Difference between revisions of "Neutral Quest"

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(honestly a bigger threat than beholder)
 
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The Neutral Quest is one of the new [[alignment quest|alignment-based quests]] in [[SLASH'EM]]. Unlike normal quests, the alignment quests do not have quest leaders, nor do you actually have to be the alignment in question to attempt the Quest. They are also only one level each. You have to complete at least two of the three alignment quests to get the keys to the indestructable doors in [[Vlad's Tower]].
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{{Distinguish|Neutral Quest (dNetHack)}}
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The '''Neutral Quest''' is one of the [[alignment quest]]s in [[SLASH'EM]], [[SlashTHEM]] and [[Hack'EM]].
  
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{{todo|Hack'EM info}}
 
==Map==
 
==Map==
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The exact contents of the level vary depending on the variant:
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===SLASH'EM and SlashTHEM===
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
 
P=[[spiked pit|{{darkgray|^}}]]
 
P=[[spiked pit|{{darkgray|^}}]]
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</replacecharsblock></div>
 
</replacecharsblock></div>
  
The portal back to the [[Dungeons of Doom]] is marked, and there is a fountain. The three marked traps are all spiked pits; there are also four other random traps. The e mark contains the Beholder, as well as a chest and four piles of gold; killing the Beholder will reveal the [[Eye of the Beholder]] and the [[Key of Neutrality]]. There are also 37 [[gas spore]]s scattered throughout the level, as well as four other random e's and/or F's.
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The portal back to the [[Dungeons of Doom]] is marked. The three marked traps are all [[spiked pit]]s; there are also four other random traps. The [[Beholder (SLASH'EM)|Beholder]] occupies the spot marked 'e', along with a chest and four piles of gold. Killing the Beholder will reveal the [[Eye of the Beholder]] and the [[Key of Neutrality]]. There are also 37 [[gas spore]]s scattered throughout the level, as well as four other random e's and/or F's. There is a guaranteed [[fountain]] at the top of the map.
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Because of the number of gas spores in this level, killing one can trigger a "domino effect", in which you hit a gas spore in one direction and cause an explosion on the other side of your hero.
  
Lighting a gas spore here can have uncommon effects, indeed, their numbers are so high that you could hit one way and find an explosion on your back.
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==Strategy==
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The gas spores filling the level are indistinguishable from the Beholder by glyph alone - the [[far look]] command is life-saving here, and [[telepathy]] is a good means of distinguishing the Beholder from the [[mindless]] gas spores. The Beholder itself has multiple [[gaze attack]]s, including one which causes [[instadeath]] - [[reflection]] can deflect the death gaze back at the Beholder and dispatch it instantly, provided you are not [[invisible]] or otherwise unable to be seen by the Beholder, but it will not protect against the other gaze attacks.
  
==The [[Beholder (SLASH'EM)|Beholder]]==
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Be careful about attacking gas spores when you are surrounded by them: a chain reaction of five or six gas spore explosions can easily take away 80+ HP in a single turn.
This monster is notable in that it can use a gaze of death, which is an [[instadeath]]. Fortunately, like all [[gaze attack]]s, it can be reflected with a [[mirror]]. [[Reflection]] will also reflect the gaze of death, killing the Beholder, but only if you are not invisible (or the Beholder is otherwise prevented from seeing you, while you can see it), and it will not protect against the other attacks.
 
  
 
==See also==
 
==See also==
 
*[[Special level (SLASH'EM)]]
 
*[[Special level (SLASH'EM)]]
 
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*[[Lawful Quest]]
==Reference==
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*[[Chaotic Quest]]
From source beholder.des file
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{{slashem-7E7|offset=1}}
 
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{{variant-343}}
{{slashem-7E7}}
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[[Category:SLASH'EM special levels]]
[[Category:SLASH'EM]]
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[[Category:SLASH'EM alignment quests]]
[[Category:Special levels]]
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[[Category:SlashTHEM special levels]]
[[Category:Variants]]
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[[Category:SlashTHEM alignment quests]]
[[Category: Alignment quests]]
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[[Category:Hack'EM special levels]]
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[[Category:Hack'EM alignment quests]]

Latest revision as of 21:44, 8 March 2024

Not to be confused with Neutral Quest (dNetHack).

The Neutral Quest is one of the alignment quests in SLASH'EM, SlashTHEM and Hack'EM.

A user has suggested improving this page or section as follows:

"Hack'EM info"

Map

The exact contents of the level vary depending on the variant:

SLASH'EM and SlashTHEM

                                                 -----                  
                ----------                  ------..{|                  
                |........|-------------------........|                  
                |........+^.^.^......................|                  
                |e.......|----------..-------........|                  
                |........|         |..|     --------.|             ---  
                ----------        --..|            |.|         -----.|  
                                  |..--     ---- ---.-----------.....---
                      -----   -----..|     --..---.....................|
                    ---...-----......--    |.......------------........|
                    |............---..--- --....----          |........|
                    |.....-------- --...---.....--            ---...----
                    -------         --.......^...|              -----   
                                     -------....--                      
                                           ------                       

The portal back to the Dungeons of Doom is marked. The three marked traps are all spiked pits; there are also four other random traps. The Beholder occupies the spot marked 'e', along with a chest and four piles of gold. Killing the Beholder will reveal the Eye of the Beholder and the Key of Neutrality. There are also 37 gas spores scattered throughout the level, as well as four other random e's and/or F's. There is a guaranteed fountain at the top of the map.

Because of the number of gas spores in this level, killing one can trigger a "domino effect", in which you hit a gas spore in one direction and cause an explosion on the other side of your hero.

Strategy

The gas spores filling the level are indistinguishable from the Beholder by glyph alone - the far look command is life-saving here, and telepathy is a good means of distinguishing the Beholder from the mindless gas spores. The Beholder itself has multiple gaze attacks, including one which causes instadeath - reflection can deflect the death gaze back at the Beholder and dispatch it instantly, provided you are not invisible or otherwise unable to be seen by the Beholder, but it will not protect against the other gaze attacks.

Be careful about attacking gas spores when you are surrounded by them: a chain reaction of five or six gas spore explosions can easily take away 80+ HP in a single turn.

See also