Difference between revisions of "Potion of extra healing"
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You can [[Alchemy|alchemize]] potions of extra healing with [[potion of gain level|gain level]] or [[potion of gain energy|gain energy]] to get a [[potion of full healing|full healing]]. Conversely, one can make potions of extra healing by dipping a [[potion of healing]] in a potion of gain energy, gain level, or [[potion of speed|speed]]. | You can [[Alchemy|alchemize]] potions of extra healing with [[potion of gain level|gain level]] or [[potion of gain energy|gain energy]] to get a [[potion of full healing|full healing]]. Conversely, one can make potions of extra healing by dipping a [[potion of healing]] in a potion of gain energy, gain level, or [[potion of speed|speed]]. | ||
==Esoteric uses== | ==Esoteric uses== | ||
− | Dipping a poisoned weapon into a potion of extra healing will remove the poison and use up the potion. | + | Dipping a poisoned weapon into a potion of extra healing will remove the poison and use up the potion. |
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==Strategy== | ==Strategy== | ||
Some players, especially pacifists or protection runners, might quaff this potion right away for the maximum HP boost. For players who don't immediately need the HP boost, it is better for them to wait until they can alchemize it to full healing. Even those who don't have the time or ability to alchemize the potion should try to bless it first, since it gives over twice as much maximum HP that way. | Some players, especially pacifists or protection runners, might quaff this potion right away for the maximum HP boost. For players who don't immediately need the HP boost, it is better for them to wait until they can alchemize it to full healing. Even those who don't have the time or ability to alchemize the potion should try to bless it first, since it gives over twice as much maximum HP that way. |
Revision as of 20:24, 8 December 2011
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Name | extra healing |
Appearance | random |
Base price | 100 zm |
Weight | 20 |
Monster use | Will not be used by monsters. |
A potion of extra healing will heal you when you quaff it. A blessed one heals 8d8 HP, an uncursed one 6d8 HP, and a cursed one 4d8 HP. If this would bring your HP above its maximum, your maximum will increase by 2 for an uncursed potion, or 5 for a blessed potion. The potion will also cure hallucination and blindness, exercise constitution and strength, and, if noncursed, cure sickness.
Contents
Monster use
The potion of extra healing can be generated as a defensive item. Therefore it will be seen in the starting inventories of many monsters, who know very well how to use it.
Alchemy
You can alchemize potions of extra healing with gain level or gain energy to get a full healing. Conversely, one can make potions of extra healing by dipping a potion of healing in a potion of gain energy, gain level, or speed.
Esoteric uses
Dipping a poisoned weapon into a potion of extra healing will remove the poison and use up the potion.
Strategy
Some players, especially pacifists or protection runners, might quaff this potion right away for the maximum HP boost. For players who don't immediately need the HP boost, it is better for them to wait until they can alchemize it to full healing. Even those who don't have the time or ability to alchemize the potion should try to bless it first, since it gives over twice as much maximum HP that way.
The potion of extra healing is decent as an emergency item, but again, the potion of full healing is preferable for this task. Not only does it heal many more HP, but even used when low on HP it is quite likely to still give extra max HP, unlike the potion of extra healing.