Difference between revisions of "Scroll of enchant weapon"

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The '''scroll of enchant weapon''' allows you to increase (if non-cursed) or decrease (if cursed) the [[enchantment]] of your currently-wielded weapon. This includes weapon-tools like [[dwarvish mattock]]s, [[pick-axe]]s and [[unicorn horn]]s. Using this scroll on a [[worm tooth]] will instead transform it into a [[crysknife]]. +5 or below is safe to enchant. +6 and above may evaporate.
+
A '''scroll of enchant weapon''' is a type of [[Magical item|magical]] [[scroll]] that appears in ''[[NetHack]]''.
  
There are only two scrolls with a base cost of 60, the scroll of enchant weapon and the [[scroll of blank paper]]. Therefore, any unrecognized scroll with a value of 60 is a scroll of enchant weapon.
+
==Description==
 +
When read, the scroll alters the [[enchantment]] of your currently [[wield]]ed [[weapon]] - this includes weapon-tools such as [[dwarvish mattock]]s, [[pick-axe]]s and [[unicorn horn]]s. If you are wielding a stack of weapons, the scroll will affect all of them at once.  
  
== Effects ==
+
Reading the scroll will [[auto-identify]] it if used on a weapon whose enchantment you have knowledge of. If the weapon's enchantment is not known, the scroll's effect is the same, but it will prompt you to [[name]] the scroll instead of auto-identifying.
  
If wielding a stack of weapons, the scroll will affect all of them at once.
+
An uncursed scroll will always try to increase the current weapon's enchantment by one point, a cursed scroll will decrease it by 1, and a blessed scroll may enchant by more than one point depending on the current enchantment.{{refsrc|read.c|982}} A cursed weapon that is enchanted by reading this scroll will be uncursed.{{refsrc|wield.c|693|version=NetHack 3.6.0}} Using a non-cursed scroll on a [[worm tooth]] will transform it into a [[crysknife]], and using a cursed scroll on a crysknife will turn it back into a worm tooth.{{refsrc|wield.c|707}}{{refsrc|wield.c|716}} If you read a scroll of enchant weapon without wielding a weapon or [[weapon-tool]], you will [[exercise]] your [[dexterity]] instead, or [[abuse]] it if the scroll is cursed).{{refsrc|wield.c|701}}
  
A noncursed scroll will attempt to enchant your weapon. An uncursed scroll will always try to enchant by one point.{{refsrc|read.c|985|name=uncursed_blessed_bonus}} A blessed scroll may enchant by more than one point, depending on the current enchantment. If the weapon's current enchantment is +8 or less, the scroll will add 1 to (3 &ndash; (current enchantment)/3) points<ref name="uncursed_blessed_bonus"/>. If the current enchantment is +6 or more, the blessed scroll will behave the same as an uncursed scroll.{{refsrc|read.c|984|name=plus_nine}} <ref>In fact, because 3 &ndash; (6/3) = 1, the blessed scroll behaves like an uncursed scroll at +6, even though the code refers to enchantments above +9.</ref>
+
===Blessed===
 
+
The table below displays how many points can potentially be added to the enchantment of a weapon by reading a blessed scroll:
Weapons at +9 and above have only a 1-in-(current enchantment) chance of gaining another point of enchantment.<ref name="plus_nine"/>
 
  
 
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{|class="prettytable striped"
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|}
 
|}
  
A weapon already at +6 or above has a 2/3 chance of evaporating instead.{{refsrc|wield.c|730|name=limit}}
+
If the weapon's current enchantment is +5 or less and you read a blessed scroll, the scroll will add 1 to (3 &ndash; (current enchantment)/3) points.{{refsrc|read.c|985|name=uncursed_blessed_bonus}} If the current enchantment is +6 or more, the blessed scroll will behave the same as an uncursed scroll.{{refsrc|read.c|984|name=plus_nine}}<ref>In fact, because 3 &ndash; (6/3) = 1, the blessed scroll behaves like an uncursed scroll at +6, even though the code refers to enchantments above +9.</ref> Weapons whose present enchantment is +5 or less can be safely enchanted further; weapons at +6 or above will have a {{frac|2|3}} chance of evaporating instead when enchanted, and weapons at +9 and above have only a 1-in-(current enchantment) chance of gaining another point of enchantment.{{refsrc|wield.c|730|name=limit}}<ref name="plus_nine"/>
 
 
If a weapon is successfully enchanted by at least one point, it will be made uncursed if it was previously cursed.{{refsrc|wield.c|752}}
 
 
 
A cursed scroll behaves mostly like an uncursed scroll, but tries to ''decrease'' the enchantment by one point instead.{{refsrc|read.c|982}} Artifacts (except [[Sting]] and [[Orcrist]]) will resist.{{refsrc|wield.c|724}} A weapon already at -6 or below has a 2/3 chance of evaporating.<ref name="limit"/> There is no special treatment of weapons at -9 or below.
 
 
 
Trying to enchant a [[worm tooth]] will instead turn it into an unfixed noncursed [[crysknife]].{{refsrc|wield.c|707}} Trying to disenchant a crysknife will turn it into a worm tooth.{{refsrc|wield.c|716}}
 
 
 
Reading a noncursed scroll of enchant weapon while confused will [[erodeproof]] your weapon and fix any existing damage.{{refsrc|read.c|964|name=erodeproof}}{{refsrc|read.c|976}} A cursed scroll will remove the erodeproofing instead.<ref name="erodeproof"/>
 
 
 
If you read a scroll of enchant weapon without wielding a weapon or [[weapon-tool]], you will [[exercise]] your [[dexterity]] instead (or abuse it if the scroll is cursed).{{refsrc|wield.c|701}}
 
 
 
== Standard Strategy ==
 
  
Since enchanting a weapon when it is already above +5 runs a 2/3 risk of it being destroyed, it's common to enchant weapons to +5 and then read a blessed scroll of enchant weapon to raise them to +6 or +7. Often players will lower a +6 weapon to +5 to attempt to raise it to +7 again.
+
===Cursed===
 +
A cursed scroll of enchant weapon decreases the enchantment of your current weapon by 1; all artifact weapons except [[Sting]] and [[Orcrist]] will resist this {{frac|9|10}} of the time.{{refsrc|wield.c|724}} A weapon already at -6 or below has a 2/3 chance of evaporating.<ref name="limit"/>
  
Lowering of enchantment can be done in various ways. For edged weapons only, it can be done by [[engraving]] a single letter, [[artifact]]s don't resist this. Specifically for [[athame]]s, they can be dulled by engraving only when they are cursed. Reading a cursed scroll of enchant weapon while wielding the weapon, artifacts will resist most of the time. Hitting a [[disenchanter]], more reliable then the cursed scroll for artifacts. [[Spellbook of drain life|Drain life spell]], artifacts will resist most of the time.
+
===Confused===
 +
If read while confused, the scroll will instead affect that weapon's [[erosion]] status - a non-cursed scroll will [[erodeproof]] your weapon and fixes any existing damage.{{refsrc|read.c|964|name=erodeproof}}{{refsrc|read.c|976}} A cursed scroll will remove the erodeproofing instead.<ref name="erodeproof"/>
  
In [[SLASH'EM]], it's possible to safely over enchant to +8 a single/stack +7 weapon by wielding it when crowned as the [[Hand of Elbereth]]. However, the penalty of crowning is an extended prayer time out, and can be done only once.
+
==Strategy==
 +
As +5 is the highest enchantment a weapon can have without risk of evaporating from enchanting it further, it is common to read uncursed scrolls of enchant weapons to raise a weapon's enchantment, then read a blessed one at +5 try to raise it to +7, There are a few ways of disenchanting a +6 weapon that results from this:
 +
* Reading a cursed scroll of enchant weapon. Artifacts resist {{frac|9|10}} of the time.
 +
* Engraving one letter, if the weapon is edged. [[Athame]]s such as [[Magicbane]] only dull when they are cursed.
 +
* Hitting a [[disenchanter]]. Artifacts resist {{frac|9|10}} of the time; Note that engaging a disenchanter also risks disenchanting your armor.
 +
* Placing it on the ground and zapping {{spell of|drain life}} at it. Artifacts resist {{frac|9|10}} of the time.
  
Take note, that enchanting [[Magicbane]] above +2, reduces some magical effects while still increasing total damage.
+
===Identification===
 +
The scroll of enchant weapon is one of only two scrolls with a base cost of 60[[zm]] - the other is the [[scroll of blank paper]], which has a fixed appearance. This makes [[price identification]] of the scroll of enchant weapon incredibly trivial.
  
== Overenchanting strategy ==
+
===Erodeproofing===
 +
Erodeproofing via a confused reading of this scroll is ideal for your primary weapon(s), especially artifact weapons that were not [[sacrifice gift]]s - the damage penalties for an eroded weapon are considerable, particularly for a [[double damage]] artifact.
  
While possible, enchanting a weapon beyond +7 is generally time consuming and risky to consider. As there is a 2/3 risk of the weapon(s) being destroyed, this is a very, very [[bad idea]] to attempt with artifacts.
+
===Overenchanting===
 +
While possible, enchanting a weapon beyond +7 is generally time consuming and risky to consider. The possibility of evaporation makes this a very [[bad idea]] to attempt with an artifact unless you really do not care about losing it.
  
The right way to go about overenchantment is to use a huge [[stack]] of weapons. The most common targets are [[dagger]]s for throwing, and lightweight, plentiful polyfodder such as [[dart]]s, [[arrow]]s, and [[crossbow bolt]]s from monsters and traps. Projectile weapons benefit more from overenchantment than melee weapons since you can throw more than one per attack.
+
The most common way to attempt overenchantment is to use a huge single [[stack]] of weapons. Usually this means [[dagger]]s or lightweight, plentiful projectiles such as [[dart]]s, [[arrow]]s, and [[crossbow bolt]]s from monsters and traps. Projectile weapons benefit more from overenchantment than melee weapons since you can [[multishot]] them at high skill levels.
  
A single scroll of enchant weapon can enchant a large stack at once. This '''greatly''' reduces the number of scrolls that you need. You can collect a stack of (say) 200 daggers. Rustproof and enchant them all up to +7 with the same number of scrolls as it takes to produce a single +7 non-stackable weapon. Then you split the stack up into four stacks of 50 +7 daggers each, and attempt to overenchant each stack. At least one stack will survive and become +8 with >80% chance. Now you have a stack of 50 +8 daggers. Divide it again into four stacks of 12-13 daggers each, and read another four scrolls on the four stacks to get (with high probability) a stack of +9 daggers. If you want you can even continue enchanting the +9 daggers one by one until you get one to +10, but most of the time a stack of +9 daggers is good enough.
+
A single scroll of enchant weapon can enchant a large stack at once. This greatly reduces the number of scrolls that you need to get a good amount of +8 or +9 weapons.  
 +
# Collect a large stack of daggers (say 200) or whatever stackable weapon you want.
 +
# Rustproof and enchant them all up to +7 with the same number of scrolls as it takes to produce a single +7 non-stackable weapon.
 +
# Split the stack up into four stacks of 50 +7 daggers each, and attempt to overenchant each stack. It is likely but not guaranteed that at least one stack will survive.  
 +
# Divide your stack of 50 +8 daggers again into four stacks of 12-13 daggers each, and read another four scrolls on the four stacks to attempt to get a stack of +9 daggers.
 +
# If you want you can even continue enchanting the +9 daggers one by one until you get one to +10, but the amount of scrolls needed to get this far is probably not worth the extra enchantment at this point.
  
An even larger stack of darts can be overenchanted and then [[polypile]]d into [[silver dagger]]s, [[katana]]s, or the future [[Excalibur]], [[Sting]], or [[Orcrist]].
+
Polymorphing weapons does not change their enchantment. Thus a large stack of weapons can be overenchanted and then [[polypile]]d into [[silver dagger]]s, [[silver saber]]s, [[katana]]s, or whatever other non-artifact weapon you want.
  
In certain cases (such as a [[Healer]] with a [[unicorn horn]], an [[archeologist]] with a [[dwarvish mattock]], a [[Knight]] preparing to be crowned with [[Excalibur]], or those trying [[conducts]]) it may be worthwhile to overenchant non-stackable weapons. The table below shows the odds of getting at least one +8/+9/+10 weapon and how many copies must be attempted for the given level of confidence. The table assumes the weapon is already at the +7 level, when starting the process, working to higher levels.
+
In certain cases (such as a [[Healer]] with a [[unicorn horn]], an [[archeologist]] with a [[dwarvish mattock]], a [[Knight]] preparing to be crowned with [[Excalibur]], or those trying [[conducts]]) it may be worthwhile to overenchant non-stackable weapons. The table below shows how many copies of a given +7 weapon must be risked in order to have a certain degree of confidence that at least one +8/+9/+10 weapon will be successfully enchanted. It is impossible to guarantee, with 100% confidence, that this will succeed. The table assumes that the weapon is already +7 when starting the process.
  
 
{|class="prettytable"
 
{|class="prettytable"
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Quite Easily Done. [/lame joke] -->
 
Quite Easily Done. [/lame joke] -->
 
<!-- +10 is {(1/3)^3}*(1/2), or [1 in 54]. Same crap, different odds... -->
 
<!-- +10 is {(1/3)^3}*(1/2), or [1 in 54]. Same crap, different odds... -->
Where the number of attempts is equal to copies of weapons expended. The confidence level, in the second row, how likely it is at the number of attempts (where 50% means half the time, and 95% means 19 in 20). It is mathematically impossible to be 100% confident.
 
 
If a player wishes to attempt this, take a given item and enchant it to +7. ''Drop it on the ground.'' This is the ''marker''. Enchant various ones to +7, and attempt to get +8. Once one is +8, stop, and ''drop it on the ground''. This is the new marker. This process can be repeated once more to +9, but shouldn't be attempted any further. The gist of this is to have a ''checkpoint'' or ''marker'' to fall back to in the case that they ''all'' vaporize.
 
 
In this way it becomes slightly more accessible than the table would otherwise indicate. One thing to consider, if one is not expecting to [[polypile]] nor [[blanking]] spare enchant weapon scrolls, is to attempt despite how little the odds are if the player has more than one of a given weapon, being quite careful never to vaporize the last copy. As these scrolls are otherwise only useful for polypiling or blanking, there's no real loss involved in this case.
 
  
In [[SLASH'EM]], you can safely add a single extra +1 on your over enchanted weapon with crowning while [[lawful]], with the corresponding disadvantages.
+
If you are going to try this, make sure to save at least one of your most highly enchanted weapon. Don't accidentally vaporize all of the weapons you were trying to enchant.
  
 
== Messages ==
 
== Messages ==
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{{message|Your <weapon> glows blue for a moment.|You added one level of enchantment while reading a non-cursed scroll of enchant weapon.}}
 
{{message|Your <weapon> glows blue for a moment.|You added one level of enchantment while reading a non-cursed scroll of enchant weapon.}}
 
{{message|Your <weapon> glows blue for a while.|You added two or more levels of enchantment while reading a non-cursed scroll of enchant weapon.}}
 
{{message|Your <weapon> glows blue for a while.|You added two or more levels of enchantment while reading a non-cursed scroll of enchant weapon.}}
{{message|Your <weapon> violently glows blue for a while.|You read a scroll of enchant weapon with no enchantments added.}}
+
{{message|Your <weapon> violently glows blue for a while.|You read a scroll of enchant weapon and no enchantment was added.}}
 
{{message|Your <weapon> glows black for a moment.|Your weapon lost enchantment via a cursed scroll.}}
 
{{message|Your <weapon> glows black for a moment.|Your weapon lost enchantment via a cursed scroll.}}
 
{{message|Your <weapon> faintly glows black.|Your artifact weapon resisted the effects of the cursed scroll.}}
 
{{message|Your <weapon> faintly glows black.|Your artifact weapon resisted the effects of the cursed scroll.}}
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*[[Scroll of enchant armor]]
 
*[[Scroll of enchant armor]]
 
*[[Erosion]]
 
*[[Erosion]]
 +
 +
==Variants==
 +
===SLASH'EM===
 +
In [[SLASH'EM]], the scroll functions as in ''NetHack'', though there are several alternative sources of weapon enchantment:
 +
 +
* The [[Shopkeeper services#Weapon works|weapon works]] service offered at weapons [[shop]]s can be used to increase the enchantment of weapons and even poison them. However, they can only do so one point at a time, and the price rapidly increases for already enchanted weapons; weapons also cannot be enchanted beyond +5 in this manner.
 +
* The [[spellbook of enchant weapon]] is a potential alternative, though as a level 7 [[enchantment spell]] it is very costly in terms of [[power]] to cast in practice, let alone with any consistency for non-[[Wizard]] roles. While writing scrolls can require more total ink out of a [[magic marker]] as opposed to a single spellbook, scrolls are also much more reliable.
 +
* It is possible to add a single point of enchantment to any weapon once by wielding it when [[crowned]] as a lawful character, with the relevant disadvantages of crowning; this method also does not risk evaporating the weapon even if it is at +7 or above.
 +
* Finally, there is a [[Polypiling#SLASH'EM|polypiling exploit]] that potentially allows any weapon to reach +100 or more.
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
+
{{nethack-360}}
 
[[Category:Scrolls|Enchant weapon]]
 
[[Category:Scrolls|Enchant weapon]]
{{nethack-343}}
 

Latest revision as of 21:28, 30 August 2023

? Scroll.png
Name enchant weapon
Appearance random
Base price 60 zm
Weight 5
Ink to write 8-15
Monster use Will not be used by monsters.

A scroll of enchant weapon is a type of magical scroll that appears in NetHack.

Description

When read, the scroll alters the enchantment of your currently wielded weapon - this includes weapon-tools such as dwarvish mattocks, pick-axes and unicorn horns. If you are wielding a stack of weapons, the scroll will affect all of them at once.

Reading the scroll will auto-identify it if used on a weapon whose enchantment you have knowledge of. If the weapon's enchantment is not known, the scroll's effect is the same, but it will prompt you to name the scroll instead of auto-identifying.

An uncursed scroll will always try to increase the current weapon's enchantment by one point, a cursed scroll will decrease it by 1, and a blessed scroll may enchant by more than one point depending on the current enchantment.[1] A cursed weapon that is enchanted by reading this scroll will be uncursed.[2] Using a non-cursed scroll on a worm tooth will transform it into a crysknife, and using a cursed scroll on a crysknife will turn it back into a worm tooth.[3][4] If you read a scroll of enchant weapon without wielding a weapon or weapon-tool, you will exercise your dexterity instead, or abuse it if the scroll is cursed).[5]

Blessed

The table below displays how many points can potentially be added to the enchantment of a weapon by reading a blessed scroll:

Enchantment Points added by blessed scroll
-5 to -3 up to 4
-2 to +2 up to 3
+3 to +5 up to 2
+6 to +8 1 (if weapon does not evaporate)

If the weapon's current enchantment is +5 or less and you read a blessed scroll, the scroll will add 1 to (3 – (current enchantment)/3) points.[6] If the current enchantment is +6 or more, the blessed scroll will behave the same as an uncursed scroll.[7][8] Weapons whose present enchantment is +5 or less can be safely enchanted further; weapons at +6 or above will have a 23 chance of evaporating instead when enchanted, and weapons at +9 and above have only a 1-in-(current enchantment) chance of gaining another point of enchantment.[9][7]

Cursed

A cursed scroll of enchant weapon decreases the enchantment of your current weapon by 1; all artifact weapons except Sting and Orcrist will resist this 910 of the time.[10] A weapon already at -6 or below has a 2/3 chance of evaporating.[9]

Confused

If read while confused, the scroll will instead affect that weapon's erosion status - a non-cursed scroll will erodeproof your weapon and fixes any existing damage.[11][12] A cursed scroll will remove the erodeproofing instead.[11]

Strategy

As +5 is the highest enchantment a weapon can have without risk of evaporating from enchanting it further, it is common to read uncursed scrolls of enchant weapons to raise a weapon's enchantment, then read a blessed one at +5 try to raise it to +7, There are a few ways of disenchanting a +6 weapon that results from this:

  • Reading a cursed scroll of enchant weapon. Artifacts resist 910 of the time.
  • Engraving one letter, if the weapon is edged. Athames such as Magicbane only dull when they are cursed.
  • Hitting a disenchanter. Artifacts resist 910 of the time; Note that engaging a disenchanter also risks disenchanting your armor.
  • Placing it on the ground and zapping drain life at it. Artifacts resist 910 of the time.

Identification

The scroll of enchant weapon is one of only two scrolls with a base cost of 60zm - the other is the scroll of blank paper, which has a fixed appearance. This makes price identification of the scroll of enchant weapon incredibly trivial.

Erodeproofing

Erodeproofing via a confused reading of this scroll is ideal for your primary weapon(s), especially artifact weapons that were not sacrifice gifts - the damage penalties for an eroded weapon are considerable, particularly for a double damage artifact.

Overenchanting

While possible, enchanting a weapon beyond +7 is generally time consuming and risky to consider. The possibility of evaporation makes this a very bad idea to attempt with an artifact unless you really do not care about losing it.

The most common way to attempt overenchantment is to use a huge single stack of weapons. Usually this means daggers or lightweight, plentiful projectiles such as darts, arrows, and crossbow bolts from monsters and traps. Projectile weapons benefit more from overenchantment than melee weapons since you can multishot them at high skill levels.

A single scroll of enchant weapon can enchant a large stack at once. This greatly reduces the number of scrolls that you need to get a good amount of +8 or +9 weapons.

  1. Collect a large stack of daggers (say 200) or whatever stackable weapon you want.
  2. Rustproof and enchant them all up to +7 with the same number of scrolls as it takes to produce a single +7 non-stackable weapon.
  3. Split the stack up into four stacks of 50 +7 daggers each, and attempt to overenchant each stack. It is likely but not guaranteed that at least one stack will survive.
  4. Divide your stack of 50 +8 daggers again into four stacks of 12-13 daggers each, and read another four scrolls on the four stacks to attempt to get a stack of +9 daggers.
  5. If you want you can even continue enchanting the +9 daggers one by one until you get one to +10, but the amount of scrolls needed to get this far is probably not worth the extra enchantment at this point.

Polymorphing weapons does not change their enchantment. Thus a large stack of weapons can be overenchanted and then polypiled into silver daggers, silver sabers, katanas, or whatever other non-artifact weapon you want.

In certain cases (such as a Healer with a unicorn horn, an archeologist with a dwarvish mattock, a Knight preparing to be crowned with Excalibur, or those trying conducts) it may be worthwhile to overenchant non-stackable weapons. The table below shows how many copies of a given +7 weapon must be risked in order to have a certain degree of confidence that at least one +8/+9/+10 weapon will be successfully enchanted. It is impossible to guarantee, with 100% confidence, that this will succeed. The table assumes that the weapon is already +7 when starting the process.

Bonus +7 +8 +8 +8 +8 +8 +9 +9 +9 +9 +9 +10 +10 +10 +10 +10
Confidence 50% 75% 85% 90% 95% 50% 75% 85% 90% 95% 50% 75% 85% 90% 95%
Attempts 1.71 3.42 4.68 5.68 7.39 5.88 11.77 16.11 19.55 25.43 35.08 74.16 101.49 123.18 160.27


If you are going to try this, make sure to save at least one of your most highly enchanted weapon. Don't accidentally vaporize all of the weapons you were trying to enchant.

Messages

All of the following messages only appear if you are not blind (unless noted otherwise).

Your <weapon> glows blue for a moment.
You added one level of enchantment while reading a non-cursed scroll of enchant weapon.
Your <weapon> glows blue for a while.
You added two or more levels of enchantment while reading a non-cursed scroll of enchant weapon.
Your <weapon> violently glows blue for a while.
You read a scroll of enchant weapon and no enchantment was added.
Your <weapon> glows black for a moment.
Your weapon lost enchantment via a cursed scroll.
Your <weapon> faintly glows black.
Your artifact weapon resisted the effects of the cursed scroll.
Your <weapon> violently glows blue for a while and then evaporates.
You unsuccessfully enchanted your weapon above +5 or below -5 (2/3 chance).
Your <weapon> evaporates.
As above if blind.
Your <weapon> is covered by a shimmering golden shield!
Your weapon was made erode-proof via reading a non-cursed scroll while confused.
Your <weapon> looks as good as new!
As above if weapon was damaged.
Your <weapon> feels as good as new!
As above if blind.
Your <weapon> is covered by a mottled purple glow!
Your weapon's erode-proofing was removed via a cursed scroll.
Your weapon feels warm for a moment.
You read a cursed or non-cursed scroll while blind and confused with erode-proofing either added or removed.
Your weapon seems sharper now.
Your worm tooth was converted to a crysknife via a non-cursed scroll.
Your weapon seems duller now.
Your crysknife was converted to a worm tooth via a cursed scroll.
Your right <hand> flinches!
You enchanted Magicbane up to an enchantment of two or more.
Your right <hand> itches!
You enchanted Magicbane above +0.
Your <weapon> suddenly vibrates unexpectedly.
Your Elven or artifact weapon was enchanted above level 5.
Your <hands> twitch.
You read a non-cursed scroll of enchant weapon with no weapon wielded. Your dexterity is exercised.
Your <hands> itch.
You read a cursed scroll of enchant weapon with no weapon wielded. Your dexterity is abused.
You have a strange feeling for a moment, then it passes.
You are a beginner, and you read a scroll of enchant weapon with no weapon wielded. Your dexterity is exercised (abused if cursed).
You have a normal feeling for a moment, then it passes.
You are a beginner, and you read a scroll of enchant weapon with no weapon wielded while hallucinating.

See also

Variants

SLASH'EM

In SLASH'EM, the scroll functions as in NetHack, though there are several alternative sources of weapon enchantment:

  • The weapon works service offered at weapons shops can be used to increase the enchantment of weapons and even poison them. However, they can only do so one point at a time, and the price rapidly increases for already enchanted weapons; weapons also cannot be enchanted beyond +5 in this manner.
  • The spellbook of enchant weapon is a potential alternative, though as a level 7 enchantment spell it is very costly in terms of power to cast in practice, let alone with any consistency for non-Wizard roles. While writing scrolls can require more total ink out of a magic marker as opposed to a single spellbook, scrolls are also much more reliable.
  • It is possible to add a single point of enchantment to any weapon once by wielding it when crowned as a lawful character, with the relevant disadvantages of crowning; this method also does not risk evaporating the weapon even if it is at +7 or above.
  • Finally, there is a polypiling exploit that potentially allows any weapon to reach +100 or more.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.