Sacrifice/ko

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Sacrifice is a means whereby you can reduce your prayer timeout, increase your luck, and gain powerful artifact weapons. Alternatively, you can also change your alignment by sacrificing to another god when you have negative luck. To sacrifice, you stand on an altar,[1] use the #offer command, and select a fresh corpse from your inventory or one that is lying on the altar. Unsurprisingly, this breaks the atheist conduct. The greater the monster's difficulty, the more your god will appreciate it.

If the corpse is a cockatrice and your hands are bare, you will be stoned immediately, even if it wasn't in your inventory.[2]

Further effects depend on the details of the sacrifice.

일반 번제

This applies to sacrifices made on your own god's altar that are not of your own race, not a pet, not a unicorn, and not made in the endgame.

If the creature is not an acid blob and is more than 50 turns old or more than 50 turns out of an icebox, it is rejected: "Nothing happens."[3][4] (Acid blobs never expire for sacrifices, although they will eventually rot away.) Otherwise, the sacrifice is accepted and you get "Your sacrifice is consumed in a burst of flame" if neutral or chaotic, and "Your sacrifice is consumed in a flash of light" if lawful.[5] If you are lawful and blind, you will instead get the message "Your sacrifice disappears".[6] If you are hallucinating, you get one of the following messages: "Your sacrifice sprouts wings and a propeller and roars away!",[7] "Your sacrifice puffs up, swelling bigger and bigger, and pops!",[8] or "Your sacrifice collapses into a cloud of dancing particles and fades away!"[9]

Creatures have a particular sacrifice value usually equal to their difficulty plus 1. In some special cases, the value may be negative if the offering displeases your god; see below. Partly eaten corpses normally have their value decreased by roughly the percentage that's been eaten.[10][11] For lawful or neutral characters, undead have an extra point of value,[12] but this is only relevant to wraiths, since other undead corpses are automatically aged too much to sacrifice them.

If your god is angry at you:[13]
Their anger is decreased by 18 the value of the sacrifice, or if you're chaotic, by 112 the value of the sacrifice (chaotic gods are harder to appease).[14][15] The decrease in anger is always rounded down. High-difficulty monsters can be hard to find (and even harder to kill) early in the game. For non-chaotic players, a cross-aligned unicorn will also work. A simple rule of thumb is that non-chaotics must sacrifice a monster's corpse of difficulty 7 or greater, and chaotic players must sacrifice a corpse of 11 or greater.
If this reduces your god's anger to zero,[16][17][18] you'll receive the message that your god "seems mollified" (if hallucinating, "seems cosmic (not a new fact)"),[19] and your base Luck will be increased to zero if negative.[20]
If anger is reduced but not to zero,[17] your god "seems slightly mollified" ("seems groovy" if hallucinating),[21] and your base Luck will be increased by one point if negative.[22]
If anger has not been reduced at all, "You have a feeling of inadequacy" (if hallucinating, "The gods seem tall").[23]
If your god is not angry at you, but your alignment is negative:[24]
Your alignment is increased by the least of three: by the value of the sacrifice,[25] to zero,[26] or by 24 points,[27][15] and "You feel partially absolved."[28]
If your god is not angry and your alignment is not negative, but your prayer timeout is greater than zero:[29]
Your prayer timeout is decreased by 12.5 times the sacrifice's value (difficulty + 1) if you are lawful or neutral, or 1256 (about 20.8) times its value if you're chaotic, to a minimum of zero.[30]
If this decreases your prayer timeout to 0,[31][32] then "You have a feeling of reconciliation"[33] (if hallucinating, "Overall, there is a smell of fried onions"[34]) and your base Luck is increased to zero if negative.[35]
If your prayer timeout is still not yet zero,[32] "You have a hopeful feeling"[36] (if hallucinating, "You realize the gods are not like you and I"[37]), your base Luck is increased by one if negative,[38] and it is not yet safe to pray.
If none of the above cases applied (i.e. your prayer timeout is zero, your god is not angry and your alignment record is positive):[39]
If your base Luck is not negative and you are at least at experience level 3, you may receive a gift.[40] The chance of a gift starts at 110 and decreases for each existing gift and artifact in the game.
If you did not receive a gift (or were not eligible for one at all),[41] your base Luck will be increased by about a fifth of the sacrifice value (specifically, 524), rounded down.[42][43][15] If your base Luck is still negative after this, it will be set to 0.[44] If your Luck was changed by this, you will see the message "You glimpse a four-leaf clover at your <feet>."[45] ("You think something brushed your <feet>." if blind;[46] "You see crabgrass at your <feet>. A funny thing in a dungeon." if hallucinating and not blind[47]).

None of the possible effects will guarantee that you can safely pray; this is because they only affect base Luck, so a cursed luckstone may still cause your actual Luck to be negative.

Gifts

If your prayer timeout is 0, you have positive alignment, and your god is not angry, you generally have a chance of getting an artifact. Your experience level must be at least 3, and your base Luck must be nonnegative.[40] If those conditions are met, the chances of your getting an artifact are 1 / (10 + 2 × Number of existing artifacts × Number of gifts granted by your god).[48]

If you receive an artifact, you get the message "An object appears at your feet!",[49] and your god will tell you to "use my gift wisely!"[50] Your wisdom is exercised,[51] your prayer timeout is set to rnz(300 + 50 × Number of existing artifacts),[52] and your skill in using the artifact's type of weapon becomes unrestricted, allowing you to advance to Basic skill level if you could not before.[53] The artifact will also be made erodeproof[54] and set to at least +0;[55] it will not be cursed.[56]

Your first gift will be a co-aligned artifact that does not hate your current form, if any such artifacts are available.[57] Some roles have a guaranteed first sacrifice gift,[58] which is noted below; its alignment will be adjusted to your starting alignment at the beginning of the game if necessary.[59] However, the requirement that the first gift be co-aligned (with your current alignment) takes precedence over the role-specific selection; so, for example, a Samurai that has converted to Chaotic will receive a chaotic artifact as the first sacrifice gift. Excalibur,[60] quest artifacts,[60] and cross-aligned artifacts cannot be gifted.[57]

Once a co-aligned artifact has already been given, or if none were able to be given, then unaligned ones also become eligible.[61]

의성향 선물: 데몬베인, 그레이스완디르, 스니커스니 (사무라이 전용), 선소드

중립 선물: Cleaver (Barbarian), Giantslayer, 매직베인 (Wizard), 묠니르 (Valkyrie), 보팔 블레이드

혼돈성향 선물: 그림투스, 오크리스트, 스팅, 스톰브링어

Unaligned gifts: Dragonbane, Fire Brand, Frost Brand, Ogresmasher, Trollsbane, Werebane

옌도르의 부적 번제하기

The goal of the game is to offer the 옌도르의 부적 on the co-aligned high altar on the Astral Plane. When you do, you ascend to demigod-hood ('Mortal, thou hast done well!'). This does not take into account whether, or by what means, you have converted your alignment, so a helm of opposite alignment can be used to quickly ascend at a cross-aligned altar. However, you get a score multiplier of 2× if you never converted and are still of your starting alignment, or 1.5× if you converted and used a helm to change back.

If you offer the Amulet on a cross-aligned high altar, that altar's god gains dominion over yours and allows you to escape in celestial disgrace. If you offer the Amulet on the high altar to Moloch in the Sanctum, Moloch 'mercilessly snuffs out your life', or if you have life saving, disintegrates you into a pile of dust, ignoring disintegration resistance. (If you somehow survive that, you again escape.)

Offering a cheap plastic imitation of the Amulet of Yendor on a high altar gives a penalty of -1 luck and no other effect. However, if the amulet was identified as a fake, the penalty is instead -3 luck, -1 alignment and your god getting angry by 3.

Offering a real or fake Amulet on a non-high altar does not end the game. If the altar is an unaligned altar in Gehennom, your god gets angry and Moloch smites you. Otherwise, if hallucinating, 'You feel homesick'; or if the altar is co-aligned, 'You feel an urge to return to the surface'; otherwise, 'You feel ashamed'.

자기 종족의 생명체 번제하기

If the creature you sacrifice is of your own race, you get good effects if you're chaotic and bad effects otherwise. The age of the corpse does not matter, so zombies and mummies will work.

If you are chaotic:
You gain five points of alignment.[62]
If the altar is chaotic, you gain two points of Luck, and if the altar is unaligned, you lose two points of Luck.[63] Your Luck is unaffected if the altar is cross-aligned (but the altar will be converted as noted in the cross-aligned altars section below).
If you are non-chaotic:
Your wisdom is abused unless you are polymorphed into a demon.[64] ("You'll regret this infamous offense!")
You lose five points of alignment.[65]
Your god's anger increases by three.[66]
Your Luck decreases by 5.[67]
You lose one point of wisdom.[68] This can be cured with a unicorn horn.
Outside of Gehennom, your god will punish you as for praying too much (depending on the level of anger).[69]
If the altar is chaotic, you'll destroy it and anger any attendant priest.[70]
Whether or not you are chaotic:
If the altar is chaotic or unaligned, a demon may be summoned. The demon will be peaceful if you are chaotic and hostile otherwise. The first two demons will be Juiblex and Yeenoghu in any order, followed by foocubi.[71]
If you are polymorphed into a demon, "You find the idea very satisfying."; your wisdom is exercised.[72]
If the altar is lawful or neutral, it will immediately be converted to chaotic (except on the Astral Plane),[73] independent of your alignment; if there is a priest tending the altar, they will be angered.[74]

The check for same race is done before the check for a former pet and ignores the check for age, so same-race corpses are always fit for sacrifice until they rot away completely. This is just about the only time an undead creature is a valid sacrifice.

Keep in mind that werecreatures are considered human, so sacrificing them if your character is human will have the consequences described above.

애완동물 번제하기

Sacrificing creatures that died while tame[75] will generally cause you to lose three points of alignment[76] and gain the aggravate monster intrinsic "So this is how you repay loyalty?".[77] The pet will have a sacrificial value of −1,[78] so this will only result in the god of the altar being angered;[79]{{reffunc|pray.c|gods_upse

  1. pray.c in NetHack 3.4.3, line 1127
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  15. 15.0 15.1 15.2 pray.c in NetHack 3.4.3, line 1147
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  17. 17.0 17.1 pray.c in NetHack 3.4.3, line 1423
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  24. pray.c in NetHack 3.4.3, line 1439: ugod_is_angry tests for negative alignment record
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  57. 57.0 57.1 src/artifact.c in NetHack 3.6.2, line 154
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  60. 60.0 60.1 artifact.c in NetHack 3.4.3, line 139
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  79. pray.c in NetHack 3.4.3, line 1335: negative-value sacrifice will anger the altar's god