
== Feeling of inadequacy message? ==
+
I've never seen a message like the one above before. It's quite early in the game, I'm on Dlvl 5, a bones level from hearse with (at least) two ghosts of this Zippo. One already destroyed, the other one is currently visible to me via ESP, but not directly. Noone who could be speaking is around. The context was:
I've just started NetHack last night, and found something odd that, as far as I could tell, is not addressed here or in any easily found spoilers.  I was Chaotic and found a Chaotic altar really early, like on the 2nd or 3rd level down. I figured it'd be a good chance to play w/ praying and offering. I offered some corpses, and they were consumed by fire, but then the message said that I "had a feeling of inadequacy". Does anyone know what that means?  Am I too piddly to have offerings do anything at that level?
 
  
:You only have feelings of inadequacy if your deity is angry with you and the corpse you're sacrificing is not enough to mollify him. Did you ever get a message that "<deity> is displeased."? Usually it's something obvious; things that anger deities include praying too soon, killing a pet, and sacrificing a coaligned unicorn. To mollify him you'll need to sacrifice big corpses (especially since you're chaotic; nonchaotic deities are easier to mollify). See the [http://www.nethack.de/spoiler/appeasement.txt How to Appease an Angry God] spoiler. --[[User:Eidolos|Eidolos]] 23:16, 10 November 2006 (UTC)
+
>>The hobgoblin corpse tastes terrible! "Hello 313! I was looking for Zippo." You finish the hobgoblin corpse.<<
  
::Also (and this is unfortunate), you probably won't find big enough corpses for awhile - it goes by monster level. Chaotics have it even harder, as that list shows. [[User:Lotte|Lotte]] 02:01, 11 November 2006 (UTC)
+
What unknown speaking monster could be lurking here or is the game itself talking to me?
 +
[[Special:Contributions/84.160.46.172|84.160.46.172]] 15:50, 19 November 2008 (UTC)
  
== Basic questions ==
+
:That's probably a shopkeeper that the unfortunate Zippo angered before he dies, probably by stealing from him.  Is there an empty shop on the level?  When bones files like this come up, if your character has the same name as the dead thief the shopkeeper will attack you too!  --[[User:Andronikus|Andronikus]] 16:20, 19 November 2008 (UTC)
Hello :)
 
  
Been playing Nethack since sometimes, haven't yet gone after level 6 or 7, and i still got some basic questions which maybe someone could answer ;)
+
== looking for a qtnethack version ==
  
Sorry for those basic questions :) -- [[User:Poppu|Poppu]] 23:16, 10 December 2006 (UTC)
+
I play Nethack on Windows. Several years back, I was able to find a compiled *Windows executable version of qtnethack (3.3.1 I believe). Would anyone know where I can get a WinXP executable qtnethack 3.4.3 version?
 +
:The official Qt NetHack for Linux uses Qt 3.  Licensing issues inhibit the use of the Windows version of Qt 3 in free projects such as NetHack.  The current version, Qt 4, is license compatible, but a somewhat different beast from the programmer's point of view.  So getting Qt NetHack running on Windows would be a whole new porting job.
 +
:I do find the official Win32 version to be rather chintzy in its look and feel.  If you want pretty graphics, you might check out [[Vulture's]] or [[Noegnud]].--[[User:Ray Chason|Ray Chason]] 14:38, 19 December 2008 (UTC)
  
=== Starvation ===
+
== Applying lethe patch in SLASH'EM ==
  
* how do you avoid starving to death? I usually play a wizard, and i often feel like i'm gonna die of starvation. So i often rush without letting time to resplenish my mana or hp -- [[User:Poppu|Poppu]] 23:16, 10 December 2006 (UTC)
+
Gehennom is boring and i really want to fight Cthulu. How do i apply that lethe patch? i got it from the lethe patch atricle here i just don't know what to do with it. . thank you very much
  
:It's hard to tell why you're starving without observing you play, but there are a few possibilities. Firstly, are you eating monster [[corpse]]s?  They're probably the most important food source in the dungeon.  Just be careful of poisonous and other dangerous corpses (see the article linked above for more info).
+
:I've never played SLASH'EM or used the Lethe patch, but I'm guessing that the patch is meant to be applied to vanilla NetHack.  Since SLASH'EM's Gehennom is somewhat different there may be some buggy issues if you try the patch there. --[[User:Andronikus|Andronikus]] 17:55, 22 December 2008 (UTC)
  
:Spellcasting also consumes [[nutrition]], making you more hungryFor [[Wizard]]s, though, this effect is reduced or eliminated if your [[intelligence]] is high enough (see [[hungerless casting]]).
+
It is the SLASH'EM version of the patch.  SLETHE 1.5It is meant to be used on slash'em but i just don't know how to apply a patch. like at all. I love the game but i sadly have never learned the mechanics
  
:Also, if you're really in a tight spot, [[pray]]ing to your god might result in a full bellyThis should be unnecessary, though, and makes it harder to use prayer to escape other sticky situations. -- [[User:Killian|Killian]] 01:57, 11 December 2006 (UTC)
+
;Ah I see.  Yea, I've failed to apply some patches myself.  --[[User:Andronikus|Andronikus]] 18:15, 22 December 2008 (UTC)
  
:If playing as a wizard, collect and throw daggers at your enemies. Avoid using your mana because, as Killian already pointed out, consumes nutrition. [[User:ZeroOne|ZeroOne]] 13:05, 11 December 2006 (UTC)
+
== Losing intrinsics ==
 +
I just had a death that confuses me and I'm wondering if I misunderstand the rules. I was poison resistant and was wearing an amulet of life saving, but I fell into a pit and got killed by poison spikes.
  
: Try to restart your wizard till he has a ring of slow digestion at the start or.. wish for a blessed ring of slow digestion (in my current game  i did this for my monk, but were unlucky later in the game when masses of soldiers from a barrack kept zapping me with wands of lightning, one destroyed my ring, but i made them pay for that ;) ) [[User:Jin Tsu|Jin Tsu]] 01:09, 04 March 2007
+
Is that poison special? Or do intrinsics perhaps have a time limit? I got intrinsic poison resistance from eating corpses way back at the beginning of the game, and my death was around turn 80,000. I know it wasn't stolen by a gremlin because I genocided them ten thousand turns ago, and had got enlightenment from a fountain more recently than that.
  
: A much easier and more ethical solution to Jin's is just to be careful about using rings, as they cause additional hungerRings of regeneration especially tend to create hunger problems. Just remember though, reroll scumming is BAD!
+
:[[Instadeath]] from poison is indicated by the message ''The poison was deadly...''  This shouldn't have happened to you if you're poison resistant, but the spikes also cause HP damage no matter what, so that might have killed youNone of this should happen if you're wearing a amulet of LS, but are you sure you had it on?  I've died more than once with an amulet in my inventory :/ --[[User:Andronikus|Andronikus]] 17:55, 22 December 2008 (UTC)
  
=== Spellbooks ===
+
:: I did see the "poison was deadly" message on death, and when I had my possessions identified the amulet was marked as (being worn). Hmph. Must have been sunspots.
 +
:: Mystery solved. My buddy the comedian installed a modified version on my local machine, fixed so the first spiked pit trap in the Valley of the Dead would be instadeath regardless of resistances, life saving, or levitation. Bastard.
 +
::: Your buddy must be quite the nerd to code and install a NetHack variant just to mess with you.
  
* what is the point of reading a spellbook again and again? -- [[User:Poppu|Poppu]] 23:16, 10 December 2006 (UTC)
+
:::: That's incredible, but anyone with the know-how to do that, you can't really get mad at him can you? Actually you probably could very easily.
  
:Spells that you know at the start of the game, or learn from a [[spellbook]], only last 20000 turns. (For reference, a typical [[ascension]] might take 40000-80000.)  After this time, you will forget the spell, and you'll need to read the spellbook again to be able to continue casting it. -- [[User:Killian|Killian]] 02:16, 11 December 2006 (UTC)
+
== Dumpfile locations? ==
 +
Hi. I'm playing SLASH'EM-gtk on Ubuntu, and I ascended for the first time recently. My habit whenever I ascend in vanilla Nethack is to save the dumpfile that gets generated with my final map, stats, kill-record, etc. Nethack-gnome generates these in a directory under /var/games/nethack. Slash'em doesn't seem to have generated a parallel directory, and I can't find a dumpfile (that's what they're called, right?). I haven't played the game since to avoid over-writing it, but I fear the details may be lost forever. So where would I look for such a file; and if none is being generated, how can I change Slash'em's settings so that it will make them?
  
=== Hidden doors ===
+
Also, as long as I'm on the topic: NethackW (GUI) for Windows XP, same question.
  
* how do you figure where there are hidden doors, without magic mapping? -- [[User:Poppu|Poppu]] 23:16, 10 December 2006 (UTC)
+
Thank you.
  
:For low-level characters, [[search]]ing and [[kick]]ing (or [[force bolt]]) are the main ways of discovering hidden doors.  Note that searching will only find doors adjacent to you (and won't always succeed), and kick and force bolt  essentially require you to already know where the door is (which is quite often the case).  Kicking an ordinary wall will hurt your leg.
+
== Missing Vlad ==
  
:You can also [[apply]] a [[stethoscope]] to walls, if you have oneThis is guaranteed to find a secret door if you apply it to the correct square (proveded it's not cursed), making it much faster than searching.
+
I've never gotten past my quest in vanilla until now, so I'm not entirely sure what to expectStill, nothing that I've read has been able to help me.
  
:A [[wand of secret door detection]] is perfect for the task, but is largely unnecessary, and you won't always have one.  I've never used one outside of [[Moloch's Sanctum]] and the [[Elemental Planes]]. -- [[User:Killian|Killian]] 02:16, 11 December 2006 (UTC)
+
Long story short, I lost Vlad.  Or, well, the candleabrum.  I was attacking him a bit carelessly in his usual location and he died (or maybe disappeared, I didn't pay much attention).  I looted the chest behind him and sat on the throne. Afterwards, I looked up a spoiler and realized that he is supposed to drop the candleabrum.  I searched everywhere in the tower and found nothing.  I checked the stairs and next floors to make sure he didn't move down to heal like the demon lords and I still didn't find him.  I even checked several different levels of hell around where he was.
  
=== Dungeon and experience levels ===
+
I have see invisible, intrinsic and extrinsic telepathy and warning, so I'm pretty sure I didn't miss him.  Any ideas?
  
* what level should one at eg dungeon depth 5? 10? -- [[User:Poppu|Poppu]] 23:16, 10 December 2006 (UTC)
+
: Perhaps he read a cursed [[scroll of teleportation]] and [[levelport]]ed away?  If he did that he could be almost anywhere.  (Uncontrolled levelport takes you somewhere between level 1 and current depth + 3)  -- [[User:Marcmagus|Marcmagus]] 22:00, 2 January 2009 (UTC)
  
:There's no simple answer to this one.  I generally find that if I clear out each level before descending, and run away when necessary, I'm ready to handle each dungeon level I encounter. -- [[User:Killian|Killian]] 02:16, 11 December 2006 (UTC)
+
He must have.  I finally found him on the eighth floor.  Took forever to find him :)
  
:Experience level 10 is way too high at dungeon level 5 -- you'd probably run into resource issues (not having enough food, for example). Common wisdom suggests keeping your experience level and your dungeon level about the same until (I'd say) 2 or 3. After that you don't level up quickly enough to warrant staying on a level for too long. Killian's advice is pretty sound though - descend after you've explored the current level. --[[User:Eidolos|Eidolos]] 03:27, 11 December 2006 (UTC)
+
== Stuck ==
  
Thanks everyone for all the suggestions :) I'll try to use those advices :)
+
I am currently playing a level 16 rogue on the quest level, he got there by falling down a hole. He fell into the big room in the center of the room and after a while, managed to beat the master assassin by polymorphing him into a glass piercer. Once he was dead i began searching for the door out. 2000 turns later i still haven't found it. It would be great if i could be provided with the location to the door out. ~ Adino
  
I do eat corpses when i can, but sometimes it's hard anyway ;)
+
:So the final level of the [[Rogue quest]] has two sections: one with the upstair, and one with the Master Assassin.  The walls are undiggable, and I believe the whole place is no-teleport, so the only way out is by some means of levelport (confused [[scroll of teleportaion]], cursed [[potion of gain level]] etc.  Normally one puts in some preparation for this level, so if you got there by accident you may be stuck until you starve.  --[[User:Andronikus|Andronikus]] 18:01, 9 January 2009 (UTC)
  
::It's a good question; there's more here than the answers indicate. The higher your level, the harder the monsters generally will be.  But hard monsters also are only found on lower levels.  Getting properly prepared for lower levels is important; getting your intrinsics, like poison resistance so you can deal with killer bees and ants without losing your strength.
+
Edit: I had a uncursed magic lamp and a wand of polymorph so i tried to use it to wish for a ring of polymorph control to turn myself into a xorn and walk through the wall. It didn't work and i summoned a peaceful genie, i was really ticked of at that point so i killed the genie, it droped a potion, sky blue. Figuring i had nothing to lose i drank it, it turned out to be a potion of confusion! I wrote a scroll of teleport and teleported back to the first quest level! All and all i'm VERY lucky to be alive.
  
::At level 5, I like to be at level 5 or so, but level 3-7 is ok, tooBy level 10; I'm seeking better armor and intrinsics, not increasing my own levelI actually try to avoid increasing my own level as long as possible, by letting my pet kill things, instead of myself. 
+
:Wow, well playedThe xorn thing would have worked too--[[User:Andronikus|Andronikus]] 18:01, 9 January 2009 (UTC)
  
[[User:Poppu|Poppu]] 22:30, 11 December 2006 (UTC)
+
== Survival ==
 +
I have to be missing something stupidly basic about this game. How do you survive the swarms of monsters (or single strong monsters) that camp out around the up stairs after about dungeon-level 6?
  
=== Losing one of the Ritual items ===
+
After lots of practice I have gotten my class level as high as 9. That involved killing every single monster on every level, and luckily finding a few potions of gain level. Yet no matter how much or how little I grind for XP, I get nuked going down a set of stairs. On the new level I either find myself adjacent to half a dozen killer bees or soldier ants, or else one ettin or giant or something huge, and either way I get two pages of attack messages and "You are dead..." before I even get a chance to press a key.
  
* I just defeated [[Wizard of Yendor|the Wizard of Yendor]], but I can't find [[The Book of the Dead]]. Isn't he supposed to drop it? I'm afraid he might've thrown it into the moat when he saw he was losing.
+
I'm not burdened or starving or dead of some other cause. I'm just ambushed and smashed by monsters before I can react. I do try to have escape items like scrolls of teleport, and one time I even had a wand of death, but I don't get even one turn to use them before dying.
:Is it possible that he teleported away, and you only think that he's dead? I don't think it's likely that it's in the moat. Try drinking a [[potion of object detection]], or cast [[detect treasure]]. If you can't, though, you can get items from underwater a few ways:
 
:*polymorph into a swimming or nonbreathing monster, and jump in!
 
:*apply a [[grappling hook]] at the water. Careful! you might get dragged in.
 
:*Fill the moat with a boulder or freeze it, then dig pits in its place. I think water may rush in to fill the hole if there are water-filled spaces nearby, so be careful.
 
:*zap a wand of teleport. This will move items out of the moat, but there's no telling where they will go. Maybe even back into the moat!
 
::Well, it's not in the moat... Can he cast Double Trouble more than once per appearance? Maybe he just keeps cloning and teleporting away. I killed the one that stole my [[quest artifact]], though... I thought he'd be the one to have it. Supposing he's teleported away, he's no longer on the level. How do I find him now?
 
:::He can cast Double Trouble all he wants, except when there are already two of him.  (That is, there's no Triple Trouble, all praise be to the DevTeam.)  If he's no longer on the level, try the one above you.--[[User:Ray Chason|Ray Chason]] 18:12, 14 January 2007 (UTC)
 
  
::::Are you sure of no triple trouble Ray ? I remember a game with more than two of that nasty guy, but that could have been an older game version.
+
On all my attempts at the game, 100+ attempts have gotten past dungeon-level 6, and every one of them has been smushed before I get to dungeon level 10.  
.--[[User:Jin Tsu|Jin Tsu]]
 
  
== Getting through levels when there are no staircases ==
+
This is seriously frustrating. What am I doing wrong?
  
I have played the game, on my new computer using Vulcan's, with 7 characters. 3 of them had a YASD (starvation the first time, hitting a floating eye the second time, drinking an unidentified potion the third time). The other 4 got stuck between dungon levels 2 and 4. On any of these dungon levels (2, 3 or 4), there is a possibility that there is no obviously visable staircase. It always happens by level 4. I don't have any equipment to search and cannot magic map (and no, I am not starting as a tourist to magic map). I know that the staircase is hidden (there were no boulders on one of them, so its not by that). There must be a hidden door somewhere. Unfortunatly, searching takes up too much time, and I eventually have to quit and give up. I cannot get past this problem. Any suggestions, or is something seriously wrong? [[User:Dylnuge|Dylnuge]] 16:35, 14 January 2007 (UTC)
 
  
:If you get tired of searching once at a time, you can activate it a number of times with a single command. Just press "n 100 s" to search 100 times, or whatever number you want. Just be careful you don't get killed while searching. [[User:879(CoDe)|879(CoDe)]] 17:31, 14 January 2007 (UTC)
+
:It sounds as though you have low AC. This of course can be improved by wearing armor. If not that, what class are you playing? Maybe your just have a weak in hp class like rogue.
  
:Indeed there must be staircases. As far as I know, no objects can be generated to top of them, so they can't be hiding under objects. Just search for the secret door. Guesstimate where some room(s) might fit and search along the walls closest to that seemingly empty space. I usually walk along the walls and hit [s] some five times at each position. It doesn't really take that much time because you'll soon learn to see, where the secret doors probably are. -[[User:ZeroOne|ZeroOne]] 18:06, 14 January 2007 (UTC)
+
:By "low", the previous unsigned commenter presumably means "poor". It sounds that way to me as well; equipment matters quite a bit in NetHack. Increasing your level won't help all that much if this is your problem, as increasing your level leads to meeting tougher monsters.  Your difficulty with dying before you get a turn makes me wonder if you are going about encumbered.  Any [[encumbrance]] will make you get fewer turns than normal, so even just being Burdened can be quite dangerous, especially when entering a new level.  Hope these help. --[[User:Marcmagus|Marcmagus]] 01:15, 13 January 2009 (UTC)
  
::It happened on level 1, this time. There were no staircases and I searched everywhere for a hidden door (as there was only two possible places) before climbing the stairs out.
+
== Help with turning off popups ==
  
:::In general, it is sufficient to search two or three times along every section of wall and five or six times at the end of a corridor. (You don't need to search as much along walls if you do it one square at a time since you also search diagonally.) Be aware that you will need to search '''both''' dungeon room walls and dead-end corridors, but you don't need to search the middle of a corridor, since thankfully corridors will never unexpectedly T. When you say that there were only two possible places for a hidden door, I highly suspect you are not searching dungeon walls, since almost any wall can potentially be a hidden door. --[[User:Mogri|Mogri]] 19:52, 15 January 2007 (UTC)
+
How do you turn off the pop up menu in the Windows version of Nethack, which appears when there is more than one item, but less than several on a square you move your character onto? It is so annoying to have to hit the enter key all the time in a room which has a lot of items...
  
:::Next time that happens post a picture of the level in question somewhere and we'll try to guess the location of the secret door for you. --[[User:ZeroOne|ZeroOne]] 20:54, 15 January 2007 (UTC)
+
== Pet weight limit ==
  
:::Corridors actually do "unexpectedly" T sometimes, although it's usually not too bad to tell where they do once you get the hang of it." [[User:Lotte|Lotte]] 06:38, 16 January 2007 (UTC)
+
Do pets have a weight limit on what they will take from a shop? Ie my small dog will only pick up boots etc and not a crystal plate mail? The platemail is uncursed, as my pet has run over it multiple times.
  
:::OK, I know it has been a vere very long time since I last played, but here is a picture of this level. (Just a note, my character is standing on a staircase down, however, this staircase leads into a branch (Gnomish Mines))
+
--Yes, but I'd love to know how much it is. [[User:Tjr|Tjr]] 20:41, 13 February 2009 (UTC)
[[Image:NoStairs.png]] [[User:Dylnuge|Dylnuge]] 14:47, 10 July 2007 (UTC)
 
::::I see large empty areas at top center and bottom right, and a smaller one at top left.  You might try searching walls and corridors facing those areas.  [[Telepathy]] or a [[ring of warning]] can also help:  detecting monsters in the corridors in unmapped areas can reveal the location of a secret door.  If nothing else, you can descend into the Mines and try to find a [[pick-axe]], with which you can dig into unmapped areas, or dig to the next level and then look for the ''up''stairs.
 
::::Oh, and is that a teleporter in the center left room?  If it is, try stepping on it a few times and you may end up in an unmapped part of the level.  Be prepared to fight. Also, that appears to be a [[vault]] teleporter in the corridor above the bottom center room.  If you use it, maybe the guard will lead you to a new room.  Make sure you drop all your gold if you mean to keep it, including any you have hidden in bags.--[[User:Ray Chason|Ray Chason]] 16:57, 10 July 2007 (UTC)
 
:::::Those are both boulders...I guess they don't look like an [[`]], but they are. I will check the open spaces...failing that, finding a pickaxe in the mines is also fine.
 
  
== Converting to Unaligned/Moloch ==
+
: update on [[credit_cloning]]: Sometimes your pet will not pick up your "stealing bag" because it is too heavy. Base monster carrying capacity is equal to human maximum carrying capacity, or half human maximum if not strong. This is then modified by the ratio between the monster weights and human weights. Corpseless monsters are given a capacity proportional to their size instead of weight.<ref>{{function|Mon.c|max_mon_load}}</ref> [[User:Tjr|Tjr]] 18:21, 29 March 2009 (UTC)
  
Is it possible to convert your alignment to unaligned?--[[User:Edrobot|Edrobot]] 14:48, 25 January 2007 (UTC)
+
:: Please tell me if I'm doing the correct calculations: Maximum carrying capacity is 1000 and a [[Human (monster)|human]] has a weight of 1450. A [[ Kitten]] weighs 150 (and is presumably not strong) so it can carry .5*1000/1450*150 = 51? What is this 'strong' characteristic? [[User:DemonDoll|DemonDoll]] 18:59, 21 May 2009 (UTC)
:It would be funny, but no. Considering Moloch already has the Amulet and the point of the game is to steal it from him, it would probably be a game over if you did convert. --[[User:Mogri|Mogri]] 16:32, 25 January 2007 (UTC)
 
  
==Taming the Horsemen==
+
:::Nethack uses purely integer arithmetic. I emulated this by rounding after each elementary operation (order matters), and arrived at 52. I'm not too sure it is correct, but wiz mode testing suggests so. The strong attribute is a property some monsters just have - I've only seen it matter in carrying capacity. -[[User:Tjr|Tjr]] 23:34, 21 May 2009 (UTC)
How do you tame the 3 horsemen in the astral plane?
 
Assume you're in wizard mode.--[[User:Edrobot|Edrobot]] 14:16, 29 January 2007 (UTC)
 
:To tame Pestilence and Famine, level drain them (typically with Stormy or the Staff) until charm monster or a scroll of taming wins them over. Death is immune to level drain and I think he can't be tamed, but I'm not positive on this. --[[User:Mogri|Mogri]] 21:14, 29 January 2007 (UTC)
 
  
::If you're already in wizard mode, you can just ^G tame death and there you go.
+
== Dragon Polymorphing? ==
But then the Death on the Astral Plane is still there, so I guess that doesn't exactly answer your question.
 
  
==Lots of Pets==
+
Is it worth trying to run through a polytrap while wearing DSM, then putting on Unchanging? Is it advantageous being, say, a Black Dragon, or are there more bads than goods when you do that? {{unsigned|65.95.172.231|7 April 2009}}
If you have a lot of pets, how do you get them all down a staircase? What about the one-way staircase to the astral plane?--[[User:Edrobot|Edrobot]] 14:16, 29 January 2007 (UTC)
 
:Take down as many as you can, wait until they move away from you, then go back up and repeat.  A leash is strongly recommended when taking pets through the portals (not staircases) in the Elemental Planes. --[[User:66.23.133.52|66.23.133.52]] 18:59, 30 January 2007 (UTC)
 
::The maximum number of pets that can be taken up the DL1 stairs and through the portals is 11 -- eight pets adjacent to you, two pets on a leash (you can hold a maximum of two leashes) and one ridable pet on your location (being ridden)--[[User:134.76.217.135|134.76.217.135]] 11:21, 11 February 2008 (UTC)
 
  
==Medusa's gaze attack==
+
: Overall, the disadvantages outweigh the advantages. There's an [http://www.gamesetwatch.com/2006/09/_play_giant_eel_stories_volume_1.php @ Play article] that discusses playing as a black dragon. [[User:Djao|djao]] 07:26, 7 April 2009 (UTC)
I know most gaze attacks depend on mutual sight. Does Medusa's gaze attack work when she is blind?  Mythologically speaking, it was her ugly mug, not her eyes, that caused petrification. --[[User:66.23.133.52|66.23.133.52]] 19:09, 30 January 2007 (UTC)
 
  
:If Medusa is blind, you get the message "Medusa gazes ineffectually." I guess the NetHack Medusa is not exactly the Greek Medusa. :) --[[User:Eidolos|Eidolos]] 05:45, 9 February 2007 (UTC)
+
== finding quest? ==
  
==IBM Graphics Set==
+
So I'm a nethack noob.  I've cleared all the way down to the valley of death and realized I hadn't done my barbarian quest.  So I head back up to look for it and can't for the life of my find it... Any pointers?  Dlvl:11 is big room for me, so it's between Dlvl:12 and Dlvl:18?  I've tried to step on each tile to find the magic portal but just can't find a thing. {{unsigned|216.88.21.241|29 May 2009}}
I like the default IBM Graphics set in the Windows port, but want to change a couple of characters in the dungeon list. The defualt values are listed as \ |--------||.-|++##.##<><>_\\#{}.}..##\ #} in opthelp, but this is for the basic ASCII set so if I list this in the config files I lose the nice solid walls and shaded floors. Does anyone know the IBM defults so I can just change the ones I want? --[[User:Canageek|Canageek]] 23:33, 23 February 2007 (UTC)
 
  
:If you look in your defaults.nh file, you'll find a block that looks like this:
+
* never mind, i found it finally...  :) {{unsigned|216.88.21.241|29 May 2009}}
  
#DUNGEON= 032 179 196 218 191 192 217 197 193 194 \
+
== Randomized appearance ==
#          180 195 249 239 239 254 254 240 241 249 \
 
#          177 177 060 062 060 062 220 124 190 035 \
 
#          244 247 249 247 042 042 186 205 046 035 \
 
#          247
 
  
:Remove the # signs and this block will determine your dungeon symbols. You can change the numbers and get different symbols.
+
Hello. I recently obtained two wands that had the same appearance (platinum)
  
:Do you see fountains as {{blue|&#x2320;}}, {{blue|&#x00B6;}}, or some other symbol?  If {{blue|&#x2320;}}, you can use [[wikipedia:code page 437|code page 437]] to find some appropriate symbols; if {{blue|&#x00B6;}}, you can use [[wikipedia:code page 850|code page 850]]. If you see some other symbol, check the [[IBMgraphics]] article for further help; but as your user name seems to imply that you're in Canada, you'll probably see either {{blue|&#x2320;}} or {{blue|&#x00B6;}}.  
+
After making sure they were uncursed, I engraved with them to see what they might be. Turns out they were both wands of sleep. Does this mean that when two items have the same randomized appeareance, they are always of the same type? I am hoping so! The article Randomized appearance does not explain this yet however.
  
:The answer to this question perhaps deserves its own article. -- [[User:Ray Chason|Ray Chason]] 22:10, 24 February 2007 (UTC)
+
Also, the wand item never stacks, even if they are of the same type right? {{unsigned|Gavin77|4 June 2009}}
  
::Thank you very much, I didn't know which code page was used. It was code page 437. I'll post up the options I chose in case anyone else wants to give them a try:
+
: In the same game, items with the same randomized appearance are always the same base type, e. g. wands of sleep. (BTW by engraving alone, you cannot tell it apart from a wand of death, but the odds are 1:6 it's sleep.) It is normal for wands not to stack; stackability mainly concerns BUC status, enchantment, and rustproofing of various types of arrows, daggers, darts, scrolls. -[[User:Tjr|Tjr]] 12:22, 4 June 2009 (UTC)
  
#DUNGEON= 032 179 196 218 191 192 217 197 193 194 \
+
== Do artifacts' luck bonus stack with luckstones? ==
#   180 195 250 254 254 043 043 240 241 250 \
 
#   177 177 060 062 060 062 227 127 234 232 \
 
#   157 247 250 247 042 042 186 205 046 035 \
 
#   247
 
  
::--[[User:Canageek|Canageek]] 00:14, 1 March 2007 (UTC)
+
The article on luckstones isn't very clear about that. I'm playing SLASH'EM and got myself a couple uncursed luckstones, although I already have a blessed Deluder in my inventory. Is there any point in blessing and carrying one of those luckstones in my knapsack (other than having a spare in case the Deluder is cursed), or are they better off in my container? {{unsigned|Vicius|11 June 2009}}
  
Here's a nice set -- [[User:AngleWyrm|AngleWyrm]] 11:47 15 November 2007 (GMT-8)
+
:No. "<Artifact> acts as a luckstone" means that it also has the property of not "stacking" bonuses with (other) luckstones. {{unsigned|72.77.115.8|19 June 2009}}
# --|Dungeon Settings|------------------------------------
 
OPTIONS=boulder:0
 
DUNGEON= 032 186 205 201 187 200 188 206 202 203 185 204 \
 
          249 239 239 240 240 \
 
          227 157 \
 
          250 176 178 174 175 243 242 \
 
          002 127 001 236 237 \
 
          244 247 249 015  \
 
          186 205 186 205 \
 
          249 236 126
 
  
==Unicorn Horns==
+
== Destroying artifacts and wishing probability ==
  
Does enchanting unicorn horns increase their chances of healing an ailment? or is the B/U/C status the only thing that affects this? [[User:206.116.28.142|206.116.28.142]] 21:07, 1 March 2007 (UTC)
+
I've been trying to get a wallet of perseus from altar camping, but it's only been giving me artifact weapons for which I have barely any use. I think I'm going to try to get it from a wish, but I've been wondering if repeatedly attempting to pick locks until all those useless artifacts are destroyed will make the artifact counter reduce thus increasing my chances of having a succesful wish?
  
:In vanilla Nethack, enchantment does not matter, only blessed/uncursed/cursed status; enchantment is only relevant if you're using the horn as a weapon. In Slashem, both status and enchantment matter (the former effecting the number of ailments healed per use, the latter effecting the chances of success).
+
: No, it's artifacts created, not found/existing/.../seen. And you can destroy all artifacts in a pinch by polymorphing the container the're in. -[[User:Tjr|Tjr]] 11:37, 22 June 2009 (UTC)
::Considering how useful they are, it's a good idea if you have a blessed horn because it makes it much harder for enemies to curse it.  This only really applies below Medusa level when you start meeting the larger types of lich and demons.  Applying a 'cursed' unicorn horn to yourself will give you one of the status bar effects, rather than taking it away, which can be very nasty. --[[User:Eucarya|Eucarya]] <sup>[[User_talk:Eucarya|Talk]]</sup> 12:26, 24 April 2007 (UTC)
 
  
==Who is Maud?==
+
== Strange sink message ==
Who is this "Maud" scrolls of amnesia keep mentioning? Is it Maud Flanders from "The Simpsons?" --[[User:Edrobot|Edrobot]] 19:56, 26 March 2007 (UTC)
 
:Hack predates the Simpsons by about 3 years, even counting the shorts from ''The Tracey Ullman Show'', and "Maud" is already present in [[Hack 1.0/hack.read.c#line339|Hack 1.0]].  So no, I don't think so.  If you use the '/' command to inquire about Maud, you'll find a more likely explanation.--[[User:Ray Chason|Ray Chason]] 16:37, 29 March 2007 (UTC)
 
:The name is based of a Tennyson poem. Check out the [[Scroll of amnesia]] page for more details. [[User:Dylnuge|Dylnuge]] 23:52, 26 June 2007 (UTC)
 
  
==Nogund Spyware?==
+
I found a topaz ring, playing as a wizard on level 4 of the dungeon. I wanted a ring of slow digestion badly, so I dropped it in the sink.
When I downloaded Nogund, my AOL spyware protection thing went off the hook! for months it insisted that there was spyware on the computer. it eventually went away, but untill then, it kept on mentioning "Ezula". We don't use AOL anymore, but I'm too scarred to download Nogund agian. What happened?--[[User:72.88.221.94|72.88.221.94]] 19:57, 8 April 2007 (UTC)
+
the message I got was "You smell rotten potatoes".
  
Try submitting whatever it was that you downloaded to [http://www.virustotal.com Virustotal] if it can fit within the max upload size, should easily do.  It could help you make a more informed decision since most antiviruses worth their salt can detect potentially unpopular software (Pups). It was most likely a a false positive.--A Passing Visitor[[User:68.237.248.26|68.237.248.26]] 04:44, 10 April 2007 (UTC)
+
What is that supposed to mean? I can't figure out why it would say that, and a search here or on google reveals nothing. I've never had this happen before. Is there something wrong with the sink?
 +
Alex
 +
--[[Special:Contributions/71.92.117.244|71.92.117.244]] 08:20, 23 June 2009 (UTC)
 +
: [[Ring_of_poison_resistance#Sink_Identification|Here]] is the explanation. You probably didn't find anything because "potatoes" ist the user customizable [[Slime_mold|fruitname]] --[[User:Bhaak|bhaak]] 11:38, 23 June 2009 (UTC)
 +
Thanks, and sorry. I usually figure out the poison resistance ones, so I've never dropped one down the sink.
 +
--[[User:Crusaderbond|Crusaderbond]] 16:09, 23 June 2009 (UTC)
  
== Beating demons and other queries ==
+
== missing stairs. ==
  
I've reached [[Gehennom]] for the first time, and I'm struggling a bit with the big demons.  I've beaten Jubilex (thankyou wikihack for the tip about the wand of digging), Asmodeus and paid off Baalzebub.  But they seem to take ages, and unless I can get them onto a level with teleport restriction, I don't seem to be able to hit them enough for it to matter, they just teleport near me, summon some nasties or hit me, and let me get one or two hits in before they teleport away.  I'm worried that [[Demogorgon]]'s going to turn up and it'll be all over very quickly.  I've also got problems in that I fell through a hole a couple of times and now don't know the way back up - should I use the [[Orb of Fate]] to get me back to the Valley and then go down again?  Some other questions:
+
hi, I am a new nethack player, and many times, when I start a new game, the stairs in one of the levels dissappear! usually that level will be very small, and I always keep looking for secret doors, but to no avail.
  
* I accidentally summoned a whole bunch of disenchanters (reverse genocide, oops).  This wasn't too much of a problem, I just teleported away and took off anything that I didn't want disenchanted, then went back and beat them up with no armour and weapon.  BUT, it appears that my native AC that I'd spent ages improving with the help of a priest (donating money to temple) returned to normal.  Was this the disenchanter's effect? 
+
is this a bug, or am I missing something?
* Can I donate to a priest of Moloch to improve my native AC, or will this just anger my god?  I only have access to 4 altars in the game - level 1, minetown, level 11, and valley of the dead, making treks between them annoying.
 
* If I put scrolls and potions in a bag, will they be affected if I step on a fire trap?
 
* I've got a choice of artifacts to bash things with in Gehennom - +1 rustproof sunsword, Mjollnir, very rusty demonbane, trollsbane, and ogresmasher.  Which?
 
* What should I use my magic markers for?  I've genocided most of the big nasties (mind flayers, all liches (L), all rust monsters and disenchanters (R), all sea-types like kraken (;)).  What scrolls do I write and why?
 
* What should I wish for and should I do it now?  I have 2 wishes left in my wand of wishing, plus a recharge of the wand to come.  I have +4 [[GDSM]], +1 [[SDSM]], a couple of blessed scrolls of charging, all useful rings except conflict, plenty of holy water, +1 boots of speed, +2 shield of reflection.  Most of the rest of my armour is ok, but nothing special.  Current AC of -17 so it's not overly low, but I'm surviving well enough cos my healing rate is frankly amazing.  I need better armour (rustproof,fireproof, etc), but might need wands too (don't have cancellation, death, or secret door detection, I've also only got 1 wand of polymorph with 7 charges left). --[[User:Eucarya|Eucarya]] <sup>[[User_talk:Eucarya|Talk]]</sup> 09:21, 24 April 2007 (UTC)
 
  
:*To beat a named demon (and certain other monsters) the key is to note where they go when they teleport, and control that spot.
+
: There are only nine levels in the game with no stairs down (quest end, mine's end, castle, vibrating square, endgame levels), and it is highly unlikely a newbie is seeing them often. Perhaps there is an object on the stairs, including boulders, or a sessile monster. It is very unusual for the rooms in an ordinary rooms and corridor level not to be spread out evenly over the entire screen, so keep looking. You need to be adjacent to a secret door in order to [[search]] successfully. Another option is to dig, either into the unexplored area, or down and walk back up.  
  
:*Demogorgon is scary and deadly, but he's also rarely seen.  He doesn't just appear; he has to be summoned, usually by [[Orcus]].  He respects [[Elbereth]].  If you do see him, you might try using the Orb of Fate to return to the main dungeon where you can pray.
+
: We should have a tutorial on this wiki how to deal with missing stairs, complete with example maps and where to search first. -[[User:Tjr|Tjr]] 08:25, 2 July 2009 (UTC)
::*I might just go up anyway, having fallen all the way through Orcus town, I don't know where the up stairs is on that level, both Orcus and Yeenoghu are on that level so I don't like the idea of going up to battle both of them.
 
:*Disenchanters don't affect your divine protection.  Did you anger your god, or put on a [[helm of opposite alignment]]?
 
::* Yes, I annoyed my god by sacrificing the wrong thing at one stage, was probably that that did it.
 
:*You can donate to any peaceful priest with an altar, even a priest of Moloch.  P.S. Have you found [[Fort Ludios]]?
 
::* Yes, I've found Fort Ludios, luckily on the same level as I have my (one and only) altar in the main dungeon - level 11.  It's cleared out and I spent the cash on raising my native AC only to have it taken away, as above.
 
  
:*Bags do protect your stuff from fire.
 
:** Superb.
 
  
:*Mjollnir packs a punch, but has the bad habit of destroying wands and rings in the monster's inventory.  Sunsword will give you some light, though a lamp has greater range. [[The Banes]] are pretty much useless except as swag, to add to your score when you ascend.
+
I agree, and maybe also add a bunch of tips for newbies. all it took was mastering the search command. :)
::* I'll stick with sunsword for now, it's blessed +1 rustproof, whereas I have no combat skill in warhammer.
 
  
:*I'd say save your magic markers and wishes for an emergency.  You seem to be quite well equipped.
+
== Bermuda shirt ==
  
:Good luck, and let us know how it turns out.--[[User:Ray Chason|Ray Chason]] 14:14, 24 April 2007 (UTC)
+
I can swear, that I did find a few times a Bermuda shirt.
::Will do --[[User:Eucarya|Eucarya]] <sup>[[User_talk:Eucarya|Talk]]</sup> 15:26, 24 April 2007 (UTC)
+
This Wiki does not know anything about it: http://nethackwiki.com/wiki/Shirt
3.4.3 3075416 1 51 51 -16 216 2 20070425 20070421 1 Val Hum Fem Neu Purity,killed by the invisible high priest of Moloch
+
Am I wrong? {{unsigned|62.4.97.97|8 July 2009}}
  
Shucks, got double troubled at the altar --[[User:Eucarya|Eucarya]] <sup>[[User_talk:Eucarya|Talk]]</sup> 23:13, 25 April 2007 (UTC)
+
: Perhaps you were playing a variant, or another roguelike game? -[[User:Tjr|Tjr]] 15:58, 8 July 2009 (UTC)
  
Update: Many many thanks to this wiki and it's spoilery goodness, I just completed my first ascension!  As a tourist!!  Couldn't have done it without all the help from this site, so thanks again!  --[[User:Eucarya|Eucarya]] <sup>[[User_talk:Eucarya|Talk]]</sup> 23:41, 25 August 2007 (UTC)
+
:: No, I play 22 years only NetHack. But might have been an earlier version (3.something). The source code knows a Bermuda shirt? {{unsigned|62.4.97.97|8 July 2009}}
  
== Peaceful Monsters by Alignment ==
+
:::You are positive you don't remember wrong and actually mean [[Hawaiian shirt]] instead? We have a list of [[defunct features]]. It lists a lot of stuff but Bermuda shirt is not one of them. &mdash;[[User:ZeroOne|ZeroOne]] (<small>[[User talk:ZeroOne|talk]]</small>&nbsp;/&nbsp;<small>[[Special:Emailuser/ZeroOne|@]]</small>) 21:51, 9 July 2009 (UTC)
How does your alignment affect whether monsters you find are peaceful? I mostly play Lawful characters, and most of the tengus and all the Aleaxes and Couatls I find are peaceful, but most of the giants aren't. Does the chance to be peaceful depend on the monster's difficulty level?
 
  
Also, what about the Mines?  I know if you're a dwarf or gnome, all the dwarves and gnomes will be peaceful, but what about lawful or neutral humans?  What about the hobbits in the Mines? --[[User:66.23.133.52|66.23.133.52]] 02:53, 22 May 2007 (UTC)
+
::::I am sure. But it might have been an earlier version of NetHack, maybe I saw the last Bermuda shirt 5 or 10 years ago. -
 +
-[[User:Sky Dumont|Sky Dumont]] 00:04, 11 July 2009 (CET)
  
: The best answer, to the these questions, comes from the [[source code]]. The crucial file seems to be [[makemon.c]] (especially the peace_minded function). However, answers to questions about race are in [[role.c]], the const struct Race races[] array. (The definition for struct Race is in [[you.h]].) For a human player, all gnomes and orcs will be hostile. The fact that your human is lawful, or neutral, or chaotic has no effect.
+
:By your language you're not a native English speaker. Are you playing a localization into a different language? In that case it's probably the same as the Hawaiian shirt (odd choice, though).
  
: (For an elf player, all elves will be peaceful, but all orcs will be hostile. For a dwarf player, all dwarves and gnomes will be peaceful, but all orcs will be hostile. For a gnome player, all dwarves and gnomes will be peaceful, but all humans will be hostile. For an orc player, all humans and elves and dwaves will be hostile.)
+
Or maybe someone called their piece of fruit "Bermuda shirt"? Did you actually wear it? (Kidding: you sound like you've been playing long enough to notice that.)
  
: In other cases, your alignment (lawful, neutral, chaotic) becomes important. The cross-aligned monsters that you find will be hostile, but the co-aligned monsters have a ''random chance'' of being peaceful. For a lawful hero, some tengus and giants may be peaceful, as you observed. However, the [[tengu]] has a monster alignment of 7, while the [[giant]] has the monster alignment of 2. (A positive monster alignment is lawful, while a negative monster alignment is chaotic, and all neutral monsters have alignment 0.) The tengu is actually ''more'' lawful than the giant, so the tengu is more likely to be peaceful to lawful heroes, as you observed. As far as I can tell, the difficulty level actually has no effect here. (A [[hobbit]] has a monster alignment of 6, so have your lawful heroes been encountering peaceful hobbits?)
+
Thank you for your help, but no, I use no patches, just "vanilla" NetHack. And I wore it.   :)
 +
Must have been an older version. [[User:Sky Dumont|Sky Dumont]] 02:57, 15 July 2009 (CET)
  
: Your [[alignment record]] also has an effect. A better alignment record improves the chance of peaceful monsters. If you have "strayed" (or "sinned" or "transgressed"), then all of the coaligned monsters will be peaceful.
+
== Resolving resolution woes. ==
  
: NetHack has numerous exceptions to the above rules. This is why the shopkeepers are peaceful, but the killer bees from kicking a [[tree]] are hostile. One of the exceptions is for monsters that are [[minion]]s of a god, like Aleaxes or couatls. These are always peaceful to heroes of the same alignment. --[[User:Kernigh|Kernigh]] 18:17, 4 July 2007 (UTC)
+
Hello, I've just recently started playing Nethack and I've come across something very troubling. My monitor dwarfs the ASCII used for NetHack.exe. I've found that using the 8 - ASCII 12x16 / Fit to Screen feature in the NetHackW.exe remedies this problem, however, every time I reopen it (I die a lot, as you can imagine), I have to do the same two-step (not too keen on deselecting the default random function for every aspect of character creation either).
  
== Oh crap ==
+
Now I'll be grateful for any option that resolves the eye-sight strain (I do prefer the regular ASCII for NetHack.exe :/)or quickens the start-up (defaulting the workable 12x16, fit to screen option) of a NetHackW.exe game. {{unsigned|75.121.236.187|22:29, 10 July 2009}}
triple rothe... what to do???{{unsigned|81.98.246.13}}
 
:It's hard to say without some details.  Are you surrounded?  Is there a convenient staircase nearby?  Can you withdraw into a corridor?  Got any wands?  If some are unidentified, sometimes you might get lucky by trying one.--[[User:Ray Chason|Ray Chason]] 21:45, 30 July 2007 (UTC)
 
::Also, [[Elbereth]] may save you (just learning this lesson m'self!)--[[User:Snicker|Snicker]] 22:56, 30 July 2007 (UTC)
 
:::This is a meme in a certain NetHack channel. :) --[[User:75.67.53.71|75.67.53.71]] 00:43, 31 July 2007 (UTC)
 
  
 +
:Hello there! You could run NetHack in full screen mode. Just run NetHack.exe and hit {{kbd|alt|enter}}. :) The same command also returns the game into a window.
 +
:If you'd prefer to run the game in a window you should create a shortcut for NetHack.exe, right-click it and select Properties. Then from the Font tab you can choose any font, such as that 12x16. From the Options tab you can also make the game ''start'' in the full screen mode. Hope this helps. :) &mdash;[[User:ZeroOne|ZeroOne]] (<small>[[User talk:ZeroOne|talk]]</small>&nbsp;/&nbsp;<small>[[Special:Emailuser/ZeroOne|@]]</small>) 21:45, 10 July 2009 (UTC)
  
== Detect Treasure spell ==
+
::Oh, now I feel silly (spent way to much time trying to fix this myself). Thanks a bunch, this helps immensely.
Has anyone else noticed that sometimes the "Detect Treasure" spell shows things that aren't there?  For example, I'll see some coins embedded in stone, dig all the way there, only to find nothing?!  What's with that?
 
--[[User:Snicker|Snicker]] 02:25, 1 August 2007 (UTC)
 
:* Treasures detected by the spell are always real. If the gold/gem symbol suddenly disappears when you get to the marked spot, it means that the items are buried in the floor. Just dig a pit (apply a pickaxe down by choosing ">" as the direction you want to dig in) and you'll find the stuff. --[[User:217.95.112.205|217.95.112.205]] 12:19, 8 August 2007 (UTC)
 
While I'm asking questions.... are "Master Mind Flayers" immune to charm monster?  I'm trying to re-tame my pet, and all he's doing is eating my brain.  Thank Anhur for blessed unicorn horns, but I still need a way to retame or defeat him.  --[[User:Snicker|Snicker]] 04:26, 1 August 2007 (UTC)
 
:Nevermind - answered that one through sheer determination. Took 20 casts, but I retamed him.  Also lost 15 points of INT and the maps to every level, and all ID'd items *LOL*  --[[User:Snicker|Snicker]] 05:16, 1 August 2007 (UTC)
 
:Charm monster (and scrolls of taming) are subject to a monster's percentile magic resistance, and master mind flayers have a lot of it. Taming by either method also fails if your level is not higher than the monster's. --[[User:66.23.133.55|66.23.133.55]] 18:23, 8 August 2007 (UTC)
 
  
 +
== The NAO diff file ==
  
== Wizard magic resistance ==
+
So I was following the pages here on compiling and patching Nethack, and what I really wanted was a NAO-away-from-NAO, for when I didn't have internet or was behind a firewall or whatever.  When I tried patching the source with the nao.diff file, however, it gave me about 100 errors about lines not updating properly, and then I recompiled and ran the binary and it didn't have the menucolors or statuscolors or anything.  Am I missing a step or something?
  
Do wizards have special magic resistance?  Even naked, I can't use polymorph or teleport traps (making Fort Ludios inaccessible, I believe...)  --[[User:Snicker|Snicker]] 22:38, 10 August 2007 (UTC)
+
Thanks!
:Wizards don't have any intrinsic [[magic resistance]], but some quest artifacts do confer magic resistance when you're just carrying them.  One example is [[The Eye of the Aethiopica]], the Wizard quest artifact, which you probably have if you're thinking about Fort Ludios.  --[[User:Andronikus|Andronikus]] 05:41, 11 August 2007 (UTC)
+
`n0m
:Are you wielding [[Magicbane]]? That also give magic resistance.  Magic portals (which you use to enter Fort Ludios and the Quest) ignore magic resistance, so don't worry there. --[[User:66.23.133.55|66.23.133.55]] 02:57, 13 August 2007 (UTC)
+
:Which files did it complain about? --[[User:Paxed|paxed]] 06:10, 18 July 2009 (UTC)
:: (Answered) All of the above.  Magic Resistance was preventing the teleports from porting me into the vaults, but I don't think the magic portal for Ludios
 
was created.  I was not able to locate it, despite spoilers, clairvoyance and lots of dig wands.  Thanks for the answers!
 
  
== My dog is attacking me!! ==
+
==Protection racket troubles==
I don't know why, I was reading this turquoise spellbook, then I was blinded, then my dog started to attack me! It still says it's tame. Any idea what's going on, or how to fix this?
 
:It sounds like your dog has become crazed with hunger, in which case it can attack you (try leaving food around, when it's hungry, it's less fussy about what it eats).  Otherwise, you may have gained either aggravate monster intrinsic or are using conflict in some way - did you put on an unidentified ring recently? --[[User:Eucarya|Eucarya]] <sup>[[User_talk:Eucarya|Talk]]</sup> 23:44, 25 August 2007 (UTC)
 
== Shopkeeper Attack! ==
 
I've just been killed by an angry shopkeeper, and I don't know why he was angry.  Here are the facts:
 
*I had never entered the shop, nor even stepped onto the shop door, although the door was open.
 
*This was a bones level from a game I played myself several months ago.  As far as I remember, the previous character did not anger the shopkeeper, and died a perfectly ordinary death (overwhelmed by some monsters).
 
*The headstone and "bones pile" were outside the shop, but close to it (either diagonally adjacent or a knight's jump from the door).
 
*I was not causing conflict, had not thrown or kicked anything, had not cast any spells that would have upset the shopkeeper.
 
*I absent-mindedly attempted to identify some gems from the bones pile via #engrave on the headstone.  I got the "You disturb the undead!" message, and killed the hostile ghoul that appeared in a few turns.  This is the only notable action I took in the turns immediately preceding my death, but I don't understand why it would have upset the shopkeeper.  I thought maybe I gained "aggravate monster", but neither the [[aggravate monster]] nor [[headstone]] pages mention anything about gaining AM under these circumstances; and in any case, aggrivate monster would not cause peaceful monsters to become hostile, right?
 
*A turn or two after dispatching the ghoul, I witnessed the shopkeeper wield a weapon, suggesting that he had only recently become hostile.  A turn later he attacked and I was dead.  He obviously had to leave his shop to get to me.  I'm pretty sure I got the "<shopkeeper> takes all of your posessions" message.  I also got a message I'd never seen before -- something about the shopkeeper looking down at my body and shaking his head.
 
  
Any ideas on what caused this?  Alternately, is there a list of all possible ways to anger a shopkeeper around?
+
Discoverying(reading about) the protection racket and attempting the stratergy has taught me how to survive earlier stages of the game and made the game far more interesting then old approach of hacking monsters to death. The issue I am having with the protection racket approach is in the mines, I have yet to get to minetown without having my pet teleporting away. Seeing that protection racket depends a great deal on your pet killing the monsters, I was wondering if there is a means of either finding the traps or preventing your pet from moving onto the trap so that I can reach minetown at level one. Any suggestions would be most helpful.
 +
Thank you to all in advance.
 +
nusRa.
  
: [[User:Kernigh|Kernigh]] writes: I never saw the shaking-his-head message before. I had to check the [[source code]], and it seems that the message indicates that a second shopkeeper tried to inherit your stuff, but the first shopkeeper already took everything. More than one shopkeeper was after you! The second shopkeeper might not have been nearby. I updated the [[shopkeeper]] page with an explanation of that messages. I still do not understand why the shopkeepers were angry; I do not think that "aggravate monster" nor your actions with the headstone could cause it. --[[User:Kernigh|Kernigh]] 01:39, 6 September 2007 (UTC)
+
: I can partially second that (details buried in the pacifist talk page). It helps a little to
 +
: * leash your pet, it will whine if a trap is nearby
 +
: * acquire several ones (unless this slows you down to starvation)
 +
: * zap a wand of detect unseen to search a large area for traps
 +
: * develop a feeling for where traps could be. Choke points are especially worthy of extra searching.
 +
: -[[User:Tjr|Tjr]] 20:59, 25 July 2009 (UTC)
  
: Bones file shopkeepers will be angry at your character if they were stolen from in the previous game by a character with the same name as the current one.
+
== Multiple pages - casting spells etc. ==
--[[User:JohnH|JohnH]] 01:03, 25 September 2007 (UTC)
 
  
== Healing Hit Points ==
+
Hi - just rediscovered Nethack after a gap of 18 years. I have a problem with any list greater than a page. Bringing up the inventory gives me (1 of 3) pages that I can cycle through with the <enter> key, but I can only access the first page of other lists. Examples include casting spells <Z> and advancing skills <alt><e>, both of which are 2 pages long in my current game. They both say (1 of 2) but pressing <enter> (or indeed, anything else I can think of) just returns me to the game! Not an insurmountable problem, but infuriating.
I've only made it as far as Mine Town once or twice, so please be gentle. After I get in a fight and take some damage, I find it hard to healThere's no "rest" command in NetHack (like there are in the *bands).  I can go stand somewhere and do a 20. or whatever multiple times.  But the docs say that standing doesn't heal you any faster than moving about and doing other stuff. Of course, I tend to find that healing leads to hunger...so I'm walking around with half my hit points looking for food. Something I'm doing wrong?  I haven't seen a single potion of healing yet, though I have seen quite a few unidentified ones...I've read that testing potions by drinking them is unwise - is that true early on?  Very common in *bands, because the worst that could happen was temporary blindness (at least in the early levels).  Thanks. {{unsigned|66.14.104.198}}
 
  
: [[User:Kernigh|Kernigh]] writes: Before I learned about the "rest" command in [[ToME]], I would actually walk around to heal, like I do in NetHack! When I need to heal, sometimes I take the staircases up to shallower dungeon levels. Sometimes I go as far as Dlvl 1. NetHack tends to spawn easier monsters on shallower levels, and that may save my life if I had low hit points.
+
I'm using Windows Vista and Nethack 3.4.3. Anyone had similar problems?
  
: While healing, I sometimes pass the time with [[exercise]]s such as repeatedly opening and closing a door, or pushing a boulder back and forth.
+
Edit: Thanks both of you, is working in my latest game. I'm sure that I tried both before, but, well, I'm getting old now and maybe read one too many scrolls of amnesia.
  
: You might not be eating enough food. In the *bands, you could recall to town and buy more food rations or scrolls of satisfy hunger. In NetHack, you must search for food. Are you eating corpses? Corpses are an important source of food, but you have to learn which [[corpse]] is safe to eat. By eating corpses, you can save your food rations for later. (I tried this strategy in ToME and [http://angband.oook.cz/ladder-show.php?id=7027 died by eating a green icky thing].)
+
: Use < and > to cycle up and down.
  
: Try to reach [[Sokoban]], a dungeon branch that tends to have more food. You would need to go down the main dungeon (not the Gnomish Mines) to the level below the Oracle level, then take the other staircase up to reach Sokoban. This is easier if your game has the Oracle at a shallower level.
+
::Hi, try the space-bar. I had the same problem to figure this out (just rediscovering Nethack too after this period of time)
  
: You start with a [[pet]]. Have your pet fight and kill some of the tougher monsters, so that you do not take as much damage and do not have to heal so many times. --[[User:Kernigh|Kernigh]] 02:08, 6 September 2007 (UTC)
+
== Terminal Position? ==
  
: Also, if you have some food and a key/lock pick, you can go to a room that still has its door(s), lock them, and wait there until you're healed up enough to go on. (while some monsters will open closed doors, they won't open locked ones, so all you have to worry about are teleporting ones and ones who can dig through walls). So while it's tempting to kick down all the doors to exercise your stats, occasionally leaving some around can be useful. --[[User:Enehta|Enehta]] 18:17, 12 December 2007 (UTC)
+
Hi,
 +
I realise this is a really stupid position to be in, but I have somehow managed in a short space of time, from a good position, to a) pick up a loadstone and b) turn into a wererat. So, I have no equipment, except for the loadstone...but I can't move because it's too heavy. I could try praying, but I don't think that went well last time. There is no useful equipment or food on the square I am on...and I'm getting hungry.
 +
I would welcome any suggestions which don't involve death....
  
==Pet Concern?==
+
: Praying would cure lycanthropy for good, but your god seems to be angry. Wait until your polymorph times out or until monsters turn up that cause you to "die", i. e. rehumanize. Then engrave [[Elbereth]] first thing, re-equip yourself, and deal with both problems as fast as you can. Luckily, at least you won't shred your armor when you turn back into a rat. On your way back, use Elbereth to lock off rooms in case you turn back into were form to keep the more dangerous monsters at bay. Good things to have are [[holy water]] (+[[Helm of opposite alignment|helmOA]] if chaotic), a [[sprig of wolfsbane]], an [[amulet of unchanging]], a [[ring of polymorph control]], or "pleased" [[prayer]]: they will all cure or keep [[lycanthropy]] at bay. In your situation, trying on un-id rings and amulets probably is a good idea. As for the [[loadstone]], there are lots of creative ways to get rid of it, even if you cannot uncurse it.
I just got the message "you feel worried about your kitten", Never gotten or heard of it before, does anyone know what it means? Thanks [[User:Vantar|Vantar]] 01:07, 8 September 2007 (UTC)
+
: Hunger should then be the least of your problems, just kill monsters once you are cured. -[[User:Tjr|Tjr]] 11:16, September 12, 2009 (UTC)
:Your pet is hungry and you cannot see your pet (see [[dogmove.c#line235]]). [[User:Addps4cat|Addps4cat]] 12:46, 8 September 2007 (UTC)
 
  
==Monster HP?==
+
== Fun with artifacts ==
I've been browsing this site for a while, but I've never once found any mention of the amount of hp a monster has. Is there any way to determine this? Is there a page I missed?
 
-Vandalier (My user name when I finally get around to registering >_>)
 
:So far all I've found on monster HP is at [[makemon.c#line917]]-940.
 
: To summarize my findings:
 
:Golems are hard coded [[makemon.c#line1541]]:
 
:{|class="prettytable"
 
! Golem !! HP
 
|-
 
|[[paper golem]] || 20
 
|-
 
|[[rope golem]] || 30
 
|-
 
|[[leather golem]] || 40
 
|-
 
|[[gold golem]] || 40
 
|-
 
|[[wood golem]] || 50
 
|-
 
|[[flesh golem]] || 40
 
|-
 
|[[clay golem]] || 50
 
|-
 
|[[stone golem]] || 60
 
|-
 
|[[glass golem]] || 60
 
|-
 
|[[iron golem]] || 80
 
|}
 
:I use [[D notation]] in case you aren't familiar.
 
:Riders ([[Death]], [[Famine]], and [[Pestilence]]) have 10d8 hits.
 
:Super demons w/ lvl>=50
 
::([[Jubilex]] (lvl 50), [[Yeenoghu]] (lvl 56), [[Orcus]] (lvl 66), [[Dispater]] (78), [[Baalzebub]] (lvl 89), [[Asmodeus]] (lvl 105), [[Demogorgon]] (lvl 106))
 
::HP = 2*(mlevel - 6)    (mtmp->mhpmax = mtmp->mhp = 2*(ptr->mlevel - 6);)
 
::lvl is then scaled down: lvl = hp/4
 
::{|class="prettytable"
 
! Monster !! [[monst.c]] lvl !! HP !! new lvl
 
|-
 
| [[Jubilex]] || 50 || 88 || 22
 
|-
 
| [[Yeenoghu]] || 56 || 100 || 25
 
|-
 
| [[Orcus]]  || 66 || 120 || 30
 
|-
 
| [[Dispater]] || 78 || 144 || 36
 
|-
 
| [[Baalzebub]] || 89 || 166 || 41
 
|-
 
| [[Asmodeus]] || 105 || 198 || 49
 
|-
 
| [[Demogorgon]] || 106 || 200 || 50
 
|}
 
  
:The [[Wizard of Yendor]] starts at 30d8 and every time you kill him gains another hit die up to a maximum of 49d8.
+
I am currently playing knight. I  #dipped for excalibur, Lugh gave me demonbane after about 3 sacrifices, and I found grayswandir. What are the odds of that?
  
:Alright from here on out gets annoyingly complicated. The monster's HP is based on a function called adj_lev() ([[makemon.c#line1362]] and [[dungeon.c#line1455]]) which depends on (in order of importance):
+
== Wizmode Ludios ==
:*Your dungeon level
 
:*If your level (XL) is greater than the monster's lvl (MLVL)
 
:*If you have the amulet
 
:*If you're in the end game (earth plane or above)
 
:*If your depth (DLVL) is greater than the monster's lvl
 
:I'll just ignore all that with a wave of my hand:
 
::adj_lev() = 1.5*(MLVL) (grossly inaccurate)
 
  
:Dragons:
+
Fort Ludios was not generated in my wizard mode game. Whaa...? [[Special:Contributions/24.91.157.67|24.91.157.67]] 22:09, December 2, 2009 (UTC)
::adult dragons+[[Ixoth]]+[[Chromatic Dragon]] = 4*23 + 23d4 = 92+23d4
 
::Same as above in endgame = 8*22 = 176
 
:Very weak creatures (think [[grid bug]]s) = 1-4 hits
 
:Elementals in their own plane = (12d8)*3
 
:Everything else = adj_lev()d8 = (1.5*(MLVL))d8
 
  
:Yeah so basically it is hard to get exact numbers, or even give a ball park because it depends on so many factors. Hope this helps.
+
Fort Ludios doesn't appear in every game; see the page for more info...
:[[User:Addps4cat|Addps4cat]] 20:20, 14 September 2007 (UTC)
 
  
Wow, that helped explain things ALOT. I had no idea HP was such a complicated variable. I just assumed it was a static value like in most other games. Thanks for explaining it to me!
+
Yeah, but it is supposed to appear in every Wizard Mode game. ^O tells me Ludios on 19, but there's nothing there.[[Special:Contributions/24.91.157.67|24.91.157.67]] 01:35, December 4, 2009 (UTC)
[[User:Vandalier|Vandalier]] 8:08, 17 September 2007 (UTC)
 
:Or in game you can use a [[stethoscope]] on monsters. This is my favourite tool, especially since it still mostly gives you time to Run Away.
 
:[[User:12.77.20.134|12.77.20.134]] 00:35, 26 September 2007 (UTC)
 
  
== Longest item name ==  
+
== Compilation question ==
  
Out of boredom, I attempted to create the item with the longest name ever. I started off with a helm of opposite alignment. Then I rusted and corroded it, then fixed it with a scroll of destroy armor (cursed/confused). If you're in wizard mode you can do even better by getting a +100 enchantment for a final item of:
+
Somebody posted a compilation question and provided enough logs to slow Firefox to a crawl. Please ask your question again in a human-digestible format.
:"an uncursed greased thoroughly corroded thoroughly rusty rustproof +100 helm of opposite alignment"
 
Sadly you can't combine them to get "100 uncursed ...". Can anyone beat that? [[User:Addps4cat|Addps4cat]] 18:40, 25 September 2007 (UTC)
 
  
== Preventing unpolymorphing in SLASH'EM? ==
+
If all that material is really necessary, provide a link to a text file.-[[User:Tjr|Tjr]] 20:30, December 4, 2009 (UTC)
 +
: Sorry about that i didn't realize how big it really was, as for removing stuff from it i don't understand it at all so i dont know what is extraneous information.here is the link [http://www.sendspace.com/file/mc516m] and [http://sites.google.com/site/ingeralhaosului/].<br />
 +
:I know you already provided instructions for compiling using mingw. But i am so confused why it doesn't work with visual c++ 2008 express.
 +
:I am using visual c++ 2008 express 9.0.30729.1 SP
 +
:And windows 7 6.1.7600
 +
:I chose the build solution but it fails and i get the gigant log :
 +
:--[[User:IngerAlHaosului|IngerAlHaosului]] 09:30, December 6, 2009 (UTC)
  
Hello, I'm having trouble with keeping my [[pets]] alive, and consequently, myself, in [[SLASH'EM]]. In vanilla, I could just use a [[magic whistle]] to do the [[polymorph trap]] boogie and get some amazing pets. In SLASH'EM, they unpolymorph into the crappy large cats/dogs at the worst possible times. Throwing potions of restore ability (prevents unpolypiling) and having them equip amulets of unchanging don't work either. If there isn't a way to prevent unpolymorphing, how do I get better pets, other than getting lucky with taming items, or throwing food at a [[chameleon]]? If I can't get good pets, it's going to be real hard for my atheist genoless no-polyself no-polypiling [[Archeologist]] to ascend, compared to vanilla, especially with the tougher monsters in SLASH'EM...
+
== Initial game questions ==
  
[[User:209.51.73.60|209.51.73.60]] 20:54, 6 October 2007 (UTC)
+
Please tell me where is the code for the initial questions. The part that asks for your name, role,race,gender and alignment.
 +
More precisely the code that determines the initial(default) values in the gui game.Current default being a blank for the name and random for every thing else.--[[User:IngerAlHaosului|IngerAlHaosului]] 18:24, December 6, 2009 (UTC)
  
: Cats/dogs/horses seem more common in SLASH'EM than vanilla, so sometimes I try for more pets instead of better pets. (It does become difficult to move four pets up and down the stairs.) I would like to hear about any better strategy. --[[User:Kernigh|Kernigh]] 14:37, 28 November 2007 (UTC)
+
: I think you're looking for this: [[Allmain.c#newgame]]. I haven't been able to track execution beyond askname(), either. -[[User:Tjr|Tjr]] 21:30, December 6, 2009 (UTC)
 +
::No really what i am looking for, I was looking for the gui code for the form that asks the questions.But i guess player name suffix works just as good, tx anyway.--[[User:IngerAlHaosului|IngerAlHaosului]] 06:23, December 7, 2009 (UTC)
  
 +
== Giant shoggoth in the Gnomish Mines ==
  
 +
So here's a good one. I'm a level 11 vampire necromancer (playing Slash'em, obviously), and I've just found one of my own bones files at Mine's End. Thing is, I remember this bones file--I was doing really good, had just cleared out the level, when out of nowhere a Giant Shoggoth devours me.
  
== Chameleon turned Master Lich vs genuine Master Lich ==
+
In all sense, I should flee from the nameless horrors of these depths without turning back. But I don't have a luckstone yet. Any ideas? I'm not close to being able to handle a shoggoth. But what are the odds of one actually being generated at this level--is it even possible (Dungeon level 10; and I wasn't more than a level 10 character when I met it last time, and it wasn't previously a bones file.) Is this certain to be just a chameleon or a polymorph trap that will wear off after a while?
  
Hello fellow nethackers, I have a question - I'm far from being an expert player so take that into account...
+
Also, does see invisible reveal shoggoths when they're still hidden? I don't have telepathy (hard to get even from floating eyes for a vampire.) So that I can check without throwing away a pretty good game.
  
Anyway, I have just met, what I thought was my nemesis, a Master Lich... it scared the hell out of me - here I am, an Elvl10 wizard at Dlvl7, perfroming some "maintnance work" using some potion shop and my faithful cat when suddenly I'm faced with a monster I think I have never seen before in any previous games... the bad thing is that I had lost my magic-resistance cloak by forgetting to take it off before polymorphing into a Xorn - I thought that would help in Sokoban, now I know it doesn't ;]...
+
EDIT: Further investigation reveals that the corpse probably has Serpent's Tongue. I did a bit of sacrificing, and didn't get that as my first gift. (I got a lousy minion, instead.)
  
So, I'm standing there, after having suffered a single attack from this mighty violet "L" which took half my HPs and I'm thinking "ok, so this is it, I'm going to die here" and trying not to panick, I figure the best thing to do considering my heavy but not necessarily most useful knapsack contents ... ok, I have a few wands with me... I consider for a second the one that I think I semi-identified (forgot to do more) as either /oDeath or /oSleep... But then, I had recently died of an ill-targeted ray of death so I rule out this possibility, I have /oDigging so I keep that option in my mind but I also have a /oPolymorph...
+
: Most likely, it is a polymorph trap. Anyway, either a wand of digging or a ring of protection from shape changers will neutralize it. IIRC, a Giant Shoggoth will respect Elbereth, if you decide to chance it. -[[User:Tjr|Tjr]] 10:00, December 16, 2009 (UTC)
  
I can't find anything here about Liches having magic resistance or other reflection stuff, so, wth, I just zap the /oPolymorph at the Lich... Immediately, it turns to an ape which I finish with a few quick quarterstaff hits... But then, when I move towards a corpse I find that what's lying there is not an ape corpse but a chameleon corpse...
+
::Thanks. But as it happened I got a genocide wish from the throne in Grund's Stronghold, and used it on giant shoggoths. So whatever it was, it was gone when I got back.
  
So, here comes the question - was what I've done a viable tactics against an ML or was it that easy just because it was, apparently, not a genuine ML but a chameleon impersonating one? thanks in advance... - [[User:Blueshade|Blueshade]] 12:52, 28 November 2007 (UTC)
+
==How to send messages==
  
ps. btw, this is vanilla 3.4, if that matters in any way...
+
How do i send a message to another player?
 +
: I assume you're asking how to send a message to another player currently playing on NAO: press {{kbd|m}}. To reply, the player either engraves his answer or prefixes it with {{kbd|#}} to form an invalid command. -[[User:Tjr|Tjr]] 20:49, December 28, 2009 (UTC)
  
== "You lack the energy to send forth a call for help!" ==
+
== vlads tower ==
  
What the heck does that mean? I get this after turning into a wererat, when trying to "#monster"...
+
is the entrance to vlads tower under the big square i can't enter or one of the doors around it?
What kind of energy do I need? I am satiated and fully healed... Only magical power is not very high...
 
Maybe my ExpLvl is the problem?... thanks in advance, [[User:Blueshade|Blueshade]] 13:07, 29 November 2007 (UTC)
 
:Yep, you've got it.  Summoning help uses power points, and quite a lot of them I believe. --[[User:Andronikus|Andronikus]] 13:09, 29 November 2007 (UTC)
 
  
:: Thanks :)... i'll try waiting until my power goes back to full and see if I can summon then... if not, i'll #pray and hope Hermes is kind enough to rid me of the thing... anyway, I think something along the lines of what you say, should go into the [[lycanthropy]] article... - [[User:Blueshade|Blueshade]] 14:26, 29 November 2007 (UTC)
+
:The entrance to Vlad's Tower is simply an extra up-stairs on a random level between 34 and 42. If you're talking about the Wizard's tower, however, you need to keep going down past all the large squares you can't enter until you see a little island and moat in the middle of the level. There will be two of them (on two different levels) - one is a fake entrance, the other is real. The real one has a teleport trap in the middle. Which takes you inside the large squares that you couldn't previously enter.
  
==Figuring out what I genocided==
+
== elemental planes ==
  
So, after playing way too much Nethack in the past few weeks, I find myself in a position where I have a blessed scroll of genocide, and can't remember what I've already genocided in this game (as opposed to last week's character, or yesterday's character...) Is there any way to check, besides dying? [[User:enehta|enehta]] 21:01, 09 December 2007
+
I'm never able to make it past the elemental planes.  What always happens is archons and titans keep summoning more of each other until the entire level is filled with them.  Wearing a ring of conflict doesn't seem to be enough to thin their numbers, unfortunatelyWhat am I supposed to do?  How do you deal with the hordes of archons?  I'm wondering - perhaps I'm genociding too many classes of monsters and thus, their summon spells summon more of each other?  Maybe I should pursue a more minimalist genociding strategy?
  
:Not that I know of. I keep notes, either in a text file or through #name'ing an object I expect to hold onto (like my BoH) - Javelin
+
:The planes are different than any other part of the game - you should be racing through them as fast as possible, be in and out long before anything has a chance to summon and fill the level with anything. If there are some Titans/Archons in your way, shoot them with a wand of teleport to clear a path then keep running. Standing around trying to fight the Titans/Archons or trying to thin the herd with conflict is basically a guaranteed way to lose unless your character is mega-pimped.
  
==A few polypiling and praying questions==
+
== Ascending without doing the wizard quest ==
*Which tools (besides the unicorn horns) are considered magical and thus might be able to become magic markers?  Are there similar issues with magical armor (e.g. gauntlets of fumbling vs. gloves), beyond the issues with enchantments?
 
**And I've found a lovely link which answers my question: http://www.nethack.de/spoiler330/magic_items.txt
 
*While I'm on the polymorphing question, would there be any particular problem to polymorphing an artifact (namely Grimtooth, which as a neutral priest I have no desire for)
 
**A quick wizard mode test indicates that artifacts (I tested Grimtooth, Sting, and Stormy) are immune to polymorphing.  So, you can either drop Grimtooth, or since it's fairly light you can keep it around for extra points at the end of the game.  --[[User:Andronikus|Andronikus]] 12:50, 11 December 2007 (UTC)
 
*With the one altar-prayer outcome of the god blessing your weapon, will it bless an object that isn't a weapon but is wielded?  (I can't tell whether I'm just unlucky or it won't do it and I should stop trying)
 
** Nope, the game specifically checks whether the wielded item is a weapon or weapon-tool. -- [[User:Killian|Killian]] 13:52, 26 December 2007 (UTC)
 
*And along the am-I-just-unlucky lines, is it at all possible to polymorph armor into a robe?  You don't want to know how long I've been trying, especially given my current 84% failure rate (without wearing any metal) for casting polymorph...  Yeah, I suppose I should just get on with the game, but...  --[[User:Enehta|Enehta]] 07:30, 10 December 2007 (UTC)
 
** I believe it's technically possible, but since the chances of obtaining magical armour from polymorph are so tiny, and robes themselves are pretty rare, it's unlikely to be worth the effort. -- [[User:Killian|Killian]] 13:52, 26 December 2007 (UTC)
 
  
==Dungeon stalemate==
+
I accidently attacked the Wizard Quest NPC and got expelled. The game was going great until then and I have pretty much all the items needed to ascend.. Is it still worth trying to pursure the great ascension without the eye?
I am finding that on some generations of the dungeon, on the first level or two, I don't have any way to get to the next level down. Is there something I'm missing?  Like a way to find secret passages? I usually end up quitting and starting again, but it's kind of bothersome.
 
  
:If you can't find the downstairs, there are usually two possible explanations. One is simply that the stairs are hidden under some visible object, in which case you should check each square with items on it. The other is that they are located in a room you haven't found yet, in which case you might need to use the [[search]] command to locate an entrance to the room. -- [[User:Killian|Killian]] 13:34, 26 December 2007 (UTC)
+
:You can definitely ascend without the Eye, but you might have a hard time without the [[Bell of Opening]]. --[[User:Andronikus|Andronikus]] 13:28, 25 September 2008 (UTC)
  
==Excalibur + Invisibility==
+
== Different commands ==
Does wielding Excalibur negate invisibility? It mentions that monsters will still be able to find you, but it's not very clear as to whether that's just blind monsters or any sort of camouflaging effect.--[[User:Xazak|Xazak]] 17:17, 28 December 2007 (UTC)
 
:: My invisible valkyrie with Excalibur wielded is still having monsters whiff and strike at thin air.  Make sure you are not wearing a mummy wrapping.  Also keep in mind that once you stand adjacent to (or attack) a monster, it will have an easier time locating you, so move around and soften 'em up with daggers or pets before they get a bead on you.
 
  
==Stolen "oLS==
+
I am semi-new to net hack, and i know most of the commands and they do.but one thing I haven't been able to figure out is: 1.How do I delete a saved file in explore mode,and 2.How do I make friends with a tame-able animal (I.E. unicorn)? oh, I forgot, how do you sacrafice, and use rings?
I had an amulet of lifesaving stolen by a wood nymph, who immediately put it on. Is there any way to get the amulet back without killing the nymph in the process? I'm playing a dwarven Valkyrie.--[[User:Xazak|Xazak]] 18:22, 28 December 2007 (UTC)
+
--[[User:BobicusIX|BobicusIX]] 22:20, 24 August 2009 (UTC)
:Polymorph into a nymph or a foocubus, then steal it from her.--[[User:Ray Chason|Ray Chason]] 19:03, 28 December 2007 (UTC)
+
:Welcome! Here are some answers to your questions:
:Or tame another nymph (say, with a [[Magic harp]]) and hope it'll steal it from her. (I have no idea whether taming her would get it back).  Good luck!  --[[User:Enehta|Enehta]] 05:16, 31 December 2007 (UTC)
+
:#See the entry on the [[bones]] page for what the file names are for the save files. Just navigate to the [[sandbox]] directory and delete the appropriate file. Information on how to interact with them is on the [[explore mode]] page
::polymorph the nymp into something that can't wear an amulet(ameboid, whirly) or try to give it another amulet to try on(unlikely, since monsters usually id  without a scroll, and know relatively how good they are)
+
:#See [[taming]] for a full description, but the crib notes are: Harps, food and spellbook of charm monster are your friends in different situations. You can pacify any unicorn with a gem, however taming them (making them a pet) requires charm monster. Information with how to interact with them is on the [[pet]] or [[tame]] pages
:The question should simply be "Is there any way to get the amulet back..." - I mean, if you try to kill the nymph, the amulet will save her and crumble to dust, so you cannot obtain it this way... I know you probably know that, I just wanted that to be known to someone else reading this... - blueshade
+
:#Sacrifices are done at [[altar]]s - carry or move the corpse on to it and then use the extended command {{kbd|#}}[[offer]]. Check the alignment of the altar first! Information on how to interact with them is on the [[sacrifice]] page
 +
:#Rings need to be {{kbd|P}}[[put on|ut on]]. You can only wear two of them at a time. Information on how to interact with them is on the [[ring]]s page
 +
:Is it me or do you see a pattern for each last sentence in the above points? -- [[User:Kalon|Kalon]] 22:49, 24 August 2009 (UTC)
  
==Long Worm Tails==
+
::Thanks. That helps a lot. Yes i do see a pattern, but it doesn't matter.
Is there any way to "grow" a tail if you're polymorphed into a long worm? #Monster didn't work lol [[User:Fredil Yupigo|Fredil Yupigo]] 21:45, 12 January 2008 (UTC)
+
::--[[User:BobicusIX|BobicusIX]] 15:12, 26 August 2009 (UTC)
  
==Losing the Book of the Dead?==
+
:::Ok, thats all figured out, but i also have the ipod version, and I cant get that fie to delete, so im stuck in explore mode for now. my computer file is good now, but this is still a problem. Does anyone know how to delete ipod nethack files?
I finally made it to Rodney and zapped him with a Wand of Death while he was over the moat around his room. It looks like the Book of the Dead fell in to the moat and now I can't seem to get it back! I have tried a grappling hook, freezing the moat to ice then digging a pit, and can't find it at all. Help! --[[User:Kalon|Kalon]] 04:12, 14 January 2008 (UTC)
+
:::--[[User:BobicusIX|BobicusIX]] 20:39, 26 August 2009 (UTC)
:Turbulence ;) [[User:Fredil Yupigo|Fredil Yupigo]] 23:28, 14 January 2008 (UTC)
 
::This happened to me!  I found it down there after wearing an amulet of magical breathing, picking up something heavy, and just jumping in.  --[[User:Beefnut|Beefnut]] 11:36, 16 January 2008 (UTC)
 
  
==Oracle==
+
::::If you're in explore mode, can't you just die and then select "Yes" to the question about allowing your character to die? ''Caveat:'' I don't spend much time in Explore mode, so I can't remember -- [[User:Kalon|Kalon]] 22:37, 26 August 2009 (UTC)
Is it possible for the Oracle level to not be generated? I'm already at my Quest and I haven't saw him or Sokoban yet!! [[User:Fredil Yupigo|Fredil Yupigo]] 21:29, 21 January 2008 (UTC)
 
:As far as i know, no, and as big as the room in the center is, it's hard to imagine overlooking it.  Maybe you fell through a trap door and passed it by?  Try climbing back up and seeing if you missed a couple of levels.--[[User:Ray Chason|Ray Chason]] 23:47, 21 January 2008 (UTC)
 
::I find it scary that a hole took me down 4 levels. Thanks :) [[User:Fredil Yupigo|Fredil Yupigo]] 01:40, 22 January 2008 (UTC)
 
  
==Rejected with prejudice==
+
:::::Well, yes you can but what your talking about is the computer version. im talking about the ipod version.  this is it: [[INetHack]], its getting annoying being stuck in explore mode, but I raided a spell book shop and killed the shopkeep. {{unsigned|BobicusIX|30 August 2009}}
If you are rejected from your quest for failing the alignment test too much, does a game become unwinnable? [[User:Fredil Yupigo|Fredil Yupigo]] 18:42, 27 January 2008 (UTC)
 
: Unfortunately, yes. You need the [[Bell of Opening]] to perform the [[invocation ritual]], and this is held by your [[Quest nemesis]]. No Quest, no Bell, no opening of the [[vibrating square]], no [[Amulet of Yendor]]. --[[User:Kalon|Kalon]] 01:12, 31 January 2008 (UTC)
 
  
==Old Versions==
+
==References==
Is there any repository of old versions (executable or sourcecode) of hack?  In particular, I'm searching for version 1.01 (as far as I can tell).  I (and many others) spent an obscene amount of time playing it on my old 386 PC.  We're organizing a classic gaming party and would very much like to revisit this game that so many played and loved.{{unsigned|Asidonhopo}}
+
<references/>
:For each of the 33 public releases of Hack and NetHack, Wikihack has an article such as [[Hack 1.0.1]].  Each links to places where you can find the original source, so far as it survives (parts of [[Hack 1.0]] and 1.0.1 are not fully preserved).  If you're looking for binaries you can play on a 386 PC, you might be better off using Google.--[[User:Ray Chason|Ray Chason]] 04:27, 1 February 2008 (UTC)
 

Latest revision as of 22:14, 14 July 2023

This page contains old sections from NetHackWiki:Ask an expert. If you want to carry on talking about these topics, post a new section on the current Ask an expert page. This page is intended to be a static archive.

Most hopeless death

So I was on IRC tonight, and we were having some fun chatting. One guy says he's in the mines and has one hp. Then:

(name clipped) (Wiz Hum Mal Cha), 1136 points, killed by a worthless piece of white glass

What's the most pathetic death you've seen? Fredil Yupigo 01:54, 13 March 2008 (UTC)

I was killed trying to mount my pony in a game of Net Nethack. I slipped and died. --216.228.41.12 02:24, 8 August 2008 (UTC)

I died by kicking a wall ItazuEstamaru 16:26, 14 August 2008 (UTC)

I died eating an egg. Turned out to be from a cockatrice, who would have known? -Billob

That's why I never eat eggs unless I'm desperate.--Kahran042 05:27, 3 September 2008 (UTC)
This one was pretty sad for me:
  • Val Hum Fem Law), 287938 points, Phranck,choked on a lump of royal jelly
I just got really greedy and didn't notice I was oversatiated :( Addps4cat 18:49, 3 September 2008 (UTC)
Once I had Magicbane, but forgot I had Magicbane, and was killed by a giant ant :( Fredil Yupigo 02:20, 1 October 2008 (UTC)
  • ok, this isn't death (yet), but I've just done the most utterly retarded thing in nethack... i mean, you know how some terminal emulators (notably PuTTY) allow you to paste text by clicking the mouse?... ok, you guessed the rest... i'll only add that I had about ~1k of a written text in the clipboard... I honestly don't have any idea what exactly happened in the split second that the paste operation went off but I'm sure I was just a tiny bit from YASD... and how pathetic would this be?... argh... ps. i really, really don't know how this managed to toggle this amount of options, but I finally got round to setting them the way I like (afterwards, I mean... I _had_ to...) ;))) - Blueshade 00:04, 28 October 2008 (UTC)

Killed by a very fast invisble archlich at level 9 of the dungeon. I was happily exploring a new dungeon level. It "all happened" in 1 turn . The message was looking like: It Hits, it hits, it hits [...] It casts finger of death... You die... DYWYPI ?

   I was killed by tripping on my cat, instead of displacing it or stopping.  It did 23 damage.

How to identify gray stones in containers?

I am familiar with the kick test for seeing if a gray stone is a loadstone. However, how can one determine if a gray stone in a container is a loadstone? After all, the container weight makes it impossible to kick the container, regardless of the stone inside. RJaguar3 14:24, 15 July 2008 (UTC)

As far as I know, this is one of those corner cases where there's no perfect strategy. I think you'll either have to take a chance and grab it, or else leave it alone. -- Killian 14:55, 15 July 2008 (UTC)
If you can get a gelatinous cube to eat the container, and then kill it, the suspected loadstone will end up on the floor. Maybe then you'll be able to kick it. 91.84.221.238 15:08, 15 July 2008 (UTC)
You can #Force the container with a blunt object, such as a quarterstaff, repeatedly to destroy the container; the contents will then be left on the ground. Be sure to take out potions and such before doing so, though. Fredil Yupigo 17:49, 15 July 2008 (UTC)
Ideally, but very tedious: Take out everything but the mystery stone. Then get another container of the same kind, and an identified safe grey stone of any kind. Drop all your inventory and lift each container in turn. If they have the same effect on you ("Burdened" in both cases, say, or nothing in both cases) then gradually pick up other items and repeat. If they both roll over from burdened to stressed on the same round, then it's not a loadstone; if one jumps before the other, it is. More practically: take out everything but the mystery stone and lift the container. If it's a loadstone, it will be a bigger-than-expected burden.
But, since the DevTeam thinks of everything, the game offers a rare kindness for your situation: loadstones generated in containers will not always autocurse the first time you pick them up. This happened to me two hours ago. Stupidly, I picked it up again.--Jack
My policy is not to retrieve a gray stone from a container if I even suspect that it's a loadstone. It's not worth the risk, especially considering the guaranteed luckstone at the bottom of the Mines. Still, all four gray stones in vanilla NetHack have their unique properties: touchstones go "scritch, scritch" when you rub an iron object on them; flint stones draw no price when offered in a general store; loadstones fail the kick test; and luckstones have none of the preceding properties. (If you're playing SLASH'EM, you also have the healthstone to deal with.) In this way, the four gray stones can be identified, and perhaps you can figure out which stone you're looking at.--Ray Chason 14:24, 16 July 2008 (UTC)
You could pick up the container. It should be much heavier with a loadstone. --24.225.69.8 06:29, 20 August 2008 (UTC)

Lance training

Does pounding train the lance skill, and does it matter whether you're mounted or unmounted? What about attacking with the lance while on foot? Getting my lance skill up could be difficult if the only option is to attack while mounted and risk breaking it every time. 404notfound 18:57, 18 July 2008 (UTC)

You can't "pound" a lance. Pounding is when you apply a polearm, while jousting happens when you apply a lance. Every succesful joust will exercise the lance skill (see uhitm.c#line657 and uhitm.c#line907). You must be mounted to be able to joust. You can exercise your lance (as long as you do at least 2 damage) while unmounted but you won't be able to joust. Addps4cat 14:58, 25 August 2008 (UTC)
You most certainly can "pound" a lance. You don't even have to be mounted to do it. It works just like pounding with a polearm. Pounding (mounted or unmounted), jousting, and hitting normally while mounted with a lance all exercise lance skill. (Bashing with the lance doesn't.) Marcmagus 16:23, 10 October 2008 (UTC)

Astral fun!

I was playing wizard mode games on the astral plane, and saw a player monster named "Andy the invisible Necromancer". I killed him, and in his corpse were two wands of death - 0:3 and 0:7! What were the odds of that!? Fredil Yupigo 01:25, 26 July 2008 (UTC)

By my calculations, the chance of an Astral PM being generated with 2+ wands of death is about 0.1%. There are apparently 3–6 of them on Astral, so the exact chance would depend on how many you kill and loot. -- Killian 02:09, 26 July 2008 (UTC)
Did you notice his name? He's a necromancer; it's probably a DevTeam joke.

Patching Nethack for Windows

I've followed the patching page you have here, but I keep getting the same error. When I get to this point:

  • Start cmd.exe and do the following:
cd c:\nh343
path=c:\mingw\bin
patch -p1 < nh343-menucolor.diff

It gives me this message, "'patch' is not recognized as an internal or external command, operable program of batch file." I don't know what's up, help!

Checking my own MinGW installation, I see that patch is in c:\msys\1.0\bin. MSYS seems to have been split off from MinGW at some point. You'll need that too, and the path line should be path=c:\mingw\bin;c:\msys\1.0\bin;%PATH%.--Ray Chason 19:05, 30 July 2008 (UTC)
I just went to the Patching page and it already has a way to get the patch program:
Did you do that? Does the file c:\mingw\bin\patch.exe exist? If not, you'll need to install it.--Ray Chason 19:09, 30 July 2008 (UTC)
Okay, I see that I had unpacked the patch zip wrong. But now I get this error:
"E:\nethacksrc>patch -p1 < nh343-menucolor.diff
patching file include/color.h
Assertion failed: hunk, file ../patch-2.5.9-src/patch.c, line 354
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information."
Thanks for the help so far though.

The Platinum Yendorian Express Card and wizards

So, I'm playing a wizard and I am getting close to the castle and will get my wand of wishing. I have almost all resistances (save for disintegrate, but I'm working on it.) and I was thinking of making one of my wishes the PYEC. The Wish page says it's ok for a Neutral character to wish for it, yet the PYEC is an intelligent artifact and it says it will blast me if I use it if I'm not the proper role. So, my question is - should I wish for the card or not? Even if it blasts me, will I still be able to recharge my items with it?

If you're neither neutral nor a Tourist, forget about the PYEC -- it will evade your grasp. If you're neutral but not a tourist, you can charge things with the PYEC, but you will only get the uncursed charging effect. The bottom line here is never charge a wand of wishing or magic marker with the PYEC unless you are a Tourist, because these objects can be charged only once and you want that charge to be the blessed kind. Use a blessed scroll of charging instead.
My style is never to wish for artifacts, not just for the conduct but also because I don't accept the risk of failure. I'll wish for a magic marker if I must, and two scrolls of charging if that's also necessary; once I have a magic marker and have identified the scroll of charging, I tend to find I can get all the charges I need.--Ray Chason 18:36, 10 August 2008 (UTC)
I guess I'll forget about it then. Also, the character is in Explore mode so his score and conduct don't really matter that much. I think I'll use the wishes for 2 blessed scrolls of charging, a marker and....for something else I can't think of right now. (gotta check what I need)
Note that blessed and uncursed charging have the same effect on an empty magic marker. (For wishing, though, definitely use blessed scrolls.) 92.236.187.64 12:53, 26 August 2009 (UTC)

Master Mind Flayers

Hello everyone, I have a question re Mind Flayers. I have yet to meet one but my friend as well as various nethack spoilers tell me that they can make you forget items you have previously identified. My question then is this: I have identified a gem, and #name'd it as such. If a Mind Flayer removes my memory of that identified gem will the #name remain? If so would #name'ing all my items be a viable defense?


Thanks,

Tim


Yes, if you individually name each item, then you will remember the names after an amnesia attack (note that amnesia might make you forget the names you assigned for each class of items). See #name for more information. —Shijun 22:46, 12 August 2008 (UTC)

Loss of ability to search

Something rather strange happened in a recent game. Very early on (first 500 turns or so) I failed in trying to convert an altar and ended up converting myself. I knew this made the game unwinnable, but decided to play on for fun. (Because it was just after finding a WoW and giving myself a nice ascension-quality armor kit, no less!) I was a neutral human archaeologist, and sacrificed a werewolf, without thinking, pissing off my god severely. I forgot that this also made the altar chaotic, so I sacrificed again to appease my god and ended up getting converted.

Anyway, the strange part is that I apparently couldn't search for anything--doors, traps--at all after this. No matter how long I searched in a spot where I knew there was a door, I never found it, although digging would yield "You break through a secret door?" Is this some weird punishment I've never seen before, or is it possible that my luck was so low as to make successful searching completely impossible? How low would this have to be, if so? (I played about 10 000 turns total before succumbing to a mind flayer.)

Well I looked into it a bit. If you look at detect.c#line1191 you'll see
if(rnl(7-fund)) continue;
This is basically making a call to the random number generator that is influenced by luck (see Rnd.c#rnl). Basically that function needs to return a zero for you to find your door. You'll see that right after that it makes a call that reveals the door:
cvt_sdoor_to_door(&levl[x][y]);	/* .typ = DOOR */
Anyway, with the worst luck possible (-13), and no artifacts or lenses you have a roughly 0.2231% (~1 in 450) chance of revealing it each turn. You'd have to search for about 1400 turns to have a 95% chance of the door being revealed. Addps4cat 13:04, 24 August 2008 (UTC)

elemental planes

I'm never able to make it past the elemental planes. What always happens is archons and titans keep summoning more of each other until the entire level is filled with them. Wearing a ring of conflict doesn't seem to be enough to thin their numbers, unfortunately. What am I supposed to do? How do you deal with the hordes of archons? I'm wondering - perhaps I'm genociding too many classes of monsters and thus, their summon spells summon more of each other? Maybe I should pursue a more minimalist genociding strategy?

You shouldn't try to kill them all of them. Archons and others can be zapped with a wand of teleportation. If you get surrounded, you can't teleport yourself but you might get away by breaking a wand of teleportation. --24.225.69.8 22:32, 20 August 2008 (UTC)
Thanks. I just ascended for the first time :) (As a Caveman.) This time, I didn't genocide very many species; I found that the archons did not summon more archons this time around. I also made a point of bringing a few wands of teleportation along (plus 3 wands of death, for good measure) just in case I started getting surrounded again. In the Astral plane, I did find that there were a lot of monsters, but not nearly as many as the archons used to summon when I genocided 20+ species. 150.108.235.22 06:14, 25 August 2008 (UTC)

Recovering games on NAO

So my internet connection is spotty at best. I was playing on NAO the other day, and I lagged out/disconnected while I was waiting for the terminal to tell me what happened after I attacked a monster (I think it was a gnome king). I futzed with my wireless for a bit, and then tried to log in again. NAO had me wait a bit while it resolved some stale processes, which happens when you DC, and it said something about a stale monster (don't remember exactly). So just my luck, I got disconnected again while this was going on. I logged in yet again, afraid that something horrible had gone wrong, and indeed, I got:

Shall I pick a character's race, role, gender and alignment for you? [ynq]

Panicking, I checked the page for my account (https://alt.org/nethack/plr.php?player=Handrocles) and indeed, after several days it still shows my game as it was when I crashed. I daren't try to start a new game or anything, beyond the message above. Now, and here's the clincher: RNG knows I die often enough, but on this particular game I found a wand of wishing (0:3) on turn 12, an amulet of life saving, and later in Izchak's shop I got two magic lamps! Needless to say, this character is pimped out (AC -1 at level 1, as a wizard!). The RNG giveth, and the RNG taketh away, but I'd really hate to lose this game to anything other than my own stupidity.

So, here are my questions:

  1. Has anyone else had this happen before, and what happened if you started a new game on top of your old one?
  2. Is there any way I can contact someone on NAO to try to recover this game?

I wouldn't even be bothering anyone if this weren't my best game ever ever, but given what's gone on so far I think it's worth trying to save.

Thanks! --Andronikus 16:59, 2 September 2008 (UTC)

When similar stuff happens on my local machine, I "save-scum": zip the entire nethackdir up before doing anything else, and then try recover.Tjr 00:58, 2 December 2008 (UTC)

I die alot

Everytime I start a wizard I die around the mines area (i suck). But more often than not its because I run out of energy first killing all those damn gnomes (as I am an elf, also last game my pet died). Normaly my pet would take care of everything but I feel like I relying on mittens too much. Is their something I should be doing? I'm engraving elbereth alot too. Ha! Showed you! 00:28, 8 September 2008 (UTC)

Using your pet and engraving E are both good techniques. The next thing I can suggest is to start picking up and throwing daggers, since starting Wizards don't really have enough power to use spells exclusively. Don't forget to curse-test and wear armour you find, too. Non-metal armour is best, but depending on your spell selection you might find that extra AC is more important in the short-term than spellcasting. Once you can survive long enough to find an altar and start sacrifice-camping for Magicbane, the Wizard game tends to get a whole lot easier. -- Killian 03:37, 8 September 2008 (UTC)

Quantum Mechanics

I've never had a chance to figure this one out:

When you kill a Quantum Mechanic you sometimes get a box left behind. This box either contains a live cat or a dead cat (i.e. Schrodenger's box). I have always wondered what happens when you shoot a wand of probing at Schrodengers box? Is the cat alive, dead, or alive and dead at the same time?

anyone ever try this one?

The cat (alive or dead) is created by observe_quantum_cat in pickup.c, which is only called when the box is opened. In fact, a comment in this function explicitly notes that other forms of observation should determine the cat's state, but don't. I haven't tested this, but based on my reading of the code I would expect the box to be considered empty by the probe. -- Killian 15:00, 19 September 2008 (UTC)
That's fantastic that the DevTeam has considered this problem. Any other ideas on how to detect the cat without opening the box? Maybe telepathy? It's definitely a Small Matter of Programming to properly implement all the possibilities. --Andronikus 15:39, 19 September 2008 (UTC)
The cat isn't in the box until it's looted. I just did a wizmode test, and neither telepathy nor probing revealed anything. Fredil Yupigo 02:25, 7 October 2008 (UTC)
Seems like a stethoscope ought to work too. Just for the record.

Recovering games

Hey everyone,

I have a first generation Macbook that has the great habit of crashing. Whenever I'm playing the game and it crashes, I lose that particular game. It seems that all of my good games stretch just long enough to have the computer destroy them.

I usually uninstall and reinstall NetHack to get it to work again whenever this happens, but this last game I got down to Medusa's Lair (dungeon level 21), much farther than I've ever gotten. I don't want to reinstall the game just to get that far and have it crash again, so I was wondering if there was a way to recover this character and continue playing?

I'm using Nethack 3.4.3, Mac OS X tile port. The operating system version is 10.4.11N

Many thanks

I am in a similar bind. My computer started to crash as I was fighting a Zruty. I was doing great, I had potions of full heal, SDSM, ring of polymorph control, wands of polymorph, I was on my way to create monsters to sacrifice at an altar when my system froze, I pressed a few buttons, a few of the actions resolved themselves really quickly and then my system crashed. Usually when my system crashes I just put my character's name in and it says "There are some files under the name "xxxx", restore?" and it starts me off at the current level stairs, losing a load of progress at times or at times it is merely a minor inconvenience. But this time it did not load, it created a new character. I feel really bummed; when Nethack kills me, I accept it. But Mage Hand (my character) isn't even on the top 10 list, (she was the farthest I've ever gotten) it's as though she never existed. I'm using the latest version of Nethack on Windows. Is there balm in Gilead?

  • First, before even starting Nethack again, the entire application (right-click on its icon and choose compress) so you can play around with it safely. Do the next steps each on a freshly decompressed copy.
  • Next, try to start Nethack again.
  • If that does not help, reboot the Macbook. Yes, this does help astonishingly often (though I have a later generation macbook).
  • Try the recover command line utililty. At least my build of tiles Nethack does not invoke it automatically, though in the second poster's case it seems to. Do do this, open up Terminal.app (applications -> utilites), and type
cd /Users/tjr/Desktop/NetHack/NetHack.app
ls ./nethackdir/[0-9]*cavemanfred.*

where /Users/tjr/Desktop/ must be replaced with the full path to your copy of Nethack and cavemanfred with your character's name. If the second command prints anything, say "502cavemanfred.0", "502cavemanfred.1" and so on, then type

./nethackdir/recover 502cavemanfred

and you should get your game back, restored at the point of time you last changed dungeon levels.

  • If that still does not help, you should acquire a habit of save-scumming to ward agaist crashes. -Tjr 16:10, 14 July 2009 (UTC)

Eating corpses

Pretty silly question, but as an elf is it safe to eat and sacrifice dwarf corpses?

As long as they're not too old in the first case, and it's on an altar of your alignment in the second, you'll be fine. --Andronikus 10:10, 29 September 2008 (UTC)

My keyboard doesn't have "<>" how do I dig down? or how do I change the keys?

seriously, it doesn't have'em. I don't know what to do.— Preceding unsigned comment added by 190.143.59.162 (talkcontribs)

There's no way to remap the keys via NetHack itself. I see two possible solutions: either configure your operating system to use a different keyboard layout that does have those keys, or use some kind of terminal wrapper program to translate some other keystroke into the keys you want. It's difficult to give more help than that without some details of your setup (OS, physical keyboard layout, software keyboard layout etc.). -- Killian
If your keyboard doesn't have "<>", then it must be some non-US layout. Are you playing on Microsoft Windows? If so, are you playing the console or the tiled version? Nhraykey.dll might help you with your problem, if you can do any of these three things:
  • Tolerate a somewhat annoying bug;
  • Patch your source code to fix it; or,
  • The whois data for your IP seems to place you in Colombia. Is that true? ¿Habla usted español? If so, then perhaps this es para usted. It's some silly gringo's attempt to render NetHack in the language of Cervantes. Más que esto, it's the only published version of NetHack that has a correct nhraykey.dll, and even enables it by default.
(Full disclosure: I am the Ray in nhraykey.dll. Yes, that means the bug is my fault. Mi culpa, mi culpa, mi máxima culpa. I am also that silly gringo.)--Ray Chason 14:35, 30 September 2008 (UTC)
Preview Is My Friend. The bug I speak of is this one, dammit.--Ray Chason 14:36, 30 September 2008 (UTC)

Alt.org - Really high HP

I'm looking at the all time high scores on alt.org, and some of these people have hp in the MILLIONS! How on earth did they do that? Nurse dancing? Potions of full healing? Royal Jelly? Edit: Looking here it seems as though pudding farming is the way to go. --Ha! Showed you! 22:50, 6 October 2008 (UTC)

Polyself bug :) Pudding farming was probably used to hoard amulets of life saving so they didn't die from polymorphing to level 0. Fredil Yupigo 23:01, 7 October 2008 (UTC)

Hello <player>! I was looking for Zippo

I've never seen a message like the one above before. It's quite early in the game, I'm on Dlvl 5, a bones level from hearse with (at least) two ghosts of this Zippo. One already destroyed, the other one is currently visible to me via ESP, but not directly. Noone who could be speaking is around. The context was:

>>The hobgoblin corpse tastes terrible! "Hello 313! I was looking for Zippo." You finish the hobgoblin corpse.<<

What unknown speaking monster could be lurking here or is the game itself talking to me? 84.160.46.172 15:50, 19 November 2008 (UTC)

That's probably a shopkeeper that the unfortunate Zippo angered before he dies, probably by stealing from him. Is there an empty shop on the level? When bones files like this come up, if your character has the same name as the dead thief the shopkeeper will attack you too! --Andronikus 16:20, 19 November 2008 (UTC)

looking for a qtnethack version

I play Nethack on Windows. Several years back, I was able to find a compiled *Windows executable version of qtnethack (3.3.1 I believe). Would anyone know where I can get a WinXP executable qtnethack 3.4.3 version?

The official Qt NetHack for Linux uses Qt 3. Licensing issues inhibit the use of the Windows version of Qt 3 in free projects such as NetHack. The current version, Qt 4, is license compatible, but a somewhat different beast from the programmer's point of view. So getting Qt NetHack running on Windows would be a whole new porting job.
I do find the official Win32 version to be rather chintzy in its look and feel. If you want pretty graphics, you might check out Vulture's or Noegnud.--Ray Chason 14:38, 19 December 2008 (UTC)

Applying lethe patch in SLASH'EM

Gehennom is boring and i really want to fight Cthulu. How do i apply that lethe patch? i got it from the lethe patch atricle here i just don't know what to do with it. . thank you very much

I've never played SLASH'EM or used the Lethe patch, but I'm guessing that the patch is meant to be applied to vanilla NetHack. Since SLASH'EM's Gehennom is somewhat different there may be some buggy issues if you try the patch there. --Andronikus 17:55, 22 December 2008 (UTC)

It is the SLASH'EM version of the patch. SLETHE 1.5. It is meant to be used on slash'em but i just don't know how to apply a patch. like at all. I love the game but i sadly have never learned the mechanics

Ah I see. Yea, I've failed to apply some patches myself. --Andronikus 18
15, 22 December 2008 (UTC)

Losing intrinsics

I just had a death that confuses me and I'm wondering if I misunderstand the rules. I was poison resistant and was wearing an amulet of life saving, but I fell into a pit and got killed by poison spikes.

Is that poison special? Or do intrinsics perhaps have a time limit? I got intrinsic poison resistance from eating corpses way back at the beginning of the game, and my death was around turn 80,000. I know it wasn't stolen by a gremlin because I genocided them ten thousand turns ago, and had got enlightenment from a fountain more recently than that.

Instadeath from poison is indicated by the message The poison was deadly... This shouldn't have happened to you if you're poison resistant, but the spikes also cause HP damage no matter what, so that might have killed you. None of this should happen if you're wearing a amulet of LS, but are you sure you had it on? I've died more than once with an amulet in my inventory :/ --Andronikus 17:55, 22 December 2008 (UTC)
I did see the "poison was deadly" message on death, and when I had my possessions identified the amulet was marked as (being worn). Hmph. Must have been sunspots.
Mystery solved. My buddy the comedian installed a modified version on my local machine, fixed so the first spiked pit trap in the Valley of the Dead would be instadeath regardless of resistances, life saving, or levitation. Bastard.
Your buddy must be quite the nerd to code and install a NetHack variant just to mess with you.
That's incredible, but anyone with the know-how to do that, you can't really get mad at him can you? Actually you probably could very easily.

Dumpfile locations?

Hi. I'm playing SLASH'EM-gtk on Ubuntu, and I ascended for the first time recently. My habit whenever I ascend in vanilla Nethack is to save the dumpfile that gets generated with my final map, stats, kill-record, etc. Nethack-gnome generates these in a directory under /var/games/nethack. Slash'em doesn't seem to have generated a parallel directory, and I can't find a dumpfile (that's what they're called, right?). I haven't played the game since to avoid over-writing it, but I fear the details may be lost forever. So where would I look for such a file; and if none is being generated, how can I change Slash'em's settings so that it will make them?

Also, as long as I'm on the topic: NethackW (GUI) for Windows XP, same question.

Thank you.

Missing Vlad

I've never gotten past my quest in vanilla until now, so I'm not entirely sure what to expect. Still, nothing that I've read has been able to help me.

Long story short, I lost Vlad. Or, well, the candleabrum. I was attacking him a bit carelessly in his usual location and he died (or maybe disappeared, I didn't pay much attention). I looted the chest behind him and sat on the throne. Afterwards, I looked up a spoiler and realized that he is supposed to drop the candleabrum. I searched everywhere in the tower and found nothing. I checked the stairs and next floors to make sure he didn't move down to heal like the demon lords and I still didn't find him. I even checked several different levels of hell around where he was.

I have see invisible, intrinsic and extrinsic telepathy and warning, so I'm pretty sure I didn't miss him. Any ideas?

Perhaps he read a cursed scroll of teleportation and levelported away? If he did that he could be almost anywhere. (Uncontrolled levelport takes you somewhere between level 1 and current depth + 3) -- Marcmagus 22:00, 2 January 2009 (UTC)

He must have. I finally found him on the eighth floor. Took forever to find him :)

Stuck

I am currently playing a level 16 rogue on the quest level, he got there by falling down a hole. He fell into the big room in the center of the room and after a while, managed to beat the master assassin by polymorphing him into a glass piercer. Once he was dead i began searching for the door out. 2000 turns later i still haven't found it. It would be great if i could be provided with the location to the door out. ~ Adino

So the final level of the Rogue quest has two sections: one with the upstair, and one with the Master Assassin. The walls are undiggable, and I believe the whole place is no-teleport, so the only way out is by some means of levelport (confused scroll of teleportaion, cursed potion of gain level etc. Normally one puts in some preparation for this level, so if you got there by accident you may be stuck until you starve. --Andronikus 18:01, 9 January 2009 (UTC)

Edit: I had a uncursed magic lamp and a wand of polymorph so i tried to use it to wish for a ring of polymorph control to turn myself into a xorn and walk through the wall. It didn't work and i summoned a peaceful genie, i was really ticked of at that point so i killed the genie, it droped a potion, sky blue. Figuring i had nothing to lose i drank it, it turned out to be a potion of confusion! I wrote a scroll of teleport and teleported back to the first quest level! All and all i'm VERY lucky to be alive.

Wow, well played. The xorn thing would have worked too. --Andronikus 18:01, 9 January 2009 (UTC)

Survival

I have to be missing something stupidly basic about this game. How do you survive the swarms of monsters (or single strong monsters) that camp out around the up stairs after about dungeon-level 6?

After lots of practice I have gotten my class level as high as 9. That involved killing every single monster on every level, and luckily finding a few potions of gain level. Yet no matter how much or how little I grind for XP, I get nuked going down a set of stairs. On the new level I either find myself adjacent to half a dozen killer bees or soldier ants, or else one ettin or giant or something huge, and either way I get two pages of attack messages and "You are dead..." before I even get a chance to press a key.

I'm not burdened or starving or dead of some other cause. I'm just ambushed and smashed by monsters before I can react. I do try to have escape items like scrolls of teleport, and one time I even had a wand of death, but I don't get even one turn to use them before dying.

On all my attempts at the game, 100+ attempts have gotten past dungeon-level 6, and every one of them has been smushed before I get to dungeon level 10.

This is seriously frustrating. What am I doing wrong?


It sounds as though you have low AC. This of course can be improved by wearing armor. If not that, what class are you playing? Maybe your just have a weak in hp class like rogue.
By "low", the previous unsigned commenter presumably means "poor". It sounds that way to me as well; equipment matters quite a bit in NetHack. Increasing your level won't help all that much if this is your problem, as increasing your level leads to meeting tougher monsters. Your difficulty with dying before you get a turn makes me wonder if you are going about encumbered. Any encumbrance will make you get fewer turns than normal, so even just being Burdened can be quite dangerous, especially when entering a new level. Hope these help. --Marcmagus 01:15, 13 January 2009 (UTC)

Help with turning off popups

How do you turn off the pop up menu in the Windows version of Nethack, which appears when there is more than one item, but less than several on a square you move your character onto? It is so annoying to have to hit the enter key all the time in a room which has a lot of items...

Pet weight limit

Do pets have a weight limit on what they will take from a shop? Ie my small dog will only pick up boots etc and not a crystal plate mail? The platemail is uncursed, as my pet has run over it multiple times.

--Yes, but I'd love to know how much it is. Tjr 20:41, 13 February 2009 (UTC)

update on credit_cloning: Sometimes your pet will not pick up your "stealing bag" because it is too heavy. Base monster carrying capacity is equal to human maximum carrying capacity, or half human maximum if not strong. This is then modified by the ratio between the monster weights and human weights. Corpseless monsters are given a capacity proportional to their size instead of weight.[1] Tjr 18:21, 29 March 2009 (UTC)
Please tell me if I'm doing the correct calculations: Maximum carrying capacity is 1000 and a human has a weight of 1450. A Kitten weighs 150 (and is presumably not strong) so it can carry .5*1000/1450*150 = 51? What is this 'strong' characteristic? DemonDoll 18:59, 21 May 2009 (UTC)
Nethack uses purely integer arithmetic. I emulated this by rounding after each elementary operation (order matters), and arrived at 52. I'm not too sure it is correct, but wiz mode testing suggests so. The strong attribute is a property some monsters just have - I've only seen it matter in carrying capacity. -Tjr 23:34, 21 May 2009 (UTC)

Dragon Polymorphing?

Is it worth trying to run through a polytrap while wearing DSM, then putting on Unchanging? Is it advantageous being, say, a Black Dragon, or are there more bads than goods when you do that? — Preceding unsigned comment added by 65.95.172.231 (talkcontribs) 7 April 2009

Overall, the disadvantages outweigh the advantages. There's an @ Play article that discusses playing as a black dragon. djao 07:26, 7 April 2009 (UTC)

finding quest?

So I'm a nethack noob. I've cleared all the way down to the valley of death and realized I hadn't done my barbarian quest. So I head back up to look for it and can't for the life of my find it... Any pointers? Dlvl:11 is big room for me, so it's between Dlvl:12 and Dlvl:18? I've tried to step on each tile to find the magic portal but just can't find a thing. — Preceding unsigned comment added by 216.88.21.241 (talkcontribs) 29 May 2009

Randomized appearance

Hello. I recently obtained two wands that had the same appearance (platinum)

After making sure they were uncursed, I engraved with them to see what they might be. Turns out they were both wands of sleep. Does this mean that when two items have the same randomized appeareance, they are always of the same type? I am hoping so! The article Randomized appearance does not explain this yet however.

Also, the wand item never stacks, even if they are of the same type right? — Preceding unsigned comment added by Gavin77 (talkcontribs) 4 June 2009

In the same game, items with the same randomized appearance are always the same base type, e. g. wands of sleep. (BTW by engraving alone, you cannot tell it apart from a wand of death, but the odds are 1:6 it's sleep.) It is normal for wands not to stack; stackability mainly concerns BUC status, enchantment, and rustproofing of various types of arrows, daggers, darts, scrolls. -Tjr 12:22, 4 June 2009 (UTC)

Do artifacts' luck bonus stack with luckstones?

The article on luckstones isn't very clear about that. I'm playing SLASH'EM and got myself a couple uncursed luckstones, although I already have a blessed Deluder in my inventory. Is there any point in blessing and carrying one of those luckstones in my knapsack (other than having a spare in case the Deluder is cursed), or are they better off in my container? — Preceding unsigned comment added by Vicius (talkcontribs) 11 June 2009

No. "<Artifact> acts as a luckstone" means that it also has the property of not "stacking" bonuses with (other) luckstones. — Preceding unsigned comment added by 72.77.115.8 (talkcontribs) 19 June 2009

Destroying artifacts and wishing probability

I've been trying to get a wallet of perseus from altar camping, but it's only been giving me artifact weapons for which I have barely any use. I think I'm going to try to get it from a wish, but I've been wondering if repeatedly attempting to pick locks until all those useless artifacts are destroyed will make the artifact counter reduce thus increasing my chances of having a succesful wish?

No, it's artifacts created, not found/existing/.../seen. And you can destroy all artifacts in a pinch by polymorphing the container the're in. -Tjr 11:37, 22 June 2009 (UTC)

Strange sink message

I found a topaz ring, playing as a wizard on level 4 of the dungeon. I wanted a ring of slow digestion badly, so I dropped it in the sink. the message I got was "You smell rotten potatoes".

What is that supposed to mean? I can't figure out why it would say that, and a search here or on google reveals nothing. I've never had this happen before. Is there something wrong with the sink? Alex --71.92.117.244 08:20, 23 June 2009 (UTC)

Here is the explanation. You probably didn't find anything because "potatoes" ist the user customizable fruitname --bhaak 11:38, 23 June 2009 (UTC)

Thanks, and sorry. I usually figure out the poison resistance ones, so I've never dropped one down the sink. --Crusaderbond 16:09, 23 June 2009 (UTC)

missing stairs.

hi, I am a new nethack player, and many times, when I start a new game, the stairs in one of the levels dissappear! usually that level will be very small, and I always keep looking for secret doors, but to no avail.

is this a bug, or am I missing something?

There are only nine levels in the game with no stairs down (quest end, mine's end, castle, vibrating square, endgame levels), and it is highly unlikely a newbie is seeing them often. Perhaps there is an object on the stairs, including boulders, or a sessile monster. It is very unusual for the rooms in an ordinary rooms and corridor level not to be spread out evenly over the entire screen, so keep looking. You need to be adjacent to a secret door in order to search successfully. Another option is to dig, either into the unexplored area, or down and walk back up.
We should have a tutorial on this wiki how to deal with missing stairs, complete with example maps and where to search first. -Tjr 08:25, 2 July 2009 (UTC)


I agree, and maybe also add a bunch of tips for newbies. all it took was mastering the search command. :)

Bermuda shirt

I can swear, that I did find a few times a Bermuda shirt. This Wiki does not know anything about it: http://nethackwiki.com/wiki/Shirt Am I wrong? — Preceding unsigned comment added by 62.4.97.97 (talkcontribs) 8 July 2009

Perhaps you were playing a variant, or another roguelike game? -Tjr 15:58, 8 July 2009 (UTC)
No, I play 22 years only NetHack. But might have been an earlier version (3.something). The source code knows a Bermuda shirt? — Preceding unsigned comment added by 62.4.97.97 (talkcontribs) 8 July 2009
You are positive you don't remember wrong and actually mean Hawaiian shirt instead? We have a list of defunct features. It lists a lot of stuff but Bermuda shirt is not one of them. —ZeroOne (talk / @) 21:51, 9 July 2009 (UTC)
I am sure. But it might have been an earlier version of NetHack, maybe I saw the last Bermuda shirt 5 or 10 years ago. -

-Sky Dumont 00:04, 11 July 2009 (CET)

By your language you're not a native English speaker. Are you playing a localization into a different language? In that case it's probably the same as the Hawaiian shirt (odd choice, though).

Or maybe someone called their piece of fruit "Bermuda shirt"? Did you actually wear it? (Kidding: you sound like you've been playing long enough to notice that.)

Thank you for your help, but no, I use no patches, just "vanilla" NetHack. And I wore it. :) Must have been an older version. Sky Dumont 02:57, 15 July 2009 (CET)

Resolving resolution woes.

Hello, I've just recently started playing Nethack and I've come across something very troubling. My monitor dwarfs the ASCII used for NetHack.exe. I've found that using the 8 - ASCII 12x16 / Fit to Screen feature in the NetHackW.exe remedies this problem, however, every time I reopen it (I die a lot, as you can imagine), I have to do the same two-step (not too keen on deselecting the default random function for every aspect of character creation either).

Now I'll be grateful for any option that resolves the eye-sight strain (I do prefer the regular ASCII for NetHack.exe :/)or quickens the start-up (defaulting the workable 12x16, fit to screen option) of a NetHackW.exe game. — Preceding unsigned comment added by 75.121.236.187 (talkcontribs) 22:29, 10 July 2009

Hello there! You could run NetHack in full screen mode. Just run NetHack.exe and hit alt + enter. :) The same command also returns the game into a window.
If you'd prefer to run the game in a window you should create a shortcut for NetHack.exe, right-click it and select Properties. Then from the Font tab you can choose any font, such as that 12x16. From the Options tab you can also make the game start in the full screen mode. Hope this helps. :) —ZeroOne (talk / @) 21:45, 10 July 2009 (UTC)
Oh, now I feel silly (spent way to much time trying to fix this myself). Thanks a bunch, this helps immensely.

The NAO diff file

So I was following the pages here on compiling and patching Nethack, and what I really wanted was a NAO-away-from-NAO, for when I didn't have internet or was behind a firewall or whatever. When I tried patching the source with the nao.diff file, however, it gave me about 100 errors about lines not updating properly, and then I recompiled and ran the binary and it didn't have the menucolors or statuscolors or anything. Am I missing a step or something?

Thanks! `n0m

Which files did it complain about? --paxed 06:10, 18 July 2009 (UTC)

Protection racket troubles

Discoverying(reading about) the protection racket and attempting the stratergy has taught me how to survive earlier stages of the game and made the game far more interesting then old approach of hacking monsters to death. The issue I am having with the protection racket approach is in the mines, I have yet to get to minetown without having my pet teleporting away. Seeing that protection racket depends a great deal on your pet killing the monsters, I was wondering if there is a means of either finding the traps or preventing your pet from moving onto the trap so that I can reach minetown at level one. Any suggestions would be most helpful. Thank you to all in advance. nusRa.

I can partially second that (details buried in the pacifist talk page). It helps a little to
* leash your pet, it will whine if a trap is nearby
* acquire several ones (unless this slows you down to starvation)
* zap a wand of detect unseen to search a large area for traps
* develop a feeling for where traps could be. Choke points are especially worthy of extra searching.
-Tjr 20:59, 25 July 2009 (UTC)

Multiple pages - casting spells etc.

Hi - just rediscovered Nethack after a gap of 18 years. I have a problem with any list greater than a page. Bringing up the inventory gives me (1 of 3) pages that I can cycle through with the <enter> key, but I can only access the first page of other lists. Examples include casting spells <Z> and advancing skills <alt><e>, both of which are 2 pages long in my current game. They both say (1 of 2) but pressing <enter> (or indeed, anything else I can think of) just returns me to the game! Not an insurmountable problem, but infuriating.

I'm using Windows Vista and Nethack 3.4.3. Anyone had similar problems?

Edit: Thanks both of you, is working in my latest game. I'm sure that I tried both before, but, well, I'm getting old now and maybe read one too many scrolls of amnesia.

Use < and > to cycle up and down.
Hi, try the space-bar. I had the same problem to figure this out (just rediscovering Nethack too after this period of time)

Terminal Position?

Hi, I realise this is a really stupid position to be in, but I have somehow managed in a short space of time, from a good position, to a) pick up a loadstone and b) turn into a wererat. So, I have no equipment, except for the loadstone...but I can't move because it's too heavy. I could try praying, but I don't think that went well last time. There is no useful equipment or food on the square I am on...and I'm getting hungry. I would welcome any suggestions which don't involve death....

Praying would cure lycanthropy for good, but your god seems to be angry. Wait until your polymorph times out or until monsters turn up that cause you to "die", i. e. rehumanize. Then engrave Elbereth first thing, re-equip yourself, and deal with both problems as fast as you can. Luckily, at least you won't shred your armor when you turn back into a rat. On your way back, use Elbereth to lock off rooms in case you turn back into were form to keep the more dangerous monsters at bay. Good things to have are holy water (+helmOA if chaotic), a sprig of wolfsbane, an amulet of unchanging, a ring of polymorph control, or "pleased" prayer: they will all cure or keep lycanthropy at bay. In your situation, trying on un-id rings and amulets probably is a good idea. As for the loadstone, there are lots of creative ways to get rid of it, even if you cannot uncurse it.
Hunger should then be the least of your problems, just kill monsters once you are cured. -Tjr 11:16, September 12, 2009 (UTC)

Fun with artifacts

I am currently playing knight. I #dipped for excalibur, Lugh gave me demonbane after about 3 sacrifices, and I found grayswandir. What are the odds of that?

Wizmode Ludios

Fort Ludios was not generated in my wizard mode game. Whaa...? 24.91.157.67 22:09, December 2, 2009 (UTC)

Fort Ludios doesn't appear in every game; see the page for more info...

Yeah, but it is supposed to appear in every Wizard Mode game. ^O tells me Ludios on 19, but there's nothing there.24.91.157.67 01:35, December 4, 2009 (UTC)

Compilation question

Somebody posted a compilation question and provided enough logs to slow Firefox to a crawl. Please ask your question again in a human-digestible format.

If all that material is really necessary, provide a link to a text file.-Tjr 20:30, December 4, 2009 (UTC)

Sorry about that i didn't realize how big it really was, as for removing stuff from it i don't understand it at all so i dont know what is extraneous information.here is the link [1] and [2].
I know you already provided instructions for compiling using mingw. But i am so confused why it doesn't work with visual c++ 2008 express.
I am using visual c++ 2008 express 9.0.30729.1 SP
And windows 7 6.1.7600
I chose the build solution but it fails and i get the gigant log :
--IngerAlHaosului 09:30, December 6, 2009 (UTC)

Initial game questions

Please tell me where is the code for the initial questions. The part that asks for your name, role,race,gender and alignment. More precisely the code that determines the initial(default) values in the gui game.Current default being a blank for the name and random for every thing else.--IngerAlHaosului 18:24, December 6, 2009 (UTC)

I think you're looking for this: Allmain.c#newgame. I haven't been able to track execution beyond askname(), either. -Tjr 21:30, December 6, 2009 (UTC)
No really what i am looking for, I was looking for the gui code for the form that asks the questions.But i guess player name suffix works just as good, tx anyway.--IngerAlHaosului 06:23, December 7, 2009 (UTC)

Giant shoggoth in the Gnomish Mines

So here's a good one. I'm a level 11 vampire necromancer (playing Slash'em, obviously), and I've just found one of my own bones files at Mine's End. Thing is, I remember this bones file--I was doing really good, had just cleared out the level, when out of nowhere a Giant Shoggoth devours me.

In all sense, I should flee from the nameless horrors of these depths without turning back. But I don't have a luckstone yet. Any ideas? I'm not close to being able to handle a shoggoth. But what are the odds of one actually being generated at this level--is it even possible (Dungeon level 10; and I wasn't more than a level 10 character when I met it last time, and it wasn't previously a bones file.) Is this certain to be just a chameleon or a polymorph trap that will wear off after a while?

Also, does see invisible reveal shoggoths when they're still hidden? I don't have telepathy (hard to get even from floating eyes for a vampire.) So that I can check without throwing away a pretty good game.

EDIT: Further investigation reveals that the corpse probably has Serpent's Tongue. I did a bit of sacrificing, and didn't get that as my first gift. (I got a lousy minion, instead.)

Most likely, it is a polymorph trap. Anyway, either a wand of digging or a ring of protection from shape changers will neutralize it. IIRC, a Giant Shoggoth will respect Elbereth, if you decide to chance it. -Tjr 10:00, December 16, 2009 (UTC)
Thanks. But as it happened I got a genocide wish from the throne in Grund's Stronghold, and used it on giant shoggoths. So whatever it was, it was gone when I got back.

How to send messages

How do i send a message to another player?

I assume you're asking how to send a message to another player currently playing on NAO: press m. To reply, the player either engraves his answer or prefixes it with # to form an invalid command. -Tjr 20:49, December 28, 2009 (UTC)

vlads tower

is the entrance to vlads tower under the big square i can't enter or one of the doors around it?

The entrance to Vlad's Tower is simply an extra up-stairs on a random level between 34 and 42. If you're talking about the Wizard's tower, however, you need to keep going down past all the large squares you can't enter until you see a little island and moat in the middle of the level. There will be two of them (on two different levels) - one is a fake entrance, the other is real. The real one has a teleport trap in the middle. Which takes you inside the large squares that you couldn't previously enter.

elemental planes

I'm never able to make it past the elemental planes. What always happens is archons and titans keep summoning more of each other until the entire level is filled with them. Wearing a ring of conflict doesn't seem to be enough to thin their numbers, unfortunately. What am I supposed to do? How do you deal with the hordes of archons? I'm wondering - perhaps I'm genociding too many classes of monsters and thus, their summon spells summon more of each other? Maybe I should pursue a more minimalist genociding strategy?

The planes are different than any other part of the game - you should be racing through them as fast as possible, be in and out long before anything has a chance to summon and fill the level with anything. If there are some Titans/Archons in your way, shoot them with a wand of teleport to clear a path then keep running. Standing around trying to fight the Titans/Archons or trying to thin the herd with conflict is basically a guaranteed way to lose unless your character is mega-pimped.

Ascending without doing the wizard quest

I accidently attacked the Wizard Quest NPC and got expelled. The game was going great until then and I have pretty much all the items needed to ascend.. Is it still worth trying to pursure the great ascension without the eye?

You can definitely ascend without the Eye, but you might have a hard time without the Bell of Opening. --Andronikus 13:28, 25 September 2008 (UTC)

Different commands

I am semi-new to net hack, and i know most of the commands and they do.but one thing I haven't been able to figure out is: 1.How do I delete a saved file in explore mode,and 2.How do I make friends with a tame-able animal (I.E. unicorn)? oh, I forgot, how do you sacrafice, and use rings? --BobicusIX 22:20, 24 August 2009 (UTC)

Welcome! Here are some answers to your questions:
  1. See the entry on the bones page for what the file names are for the save files. Just navigate to the sandbox directory and delete the appropriate file. Information on how to interact with them is on the explore mode page
  2. See taming for a full description, but the crib notes are: Harps, food and spellbook of charm monster are your friends in different situations. You can pacify any unicorn with a gem, however taming them (making them a pet) requires charm monster. Information with how to interact with them is on the pet or tame pages
  3. Sacrifices are done at altars - carry or move the corpse on to it and then use the extended command #offer. Check the alignment of the altar first! Information on how to interact with them is on the sacrifice page
  4. Rings need to be Put on. You can only wear two of them at a time. Information on how to interact with them is on the rings page
Is it me or do you see a pattern for each last sentence in the above points? -- Kalon 22:49, 24 August 2009 (UTC)
Thanks. That helps a lot. Yes i do see a pattern, but it doesn't matter.
--BobicusIX 15:12, 26 August 2009 (UTC)
Ok, thats all figured out, but i also have the ipod version, and I cant get that fie to delete, so im stuck in explore mode for now. my computer file is good now, but this is still a problem. Does anyone know how to delete ipod nethack files?
--BobicusIX 20:39, 26 August 2009 (UTC)
If you're in explore mode, can't you just die and then select "Yes" to the question about allowing your character to die? Caveat: I don't spend much time in Explore mode, so I can't remember -- Kalon 22:37, 26 August 2009 (UTC)
Well, yes you can but what your talking about is the computer version. im talking about the ipod version. this is it: INetHack, its getting annoying being stuck in explore mode, but I raided a spell book shop and killed the shopkeep. — Preceding unsigned comment added by BobicusIX (talkcontribs) 30 August 2009

References