Difference between revisions of "Potion of oil"

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{{potion|name=oil|cost=250}}
 
{{potion|name=oil|cost=250}}
  
The '''potion of oil''' is the only [[potion]] that can be [[light sources|lit]] for an extended period of time. It has numerous other uses.
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A '''potion of oil''' is the only [[potion]] that can be [[light sources|lit]] for an extended period of time. It has numerous other uses.
  
 
== Effects ==
 
== Effects ==
  
Attempts to use a [[cursed]] potion of oil can cause the oil to spill over your fingers, making them too slippery to hold a weapon. If this happens in a shop, the shopkeeper will consider your weapon his newfound property. This is another reason not to apply potions in shops. Applying a [[towel]] cleans your hands and removes this effect.
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Attempts to use a [[cursed]] potion of oil can cause the oil to spill over your fingers, making them [[slippery fingers|slippery]]. If this happens in a shop and causes you to drop your weapon, the shopkeeper will consider your weapon his newfound property. This is another reason not to apply potions in shops. Applying a [[towel]] cleans your hands and removes this effect.
  
 
=== Quaffing ===
 
=== Quaffing ===
  
[[Quaffing]] this potion is not useful and in fact abuses your [[wisdom]]. If the potion is lit and [[Potion of oil#Lit potions|you like fire]], quaffing it will instead exercise wisdom.
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[[Quaff]]ing a potion of oil is not useful and usually [[exercise|abuses]] your [[wisdom]].
  
 
=== Squeaky boards ===
 
=== Squeaky boards ===
  
A potion of oil can untrap a [[trap|squeaky board]], similar to a [[can of grease]].
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A potion of oil can untrap a [[squeaky board]], similar to a [[can of grease]].
  
 
=== Lit potions ===
 
=== Lit potions ===
  
You can light the oil by [[apply]]ing the potion. A lit potion of oil can be [[throw]]n at an enemy to [[Explosion#Fiery explosion|explode]] for 4d4 fire damage or thrown up to cause fire damage to yourself, removing [[Sliming|slime]]; no damage is incurred if unlit. A lit potion of oil is dangerous when quaffed - it deals 3d4 fire damage and abuses wisdom unless you are polymorphed into a monster that likes fire (note: this is '''not''' the same as [[intrinsic]] [[fire resistance]], although that will reduce the damage taken to 1d4). Monsters that like fire include [[vortex|fire vortices]], [[sphere|flaming spheres]], [[salamander]]s, and [[elemental|fire elementals]]. A lit potion of oil can be snuffed by applying it again.
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You can light the oil by [[apply]]ing the potion, and snuff it out by applying it again. A lit potion of oil can be [[throw]]n at an enemy to [[Explosion#Fiery explosion|explode]] for 4d4 fire damage or thrown up to cause fire damage to yourself, removing [[Sliming|slime]]; no damage is incurred if unlit. Quaffing a lit potion of oil deals 3d4 fire damage (1d4 if [[fire resistant]]) and abuses wisdom. However, if you are polymorphed into a monster that likes fire, you instead exercise wisdom and take no damage. Monsters that like fire include [[fire vortex|fire vortices]], [[flaming sphere]]s, [[salamander]]s, and [[fire elemental]]s.
  
 
Dipping into a lit potion of oil will burn the dipped item (if appropriate), using up the potion whether the item was burned or not. This can be used to identify scrolls of fire and spellbooks of fireball (which won't burn up, unlike other scrolls and spellbooks) or formally identify fireproofing. It is a relatively wasteful way to do either, though, since the potion will disappear and items which are not fireproof will be damaged or destroyed.
 
Dipping into a lit potion of oil will burn the dipped item (if appropriate), using up the potion whether the item was burned or not. This can be used to identify scrolls of fire and spellbooks of fireball (which won't burn up, unlike other scrolls and spellbooks) or formally identify fireproofing. It is a relatively wasteful way to do either, though, since the potion will disappear and items which are not fireproof will be damaged or destroyed.
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=== Fixing damaged weapons ===
 
=== Fixing damaged weapons ===
  
Oil can also be used to fix damaged weapons. By dipping a rusty or corroded weapon into a non-cursed potion of oil, it loses one measure of [[erosion]] damage. To completely repair a thoroughly corroded weapon, you thus need three potions of oil: from thoroughly corroded to very corroded to corroded to uncorroded. Oil does not repair rotten or burnt weapons, nor does it repair damaged armor.
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Oil can also be used to fix [[erosion|damaged]] weapons. By dipping a rusty or corroded weapon into a non-cursed potion of oil, it loses one measure of erosion. To completely repair a thoroughly corroded weapon, you thus need three potions of oil: from thoroughly corroded to very corroded to corroded to uncorroded. Oil does not repair rotted or burnt weapons, nor does it repair damaged armor.
  
 
=== Refilling lamps ===
 
=== Refilling lamps ===
  
A potion of oil can be used to refill an empty [[lamp|oil lamp]], by #[[dip]]ping the lamp in the potion. However, if you attempt to do this while either the lamp or potion is lit, the potion will be wasted. (If the lamp is lit and the potion is not, the potion will explode!) [[Magic lamp]]s behave just like oil lamps in this respect, so you can't identify them with oil.
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An empty [[oil lamp]] can be refilled by [[dip]]ping it in a potion of oil. However, if you attempt to do this while either the lamp or potion is lit, the potion will be wasted. (If the lamp is lit and the potion is not, the potion will explode!) [[Magic lamp]]s behave just like oil lamps in this respect, so you can't identify them with oil.
  
 
==Identification==
 
==Identification==
  
Identifying a potion of oil is easy: just try to [[apply]] every new potion you find. If the potion lights, it's oil, and autoidentifies. Do not do this when the potion is owned by a shop, or you will be forced to pay for the potion and will be charged [[Yendorian Fuel Tax]].
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Identifying a potion of oil is easy: just try to [[apply]] every new potion you find. If the potion lights, it auto-identifies as oil. Do not do this when the potion is owned by a shop, or you will be forced to pay for the potion and will be charged [[Yendorian Fuel Tax]].
  
If you start the game with an oil lamp, the potion of oil is already identified for you.
+
If you start the game with an [[oil lamp]], potions of oil are already identified for you.
  
Dip testing with a [[unicorn horn]] identifies and wastes the potion, and gives a purely cosmetic message about the horn becoming oily ("Your unicorn horn gleams with an oily sheen.").  
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Dipping a [[unicorn horn]] into a potion of oil gives the horn an "oily sheen", which identifies and uses up the potion but has no further effects.
  
 
== Messages ==
 
== Messages ==
{{message|Ahh, a refreshing drink.|You drank a lit potion of oil, and [[Potion of oil#Lit potions|you like fire]].}}
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{{message|Ahh, a refreshing drink.|You drank a lit potion of oil, and you are polymorphed into a monster that likes fire.}}
 
{{message|This tastes like castor oil.|You drank a cursed potion of oil.}}
 
{{message|This tastes like castor oil.|You drank a cursed potion of oil.}}
 
{{message|That was smooth!|You drank a non-cursed potion of oil.}}
 
{{message|That was smooth!|You drank a non-cursed potion of oil.}}
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== History ==
 
== History ==
  
In previous versions of NetHack, it was possible to indirectly identify the potion without actually applying it (and therefore avoiding payment in shops) by dropping everything else that could be applied, then hitting {{kbd|a}}. If the potion was a potion of oil, the player was asked what they wanted to apply; otherwise they would be told they have nothing that can be applied. This is no longer true since [[NetHack 3.6.0]], which now always shows the applying prompt as long as the player has at least one potion in their inventory, regardless of whether it can be applied or not.
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In previous versions of ''NetHack'', it was possible to indirectly identify the potion without actually applying it (and therefore avoiding payment in shops) by dropping everything else that could be applied, then hitting {{kbd|a}}. If the potion was a potion of oil, the player was asked what they wanted to apply; otherwise they would be told they have nothing that can be applied. This is no longer true since [[NetHack 3.6.0]], which now always shows the applying prompt as long as the player has at least one potion in their inventory, regardless of whether it can be applied or not.
  
 
[[Category:Potions|Oil]]
 
[[Category:Potions|Oil]]
 
{{nethack-343}}
 
{{nethack-343}}

Revision as of 00:36, 12 May 2020

! Pink potion.png
Name oil
Appearance random
Base price 250 zm
Weight 20
Monster use Will not be used by monsters.

A potion of oil is the only potion that can be lit for an extended period of time. It has numerous other uses.

Effects

Attempts to use a cursed potion of oil can cause the oil to spill over your fingers, making them slippery. If this happens in a shop and causes you to drop your weapon, the shopkeeper will consider your weapon his newfound property. This is another reason not to apply potions in shops. Applying a towel cleans your hands and removes this effect.

Quaffing

Quaffing a potion of oil is not useful and usually abuses your wisdom.

Squeaky boards

A potion of oil can untrap a squeaky board, similar to a can of grease.

Lit potions

You can light the oil by applying the potion, and snuff it out by applying it again. A lit potion of oil can be thrown at an enemy to explode for 4d4 fire damage or thrown up to cause fire damage to yourself, removing slime; no damage is incurred if unlit. Quaffing a lit potion of oil deals 3d4 fire damage (1d4 if fire resistant) and abuses wisdom. However, if you are polymorphed into a monster that likes fire, you instead exercise wisdom and take no damage. Monsters that like fire include fire vortices, flaming spheres, salamanders, and fire elementals.

Dipping into a lit potion of oil will burn the dipped item (if appropriate), using up the potion whether the item was burned or not. This can be used to identify scrolls of fire and spellbooks of fireball (which won't burn up, unlike other scrolls and spellbooks) or formally identify fireproofing. It is a relatively wasteful way to do either, though, since the potion will disappear and items which are not fireproof will be damaged or destroyed.

Fixing damaged weapons

Oil can also be used to fix damaged weapons. By dipping a rusty or corroded weapon into a non-cursed potion of oil, it loses one measure of erosion. To completely repair a thoroughly corroded weapon, you thus need three potions of oil: from thoroughly corroded to very corroded to corroded to uncorroded. Oil does not repair rotted or burnt weapons, nor does it repair damaged armor.

Refilling lamps

An empty oil lamp can be refilled by dipping it in a potion of oil. However, if you attempt to do this while either the lamp or potion is lit, the potion will be wasted. (If the lamp is lit and the potion is not, the potion will explode!) Magic lamps behave just like oil lamps in this respect, so you can't identify them with oil.

Identification

Identifying a potion of oil is easy: just try to apply every new potion you find. If the potion lights, it auto-identifies as oil. Do not do this when the potion is owned by a shop, or you will be forced to pay for the potion and will be charged Yendorian Fuel Tax.

If you start the game with an oil lamp, potions of oil are already identified for you.

Dipping a unicorn horn into a potion of oil gives the horn an "oily sheen", which identifies and uses up the potion but has no further effects.

Messages

Ahh, a refreshing drink.
You drank a lit potion of oil, and you are polymorphed into a monster that likes fire.
This tastes like castor oil.
You drank a cursed potion of oil.
That was smooth!
You drank a non-cursed potion of oil.

History

In previous versions of NetHack, it was possible to indirectly identify the potion without actually applying it (and therefore avoiding payment in shops) by dropping everything else that could be applied, then hitting a. If the potion was a potion of oil, the player was asked what they wanted to apply; otherwise they would be told they have nothing that can be applied. This is no longer true since NetHack 3.6.0, which now always shows the applying prompt as long as the player has at least one potion in their inventory, regardless of whether it can be applied or not.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.