Difference between revisions of "Rust monster or disenchanter"
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− | + | The '''rust monster or disenchanter''' is a [[monster class]] that appears in ''[[NetHack]]'', and is represented by the uppercase [[R]] glyph ({{white|R}}). Rust monsters and disenchanters are designated internally by the macro <code>'''S_RUSTMONST'''</code>.{{refsrc|include/monsym.h|58|version=NetHack 3.6.7}} | |
− | The [[monster]] | + | |
+ | The monster class contains the two namesake monsters:{{refsrc|src/monst.c|1734|version=NetHack 3.6.7}} | ||
+ | |||
* {{monsymlink|rust monster}} | * {{monsymlink|rust monster}} | ||
* {{monsymlink|disenchanter}} | * {{monsymlink|disenchanter}} | ||
− | + | ==Common traits== | |
+ | Rust monsters and disenchanters are [[animal]]s that can be seen via [[infravision]], and both degrade equipment: Rust monsters erode non-proofed metallic equipment, while disenchanters drain [[enchantment]] from armor and weapons. | ||
+ | |||
+ | ===Generation=== | ||
+ | Randomly generated rust monsters or disenchanters are always created hostile. | ||
+ | |||
+ | 2-3 rust monsters or disenchanters are generated in the central room of the [[Castle]] at level creation - this is generally one of the few means of encountering a disenchanter outside of [[Gehennom]], which is otherwise the only area where they are randomly generated. | ||
+ | |||
+ | ==Strategy== | ||
+ | This monster class is a prime candidate for [[genocide]]: though the rust monster is an annoyance that can be dealt with using proofed and/or non-metallic armor and weapons, disenchanters are difficult to hit reliably and sap enchantments from weapons that you do land hits with. | ||
+ | |||
+ | ==History== | ||
+ | The rust monster first appears in Hack for PDP-11, which is based on [[Jay Fenlason's Hack]], and the monster "class" is established with all others in [[NetHack 3.0.0]]. The disenchanter first appears in [[NetHack 3.3.0]]. | ||
+ | |||
+ | ==Variants== | ||
+ | Some variants add other monsters to the class, making the name somewhat of a misnomer. | ||
+ | |||
+ | ===SLASH'EM=== | ||
+ | In [[SLASH'EM]], the rust monster or disenchanter class is the first [[quest]] monster class for [[Ice Mage]]s, and makes up {{frac|24|175}} of the monsters randomly generated on the [[Ice Mage quest]]. The monster class is also the second quest class for [[Flame Mage]]s, and makes up {{frac|6|175}} of the monsters randomly generated on the [[Flame Mage quest]]. In both cases, all the randomly generated {{white|R}} will be rust monsters. | ||
+ | |||
+ | ===UnNetHack=== | ||
+ | [[UnNetHack]] adds one new monster to the monster class: | ||
+ | |||
+ | * {{monsymlink|disintegrator}} | ||
+ | |||
+ | ===dNetHack=== | ||
+ | In [[dNetHack]], [[User:Chris/dNetHack/Sign of the Scion Queen Mother|the Sign of the Scion Queen Mother]] [[Ward (dNetHack)|ward]] can repel rust monsters and disenchanters. | ||
+ | |||
+ | ===SpliceHack=== | ||
+ | [[SpliceHack]] adds one new monster to the monster class: | ||
+ | |||
+ | * {{brightcyan|R}} [[transmuter (SpliceHack)|transmuter]] | ||
+ | ==References== | ||
+ | <references/> | ||
+ | {{nethack-367}} | ||
[[Category:Monster classes]] | [[Category:Monster classes]] | ||
− |
Latest revision as of 21:46, 6 January 2024
The rust monster or disenchanter is a monster class that appears in NetHack, and is represented by the uppercase R glyph (R). Rust monsters and disenchanters are designated internally by the macro S_RUSTMONST
.[1]
The monster class contains the two namesake monsters:[2]
Contents
Common traits
Rust monsters and disenchanters are animals that can be seen via infravision, and both degrade equipment: Rust monsters erode non-proofed metallic equipment, while disenchanters drain enchantment from armor and weapons.
Generation
Randomly generated rust monsters or disenchanters are always created hostile.
2-3 rust monsters or disenchanters are generated in the central room of the Castle at level creation - this is generally one of the few means of encountering a disenchanter outside of Gehennom, which is otherwise the only area where they are randomly generated.
Strategy
This monster class is a prime candidate for genocide: though the rust monster is an annoyance that can be dealt with using proofed and/or non-metallic armor and weapons, disenchanters are difficult to hit reliably and sap enchantments from weapons that you do land hits with.
History
The rust monster first appears in Hack for PDP-11, which is based on Jay Fenlason's Hack, and the monster "class" is established with all others in NetHack 3.0.0. The disenchanter first appears in NetHack 3.3.0.
Variants
Some variants add other monsters to the class, making the name somewhat of a misnomer.
SLASH'EM
In SLASH'EM, the rust monster or disenchanter class is the first quest monster class for Ice Mages, and makes up 24⁄175 of the monsters randomly generated on the Ice Mage quest. The monster class is also the second quest class for Flame Mages, and makes up 6⁄175 of the monsters randomly generated on the Flame Mage quest. In both cases, all the randomly generated R will be rust monsters.
UnNetHack
UnNetHack adds one new monster to the monster class:
dNetHack
In dNetHack, the Sign of the Scion Queen Mother ward can repel rust monsters and disenchanters.
SpliceHack
SpliceHack adds one new monster to the monster class: