Difference between revisions of "Ogresmasher"

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'''Ogresmasher''' is an unaligned [[war hammer]] that does +1d5 to hit and [[double damage]] against [[ogre]]s. Since it's based on a weak base item, and does its extra damage to a class of monster that's neither particularly common, nor especially dangerous, Ogresmasher is often considered the most worthless artifact weapon. (A regular +0 [[long sword]] does more damage to ''ogres'' than +0 Ogresmasher, and given its extremely limited use, enchanting it would be foolish.)
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'''Ogresmasher''' is an unaligned [[war hammer]] that does +1d5 to hit and [[double damage]] against [[ogre]]s. Since it's based on a weak base item, and does its extra damage to a class of monster that's neither particularly common, nor especially dangerous, Ogresmasher is often considered the most worthless artifact weapon. (A regular +0 [[long sword]] does more damage to ''ogres'' than +0 Ogresmasher, and given its extremely limited use, enchanting it would be foolish.) In [[NetHack 3.6.1|3.6.1]], Ogresmasher will also set the wielder's CON to 25, making it only ''very'' slightly less pointless - a character with 25 CON will gain 1 more HP per level over a character with 18 CON, and at level 11 or above, regenerate slightly more HP depending on the character's [[experience level]] (up to 3.1 HP per three turns at level 30).
  
In [[SporkHack]], [[DNetHack|dNetHack]], and [[UnNethack]], it sets the wielder's CON to 25 (this effect is also in development version which will become [[NetHack 3.6.1]]) and deals an extra +d4 damage to all monsters. It also has a 50% chance of instantly killing ogres. This makes it only ''very'' slightly less pointless.
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In [[SporkHack]], [[DNetHack|dNetHack]], and [[UnNethack]], it sets the wielder's CON to 25 and deals an extra +d4 damage to all monsters. It also has a 50% chance of instantly killing ogres. Characters in dNetHack who aren't capable of two-weaponing and have no need of the second weapon slot can get increased max HP by keeping Ogresmasher in the off-hand. The 25 CON will grant a 14 CON character around 5/3 as much health, since it applies retroactively to all health gained from levelling up.
 
 
In dNethack, characters who aren't capable of two-weaponing and have no need of the second weapon slot can get increased max HP by keeping Ogresmasher in the off-hand. The 25 CON will grant a 14 CON character around 5/3 as much health, since it applies retroactively to all health gained from levelling up.
 
 
[[Category:Artifact weapons]]
 
[[Category:Artifact weapons]]
 
{{nethack-343}}
 
{{nethack-343}}

Revision as of 17:48, 14 July 2018

)   Ogresmasher   War hammer.png
Base item war hammer
Damage vs. small 1d4+1 x2
Damage vs. large 1d4 x2
To-hit bonus +1d5
Bonus versus ogres
Weapon skill hammer
Size one-handed
Affiliation
When carried

(none)

When wielded

(none)

When invoked

(none)

Base price 200 zm
Weight 50
Material iron

Ogresmasher is an unaligned war hammer that does +1d5 to hit and double damage against ogres. Since it's based on a weak base item, and does its extra damage to a class of monster that's neither particularly common, nor especially dangerous, Ogresmasher is often considered the most worthless artifact weapon. (A regular +0 long sword does more damage to ogres than +0 Ogresmasher, and given its extremely limited use, enchanting it would be foolish.) In 3.6.1, Ogresmasher will also set the wielder's CON to 25, making it only very slightly less pointless - a character with 25 CON will gain 1 more HP per level over a character with 18 CON, and at level 11 or above, regenerate slightly more HP depending on the character's experience level (up to 3.1 HP per three turns at level 30).

In SporkHack, dNetHack, and UnNethack, it sets the wielder's CON to 25 and deals an extra +d4 damage to all monsters. It also has a 50% chance of instantly killing ogres. Characters in dNetHack who aren't capable of two-weaponing and have no need of the second weapon slot can get increased max HP by keeping Ogresmasher in the off-hand. The 25 CON will grant a 14 CON character around 5/3 as much health, since it applies retroactively to all health gained from levelling up.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.