Difference between revisions of "Saddle"
(Monsters with cursed saddle cannot be mounted. This is duplicate information with the Riding article, but i found it important enough to mention it here too.) |
(Adding information about saddle generation now that it's been confirmed, expanding and clarifying a bit) |
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A '''saddle''' is a leather tool used to [[ride]] a [[monster]]. | A '''saddle''' is a leather tool used to [[ride]] a [[monster]]. | ||
+ | |||
+ | ==Generation== | ||
+ | [[Horse]]s, ponies and warhorses each have a 1% chance to generate wearing a saddle. | ||
==Effects== | ==Effects== | ||
− | [[Apply]]ing the saddle to a pet that is eligible as a steed allows you to ride it; doing so requires at least one free hand. It is possible to saddle a non-tame monster, but this is more difficult than saddling a pet, and you will not be permitted to ride the monster until it is tamed. | + | [[Apply]]ing the saddle to a [[pet]] that is eligible as a steed allows you to ride it; doing so requires at least one free hand, and the saddle will become part of the pet's inventory. It is possible to saddle a non-[[tame]] monster, but this is more difficult than saddling a pet, and you will not be permitted to ride the monster until it is tamed. To remove a saddle from a monster, use the #[[loot]] command, a {{spell of|knock}} spell, or a [[wand of opening]]; the saddle will also be removed if the saddled monster is [[polymorph]]ed into a form ineligible to be a steed. |
+ | |||
+ | Cursed saddles cannot be removed via looting, and you cannot mount a monster equipped with a cursed saddle; if the saddle is cursed while you are riding, it will prevent you from dismounting as well. | ||
+ | |||
+ | Attempting to saddle a [[foocubus]] will produce [[YAFM|a unique message]] and [[abuse]] [[wisdom]]. | ||
+ | |||
+ | ==Strategy== | ||
+ | If dealing with a cursed saddle and you do not want to risk polymorphing your steed, you can [[pray]] to have your god uncurse the saddle; if the steed is non-flying, you can also ride flying steed downstairs while [[burdened]]. Additionally, you can polymorph yourself into something that can't ride; this includes eating a [[mimic]].{{refsrc|Eat.c|863}} Methods such as a blessed [[scroll of remove curse]] or {{of|potion|holy water}} will not work—since the saddle is part of the saddled monster's inventory—and {{of|wand|cancellation}} will not uncurse the saddle, either. | ||
− | + | [[Nymph]]s and [[foocubi]] may steal a monster's saddle when attacking them, which is especially dangerous if you are riding a flying steed over [[water]] or [[lava]] and their attacks fall upon them; at worst, this results in a quick [[instadeath]], e.g. by [[drowning]]. | |
− | + | If you or your steed have [[reflection]], the saddle will be protected against [[disintegration]] rays. | |
− | + | ==Messages== | |
+ | {{message|Shame on you!|You attempted to apply a saddle to a foocubus.}} | ||
==Encyclopedia entry== | ==Encyclopedia entry== | ||
Line 35: | Line 46: | ||
<references/> | <references/> | ||
− | {{nethack- | + | {{nethack-361}} |
[[Category:Tools]] | [[Category:Tools]] |
Revision as of 12:54, 26 April 2020
( | |
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Name | saddle |
Appearance | saddle |
Base price | 150 zm |
Weight | 200 |
Material | leather |
Monster use | Will not be used by monsters. |
A saddle is a leather tool used to ride a monster.
Generation
Horses, ponies and warhorses each have a 1% chance to generate wearing a saddle.
Effects
Applying the saddle to a pet that is eligible as a steed allows you to ride it; doing so requires at least one free hand, and the saddle will become part of the pet's inventory. It is possible to saddle a non-tame monster, but this is more difficult than saddling a pet, and you will not be permitted to ride the monster until it is tamed. To remove a saddle from a monster, use the #loot command, a knock spell, or a wand of opening; the saddle will also be removed if the saddled monster is polymorphed into a form ineligible to be a steed.
Cursed saddles cannot be removed via looting, and you cannot mount a monster equipped with a cursed saddle; if the saddle is cursed while you are riding, it will prevent you from dismounting as well.
Attempting to saddle a foocubus will produce a unique message and abuse wisdom.
Strategy
If dealing with a cursed saddle and you do not want to risk polymorphing your steed, you can pray to have your god uncurse the saddle; if the steed is non-flying, you can also ride flying steed downstairs while burdened. Additionally, you can polymorph yourself into something that can't ride; this includes eating a mimic.[1] Methods such as a blessed scroll of remove curse or holy water will not work—since the saddle is part of the saddled monster's inventory—and cancellation will not uncurse the saddle, either.
Nymphs and foocubi may steal a monster's saddle when attacking them, which is especially dangerous if you are riding a flying steed over water or lava and their attacks fall upon them; at worst, this results in a quick instadeath, e.g. by drowning.
If you or your steed have reflection, the saddle will be protected against disintegration rays.
Messages
- Shame on you!
- You attempted to apply a saddle to a foocubus.
Encyclopedia entry
The horseman serves the horse,
The neat-herd serves the neat,
The merchant serves the purse,
The eater serves his meat;
'Tis the day of the chattel,
Web to weave, and corn to grind,
Things are in the saddle,
And ride mankind.
References
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.