Difference between revisions of "NetHack quaffing game"

From NetHackWiki
Jump to navigation Jump to search
(Incentives and Penalties)
(Incentives and Penalties)
Line 122: Line 122:
 
|-
 
|-
 
|Ante (Partial Random)
 
|Ante (Partial Random)
|1 + [[Nethack Quaffing Game#Ante Up|Ante]]
+
|1 + [[Nethack Quaffing Game#Ante Up|Additional Ante Costs]]
 
|-
 
|-
 
|Ante ([[Nethack Quaffing Game#Ante Up|Mayor McCheese]])
 
|Ante ([[Nethack Quaffing Game#Ante Up|Mayor McCheese]])

Revision as of 22:28, 2 September 2009

Note: the opinions expressed in this article are neither the opinions of Wikihack administration or Wikia itself. When in doubt, play with potions of fruit juice.

The Nethack (and SLASH'EM!) Quaffing Game is a simple and group enjoyable method to share the experience of the utterly delightful trials and tribulations of a solid game of Nethack with a group, both locally and online. Note: the opinions expressed in this article are neither the opinions of Wikihack administration or Wikia itself. When in doubt, play with Welches Grape Juice (TM).

The Rules

Ante Up

When you are prompted "Shall I pick a character's race, role, gender and alignment for you? [ynq]" by RNG, take one drink. If you select "q", take another drink. If you select "y", continue to the next section. For those of you who insist on selecting "n" and playing Mayor McCheese (selecting your own Race/Role/Gender/Alignment), the following modifiers apply to your initial Ante or +0 for * (random).

Blind Ante Cost Role
+3 Barbarian
+3 Valkyrie
+3 Wizard
+3 Samurai
+3 Monk
+2 Knight
+2 Priest
+2 Necromancer
+1 Ice Mage
+1 Ice Mage
+1 Flame Mage
+1 Caveman
+1 Rogue
+1 Ranger
+1 Archeologist
+1 Yeoman
+1 Undead Slayer
+1 Healer
+1 Tourist

In addition, the following modifiers apply to the initial Ante for choosing race, or +0 for * (random).

Blind Ante Cost Race
+3 Doppelganger
+3 Vampire
+2 Human
+2 Dwarf
+2 Elf
+2 Gnome
+2 Orc
+2 Hobbit
+2 Drow
+1 Lycanthrope

Add +1 to your Ante if you select your alignment and +1 if you select your gender, or +0 if you * (random) them.

Remember your Ante! It will come up later.

Conducts

Now that you have appeared in the dungeon, take a look at your inventory before moving. Decide which Conducts and Unofficial Conducts you wish to participate in. If you choose not to participate in any Conducts or Unofficial Conducts, take two drinks and announce to the room that you are a turnip.

For each level gained while retaining any Unofficial Conducts Besides Survivor and Celebate give out a number of drinks equal to the number of the level you just gained. This only applies to levels gained for the first time each game (see the Level Drain Penalty).

For each level gained while retaining the following Official Conducts, you may also give drinks equal to your level. Foodless Pacifist Illiterate

If a player ever violates a conduct he has given drinks to other players for pursuing, he must immediately take five drinks and pursue the Inventoryless Unofficial Conduct for the remainder of that game in addition to other conducts he/she is pursuing. (Yes, this means dropping everything you are carrying, except your blindfold if Zen.) Any further Conduct violations result in 5+v drinks where v is the number of total violations that game.

Incentives and Penalties

During the course of a game, interesting events will befall every Hacker. To this end, The Nethack Quaffing Game seeks to reward and punish the recipients and perpetrators of said events by allowing them to give out drinks or suggesting kindly that they take drinks based on the actual event that transpires. If in doubt, announce the event that transpired aloud. Someone will undoubtedly remember if the event is on the table and or have the table open to check. In a worst case scenario your fellow players will probably judge the event to be drink worthy and everyone can have a toast to your nonsense artistry.

Event Penalty
Ante (RNG Character) 1
Ante (Partial Random) 1 + Additional Ante Costs
Ante (Mayor McCheese) ~7
Death 2
Reentry Previous Ante cost plus new Ante cost

The End?

Die (or Win!) If you've fallen in battle (even if your life gets saved somehow) you drink twice to mourn your loss. Feel free to drink more than twice, dying can be rough.

For each Conduct (Official or Unofficial) retained unbroken upon death or Ascension, give out 1 drink.

If an Ascension occurs, the Ascending player first pays triple their entry fee, plus any other drinks deemed reasonable/necessary by the other players (Non-Negotiable). Then, for the remainder of the evening, the Ascended player may wontonly deliver drinks to anyone, as they are a Demigod and that's how it goes.

Any and all Ascensions achieved whilst playing the Nethack Quaffing Game will be posted here to inspire future generations of Hackers.