Difference between revisions of "Snickersnee"

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==History==
 
==History==
Snickersnee first appears in [[NetHack 2.2a]].
+
Snickersnee first appears in [[NetHack 2.2a]]. Prior to all artifacts being made unique in [[NetHack 3.0.0]], any katana could be [[name]]d Snickersnee, and it had a +d5 damage bonus against all monsters.{{refsrc|fight.c|399|version=NetHack 2.3e}}
  
 
==Origin==
 
==Origin==

Revision as of 13:17, 23 October 2021

)   Snickersnee   Katana.png
Base item katana
Damage vs. small 1d10 +1d8 (2–18)
Damage vs. large 1d12 +1d8 (2–20)
To-hit bonus +1
Bonus versus (any)
Weapon skill long sword
Size one-handed
Affiliation
When carried

(none)

When wielded

(none)

When invoked

(none)

Base price 1200 zm
Weight 40
Material iron

Snickersnee is an artifact weapon that appears in NetHack. It is lawful-aligned, and its base item is a katana. Snickersnee has +1 to-hit and deals an extra +1d8 damage to monsters.

Generation

Snickersnee is the first guaranteed sacrifice gift for a Samurai.

Strategy

Snickersnee is strictly worse than Excalibur - it has marginally lower damage, lower to-hit bonuses, and no other properties. However, as a katana it is still an excellent weapon that can be used before Excalibur is available, since obtaining Excalibur requires the player to have an ordinary long sword.

Average damage calculation

The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.

Weapon Small monster Large monster
+0 Snickersnee \frac{1+10}{2}+\frac{1+8}{2}=\bold{10} \frac{1+12}{2}+\frac{1+8}{2}=\bold{11}
+7 Snickersnee \frac{1+10}{2}+\frac{1+8}{2}+7=\bold{17} \frac{1+12}{2}+\frac{1+8}{2}+7=\bold{18}

History

Snickersnee first appears in NetHack 2.2a. Prior to all artifacts being made unique in NetHack 3.0.0, any katana could be named Snickersnee, and it had a +d5 damage bonus against all monsters.[1]

Origin

Snickersnee is derived from The Mikado, a popular 19th century comic opera set in Japan. Its name is actually an old English word for "large knife".

Variants

SLASH'EM

In SLASH'EM, Snickersnee does its maximum damage bonus on each hit, thus 1d10+8 vs. small and 1d12+8 vs. large, making it significantly more powerful than in vanilla.

Weapon Small monster Large monster
+0 Snickersnee \frac{1+10}{2}+8=\bold{13.5} \frac{1+12}{2}+8=\bold{14.5}
+7 Snickersnee \frac{1+10}{2}+8+7=\bold{20.5} \frac{1+12}{2}+8+7=\bold{21.5}

Additionally, since artifacts can be #twoweaponed, a Samurai who finds a long sword can get easy access to both Excalibur and Snickersnee, which makes for a formidable combination even into the late game.

dNetHack

In dNetHack, Snickersnee is an intelligent artifact knife with +1d3 to-hit, +1d10 to damage, and a chance of beheading similar to Vorpal Blade. It cannot be gifted, but is nameable by mid-game Tourists; Kiku-ichimonji also replaces Snickersnee as the Samurai's first gift. Both Tourists and Samurai can wield it in the off-hand.

SlashTHEM

In SlashTHEM, in addition to keeping SLASH'EM changes, Snickersnee is no longer available via sacrifice gift, but can instead be made at the Forge. Kiku-ichimonji replaces Snickersnee as the first sacrifice gift for Samurai, as with dNetHack.

SporkHack

In SporkHack, Snickersnee gains +1d5 to hit (in addition to the +1 for being a katana), but is otherwise unchanged. This is more significant than it might initially seem because of the to-hit calculation changes in SporkHack.

Encyclopedia entry

Ah, never shall I forget the cry,
or the shriek that shrieked he,
As I gnashed my teeth, and from my sheath
I drew my Snickersnee!
--Koko, Lord high executioner of Titipu

[ The Mikado, by Sir W.S. Gilbert ]