Difference between revisions of "Shirt"

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There are two types of '''shirt''' in [[NetHack]]: the '''T-shirt''' and the '''Hawaiian shirt'''. Both are the innermost piece of [[armor]] and are mostly identical.
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{{languages}}
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A '''shirt''' is a type of [[armor]] that appears in ''[[NetHack]]'' and is generally worn underneath body armor.
  
==T-shirt==
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==Generation==
{{armor
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Shirts make up 1% of all randomly generated armor.
  |color=white
 
  |name=T-shirt
 
  |slot=shirt
 
  |ac=0
 
  |special=<ul><li>[[read]]able</li><li>[[shop]] markup</li></ul>
 
  |cost=2
 
  |weight=5
 
  |material=cloth
 
}}
 
  
A '''T-shirt''' is the first of the two shirts. T-shirts can be [[read]]. If you go shopping when wearing a T-shirt and the [[shopkeeper]] sees it (i.e., there is no [[body armor]] or [[cloak]] over it), he will charge an extra 1/3 markup and buy things for 1/3 of the base price.
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==List of shirts==
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There are two types of shirt in ''NetHack'':
  
=== Reading T-shirts ===
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{|class="prettytable sortable"
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! Name
 +
! Cost
 +
! Weight
 +
! [[Armor class|AC]]
 +
! Weight/AC
 +
! Material
 +
! [[Magic cancellation|MC]]
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! Appearance
 +
|-
 +
|[[T-shirt]]        ||  2 ||  5 || 0 || 0 || cloth || 0 || &mdash;
 +
|-
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|[[Hawaiian shirt]]  ||  3 ||  5 || 0 || 0 || cloth || 0 || &mdash;
 +
|-
 +
|}
  
Reading a T-shirt will display a message. The message is dependent on the item's object ID, so it should remain consistent for any one T-shirt.{{refsrc|read.c|87}} If the shirt is [[erosion|eroded]], some of the text might be altered, just as an [[engraving]] would be.{{refsrc|read.c|89}}
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==Strategy==
 
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Shirts confer no base [[AC]] on their own, but can be [[scroll of enchant armor|enchanted]] into a lightweight source of extra AC - they are most valuable for this purpose once a character has obtained [[magic resistance]] or [[unchanging]] to protect them from [[polymorph trap]]s, since polymorphing into a large form will destroy torso armor. In the early game, it may be better to enchant other armor such as a [[helm]], [[boots]] or [[gloves]]; in the later stages, they are a somewhat common form of [[wish]] used to complete late-game and [[ascension kit]]s by topping off a character's AC.
Reading a T-shirt breaks the illiterate [[conduct]].
 
 
 
The possible messages are:{{refsrc|read.c|60}}
 
 
 
* "I explored the Dungeons of Doom and all I got was this lousy T-shirt!"
 
* "Is that [[Mjollnir]] in your pocket or are you just happy to see me?"
 
* "It's not the size of your sword, it's how #enhance'd you are with it."
 
* "Madame Elvira's House O' [[succubus|Succubi]] Lifetime Customer"
 
* "Madame Elvira's House O' Succubi Employee of the Month"
 
* "[[Fort Ludios|Ludios]] [[Vault]] Guards Do It In Small, Dark Rooms"
 
* "Yendor Military [[Soldier]]s Do It In Large Groups"
 
* "I survived Yendor Military Boot Camp"
 
* "Ludios Accounting School Intra-Mural Lacrosse Team"
 
* "[[Oracle]](TM) Fountains 10th Annual Wet T-Shirt Contest"
 
* "Hey, [[black dragon]]! Disintegrate THIS!"
 
* "I'm With Stupid -->"
 
* "Don't blame me, I voted for [[Izchak]]!"
 
* "Don't Panic"
 
* "Furinkan High School Athletic Dept."
 
* "Hel-LOOO, [[Nurse]]!"
 
 
 
===History===
 
  
The extra T-shirt messages were added in [[NetHack 3.4.0]] from a [http://www.killerbunnies.org/nethack/3.3.1/tshirt.diff patch by Scott Bigham]. Previously, the only messages were:{{refsrc|read.c|86|version=NetHack 3.3.0}}
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Shirts are a popular target for [[polypiling]] since they are non-magical, making them fairly easy to obtain by [[polymorph]]ing a large pile of armor - the [[Castle]] and [[Fort Ludios]] in particular always guarantee a sufficient amount of armor, and the Castle's armor storeroom has a significant 13.13% chance of containing a shirt. The random general store items in [[Orcus Town]] may also have a shirt among them.
  
{{message|"I explored the Dungeons of Doom, and never did any laundry..."|if hallucinating and currently wearing the T-shirt}}
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The table below contains a breakdown of the probabilities of success for polypiling a shirt:
{{message|"I explored the Dungeons of Doom, and couldn't find my way out"|if hallucinating and not currently wearing the T-shirt}}
 
{{message|"I explored the Dungeons of Doom, but all I got was this lousy T-shirt"|otherwise}}
 
  
==Hawaiian shirt==
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{|class="prettytable"
{{armor
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!Confidence !!25%!!50%!!75%!!95%
  |color=magenta
 
  |name=Hawaiian shirt
 
  |slot=shirt
 
  |ac=0
 
  |special=<ul><li>[[shop]] markup</li></ul>
 
  |cost=3
 
  |weight=5
 
  |material=cloth
 
}}
 
 
 
All [[Tourist]]s start with a +0 Hawaiian shirt.
 
 
 
If you go shopping when wearing a Hawaiian shirt and the [[shopkeeper]] sees it (i.e., there is no [[body armor]] or [[cloak]] over it), he will charge an extra 1/3 markup and buy things for 1/3 of the base price.
 
 
 
==Generation==
 
 
 
T-shirts comprise 0.2% of all randomly generated armor items, while Hawaiian shirts are 0.8%.
 
 
 
==Strategy==
 
{|class="prettytable" align="left"
 
!Confidence !!Base Chance!!25%!!50%!!75%!!95%
 
 
|-
 
|-
!Polymorphs !!1 in 100
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!Polymorphs
 
|28.62
 
|28.62
 
|68.97
 
|68.97
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|298.07
 
|298.07
 
|-
 
|-
!Armors needed (blessed) !!—
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!Armors needed (blessed)
 
|3.59
 
|3.59
 
|8.66
 
|8.66
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|37.41
 
|37.41
 
|-
 
|-
!Armors needed (uncursed) !!—
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!Armors needed (uncursed)
 
|5.51
 
|5.51
 
|13.29
 
|13.29
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|57.42
 
|57.42
 
|}
 
|}
Neither shirt confers any [[AC]] bonus unless enchanted, but since each can be safely enchanted up to +5 (reading a blessed scroll of enchant armor with the shirt at +3), there is no disadvantage to wearing them, and hence they are excellent [[ascension kit]] items.
 
  
Since they are comparatively rare, a shirt may even be worth wishing for, simply for something to hang the extra +5 AC bonus on. Those not averse to [[polypiling]] should also note that a shirt is non-magical and as such are fairly easy to obtain by [[polymorph]]ing a large pile of [[armor]] objects (try [[The Castle]] or [[Fort Ludios]]). Many players are even known to ascend with a +7 t-shirt through polymorphing elven armor.[http://search.yahoo.com/search?ei=UTF-8&p=nethack+%2B7+NEAR+shirt+NEAR+being+NEAR+worn&fr=yfp-t-892&dups=1]
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==Variants==
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[[Variant]]s of ''NetHack'' often add new types of shirts - those that incorporate the [[Convict]] role add the [[striped shirt]], which all Convicts start the game with.
  
The armor store in the [[Castle]] level, which has fourteen randomly selected armors, makes for a significant 13.13% chance of having either a Hawaiian or normal t-shirt. The forty general store items in [[Orcus Town]], assuming there are no mimics, also has nontrivial ~8% chance of having a shirt spawned.
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===dNetHack===
<!--
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[[dNetHack]] adds several shirts with distinct effects:
Castle    = 13.125418723%
 
Orcus town = 7.695759857%
 
-->
 
  
A Hawaiian shirt in a [[bones]] pile is a strong indicator that the deceased was a Tourist.
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* [[Ruffled shirt]]s, which grant a +1 bonus to [[charisma]]
 +
* [[Victorian underwear]], which grant a charisma bonus of +2 and [[MC]]3, at the cost of a -2 penalty to AC and reduction of [[dexterity]] bonuses
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* [[Anachrononaut#Bodyglove|Bodygloves]], which are [[Anachrononaut#Future tech|future tech]] available to [[Anachrononaut]]s
 +
* [[User:Chris/dNethack/dNethack_Items#Underclothes|Black dresses]], which are worn primarily by female [[Drow (starting race)|drow]] [[Noble]]s
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* [[Plain dress]]es, which can be found on certain monsters such as [[Witch (dNetHack)|witches]]
 +
* [[Ichcahuipilli]]
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* Striped shirts, which Convicts start the game with
  
== Variants ==
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===SpliceHack===
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[[SpliceHack]] adds a few shirt-type items:
  
===[[SLASH'EM]]===
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* [[Dress]]es
In SLASH'EM, if [[the Guild of Disgruntled Adventurers]] is generated (50%), then it has a guaranteed two Hawaiian shirts, from the two guaranteed [[Tourist (player monster)|tourists]].
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* [[Gown]]s
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* [[Tuxedo]]s
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* Striped shirts
  
===[[Convict|Convict Patch]]===
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===SlashTHEM===
{{todo|Amnesia potions will make the shopkeaper forget?}}
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[[SlashTHEM]] adds the following shirts:
The [http://bilious.alt.org/?421 Convict Role patch] and variants that incorporate it ([[UnNetHack]], [[dNetHack]], [[DynaHack]], [[Slash'EM Extended]] and [[SLASHTHEM]]) add a '''striped shirt''' that represents a stereotypical prison uniform. [[Convict]]s start the game wearing a striped shirt, which is [[cursed]] to make it difficult to remove. [[Shopkeeper]]s will bar entry to their shop if they see a striped shirt uncovered by armor or cloak ("I don't sell to your kind here."). Once a particular shopkeeper bars entry to a shop, he/she will remember the player and continue to refuse admission even if the player no longer wears a visible striped shirt. An exception to this is in the [[Black market]], where the convict will be offered reduced prices instead.
 
  
===[[Noble]]===
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* Ruffled shirts from dNetHack, which behave as ordinary shirts
The [[Noble|Noble role]], introduced in [[dNetHack]] and incorporated into [[Slash'EM Extended]] and [[SLASHTHEM]], features new gender-specific starting shirts for Nobles: the '''ruffled shirt''' for Noblemen and '''Victorian underwear''' for Noblewomen.
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* Victorian underwear from dNetHack, which still grants MC3 at the cost of an AC penalty
 
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* [[Expensive suit]]s from the [[NetHack--]] series, which [[Undertaker]]s start with
The exact behaviour of these new shirts differs between variants.
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* Striped shirts, which Convicts start the game with
 
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{{nethack-367}}
===[[dNetHack]]===
 
 
 
dNetHack implements the striped shirt as part of the [[Shirt#Convict Patch|Convict Patch]].
 
 
 
dNetHack is the first variant to include the [[Noble|Noble role]], with its gender-specific starting shirts.
 
 
 
In dNetHack, the [[User:Chris/dNetHack/Items#Ruffled shirt|ruffled shirt]] grants a +1 bonus to [[charisma]] and can be enchanted to raise [[AC]] like any other shirt. [[User:Chris/dNetHack/Items#Victorian underwear|Victorian underwear]] grants a charisma bonus of +2 and [[MC]] 3 (maximum magic cancellation), at the cost of a -2 penalty to AC and reduction of the AC bonus from [[dexterity]].
 
 
 
===[[DynaHack]]===
 
 
 
DynaHack implements the striped shirt as part of the [[Shirt#Convict Patch|Convict Patch]].
 
 
 
===[[Slash'EM Extended]]===
 
 
 
Slash'EM Extended implements the striped shirt as part of the [[Shirt#Convict Patch|Convict Patch]]. It also incorporates a version of the [[Noble]] role with its associated starting shirts.
 
 
 
In versions v45 and later, a cursed ruffled shirt or Victorian underwear grants a 25% chance of [[life saving]] on death.
 
 
 
===[[SLASHTHEM]]===
 
 
 
SLASHTHEM implements the striped shirt as part of the [[Shirt#Convict_Patch|Convict Patch]]. It also incorporates a version of the [[Noble]] role with its associated starting shirts.
 
 
 
In SLASHTHEM, the ruffled shirt behaves as an ordinary shirt, with no unusual bonuses or penalties. The Victorian underwear grants MC3--making it the "shirt" with the highest MC in the game--at the cost of an AC penalty.
 
 
 
SLASHTHEM also reintroduces the '''[[expensive suit]]''', a "shirt" originally from the obsolete variant [[NetHack--]]. It grants MC2 and a +2 charisma bonus, making it possibly the best "shirt" in the game.
 
 
 
===[[UnNetHack]]===
 
 
 
UnNetHack implements the striped shirt as part of the [[Shirt#Convict Patch|Convict Patch]].
 
 
 
== References ==
 
<references />
 
[[Category:Armor]]
 
 
[[Category:Armor]]
 
[[Category:Armor]]
 +
[[Category:Shirts]]

Latest revision as of 13:24, 23 May 2024

A shirt is a type of armor that appears in NetHack and is generally worn underneath body armor.

Generation

Shirts make up 1% of all randomly generated armor.

List of shirts

There are two types of shirt in NetHack:

Name Cost Weight AC Weight/AC Material MC Appearance
T-shirt 2 5 0 0 cloth 0
Hawaiian shirt 3 5 0 0 cloth 0

Strategy

Shirts confer no base AC on their own, but can be enchanted into a lightweight source of extra AC - they are most valuable for this purpose once a character has obtained magic resistance or unchanging to protect them from polymorph traps, since polymorphing into a large form will destroy torso armor. In the early game, it may be better to enchant other armor such as a helm, boots or gloves; in the later stages, they are a somewhat common form of wish used to complete late-game and ascension kits by topping off a character's AC.

Shirts are a popular target for polypiling since they are non-magical, making them fairly easy to obtain by polymorphing a large pile of armor - the Castle and Fort Ludios in particular always guarantee a sufficient amount of armor, and the Castle's armor storeroom has a significant 13.13% chance of containing a shirt. The random general store items in Orcus Town may also have a shirt among them.

The table below contains a breakdown of the probabilities of success for polypiling a shirt:

Confidence 25% 50% 75% 95%
Polymorphs 28.62 68.97 137.94 298.07
Armors needed (blessed) 3.59 8.66 17.32 37.41
Armors needed (uncursed) 5.51 13.29 26.58 57.42

Variants

Variants of NetHack often add new types of shirts - those that incorporate the Convict role add the striped shirt, which all Convicts start the game with.

dNetHack

dNetHack adds several shirts with distinct effects:

SpliceHack

SpliceHack adds a few shirt-type items:

SlashTHEM

SlashTHEM adds the following shirts:

  • Ruffled shirts from dNetHack, which behave as ordinary shirts
  • Victorian underwear from dNetHack, which still grants MC3 at the cost of an AC penalty
  • Expensive suits from the NetHack-- series, which Undertakers start with
  • Striped shirts, which Convicts start the game with