Planetar and Solar

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Revision as of 22:10, 1 January 2010 by Ion frigate (talk | contribs) (Didn't think of that, I tend to spend very little time in Vlad's Tower, but I suppose it's possible for a Planetar there)
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Planetars and Solars are angelic beings in SLASH'EM which are both essentially stronger versions of Archons. They possess the same speed, alignment, armor class, magic resistance and spellcasting abilities of the Archon. They merely have a higher base level and their attacks do more damage, with the Planetar doing twice as much damage, and the Solar doing half again as much still.

Planetar

The Planetar is truly an awesome fighting force, dealing large amounts of physical damage through its weapon attacks, and possibly even larger amounts through its open wounds monster spell, having a higher base level for casting that than an arch-lich.

Solar

The Solar has the highest base level of any randomly generated SLASH'EM monster, a distinction it lives up to with its immensely damaging physical and spell attacks.


Generation

Before getting the Amulet, the only way that these monsters can be found is as minions for lawful characters, obtained either through prayer[1] or sacrifice[2], or possibly in Vlad's Tower. Their difficulty level is simply too high to be seen earlier; a level 30 character, reaching the castle at level 45, is still not going to see even a Planetar there.

Strategy

As with the devas, Planetars and Solars constitute a major reason that lawful is an easier alignment in SLASH'EM, as not only are they peaceful to them, but can (and often are) given to them as minions. As they cannot be seen until one has obtained the Amulet, there is no reason to fight either monster, even if one encounters them, as by this time your goal is to reach the Elemental Planes anyway. A player in speed boots will be slightly faster than them, and wands of teleportation can work wonders in making them go away. Thus, just as one should keep a wand of digging handy for a chance encounter with a giant shoggoth, one should keep a wand of teleportation handy for these monsters. They are not covetous, so should not teleport to meet you.

If you insist on fighting these, either hope that your character is truly maxed out in fighting capabilities (+7 artifact weapon, Expert weapon skill, AC around -45), or have a cockatrice corpse handy. Note that they are guaranteed a shield of reflection, and resist just about every type of damage anyway. Using the disarm technique or a bullwhip to rob them of their weapon is a good way to reduce the damage they do, as well as bag yourself their guaranteed artifact weapon. They are also not immune to drain life, so the un-reflectable wand of draining can also be useful against them. Even with this, though, they remain truly formidable opponents.

References