Difference between revisions of "Random vault (UnNetHack)"
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m (→Possible Vaults: Chance to = opportunity; chance of = probability) |
(update, convert list to table, fix rooms left in .des format) |
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− | Random vaults | + | '''Random vaults''' are a part of the level generation formula introduced in [[UnNetHack]]. The name is a misnomer: these are entirely unrelated to the hidden [[vault]]s filled with gold, and connect normally to the rest of the dungeon. |
− | + | Every room that isn't part of a special level and not a [[vault]] is selected from the list of random vaults. | |
− | |||
− | + | The "normal random room" has a 40/41 chance of being selected. All the others have a 1/2050 chance of being selected. | |
− | |||
− | |||
+ | Some random vaults, including the "normal random room", can be further transformed into [[Special room]]s. | ||
+ | In the UnNetHack source code, the random vaults are defined in <code>dat/vaults.des</code>. | ||
== Possible Vaults == | == Possible Vaults == | ||
− | + | {|class="prettytable" | |
− | + | !Name | |
− | + | !Can be transformed into special room | |
− | * | + | !Size |
− | + | !Map | |
− | + | !Notes | |
− | + | |- | |
− | * | + | |normal random room |
− | + | |Yes | |
− | + | | | |
− | + | | | |
− | * | + | | |
− | + | * The regular rooms found in vanilla NetHack | |
− | + | * The only one with a unique chance of being generated, (40/41 compared to 1/2050) | |
− | + | |- | |
− | + | |Fake Delphi | |
− | + | |Subroom only | |
− | * | + | |11x9 |
− | + | | | |
− | + | | | |
− | + | * A big room with a small room in the center, similar to Delphi | |
− | + | * Both the room and the subroom are guaranteed to be lit | |
− | + | * There is a door to the subroom, with a 25% chance of a second door. | |
− | * | + | * Both doors have a chance of being locked and/or trapped and/or secret. |
− | * | + | |- |
− | + | |room with a subroom | |
− | * | + | |Subroom only |
− | ** | + | | |
− | + | | | |
+ | | | ||
+ | * A random room with a random subroom | ||
+ | |- | ||
+ | |big room, 1 | ||
+ | |No | ||
+ | |30x10 | ||
+ | | | ||
+ | | | ||
+ | * Has a 75% chance of having a random normal room as a subroom | ||
+ | ** This subroom will have a randomly placed door with a 50% chance of a second door | ||
+ | ** Both doors have a chance of being locked and/or trapped and/or secret. | ||
+ | |- | ||
+ | |lava/ice/pool/tree/fountain room | ||
+ | |No | ||
+ | |3x3 | ||
+ | | | ||
+ | | | ||
+ | * The center square of the room has an equal chance of being lava, ice, pool, tree, or fountain. | ||
+ | * Each other square has a 10% chance of being the same as the center square. | ||
+ | |- | ||
+ | |big room, 2 (max. vertical height) | ||
+ | |No | ||
+ | |10x17 | ||
+ | | | ||
+ | |rowspan="3"| | ||
+ | * Has 2d3 random hostile monsters | ||
+ | |- | ||
+ | |thin, long, horizontal room | ||
+ | |No | ||
+ | |17x3 | ||
+ | | | ||
+ | |- | ||
+ | |thin, long, vertical room | ||
+ | |No | ||
+ | |3x17 | ||
+ | | | ||
+ | |- | ||
+ | |tiny cage, big monster | ||
+ | |No | ||
+ | |5x5 | ||
+ | | | ||
+ | | | ||
+ | * DL1 or DL2: just a random room with a 2x2 subroom | ||
+ | * Otherwise: subroom also has a random [[M]], [[D]], [[O]], [[Z]], [[T]], or [[H]] and the monster will now be caged in iron bars | ||
+ | |- | ||
+ | |room with dangerous monster and loot | ||
+ | |No | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | * Up to 3 monsters from the classes [[M]], [[D]], [[O]], [[Z]], [[T]], or [[H]] | ||
+ | ** 100% chance of the first random hostile monster | ||
+ | ** 50% chance of a second hostile monster | ||
+ | ** 25% chance of a third monster (not guaranteed to be hostile) | ||
** These percentages are calculated independently, so there is still a 25% chance, even if the 50% chance fails. | ** These percentages are calculated independently, so there is still a 25% chance, even if the 50% chance fails. | ||
− | ** | + | * Random object |
− | + | ** 100% chance of the first object | |
− | + | ** 75% chance of a second object | |
− | * | + | ** 50% chance of a third object |
− | + | ** 25% chance of a fourth object (this one will be cursed) | |
− | ** | + | ** 10% chance of a fifth object (this one will be blessed) |
− | + | |- | |
− | ** | + | |boulder room |
− | + | |No | |
− | * | + | | |
− | + | | | |
− | + | | | |
− | * | + | * 1d6 + 3 boulders |
− | + | * 1d4 rolling boulder traps | |
− | + | |- | |
− | * | + | |spider nest |
− | ** | + | |No |
− | + | | | |
− | + | | | |
− | * | + | | |
− | * | + | * unlit |
− | + | * 3d3 webs | |
− | * | + | |- |
− | * | + | |ice room |
− | * temple of the gods | + | |No |
− | * | + | | |
− | + | | | |
− | + | | | |
− | + | * 10% chance of a cold trap | |
− | + | * Floor replaced by ice | |
− | + | |- | |
− | + | |random cloud/lava/ice/pool/tree room | |
− | + | |No | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | * 30% of the tiles are replaced with cloud, lava, ice, pools, or trees (all will be the same type of replacement) | |
− | + | |- | |
− | + | |buried treasure | |
− | + | |Yes | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | * Guaranteed buried chest with 3d4 objects | |
− | + | |- | |
− | + | |massacre | |
− | + | |No | |
− | + | | | |
− | + | | | |
− | + | | | |
− | * | + | * 5d5 random corpses of the following |
− | + | ** @', "apprentice", "warrior", "ninja", "thug", "hunter", "acolyte", "abbot", "page", "attendant", "neanderthal", "chieftain", "student", "wizard", "valkyrie", "tourist", "samurai", "rogue", "ranger", "priestess", "priest", "monk", "knight", "healer", "cavewoman", "caveman", "barbarian", "archeologist", "convict" | |
− | * | + | * Each corpse generated has a 90% chance of being the same as the previous corpse generated |
− | + | |- | |
− | * | + | |statuary |
− | + | |No | |
− | + | | | |
− | + | | | |
+ | | | ||
+ | * 5d5 statues | ||
+ | * 3 statue traps, each with 50% of existing | ||
+ | |- | ||
+ | |light source | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | * unlit | ||
+ | * guaranteed lit oil lamp | ||
+ | |- | ||
+ | |potentially spooky | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | * unlit | ||
+ | * if it's night time: | ||
+ | ** 100% of first grave | ||
+ | ** 20% of second grave | ||
+ | ** if DL > 10, there will be a [[&]] | ||
+ | |- | ||
+ | |temple of the gods | ||
+ | |No | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | * one temple of each alignment | ||
+ | |- | ||
+ | |mausoleum | ||
+ | |No | ||
+ | |5x5 | ||
+ | | | ||
+ | | | ||
+ | * Equal chance of one of the following | ||
+ | ** random hostile [[L]], [[M]], [[V]], [[Z]] in the middle | ||
+ | ** corpse of a random [[@]] | ||
+ | * 20% of a secret door | ||
+ | ** never in a corner | ||
+ | * outer tiles will be solid rock | ||
+ | |- | ||
+ | |big room, 1, random type | ||
+ | |No | ||
+ | |17x10 | ||
+ | | | ||
+ | | | ||
+ | * a larger version of any type of randomly generated room | ||
+ | |- | ||
+ | |big room, 2 (max. vertical height), filled with fog | ||
+ | |No | ||
+ | |10x17 | ||
+ | | | ||
+ | | | ||
+ | * lot of clouds | ||
+ | * 2d3 random hostile monsters | ||
+ | |- | ||
+ | |very thin, long, horizontal room | ||
+ | |No | ||
+ | |50x5 | ||
+ | | | ||
+ | |rowspan="2"| | ||
+ | * 2d3 random hostile monsters | ||
+ | |- | ||
+ | |very very thin, long, horizontal room | ||
+ | |No | ||
+ | |70x3 | ||
+ | | | ||
+ | |- | ||
+ | |L-shaped | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
-----xxx | -----xxx | ||
Line 110: | Line 236: | ||
-------- | -------- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | * | + | |rowspan="2"| |
− | + | * can exist in any of the 4 possible rotations | |
+ | |- | ||
+ | |L-shaped, big | ||
+ | |No | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
-------xxxxxx | -------xxxxxx | ||
Line 126: | Line 257: | ||
------------- | ------------- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | + | |- | |
− | + | |Blocked center | |
+ | |Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
----------- | ----------- | ||
Line 141: | Line 275: | ||
----------- | ----------- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | * | + | | |
− | ** | + | * 75% chance of replacing lava with one of the following: |
− | * | + | ** solid rock |
+ | ** pool of water | ||
+ | ** crystal ice wall | ||
+ | |- | ||
+ | |Circular, small | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
xx---xx | xx---xx | ||
Line 153: | Line 294: | ||
xx---xx | xx---xx | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | + | | | |
− | + | |- | |
+ | |Circular, medium | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
xx-----xx | xx-----xx | ||
Line 166: | Line 311: | ||
xx-----xx | xx-----xx | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | + | | | |
− | + | |- | |
+ | |Circular, big | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
xxx-----xxx | xxx-----xxx | ||
Line 181: | Line 330: | ||
xxx-----xxx | xxx-----xxx | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | + | | | |
− | + | |- | |
+ | |T-shaped | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
xxx-----xxx | xxx-----xxx | ||
Line 193: | Line 346: | ||
----------- | ----------- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | * | + | | |
− | + | * Can exist in any of 4 rotations | |
+ | |- | ||
+ | |S-shaped | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
-----xxx | -----xxx | ||
Line 208: | Line 366: | ||
xxx----- | xxx----- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | * | + | | |
− | + | * Can exist in any of 2 rotations | |
+ | |- | ||
+ | |Z-shaped | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
xxx----- | xxx----- | ||
Line 223: | Line 386: | ||
-----xxx | -----xxx | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | * | + | | |
− | + | * Can exist in any of 2 rotations | |
+ | |- | ||
+ | |U-shaped | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
-----xxx----- | -----xxx----- | ||
Line 235: | Line 403: | ||
------------- | ------------- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | * | + | | |
− | + | * Can be flipped vertically | |
+ | |- | ||
+ | |C-shaped | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
-------- | -------- | ||
Line 249: | Line 422: | ||
-------- | -------- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | * | + | | |
− | + | * Can be flipped horizontally | |
− | + | |- | |
+ | |Tetris L-shaped | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
-----xxx | -----xxx | ||
Line 265: | Line 442: | ||
-------- | -------- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | * | + | | |
− | + | * Can exist in any of 4 rotations | |
− | + | |- | |
+ | |Tetris J-shaped | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
xxx----- | xxx----- | ||
Line 281: | Line 462: | ||
-------- | -------- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | * | + | | |
− | + | * Can be in any of 4 rotations | |
− | + | |- | |
+ | |Four-leaf clover | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
-----x----- | -----x----- | ||
Line 297: | Line 482: | ||
-----x----- | -----x----- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | + | | | |
− | + | |- | |
− | + | |Cross | |
− | + | |Yes | |
− | + | | | |
− | + | | | |
− | * | + | <div class="ttyscreen"><replacecharsblock rules="ttymap"> |
− | + | xxx-----xxx | |
− | + | xxx|...|xxx | |
− | + | xxx|...|xxx | |
− | + | ----...---- | |
− | + | |.........| | |
− | + | |.........| | |
− | + | |.........| | |
− | + | ----...---- | |
− | + | xxx|...|xxx | |
− | + | xxx|...|xxx | |
− | + | xxx-----xxx | |
− | + | </replacecharsblock></div> | |
− | + | | | |
− | + | |- | |
− | + | |watcher in the water | |
− | + | |No | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | * Not to be confused with the [[Watcher in the Water|monster of the same name]] | |
− | + | * This room contains 1d3 random pools | |
− | + | * If this occurs on level 3 or deeper, it will contain, a [[Giant eel]], [[Electric eel]], or [[Kraken]] | |
− | + | |- | |
− | + | |room with sessile growths | |
− | + | |No | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | * 4d3 sleeping [[gas spore]]s, [[F]], [[b]], [[j]], and [[P]] | |
− | + | |- | |
− | + | |Pillars | |
− | + | |Yes | |
− | + | |10x10 | |
− | + | | | |
− | + | | | |
− | + | *There is a 2x2 pillar with one of the following terrain: | |
− | + | ** 50% chance of solid rock | |
− | + | ** 10% chance of lava | |
− | + | ** 10% chance of ice | |
− | + | ** 10% chance of a pool of water | |
− | + | ** 10% chance of trees | |
− | + | ** 10% chance of crystal ice wall | |
− | + | |- | |
− | + | |Small tightly-placed pillars | |
− | + | |Yes | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | * If the width or height is even, no special terrain | |
− | + | * Otherwise, 1x1 pillars with one of the following terrain: | |
− | + | ** 5/12 chance of solid rock | |
− | + | ** 1/12 chance of lava | |
− | + | ** 1/12 chance of ice | |
− | + | ** 1/12 chance of a pool or water | |
− | + | ** 1/12 chance of tree | |
− | * | + | ** 1/12 chance of crystal ice wall |
− | + | ** 1/12 chance of cloud | |
− | + | ** 1/12 chance or iron bars | |
− | (pit/spiked pit) | + | |- |
− | + | |Mirrored obstacles | |
− | + | |Yes | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | * If the width or height is below 4, no obstacles | |
− | + | * Otherwise, 1d3 pairs of mirrored obstacles, using one of the following terrain: | |
− | + | ** 5/12 chance of solid rock | |
− | + | ** 1/12 chance of lava | |
− | + | ** 1/12 chance of ice | |
− | + | ** 1/12 chance of a pool or water | |
− | + | ** 1/12 chance of tree | |
− | + | ** 1/12 chance of crystal ice wall | |
− | + | ** 1/12 chance of cloud | |
− | * | + | ** 1/12 chance or iron bars |
− | + | |- | |
− | * | + | |Trap Room |
+ | |No | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | * Filled with [[trap]]s. | ||
+ | * The number of traps will be equal to 1/4 the area of the room, plus up to an additional 1/3 of the room | ||
+ | * The traps will be selected from the following list: | ||
+ | ** (pit/spiked pit) | ||
+ | ** land mine | ||
+ | ** falling rock | ||
+ | ** (fire/cold trap) | ||
+ | ** (trap door/hole) | ||
+ | ** (arrow/dart) | ||
+ | |- | ||
+ | |Underground rivers | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | * might not count as an actual "room" | ||
+ | * random "globs" of lava or water pools | ||
+ | |- | ||
+ | |Trapped rust monster, disenchanter, or disintegrator | ||
+ | |No | ||
+ | |5x5 | ||
+ | | | ||
+ | | | ||
+ | * Has a 2x2 island of hostile [[R]], surrounded by pools of water | ||
+ | * Other than [[polymorph]], this is the only time that [[disintegrator]]s can appear in UnNetHack (thankfully) | ||
+ | |- | ||
+ | |Fern nursery | ||
+ | |No | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | * If DL >= 3: | ||
** 25% chance of a [[fern|dungeon fern]] | ** 25% chance of a [[fern|dungeon fern]] | ||
** 50% chance of a [[fern|arctic fern]] | ** 50% chance of a [[fern|arctic fern]] | ||
** 50% chance of a [[fern|blazing fern]] | ** 50% chance of a [[fern|blazing fern]] | ||
** 50% chance of an [[fern|arctic fern]] | ** 50% chance of an [[fern|arctic fern]] | ||
− | + | |- | |
− | < | + | |Ozymandias' Tomb |
− | + | |No | |
− | + | | | |
− | + | | | |
− | + | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | |
--------- | --------- | ||
|.......| | |.......| | ||
Line 399: | Line 620: | ||
|.......| | |.......| | ||
--------- | --------- | ||
− | + | </replacecharsblock></div> | |
− | + | | | |
− | + | * Burned Engravings | |
− | + | ** 100% chance of "Look on my works, ye mighty, and despair" | |
− | + | ** 10% chance of "My name is Ozymandias, king of kings" | |
− | + | * Holes | |
− | + | ** independent chance of each | |
− | + | ** 50% chance of the first | |
− | + | ** 80% chance of the second | |
− | + | ** 30% chance of the third | |
− | + | * 2 guaranteed statue traps | |
− | + | * Webs or falling rock traps | |
− | + | ** If DL >= 7, these will be webs, otherwise they will be falling rock traps | |
− | + | ** independent chance of each | |
− | + | ** 75% chance of the first | |
− | </ | + | ** 75% chance of the second |
+ | ** 100% chance of the third | ||
+ | * Guaranteed trapped chest | ||
+ | * Guaranteed statues | ||
+ | ** 1 of an Elvenking | ||
+ | ** 1 of a werejackal | ||
+ | |- | ||
+ | |Pacman | ||
+ | |No | ||
+ | | | ||
+ | | | ||
+ | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
+ | -------------------- | ||
+ | |....|........|....| | ||
+ | |.--.|.------.|.--.| | ||
+ | |.|..............|.| | ||
+ | |.|.--.|-FF-|.--.|.| | ||
+ | |......| |......| | ||
+ | |.|.--.|----|.--.|.| | ||
+ | |.|..............|.| | ||
+ | |.--.|.------.|.--.| | ||
+ | |....|........|....| | ||
+ | -------------------- | ||
+ | </replacecharsblock></div> | ||
+ | | | ||
+ | * All of these are guaranteed at random positions: | ||
+ | ** an apple | ||
+ | ** a pear | ||
+ | ** a banana | ||
+ | ** an orange | ||
+ | ** a melon | ||
+ | ** a ghost named Inky | ||
+ | ** a ghost named Blinky | ||
+ | ** a ghost named Pinky | ||
+ | ** a ghost named Clyde | ||
+ | |} | ||
− | |||
[[Category:UnNetHack]] [[Category:Special rooms]] | [[Category:UnNetHack]] [[Category:Special rooms]] |
Revision as of 22:15, 15 February 2020
Random vaults are a part of the level generation formula introduced in UnNetHack. The name is a misnomer: these are entirely unrelated to the hidden vaults filled with gold, and connect normally to the rest of the dungeon.
Every room that isn't part of a special level and not a vault is selected from the list of random vaults.
The "normal random room" has a 40/41 chance of being selected. All the others have a 1/2050 chance of being selected.
Some random vaults, including the "normal random room", can be further transformed into Special rooms.
In the UnNetHack source code, the random vaults are defined in dat/vaults.des
.
Possible Vaults
Name | Can be transformed into special room | Size | Map | Notes |
---|---|---|---|---|
normal random room | Yes |
| ||
Fake Delphi | Subroom only | 11x9 |
| |
room with a subroom | Subroom only |
| ||
big room, 1 | No | 30x10 |
| |
lava/ice/pool/tree/fountain room | No | 3x3 |
| |
big room, 2 (max. vertical height) | No | 10x17 |
| |
thin, long, horizontal room | No | 17x3 | ||
thin, long, vertical room | No | 3x17 | ||
tiny cage, big monster | No | 5x5 | ||
room with dangerous monster and loot | No |
| ||
boulder room | No |
| ||
spider nest | No |
| ||
ice room | No |
| ||
random cloud/lava/ice/pool/tree room | No |
| ||
buried treasure | Yes |
| ||
massacre | No |
| ||
statuary | No |
| ||
light source | Yes |
| ||
potentially spooky | Yes |
| ||
temple of the gods | No |
| ||
mausoleum | No | 5x5 | ||
big room, 1, random type | No | 17x10 |
| |
big room, 2 (max. vertical height), filled with fog | No | 10x17 |
| |
very thin, long, horizontal room | No | 50x5 |
| |
very very thin, long, horizontal room | No | 70x3 | ||
L-shaped | Yes |
-----xxx |...|xxx |...|xxx |...---- |......| |......| |......| -------- |
| |
L-shaped, big | No |
-------xxxxxx |.....|xxxxxx |.....|xxxxxx |.....|xxxxxx |.....|xxxxxx |.....------- |...........| |...........| |...........| |...........| |...........| ------------- | ||
Blocked center | Yes |
| ||
Circular, small | Yes |
xx---xx x--.--x |-...-| |.....| |-...-| x--.--x xx---xx |
||
Circular, medium | Yes |
xx-----xx x--...--x |-.....-| |.......| |.......| |.......| |-.....-| x--...--x xx-----xx |
||
Circular, big | Yes |
xxx-----xxx x---...---x x-.......-x |-.......-| |.........| |.........| |.........| |-.......-| x-.......-x x---...---x xxx-----xxx |
||
T-shaped | Yes |
xxx-----xxx xxx|...|xxx xxx|...|xxx ----...---- |.........| |.........| |.........| ----------- |
| |
S-shaped | Yes |
-----xxx |...|xxx |...|xxx |...---- |......| |......| |......| ----...| xxx|...| xxx|...| xxx----- |
| |
Z-shaped | Yes |
xxx----- xxx|...| xxx|...| ----...| |......| |......| |......| |...---- |...|xxx |...|xxx -----xxx |
| |
U-shaped | Yes |
-----xxx----- |...|xxx|...| |...|xxx|...| |...-----...| |...........| |...........| |...........| ------------- |
| |
C-shaped | Yes |
-------- |......| |......| |...---- |...|xxx |...|xxx |...---- |......| |......| -------- |
| |
Tetris L-shaped | Yes |
-----xxx |...|xxx |...|xxx |...|xxx |...|xxx |...|xxx |...---- |......| |......| |......| -------- |
| |
Tetris J-shaped | Yes |
xxx----- xxx|...| xxx|...| xxx|...| xxx|...| xxx|...| ----...| |......| |......| |......| -------- |
| |
Four-leaf clover | Yes |
-----x----- |...|x|...| |...---...| |.........| ---.....--- xx|.....|xx ---.....--- |.........| |...---...| |...|x|...| -----x----- |
||
Cross | Yes |
xxx-----xxx xxx|...|xxx xxx|...|xxx ----...---- |.........| |.........| |.........| ----...---- xxx|...|xxx xxx|...|xxx xxx-----xxx |
||
watcher in the water | No |
| ||
room with sessile growths | No |
| ||
Pillars | Yes | 10x10 |
| |
Small tightly-placed pillars | Yes |
| ||
Mirrored obstacles | Yes |
| ||
Trap Room | No |
| ||
Underground rivers |
| |||
Trapped rust monster, disenchanter, or disintegrator | No | 5x5 |
| |
Fern nursery | No |
| ||
Ozymandias' Tomb | No |
| ||
Pacman | No |
|