Difference between revisions of "NotdNetHack"
NetSysFire (talk | contribs) (→Ice Caves: - add more info about enemies and the tower) |
NetSysFire (talk | contribs) m (→Ice Caves: - add ice vortices and name the artifact) |
||
Line 29: | Line 29: | ||
==== Ice Caves ==== | ==== Ice Caves ==== | ||
− | Enemies: [[White naga hatchling]]s, | + | Enemies: Mainly cold-themed, including [[White naga hatchling]]s, [[white naga]]s, [[brown mold]]s, [[chill bug]]s, [[baby white dragon]]s, [[ice vortex|ice vortices]] |
Boss: Abominable Snowman | Boss: Abominable Snowman | ||
− | Reward: [[Cloak of displacement]] conveying [[cold resistance]]. | + | Reward: The Abominable Veil: a [[Cloak of displacement]] conveying [[cold resistance]]. |
Windowless tower: Trees replaced with walls, the floor is ice. | Windowless tower: Trees replaced with walls, the floor is ice. |
Revision as of 04:45, 25 September 2022
notdNetHack is a variant of dNetHack, aiming to improve the shortcomings and balance of dNetHack, while also adding new content. The full changelog can be found at https://github.com/demogorgon22/notdnethack/blob/master/changelog.txt
Contents
New races
Adds Salamander, Ent and Etherealoid as playable races.
New roles
Adds the Illithanachronounbinder role.
Dungeon changes
The village
Dungeon level 4 is guaranteed to be a village of friendlies of your own race. It contains a couple of houses, a fountain and the travelling wizard.
The fountain will be replaced with a magic portal after talking with the wizard.
Chatting with the peaceful inhabitants of the village will give you hints about what is waiting in the adventure branches.
Adventure branches
The stairs to the Gnomish Mines are replaced with a magic portal to a branch the player chose while taking to the travelling wizard. Each of the branches contains a unique reward, a different set of enemies and obstacles.
The chosen branch will affect how the base level of the windowless tower will look.
Ice Caves
Enemies: Mainly cold-themed, including White naga hatchlings, white nagas, brown molds, chill bugs, baby white dragons, ice vortices
Boss: Abominable Snowman
Reward: The Abominable Veil: a Cloak of displacement conveying cold resistance.
Windowless tower: Trees replaced with walls, the floor is ice.
Black Forest
Boss: Tulip Poplar
Reward: Quarterstaff with 2d6 extra damage.
Gnomish Mines
Unchanged from the original.
Dismal Swamp
Enemies: Snakes, kobolds, some orcs and birds (mostly parrots and ravens).
Boss: Kroo the Kobold King
Reward: Ring of alacrity conveying poison resistance.
Windowless tower: Swampy, but mostly traversible.
Archipelago
Boss: Archipelago Ancient
Reward: The Gillystone, an emerald which conveys magical breathing and swimming when carried.
Windowless tower: Sand and lots of water.