Difference between revisions of "Ring of free action"
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* Protect against helplessness caused by [[engraving]], a [[cursed spellbook]], [[fumbling]],{{refsrc|timeout.c|330}} or [[hurtling]] through the air while [[levitating]]. | * Protect against helplessness caused by [[engraving]], a [[cursed spellbook]], [[fumbling]],{{refsrc|timeout.c|330}} or [[hurtling]] through the air while [[levitating]]. | ||
− | Identifying a ring of free action is | + | Identifying a ring of free action indirectly is difficult, since observing the effects would likely require the player to undergo a paralysis attack. The safest way is likely to melee a [[gelatinous cube]] or be frozen by a [[potion of paralysis]] in a controlled environment, such as standing on a [[scroll of scare monster]] or locked in a closet, or both. |
[[Eating jewelry|Eating the ring]] will give you [[intrinsic]] [[sleep resistance]] instead of free action. | [[Eating jewelry|Eating the ring]] will give you [[intrinsic]] [[sleep resistance]] instead of free action. |
Revision as of 02:44, 10 September 2018
Wearing a ring of free action gives you the free action extrinsic, which protects you from paralysis.
This immunity includes protection from:
- Paralysis container traps
- A thrown or quaffed potion of paralysis or potion of sleeping
- Paralysis or stunning spells (reduced to one turn)
In addition, protection from the paralyzing attacks of the following monsters:
- Floating eyes ("You momentarily stiffen under the floating eye's gaze!)
- Gelatinous cubes
- Ghouls
- Guardian nagas
- Shades
- Yeenoghu
Free action does not:
- Protect you from being "paralyzed" by fear when an enormous ghost appears in a deserted temple, or you chat to a skeleton
- Protect you from sleep, except from potions of sleeping
- Protect you from stunning, except from spells
- Protect you from any grabbing attacks, including drowning
- Protect you from bear traps, pits, spider webs, or any physically binding traps
- Protect you from stoning
- Allow you to move freely on the Plane of Air or Plane of Water
- Prevent you from being incapacitated by lightning in clouds on the Plane of Air
- Grant any extra turns
- Protect against helplessness caused by engraving, a cursed spellbook, fumbling,[1] or hurtling through the air while levitating.
Identifying a ring of free action indirectly is difficult, since observing the effects would likely require the player to undergo a paralysis attack. The safest way is likely to melee a gelatinous cube or be frozen by a potion of paralysis in a controlled environment, such as standing on a scroll of scare monster or locked in a closet, or both.
Eating the ring will give you intrinsic sleep resistance instead of free action.
Dropping a ring of free action into a sink produces the message, "You see the ring slide right down the drain!"
A ring of free action is useful enough in high-density endgame areas such as Moloch's Sanctum and the Astral Plane that some players will wish or polypile for one if they have not found one by the time they get there. Thrown potions of paralysis are quite common, and getting hit by one and paralyzed for several turns while surrounded by aligned priests or, worse, one of the Riders, can be very painful or even deadly. If you go in without one, it's wise to avoid being surrounded if at all possible and have an amulet of life saving or at least some potions of full healing ready for use.
SLASH'EM
In SLASH'EM, the ring does protect against grabbing attacks, including those of both drowning monsters and mind flayers, with a chance dependent on your Luck - 50% at 0 Luck, 90% when maxed out. It gives the message "<foo> grabs you, but you quickly free yourself!"
References
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.